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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Supierce

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Posts posted by Supierce


  1. There is nothing in the HiyokoClub.ini for gender, but there are two in TamagoClub.ini

    ;Female creature rate [%]set a4tc.FemaleCreatureRate to 10.0
    for setting % of female creatures

    and 

    ; Force children to be random female or male / female only / male only (0: random; 1: female; 2: male); This works with Hiyoko Generator plugins which use the sperm gender info.set a4tc.ForceChildGender to 1
    For forcing gender via sperm info.

    It may also be that since I have always had this set to 1, I have never produced a male Hiyoko.

    Bingo! I must have seen that but it never registered. It sounds exactly what ManGenuis is looking for.

    EDIT: Except I don't have those lines in my version. Which version are you using?

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  2. After working on major issues for so long I finally got to a lesser issue that I just can't solve. When the pc is getting gangraped by a crowd (like 30+) for 6 or 7 of the rape animations she will be totally or partially transparent. I've tried everything I can think of-- even de-activating all Lovers mods except LwPK, RaperS, IdleAnimsPriority and AnimObjectPriority. Even tried to reset the Alpha value in script but I couldn't find the right spot. Anyone know what I'm doing wrong?

     

    my current load order

    Oblivion.esm

    Beautiful People 2ch-Ed.esm

    Armamentarium.esm

    EnhancedWeather.esm

    Cobl Main.esm

    SpokCommon.esm

    Lovers with PK.esm

    LoversCreature.esm

    TR_OoT_Main.esm

    x117race.esm

    Artifacts.esm

    Unofficial Oblivion Patch.esp

    UOP Vampire Aging & Face Fix.esp

    DLCShiveringIsles.esp

    Unofficial Shivering Isles Patch.esp

    AliveWaters.esp

    EnhancedWeather.esp

    EnhancedWeather - Darker Nights, 50.esp

    Get Wet - just droplets.esp

    Artifacts.esp

    Artifacts - ArmaCompleteAddon.esp

    ArmamentariumArtifacts.esp

    ArmamentariumLL.esp

    ArmamentariumLLVendors.esp

    ArmamentariumLLArmaVendor.esp

    ArmamentariumLLMagic.esp

    DMRA BBB Armamentarium Complete.esp

    DMRA BBB Artifacts Complete.esp

    DMRA BBB Complete Clothing and Armor Replacer.esp

    Black Leather Outfits.esp

    Portable Campsite - Quickstart.esp

    Curseman's Anti Extinction Mod.esp

    7lbsBedrolls-OBSE.esp

    DD_JailShackles.esp

    za_bankmod.esp

    Cobl Tweaks.esp

    Cobl Si.esp

    SRMDressingRoom.esp

    MaleBodyReplacerV5.esp

    BorderlessCyrodiil.esp

    BeyondCyrodiil-Camps.esp

    xulBrenaRiverRavine.esp

    BeyondCyrodiilCamps-BrenaRiverRavine patch.esp

    AncientTowers.esp

    xulTheEasternPeaks.esp

    AncientTowers-EasternPeaks patch.esp

    Drago_Watch.esp

    xulAncientYews.esp

    xulArriusCreek.esp

    xulPatch_AY_AC.esp

    xulAncientRedwoods.esp

    xulAspenWood.esp

    xulBeachesOfCyrodiilLostCoast.esp

    xulBlackwoodForest.esp

    xulBravilBarrowfields.esp

    xulCheydinhalFalls.esp

    xulChorrolHinterland.esp

    xulCliffsOfAnvil.esp

    xulCloudtopMountains.esp

    xulColovianHighlands_EV.esp

    xuldarkforest.esp

    xulEntiusGorge.esp

    xulImperialIsle.esp

    xulFallenleafEverglade.esp

    xulJerallGlacier.esp

    xulLushWoodlands.esp

    Falling Leaves.esp

    Falling Leaves - UL LushWoodlands Patch.esp

    MountainTower.esp

    xulPantherRiver.esp

    xulRiverEthe.esp

    xulRollingHills_EV.esp

