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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Supierce
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
That's a good idea. I'll do that. Thanks. (I won't have a chance to work on this before the weekend,) -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
Okay, I'll give it a shot. Thanks. -
That certainly answers one question I've had. The version of Setbody Bombshell nifs I've been using all use OP3 bones rather than buttock bones (which surprised me). Where can I find a set that uses buttock bones? EDIT: Nevermind - I found it. Thanks!
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
Varenne, in post #363 you posted a HiyokoClub.ini that has settings for a4tc.HiyokoLife, a4tc.HiyokoLimit, and a4hc.DeliveryRate. I think that ini should be included in the HiyokoClub download, but the references to a4tc.HiyokoLife and a4tc.HiyokoLimit should be a4hc.HiyokoLife and a4hc.HiyokoLimit. Then, in HiyokoGenetics, the Senescence variable in a3hgtqMain should read the a4hc.HiyokoLife value rather than create its own, which could disagree with HiyokoClub. I don't know who is maintaining either of these mods, but both changes would be easy. -
Here are two mods that fix that problem: http://www.nexusmods.com/oblivion/mods/35921/? http://www.nexusmods.com/oblivion/mods/25951/?
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You've been busy! Thank you for both this and the HFD update!
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
Yeah... finding the latest has always been a problem. Even when I know where the odd links are, I still find myself reading through every post in case someone has posted something newer. I did the same thing myself with the 1st-person skeleton. The ability to attach files to individual posts is definitely a mixed blessing. -
Gregathit, 1.6 is an amazing release. Thank you!
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Collidable Friction_Increase_&_Less_Rigid_Body_Lifting All the behaviors seem about right with that. How about you?
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BBB-DR6-UVII-Skeleton-Patch 0_9_3
Supierce replied to Nepro's topic in Downloads - Oblivion Non Adult Mods
Nepro, I don't know who the author of the skeleton is but it's the one I started with when I created the updated LAPF skeleton that's available here: http://www.loverslab.com/topic/37432-lapf-enhanced-1st-person-skeleton/?p=939839 My "Enhanced" 1st person skeleton is basically the same skeleton with added LAPF bones and some bug fixes.- 1 reply
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Version 1.1
2,846 downloads
LAPF "Enhanced" 1st-person skeleton is for use with: - 3rd person animations in 1st person view - Deadly Reflex 6 (and earlier) - Unnecessary Violence II (and earlier). Unless you are using one of those mods, it won't work. LAPF now includes an updated 1st-person skeleton for those who don't need this enhanced version. Although designed to add support for LAPF animations, LAPF isn't required. This should work for all users of the above mods. This skeleton adds buttock bones and OP breast movement bones needed for certain clothes and armors, adds LAPF bones needed for LAPF animations, and works well with Enhanced Camera. NOTE 1. - for users of Unnecessary Violence III: If this 1st-person skeleton doesn't work, try the one that's included in the LAPF package. One of them should work. As soon as I hear back from UV III users, I'll update this note. NOTE 2. - For anyone using the LAPF Enhanced 1st-Person Skeleton and having trouble with camera placement (incorrect zoom, the direction your character is facing, the height of your character when you talk to people, etc.) idle_recovery.kf should help. It should go into your Data\Meshes\Characters\_1stPerson folder. The mods the Enhanced 1st-Person Skeleton is meant for should all have a similar file (usually just named idle.kf) which is too easily overwritten. Idle_recovery.kf does the same thing and is less likely to be overwritten. NOTE 3. - If the LAPF Enhanced 1st-Person Skeleton is working well, please don't add idle_recovery.kf "just in case." I have no idea what would happen with two files providing the same function but it probably wouldn't be pretty.- 3 reviews
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- LAPF
- 1st Person
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Timely suggestion - I'm working on the updated readme now. I use RRSC too it's a great tool!
