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Posts posted by Supierce
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I have updated the post with new debug version of TamagoClub.
rghost, so far so good on the new beta. Energy levels and pregnancy rates all seem fine to me.
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Gaebrial, I don't know if it makes a difference, but I have Robert Male V52 BAIN-40532 (from Nexus) installed and everything is working fine here. It might be worth a try if you don't already have it.
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The new upload is fine. Thank you!
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Grega when i start the game, a error appears saying motion ID 103.kf file 8 is missing some files.
Same thing here. It looks like those .kf files are missing.
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My point about Tamago Break is that having two miscarriage formulas, running at the same time, seems like double jeopardy. I've uninstalled Tamago Break for this reason. Most mods in the Lovers/Tamago system use functions and event handlers to share this kind of calculation.
BTW, I agree with JSmith20142 that modeling RL as closely as possible should be the goal here. That's why I was scratching my head over the whole Strength/Agility/Luck thing. I think Health alone might do what we want. It would give mothers an incentive to stay as healthy as possible.
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What is Energy (GetAV Energy)?
In the Wiki it's descriped for NPC and Creature, does PC have it?
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If I recalculate it on beginning of each early follicular phase, one complete phase of menstruation cycle will depend on the value. Thats default 7 ingame days?
Thats why I recalculate the value on each state change.
Energy Level is one of the AI Attributes. The PC does have it, but I don't know if it ever comes into play.
I think womb energy should be fairly dynamic. Calculating it only once per cycle seems like a pretty long time, although definitely better than freezing it at character creation.
Also, sperm, ova, and fertilized ova have energy levels too. Are those anything we should be looking at?
Lastly, Tamago Break has its own formula for fetus health and miscarriage. How does that interact with the calculations here?
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Thank you for fixing the frozen energy level. I think recalculating it on every state change is the right way to go.
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Perfectioncat, your version of a4tcfFertilize is the same as the one in v115c_Rev2 in post 17 isn't it?
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
in Downloads - Lovers with PK
Posted
One of the messages in a4tcqmain is missing a needed argument. When I start a new game, I get this message in the console:
Error in script 09009ed5
Too few args for format specifier
TamagoClub:Initialized (Version:1.15c Debug:0 ModIndex:09)
Commenting out all the messages in a4tcqmain fixes it, though it's not a real fix.