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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by Supierce
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so if i only use the enhancedcamera obse plugin, do i need this so it works with LAPF or would that be unnecessary?
Its unnecessary. LAPF includes its own 1st-person skeleton. As far as I know, there are only three mods that need this skeleton: UV, DR, and "3rd Person Animations in 1st Person View".
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can't someone finally declare a standard and updatethe other mods' assets to fit into that standard?
i mean why isn't setbody using the LAPF meshes yet?
as a newb you're either shocked on how much you'll have to scavenge together to make things work or learn to produce them yourself.
i already learnt more about modding than i ever wanted to.
Trust me - LAPF makes everything VASTLY easier than used to be!
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the problem is twofold:
- if you disable it, rape isn't even considered a crime anymore.
- if you enable it, some creatures/NPCs overrect on acts that are falsely marked as rape.
Yes, that's what I meant too. I don't know of any way to get around non-rape activities that are flagged as rape. Changing that setting to 0 also avoids leaving nearby NPCs in a combat state afterward.
But Gregathit is right - it's better now than it used to be.

By the way, I'm not sure that this issue belongs entirely to Lovers RaperS. Other Lovers mod combinations may well have unintended effects. Anyway, setting it to 0 seems to create the fewest problems for me. Cyrodiil is a pretty medieval place, after all.
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Is there a way to prevent NPCs from casting spells and summon creatures, mantaining LAPF setting "rape is an assault" On?
Not that I've been able to find. It's the main reason I switched that setting off.
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I was hoping, your mod would fix the Deadly Reflex 6 first person camera bug. The angle is just weird.
Sadly it did not and i really have no idea how to fix it, so i might disable the mod again.
Edit: Sadly i can't post links to show a screenshot...
It usually works well with DR6. Did you try adding "idle_recovery.kf" to the _1stPerson folder? Or if you added it, did you try removing it?
Also, if you're using OblivionReloaded, I think there are some scripts that you need to disable to get DR6 and/or UV to work properly.
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I been playing with this for a few hours and you've done a great job with it. Thank you!
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Ok, thanks to mem4ob4 for the scripting fix and fejeena for beta testing, I'm posting a fix for you folks to put through its paces. Let us know if this resolves the issue.
Cheers,
Greg
Yes, it works - thank you Mem!
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EDIT: See Mem's fix below...
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1.6a1
It's not always the same variable as the calling reference, and sometimes it uses RemoveSpell instead of RemoveSpellNS. It's still the same pattern of checking IsSpellTarget before removing the spell, and that's what causes problems.
The cleanup scripts use the same method to remove spells other than xLoversMain. Is xLoversMain the only one of them causing problems? (I haven't personally had any problems with the current scripts.)
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It's been a while...
Anyway, I found some script-related problems:
The problem is if the actor (xme) is too far away from the player, IsSpellTarget will return false even if it has the xLoversMain ability, so the ability isn't removed like it's supposed to be. This results in the actor being permanently unable to have sex D:Well, the actor can be fixed using the "Fix Bugs" option in the lovers settings menu as long as the player is in range...
The easiest fix for this is just to erase the conditional and just use:
As far as I can tell, RemoveSpellNS doesn't misbehave when the actor doesn't have the spell that it's trying to remove, so there's no need to check for it.Here is a list of the scripts that use this (not sure if this is a complete list):
if xme.IsSpellTarget xLoversMain xme.RemoveSpellNS xLoversMainendif
xme.RemoveSpellNS xLoversMain
xLoversPkrResetAnimClearxLoversPkrPairsDeletexLoversPkrCleanFuncxLoversPkrRepairNpcSpellScript
Which version of LAPF are you using? The Lovers with PK.esp in LAPF 1.6a1 only has that line in xLoversPkrPairsDelete.
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Apologies if this already awnsered, but if the PC female race is not vannila or MBP(x117), can hiyokoclub still bring out a child out of that? Or do they need to be vannila or MBP?
It should work fine.
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Definitely should work.maybe if the tool could use the new body as a stamp to form the clothes, that'd do the trick... i read about something like that as a too lfor 3dsmax some years ago...
If I get this right, all you need to get started is a "HGEC Ecup 6 breast" body, and a basic set of clothing (6 breast E-Cup too).
All of this should be done in Blender. Once you have them, you can resize them using the Converter, and texture them to whatever you like.
I admit it's already difficult. Just one thing (about the body meshes): let's pretend I succeed at creating the right geometry, but how about the UV map (nipple coloration, muscular lines and so on)? Texturing is not exactly my daily bread...
My experience (so far) is that the unconverted textures map fine to the converted meshes. Although maybe I've just been lucky.
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I've actually used 2 more different templates aside from that one, and they all gave me the same result. I'm at a loss on what to do
Really grasping at straws here, but are you using the portable version of 89k? That's the only version that works for me.
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...
And yet I'm getting that "No valid template found" error. Any ideas how to solve this?
Once you've selected your template, be sure that you don't click the Load Defaults or Load Settings buttons - they will clear the template that you just selected. That's the only thing I can think of.
EDIT: As an experiment, try a different template, just to rule out a problem with that particular file.
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Sweet.
Edit: Now, if he fixes his mod, how would first person work with LAPF? The first person requires EC, or it goes to flying camera. The chec for OR may still need to be added to the first person. Not sure how the script actually goes, but when it does the check, maybe add add an "elseif get ismodloaded oblivion reloaded == 1" so the first person view can still be used instead of tfc.
The LPK script doesn't check for the presence of Enhanced Camera. OR already works with LAPF, except it currently has massive clipping that makes it unusable. It should be fixed soon.
OR's first-person camera has the potential to be The One, if Alenet can work out the kinks.