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I should have explained that note was meant for anyone who had downloaded one of my earlier versions - I had added bones called "pussy static" and "static2" to the 3rd-person skeleton since the 1st-person skeleton and many of the alternate 3rd-person skeletons had them. Growlf (or someone) renamed those same bones to "R Pussy01" and "L Pussy01" so my earlier version had the same bones twice in both skeletons. Both now have one set with Growlf's naming. I had also added OP bones to the LODController since some of the other skeletons included them. That caused NPC animations to stop working at LOD distances, so I removed them from the 3rd-person skeleton but kept them in the 1st-person skeleton. I hadn't thought about it but you're right - the 3rd-person skeleton has probably ended up right back where you had it in the first place. Adding the updated "vanilla" 1st-person skeleton is probably all that's needed in LAPF. I'll then make a separate download for the enhanced version. Thank you!
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NOTE: This update now includes updated 1st-person and 3rd-person skeleton.nifs and an updated skeletonbeast.nif. Please let me know if there are any problems. The 3rd-person skeletons are Growlf's Controllable Skeleton with added LAPF bones to ensure compatiblility with all LAPF animations. The 1st-person skeleton restores hip bones and OP breast movement bones that are needed for certain clothes and armors. There are two sets of updated skeletons here: - The "Vanilla" version is Growlf's controllable skeleton with LAPF and missing bones added. This is the version most people should use. - The "Enhanced" version is for use with "3rd person animations in 1st person view" and some of the first-person combat mods. Unless you are using one of those mods, it won't work. I think everything is complete and the current 1st-person and 3rd-person bones now fully match each other. Unless someone finds a problem, these should work everywhere and can be added to the LAPF package if Gregathit agrees. Thanks. Changelog: 1.0a fixed scrolling zoom in 1st-person vanilla skeleton. 1.0b removed OP breast movement bones from 3rd-person LODController block. These froze distant NPC animations for some reason. 1.0c removed duplicate bones that could interfere with some animations. LAPF Updated Skeleton 1.0c.zip
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I removed duplicate bones that could interfere with some animations. LAPF Updated Skeleton 1.0c is available here: http://www.loverslab.com/topic/21241-lapf/?p=926590
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For some unfathomable reason, adding breast movement bones to the 3rd-person LODController block was freezing distant NPC animations so distant people appeared to be gliding around on roller skates. I've removed those bones from the 3rd-person skeletons but have left them in the 1st-person skeleton where I think they're needed. Please let me know if this causes a problem. LAPF Updated Skeleton 1.0b is available here: http://www.loverslab.com/topic/21241-lapf/?p=926590
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I'm glad you caught it since it probably affected other 1st/3rd-person transitions as well, including the sex fly-camera. If anyone else hasn't downloaded the 1.0a skeleton update, you can get it here: http://www.loverslab.com/topic/21241-lapf/?p=926590
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Thank you fejeena - I'll try to figure out what causes that. EDIT: Confirmed. I should be able to fix it. EDIT 2: Fixed in version 1.0a - please re-download here: http://www.loverslab.com/topic/21241-lapf/?p=926590
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EDIT: I spotted a problem with the "Enhanced" 1st-person skeleton and fixed it. If you were one of the 8 who downloaded yesterday's version and use the Enhanced skeleton, you should re-download it. Fixed version moved to next post.
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
Post #7 in this thread has links to some of them. Most of the rest can be found at: http://www.loverslab.com/files/category/4-oblivion/?dosort=1&sort_key=file_updated&sort_order=desc -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
EDIT: Justinof is correct in the next post. -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
My mistake... Get rid of the endif after the return and you should be fine. -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Supierce replied to movomo's topic in Downloads - Lovers with PK
See Mem's example above in post 445. And to exclude creatures, I'd just use: if me.GetIsCreature return endif -
Here's a new version of the LAPF first-person skeletons. Version 3 adds bones that were missing in earlier versions - notably OP breast movement bones in the LODController block. These aren't included in the LAPF skeleton but may be needed for non-LAPF meshes, especially clothes and armor. Thanks to AnnaFly for the skeleton with the missing OP bones! 1stPersonSkeletons_v3.zip
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Yes, I do still want to see it, so thank you! I noticed that Growlf's, and subsequently LAPF's skeleton is missing some bones that Coronerras' uses, so I've added them to both the first and third person skeletons that I personally use. I use the same sitting idle in Real HighHeels and noticed your comment that it works better with the Controllable Skeleton, so I want to see what's different. Thank you again!