    xulSilverfishRiverValley.esp

    xulSkingradOutskirts.esp

    xulSnowdale.esp

    xulTheHeath.esp

    Rainbows.esp

    kuerteeInventoryIsABackpack.esp

    Oblivion Citadel Door Fix.esp

    FormID Finder4.esp

    Toggleable Quantity Prompt.esp

    FollowThem.esp

    P-Froggys Wall Climbing EV.esp

    Bloody_Mess.esp

    No psychic guards v1.2.esp

    Duke Patricks - Fresh Kills Now Alert The NPCs.esp

    kuerteeSittableRocks.esp

    drunk_with_SI_and_COBL.esp

    DropLitTorchOBSE.esp

    the punished girlbox.esp

    Cleared.esp

    kuerteeCleanUp.esp

    FastTravelDoubleFaceFix.esp

    VanityCameraSmoother.esp

    OBSE-Storms & Sound SI.esp

    DRM 1-3.esp

    RenCorpseMod.esp

    kuerteeGoldIsAnInventoryItem.esp

    Purge Cell Buffers - Loading.esp

    StolenItemOwnership.esp

    Sex Shop.esp

    Symphony of Violence.esp

    Musical Immersion 1.0.esp

    Drum_Fix.esp

    24HrArenaAliveV2Towers.esp

    TR_Stirk.esp

    RD-HeavensWrath-v1-1-Easy.esp

    RealisticForceLow.esp

    MrPwner's Marihuana Mod.esp

    FuroGeneratorTrap.esp

    nudeshyceadb.esp

    nudeshynudejail.esp

    wsViolator.esp

    Creature Diversity.esp

    Creature Diversity Arachnophobia Patch.esp

    DJS_Realistic_Creatures.esp

    _Prison_Mod_(TLB) v0.3b.esp

    Populated Prisons.esp

    Crowded Cities 30.esp

    Crowded Roads Advanced less crowded.esp

    Cities Alive At Night.esp

    Nightlife of Cyrodiil.esp

    Better Dungeons.esp

    P1DseeYouSleep.esp

    P1DseeYouSleep - Portable Campsite - Quickstart.esp

    ImmersiveWait.esp

    LoversBackup2.esp

    LoversLight.esp

    LoversBreakArmor.esp

    LoversAphrodisia.esp

    LoversAphrodisiaHUD.esp

    LoversAdultPlayPlusforSSP.esp

    LoversVoiceSSPplus.esp

    LoversRaperS.esp

    LoversBed.esp

    LoversBedNonStop.esp

    PlayerSlaveEncounters.esp

    LoversPayBandit.esp

    PSE-PayBandit-Patch.esp

    Lovers with PK.esp

    LoversBitch.esp

    PSELoversBitchPatch.esp

    LoversCreature.esp

    LoversSoundCreature.esp

    LoversRapeSlave.esp

    LoversMagic.esp

    LoversSlaveTrader.esp

    LoversImmoralSisters.esp

    LoversImmoralGuards.esp

    LoversSlavePlay.esp

    LoversStalkerMN.esp

    LAPF Afterglow.esp

    Beautiful People.esp

    Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

    Beautiful People 2ch-Ed ENG Race.esp

    Beautiful People 2ch-Ed Cute Elves.esp

    Beautiful People 2ch-Ed Chocolate Elves.esp

    Beautiful People 2ch-Ed MS Elves - NoSc.esp

    Beautiful People 2ch-Ed Merged Eye Modules.esp

    Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

    Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

    Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

    Beautiful People 2ch-Ed Merged Hair Modules.esp

    Beautiful People 2ch-Ed Vanilla Race.esp

    Beautiful People 2ch-Ed Sheogorath Eye.esp

    Beautiful People 2ch-Ed CustomRace.esp

    EyelashesVannilaRaces.esp

    Ethereal - Eyes.esp

    LoversMB2.esp

    Lovers3dorgasmMB2.esp

    LoversIdleAnimsPriority.esp

    Lovers3dorgasm.esp

    LoversAnimObjectsPriority.esp

     

     

    Thanks

    You can adjust the Transparency settings in your Lovers with PK.ini.

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  3. On an unrelated note, is it common for fertilized ovums to die and disappear instead of progressing into an actual conception? Because that just happened with both of my character's own fertilized ovums. It's fine if that's supposed to be possible, I just want to be certain that it's not a sign that something is wrong.

