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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by Supierce
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There is nothing in the HiyokoClub.ini for gender, but there are two in TamagoClub.ini
;Female creature rate [%]set a4tc.FemaleCreatureRate to 10.0
for setting % of female creaturesand
; Force children to be random female or male / female only / male only (0: random; 1: female; 2: male); This works with Hiyoko Generator plugins which use the sperm gender info.set a4tc.ForceChildGender to 1
For forcing gender via sperm info.It may also be that since I have always had this set to 1, I have never produced a male Hiyoko.
Bingo! I must have seen that but it never registered. It sounds exactly what ManGenuis is looking for.
EDIT: Except I don't have those lines in my version. Which version are you using?
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After working on major issues for so long I finally got to a lesser issue that I just can't solve. When the pc is getting gangraped by a crowd (like 30+) for 6 or 7 of the rape animations she will be totally or partially transparent. I've tried everything I can think of-- even de-activating all Lovers mods except LwPK, RaperS, IdleAnimsPriority and AnimObjectPriority. Even tried to reset the Alpha value in script but I couldn't find the right spot. Anyone know what I'm doing wrong?
my current load order
Oblivion.esm
Beautiful People 2ch-Ed.esm
Armamentarium.esm
EnhancedWeather.esm
Cobl Main.esm
SpokCommon.esm
Lovers with PK.esm
LoversCreature.esm
TR_OoT_Main.esm
x117race.esm
Artifacts.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
AliveWaters.esp
EnhancedWeather.esp
EnhancedWeather - Darker Nights, 50.esp
Get Wet - just droplets.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
ArmamentariumArtifacts.esp
ArmamentariumLL.esp
ArmamentariumLLVendors.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLLMagic.esp
DMRA BBB Armamentarium Complete.esp
DMRA BBB Artifacts Complete.esp
DMRA BBB Complete Clothing and Armor Replacer.esp
Black Leather Outfits.esp
Portable Campsite - Quickstart.esp
Curseman's Anti Extinction Mod.esp
7lbsBedrolls-OBSE.esp
DD_JailShackles.esp
za_bankmod.esp
Cobl Tweaks.esp
Cobl Si.esp
SRMDressingRoom.esp
MaleBodyReplacerV5.esp
BorderlessCyrodiil.esp
BeyondCyrodiil-Camps.esp
xulBrenaRiverRavine.esp
BeyondCyrodiilCamps-BrenaRiverRavine patch.esp
AncientTowers.esp
xulTheEasternPeaks.esp
AncientTowers-EasternPeaks patch.esp
Drago_Watch.esp
xulAncientYews.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulAncientRedwoods.esp
xulAspenWood.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCliffsOfAnvil.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
xulEntiusGorge.esp
xulImperialIsle.esp
xulFallenleafEverglade.esp
xulJerallGlacier.esp
xulLushWoodlands.esp
Falling Leaves.esp
Falling Leaves - UL LushWoodlands Patch.esp
MountainTower.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulRollingHills_EV.esp
xulSilverfishRiverValley.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulTheHeath.esp
Rainbows.esp
kuerteeInventoryIsABackpack.esp
Oblivion Citadel Door Fix.esp
FormID Finder4.esp
Toggleable Quantity Prompt.esp
FollowThem.esp
P-Froggys Wall Climbing EV.esp
Bloody_Mess.esp
No psychic guards v1.2.esp
Duke Patricks - Fresh Kills Now Alert The NPCs.esp
kuerteeSittableRocks.esp
drunk_with_SI_and_COBL.esp
DropLitTorchOBSE.esp
the punished girlbox.esp
Cleared.esp
kuerteeCleanUp.esp
FastTravelDoubleFaceFix.esp
VanityCameraSmoother.esp
OBSE-Storms & Sound SI.esp
DRM 1-3.esp
RenCorpseMod.esp
kuerteeGoldIsAnInventoryItem.esp
Purge Cell Buffers - Loading.esp
StolenItemOwnership.esp
Sex Shop.esp
Symphony of Violence.esp
Musical Immersion 1.0.esp
Drum_Fix.esp
24HrArenaAliveV2Towers.esp
TR_Stirk.esp
RD-HeavensWrath-v1-1-Easy.esp
RealisticForceLow.esp
MrPwner's Marihuana Mod.esp
FuroGeneratorTrap.esp
nudeshyceadb.esp
nudeshynudejail.esp
wsViolator.esp
Creature Diversity.esp
Creature Diversity Arachnophobia Patch.esp
DJS_Realistic_Creatures.esp
_Prison_Mod_(TLB) v0.3b.esp
Populated Prisons.esp