Ok, when I set it for first person, it warns the EC isn't installed and FP may not work (it does, sort of),
but with OR camera, I usually have to scroll back in, and sometimes the camera is facing the wrong way. Does this happen with you?
Yes you're right. The latest version of LPK does check for Enhanced Camera. Just ignore that message for now. We should probably add a check for OR's camera if it becomes a viable alternative. (which it isn't at the moment).
And yes, I have those same problems with OR's camera. Fingers crossed for the next update.
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Hi there, I just installed LAPF and seems to have some strtange issue:
during sex act when mooving flying camera, the actors are mooving at the same time in the room, crossing chairs/tables/walls... Pretty fun when using a bed: they are finishing in levitation...
Any idea to solve this? Maybe I missed something (settings or else)...
edit 7/7/2015:
I tryied all I could imagine (re-reading the readme, reinstalling the mod, clean save, new game) and still have this mooving issue, when I use flying camera... Could someone help me? ^^'
Yvell, I'm sorry nobody has any suggestions for you. I can't think of anything that would cause what you're seeing. All I can suggest is uninstalling and then reinstalling from scratch.
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Sweet.
Edit: Now, if he fixes his mod, how would first person work with LAPF? The first person requires EC, or it goes to flying camera. The chec for OR may still need to be added to the first person. Not sure how the script actually goes, but when it does the check, maybe add add an "elseif get ismodloaded oblivion reloaded == 1" so the first person view can still be used instead of tfc.
The LPK script doesn't check for the presence of Enhanced Camera. OR already works with LAPF, except it currently has massive clipping that makes it unusable. It should be fixed soon.
OR's first-person camera has the potential to be The One, if Alenet can work out the kinks.
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Do either of you know if walk/run and other specific animations can be assigned at birth to Hiyokos? Vanilla animations are fugly as hell. Maybe FLY animations, not sure if those will work for 117s though.
Well, i was following this same path months ago.
I have tried to add a sexy walk bbb animation to hiyokos at birth, using my current and in developing version of generator, but it didn't work.
The templates used by the generators don't carry special animations to the generated hyokos, maybe because they are generated in game.
My next step is to look into how Sensual Walks plugins add the animations to female NPC and hopefullly find a way to make a similar plugin for Hiyokos.
By the way, my (old) version of Hiyoko generator that was made for TamagoClub v. 1.12 is still compatible whit TamagoClub 1.15c, so for everybody that want only female hiyokos it is a good choice.
If your Hiyoko is a member of an existing race, you can use Blockhead to assign animations to all female members of that race, which would then work with your Hiyoko.
There's a tool to do it here:
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With the latest update of Oblivion Reloaded, they have a camera mode for first person that seems to work nicer than Enhanced Camera, but can't be active with EC. Anyone using OR with lovers need to make sure that camera mode is turned off in the OR.ini in the OBSE folder.
The reason I say theirs works nicer is with DR5, when you duck, EC shows the upright body, where OR has the actual 3rd person anim.
Not that I expect it, but would it be possible to do a check for OR and do the reset that happens at the end of anims like is done for EC?
Or, which script has the check and action for the first person? I could try to do it.
Hopefully there's no need. I've reported the problem to Alenet (which affects more than just these animations) and he's working on it. I agree - this is a big improvement over EC if he can fix the bugs. Right now, it's too buggy to use.
EDIT: Just saw that you reported it too. I hope it's fixable.
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Must be a newer version mine doesn't have updatetri.bat. I think I tried the newer version at one time but all it did was crash trying to do anything so I went back to the older version and haven't bothered trying it again.
Yes, it's part of the 91b beta where (I think) only the Seam Mender works properly.
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Update: It worked
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Good news! Enjoy!
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Hambam9871, I'm using no-mbp hiyoko generator with OCO2, Blockhead, and HGGF and it's all working fine for me. Have you enabled everything in your Blockhead.ini?
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Variable GrowthMaturitySize from GBM would of course currently not work since, and I may be 100% wrong on this, the majority of Hiyoko Generators have them being born at 100% full growth. It was only with GBM that we introduced creature growth over in-game time.
I recall their being something in Setbody that is also (or can be) associated to Hiyokos too.
I'm not sure what the value of checking for Lovers w/PK present and add the xLoversPkrDisableH token is? It would be better addressed directly via an ini setting of IF Hiyoko then SET HiyokoSex sex/rape, yes/no, with maybe an additional variable for age.
It's just LPK's way of assigning a stat or a flag to various NPCs. In this case it excludes them from having sex. It would be very easy to script from an ini setting as you suggest. I'm not sure which mod would be best to control this - Hiyoko Club or Lovers with PK.
Since virtually all sex mods, AFAIK, rely on LPK, this method has the advantage of fixing them all in one fell swoop.
If one wanted to be truly complete, one could also check for the presence of "ChildFaction" in "Children of Cyrodiil" and "moDemCityLife" The faction name is the same in both, although the FormID would be different for each.
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Is there a way to keep the children born from the tama/hiyo system from using the lovers system? I used to have other mods that added children but ultimately removed them. It's disturbing when a group of kids comes and gangrapes you to death or slavery. Just st the idea of them raping an adult is disturbing.
I don't know of any automatic way to do it, but all children produced by HiyokoClub are members of the a4hcHiyokoFaction. You could add that to the exclusion list of whatever sex mods you use.
I agree, mod developers should add that option to their ini and settings spells.
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LAPF Enhanced 1st Person Skeleton
in Downloads - Lovers with PK
Posted
Without penis bones, their 1st-person skeleton won't display the LAPF penis animations. And the last time I checked, they also lacked the hip bones needed by buttock animations. If they've added those, please let me know and I'll update my readme. Thanks!