• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Supierce

Members
  • Content count

    263
  • Joined

  • Last visited

Everything posted by Supierce

  1. LAPF

    Here are two first-person skeletons with all of the LAPF bones. - Vanilla is the original Oblivion 1st person skeleton with LAPF bones added. - Enhanced is for use with "3rd person animations in 1st person view" and some of the combat mods. I've only given them a quick test but everything seems to be working okay. Gregathit, if they work for others, please feel free to add them to the LAPF package. EDIT: Attached file removed. Updated in post 645.
  2. LAPF

    Thanks for testing. If this version works out, it's probably the one to include with LAPF, if gregathit wants it.
  3. Krista 'Lady' mods

    Varenne, try these. Converted with Paint Shop Pro and a dds add-on. midasslime.dds midasslimedrop.dds
  4. Thank you... this mod is indispensable! 
  5. Not sure if this is new in 1.8 but when a female character is gangraped using LAPF's 1st person camera mode, the first rape is in first-person but all subsequent rapes are in third-person. Also, I haven't had any success getting the rapist in that situation to unequip his shield, which kinda gets in the way of things.
  6. Just checking to be sure you spotted my bug report in post 259. I won't pester you about it any more.
  7. The new version looks good. Thank you!
  8. LAPF

    I'll dig a little deeper into the vanilla version and see if it can figure out what's going on. The enhanced version requires an additional file to avoid the problems you mentioned. Try adding this to your 1st person folder and see if it helps. If so, I'll add idle_recovery.nif to the original package. EDIT: Attached file removed. See post 645.
  9. LAPF

    You're right, the original first person skeleton didn't have the OP bones as part of the spine hierarchy and I didn't catch it. Here is a new version to try. The new Vanilla first person skeleton is Growlf's controllable first person skeleton but with the LAPF bones added. Let me know if it improves things. The only change to the enhanced skeleton is that I've included the extra file it needs. EDIT: I just saw on your other thread that you use the VipCxj Controlable (first person) Skeleton, not the one from Growlf. Can you post a copy of that for me to look at? 1stPersonSkeletons_v2.zip
  10. LAPF

    Yes, it has both. The OP bones are for breast movement.
  11. Krista 'Lady' mods

    Varenne, I've just posted an update in the LAPF thread based on Growlf's first person skeleton, but with the LAPF bones added. It should work better than the version I uploaded earlier.
  12. LAPF

    Yes, I should have said that idle_recovery.nif goes in the _1stPerson folder. If you put it anywhere else it will break things. And if you use it with any other skeleton than the enhanced first-person skeleton it will also break things. Have you got a copy of a skeleton that works with the "new" breast movement? Mine is a direct copy from the LAPF skeleton so I need to see what's been updated. Thanks!
  13. Krista 'Lady' mods

    I've just uploaded two versions of the first-person skeleton below your post in the LAPF thread. Both have all of the LAPF bones.
  14. It looks fine but maybe I'm missing something. Try replacing that script with this one: EDIT: Dratted editor removed all the indents. You should put them back in.
  15. Would that also make males infertile? If so, you might want to go with:
  16. Thank You!! :-) With version 85a and Mem4ob4's wonderfully explicit instructions, it now works flawlessly! So others don't have to search, version 85a is in post 409 on page 21. Mem's instructions are in post 495 on page 25. Now I have a boatload of clothing to convert!
  17. Setbody Reloaded

    This just keeps getting better, Movomo. Thank you for all the improvements!
  18. Same thing here. It appears to run, but there are no converted files anywhere, designated location or not. I assume it's something I'm doing wrong - I need to dig into this a little deeper.
  19. Tamago Setbody Reboot

    Great! I'm glad it's solved! Movomo, should those pregnant body meshes be part of your reboot, or maybe link and list them as a requirement?
  20. Tamago Setbody Reboot

    Siskin, the models you want should be in Bombshell\HGEC\Pregnant. Maybe something has happened to that folder?
  21. Lovers Set Scale Revised

    Lovers Set Scale Revised V1.12.1 doesn't read its ini correctly - the line calling it is pointing to the wrong filename. To get it working, open script kzsFuncInitializeAdjustData and change the following line: set cFN to sv_Construct "Data\ini\LoversSetScale_Adjust_%02.0f.ini" idx to: set cFN to sv_Construct "Data\ini\LoversSetScale_Adjust_00.ini" idx
  22. Tamago Setbody Reboot

    This doesn't happen every time, but I've seen it several times at the end of tsbr initialization: Error in script 79000801 Operator <- failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x0710 Command: <unknown> Error in script 79000801 An expression failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x0710 Command: <unknown> Error in script 79000801 ForEach expression failed to return a value No other tsbr lines after this in conscribe. Script 79000801 is tsbrMainScript. Of the three ForEach expressions, only the first doesn't have a Scribe debug message, so this might be that first one. WAIT... BOSS is loading TamagoSetBody.esp before SetBody.esp - might that be the problem?
  23. Tamago Setbody Reboot

    Pretty much the same for me on all points. The parts I can test are working fine.