Crowded Cities 30.esp
Crowded Roads Advanced less crowded.esp
Cities Alive At Night.esp
Nightlife of Cyrodiil.esp
Better Dungeons.esp
P1DseeYouSleep.esp
P1DseeYouSleep - Portable Campsite - Quickstart.esp
ImmersiveWait.esp
LoversBackup2.esp
LoversLight.esp
LoversBreakArmor.esp
LoversAphrodisia.esp
LoversAphrodisiaHUD.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversRaperS.esp
LoversBed.esp
LoversBedNonStop.esp
PlayerSlaveEncounters.esp
LoversPayBandit.esp
PSE-PayBandit-Patch.esp
Lovers with PK.esp
LoversBitch.esp
PSELoversBitchPatch.esp
LoversCreature.esp
LoversSoundCreature.esp
LoversRapeSlave.esp
LoversMagic.esp
LoversSlaveTrader.esp
LoversImmoralSisters.esp
LoversImmoralGuards.esp
LoversSlavePlay.esp
LoversStalkerMN.esp
LAPF Afterglow.esp
Beautiful People.esp
Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
Beautiful People 2ch-Ed ENG Race.esp
Beautiful People 2ch-Ed Cute Elves.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed CustomRace.esp
EyelashesVannilaRaces.esp
Ethereal - Eyes.esp
LoversMB2.esp
Lovers3dorgasmMB2.esp
LoversIdleAnimsPriority.esp
Lovers3dorgasm.esp
LoversAnimObjectsPriority.esp
Thanks
You can adjust the Transparency settings in your Lovers with PK.ini.
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On an unrelated note, is it common for fertilized ovums to die and disappear instead of progressing into an actual conception? Because that just happened with both of my character's own fertilized ovums. It's fine if that's supposed to be possible, I just want to be certain that it's not a sign that something is wrong.
Yes, that's normal. You can change the settings in your TamagoClub.ini.
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Do either of you know if walk/run and other specific animations can be assigned at birth to Hiyokos? Vanilla animations are fugly as hell. Maybe FLY animations, not sure if those will work for 117s though.
The easiest way is with Blockhead. You can assign animations per race, sex, or individual formID, as long as you find a way to predict one of those for a hiyoko ahead of time.
If you use HGGF, you could modify the kids directly, or create a mod that has HGGF as a master to do the same thing. Again, you'd need to be able to predict the outcome ahead of time.
For me, the male animations are okay, but I've replaced virtually all female animations and use blockhead to assign them to every female in the playable races. None of them are over the top, so they look okay for kids as well.
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I have created a new revision of LoversHiyokoShooter that has an ini to give selections of what animations to use.
This is from rghosts' post #7 version 1.02
Inside spoiler is the ini
; LoversHiyokoShooter ini version 1.03
; Place this file in Data/ini/
;Default birth animation for non creature Hiyokos. Default setting = 333
;Set to 999 for random from all groups except blowjob and standing,
;Set to 333 for random from missionary group (sposg 2) Default
;Set to 444 for random from behind group (sposg 1)
;Set to 555 for random from cowgirl group (sposg 0)
;Set to a specific animation number to always use just that animation
set xLHSQ.sSXpos to 333
;To use just the custom set of positions listed in xLHSQ.aCpos, set xLHSQ.sUseCustom to 1. xLHSQ.sSXpos will be ignored.
; default = 0
set xLHSQ.sUseCustom to 0
;List of specific animations to choose randomly from at time of birth
; xLHSQ.sUseCustom must be set to 1
; Commas are manditory!!!
set xLHSQ.aCpos to sv_construct "1,7,26,31,32,33,34,37,38,159" ;specific desired positions
Suggestions are welcome. I especially would like your ideas on the default random list (xLHSQ.aCpos)
I must credit Supierce with inspiration. Methods gleaned from WappyOnes RaperS.
Mem
That was fast - Nice work! What you have looks good since missionary was what I was planning to use.
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Mem and Movomo - thanks. I see it picks a random position, which might be... ah... unusual in some cases. I might adjust it to something more specific if I decide to use it.
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Movomo, is Hiyoko Shooter still needed and appropriate with HGGF? Do you know?
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Hi movomo, and thanks for all the work you're doing!
I hope this mod will soluce one of my old hiyoko problem: after some times my children juste disappear/vanish... I don't know why (but if I use "MCS" on them, it says me they are "temporal actors").
If I understand with this mod the children have a chance to have the female skin texture too?
(I'm using "ancient sorceress" race and really like theyr tatooed skin
)I'll instal it asap! ^^
It sounds like you need to increase the lifespan of your children. Look in your HiyokoClub.ini for a4hc.HiyokoLife and increase the last number to the number of days you want them to stay in the game.
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I found this by accident a new NifSkope 2 been out since March, haven't seen any posts about it so thought to post here, cool feature is it can extract BSA files amoung others.
Link
Wow! Thank you so much!
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Hey is there an animation in LAPF or a compatible animation somewhere that has the fuckee spread eagle on a bed with the fucker doing missionary to them?
There are several in the Daedra Sutra. Its been a while, but I seem to recall screenshots and descriptions to help you narrow your search. Then it's just a question of trying them. A word of warning - unless something's changed in the new version, you'll likely need to tweak the ini to get everyone lined up properly.
http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/
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For my method, you just need to stick this in a gamemode block of one of your scripts:
if getgameloaded
SetRaceAlias CustomRace Nord
endif
... where CustomRace is your (ahem) custom race, and the race following it is whichever race's greetings you want to use. This method means your custom race will be recognized as Nords (or whatever) throughout the game, so it might not be a perfect solution.
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...And she has " i have no greeting"
That's always a race issue. A race need to either have its own greetings or it has to be aliased to another race with greetings. It happens when the player has a unique custom race, since you need no greetings of your own. With another character now using that race (your child), the problem appears. I imagine many players with unique custom races will have the same issue. (Me too, before I aliased my custom race as a Breton.)
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...Maybe for people who don't want to use Hiyoko generator and aren't fussed about the random name, it can just call all children (Mother's name)'s Child, or something, and they can use other mods to name children as they see fit?
That works for me. Good suggestion!
Edit: Easy enough to use (Mother's name)'s son or (Mother's name)'s daughter for that matter.
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* On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway.
* The main reason to this is because I was too lazy to write a new random name generator.
I don't know how others feel, but I never liked the random name generation and was ecstatic when you created 'real' naming with Hiyoko Future Dream. Why not just use that for HGGF?
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Nothing in particular, just wondering about potential pitfalls. It looks like this replaces Hiyoko Future Dream and HiyokoGenerator - at least the genetic inheritance portions?
Also, just noticed that Blockhead 10.3 is up.
Not exactly.. The only thing HFD and this may cross is aggression and confidence value. That shouldn't be a problem.
As for the hiyoko generator, this mod WILL disable half portion of the original hiyoko generator.
Blockhead 10.3 is indeed a good news. You might know already, I was having problem with 10.2 version. If Shademe didn't break anything while disabling log messages, 10.3 should solve my CTD problem nicely.
I've pretty much instantly hit a hiccup with installing the mod. Less the installation part, that was straightforward enough. More the .bat file part. When I run it, it displays line after line telling me it can't find the specified path. Would running a steam install of Oblivion throw it off? I tried drag and drop as well as mod manager installation, same result. Running Windows 8, if that helps, but instructions indicated XP was the only system known to have issues with the file.
I understand simple copy pasting of correct assets to correct folders can get me around this, so I'll go with that since disk space isn't too much of a problem for me, but I just figured I'd put that information out there in it's some kind of problematic error or someone else had the problem and found a way around it. If my information's lacking, hopefully I can dredge up whatever else is needed from the depths of my hard drive.
Thanks for the information. I don't know if the batch file could behave differently in windows 8. I run a retail package so running steam version will not help I think.
Rather, I wonder if that .bat file is working for other people at all.
Actually, I meant HiyokoGenetics - not sure where my brain went just then.
The batch file worked fine for me. No errors at all.
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Just noticed your post.Instant download - thank you!
I have the same question as fejeema - I also play a custom race and wonder how badly we will confuse this.
Well I guess just about 80% of the modding people play a custom race, yep myself included. What's the potential problem with a custom race? other than what I've explained above?
Nothing in particular, just wondering about potential pitfalls. It looks like this replaces Hiyoko Future Dream and HiyokoGenerator - at least the genetic inheritance portions?
Also, just noticed that Blockhead 10.3 is up.
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Instant download - thank you!
I have the same question as fejeema - I also play a custom race and wonder how badly we will confuse this.
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The bones may be the same but there may be differences in the underlying plumbing. You need to use the three LAPF skeletons and nothing else. At all.
I didn't mean to ask if you had any race mods installed - just take a peek inside your Data\Meshes\Characters\(racename) folders and see what's there. If an incompatible skeleton exists (other than the HGEC set), those folders are a possible location.
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That's pretty definitely a skeleton problem, although nothing in your list should add a bad skeleton. I may have missed it earlier, but have you tried copying all three LAPF skeletons by hand from the LAPF installation package to your game? There are two in the _Male folder, and one in the _1stPerson folder.
I have tried that one already :/ I know its a problem between the HGEC skeleton file and the LAPF skeleton files but I don't understand why they are reacting the way they are.
I can't think of any reason why they would.
Specifically what HGEC skeleton file are you referring to? The three LAPF skeleton files should be the only ones in those folders. There are other creature skeletons, but none of those would apply here. Unless...
Here's a possibility: Check all of your race folders for a skeleton. Maybe something has added a skeleton to one or more of those. And also, let me know about the HGEC skeleton. Where are you seeing it?
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My game is crashing with the mod(Yes i turned them off for now so thats not the issue lolol.) x.x Does anyone know if im missing something? Here is a pic of my load order, not a lot to be honest.

At what point does it crash? Does the game load? If so, can you start a new game? If so, what action are you performing when it crashes?
Ok I uninstalled Oblivion and re-installed it, I also re downloaded each mod and file in case any one of them was corrupt in some way. I also kept my mod list nice and short to rule out any other mod causing the problem. So here we go.
Load Order
Oblivion.esm
Lovers with PK.esm
DLCShiveringIsles.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
MaleBodyReplacerV5.esp
DLCThievesDen.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
LoversAdultPlayPlusforSSP.esp
LoversRaperS.esp
LoversBed.esp
Lovers with PK.esp
LoversHooker.esp
LoversAdultPlayPlusforSSP_HookerPatch.esp
LoversOrgy.esp
LoversMB2.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
Screen cap of in game and what is happening:

That's pretty definitely a skeleton problem, although nothing in your list should add a bad skeleton. I may have missed it earlier, but have you tried copying all three LAPF skeletons by hand from the LAPF installation package to your game? There are two in the _Male folder, and one in the _1stPerson folder.
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Varenne, if you aren't averse to Blockhead, you can do an OverridePerNPC to create a custom body for anyone, including the player. You could create a female lower body with a dick, which would appear anytime the lower body is nude. (Unless I'm misunderstanding what you're after.)
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If you're using DR6, you need THIS 1st-person skeleton:
http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
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Yes, it's the HGEC mod that's changing the skeleton. A better option would be to use Setbody, which has the latest version of HGEC and many other bodies. You'll also need the lastest version of LoversJoystick. Both are available here:
http://www.loverslab.com/topic/13908-gerra-and-movomos-setbody-reloaded-141/?p=491779
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EDIT: The simplest solution was to just remove those OnUnequip blocks entirely. They weren't needed and without them equipping/unequipping happens invisibly as it should and high heels reequip normally.
Was it armor, or clothing? This probably matters. And would you mind telling me what the onunequip block was supposed to do? Just adding/removing some kind of abilities, or something else?
It was clothes. I was trying to add realism by preventing equipping/unequipping tights etc. while wearing shoes, so I'd pop up assorted "You idiot" messages and unequip/reequip the tights to their previous state. The OnEquip blocks always worked fine, but I suddenly started seeing my various "You idiot" messages when I was just walking around.
The tights always reequipped appropriately, but the shoes were unequipping and staying unequipped. That's because I have multiple pairs of shoes with skin textures that match various tights and stockings, and use a script to swap them and make sure shoes and leggings match.
That, along with my OnUnequip block, was interfering with TamagoSetBody's Unequip/Reequip function (not Setbody's as I originally thought). Removing the OnUnequip block from various clothing items now lets TSB work its magic with the player none the wiser.
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
in Downloads - Lovers with PK
Posted
Thanks. (Here, for anyone interested: http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/?p=652938 )
I see ForceChildGender was one of several new options with that revision.