    Yes, that's normal. You can change the settings in your TamagoClub.ini.

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  4. Do either of you know if walk/run and other specific animations can be assigned at birth to Hiyokos? Vanilla animations are fugly as hell. Maybe FLY animations, not sure if those will work for 117s though.

    The easiest way is with Blockhead. You can assign animations per race, sex, or individual formID, as long as you find a way to predict one of those for a hiyoko ahead of time.

    If you use HGGF, you could modify the kids directly, or create a mod that has HGGF as a master to do the same thing. Again, you'd need to be able to predict the outcome ahead of time.

    For me, the male animations are okay, but I've replaced virtually all female animations and use blockhead to assign them to every female in the playable races. None of them are over the top, so they look okay for kids as well.

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  5. I have created a new revision of LoversHiyokoShooter that has an ini to give selections of what animations to use.

    This is from rghosts' post #7 version 1.02

    Inside spoiler is the ini

    ; LoversHiyokoShooter ini version 1.03

    ; Place this file in Data/ini/

    ;Default birth animation for non creature Hiyokos. Default setting = 333

    ;Set to 999 for random from all groups except blowjob and standing,

    ;Set to 333 for random from missionary group (sposg 2) Default

    ;Set to 444 for random from behind group (sposg 1)

    ;Set to 555 for random from cowgirl group (sposg 0)

    ;Set to a specific animation number to always use just that animation

    set xLHSQ.sSXpos to 333

    ;To use just the custom set of positions listed in xLHSQ.aCpos, set xLHSQ.sUseCustom to 1. xLHSQ.sSXpos will be ignored.

    ; default = 0

    set xLHSQ.sUseCustom to 0

    ;List of specific animations to choose randomly from at time of birth

    ; xLHSQ.sUseCustom must be set to 1

    ; Commas are manditory!!!

    set xLHSQ.aCpos to sv_construct "1,7,26,31,32,33,34,37,38,159" ;specific desired positions

    Suggestions are welcome. I especially would like your ideas on the default random list (xLHSQ.aCpos)

    I must credit Supierce with inspiration. Methods gleaned from WappyOnes RaperS.

     

    Mem

    That was fast - Nice work! What you have looks good since missionary was what I was planning to use.

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  6. Hi movomo, and thanks for all the work you're doing!

     

    I hope this mod will soluce one of my old hiyoko problem: after some times my children juste disappear/vanish... I don't know why (but if I use "MCS" on them, it says me they are "temporal actors").

     

    If I understand with this mod the children have a chance to have the female skin texture too?

    (I'm using "ancient sorceress" race and really like theyr tatooed skin :) )

     

    I'll instal it asap! ^^

    It sounds like you need to increase the lifespan of your children. Look in your HiyokoClub.ini for a4hc.HiyokoLife and increase the last number to the number of days you want them to stay in the game.

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  7. Hey is there an animation in LAPF or a compatible animation somewhere that has the fuckee spread eagle on a bed with the fucker doing missionary to them?

    There are several in the Daedra Sutra. Its been a while, but I seem to recall screenshots and descriptions to help you narrow your search. Then it's just a question of trying them. A word of warning - unless something's changed in the new version, you'll likely need to tweak the ini to get everyone lined up properly.

    http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/

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  8. For my method, you just need to stick this in a gamemode block of one of your scripts:

    if getgameloaded

    SetRaceAlias CustomRace Nord

    endif

    ... where CustomRace is your (ahem) custom race, and the race following it is whichever race's greetings you want to use. This method means your custom race will be recognized as Nords (or whatever) throughout the game, so it might not be a perfect solution.

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  9. ...And she has " i have no greeting"

    That's always a race issue. A race need to either have its own greetings or it has to be aliased to another race with greetings. It happens when the player has a unique custom race, since you need no greetings of your own. With another character now using that race (your child), the problem appears. I imagine many players with unique custom races will have the same issue. (Me too, before I aliased my custom race as a Breton.)

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  10. ...Maybe for people who don't want to use Hiyoko generator and aren't fussed about the random name, it can just call all children (Mother's name)'s Child, or something, and they can use other mods to name children as they see fit?

    That works for me. Good suggestion!

    Edit: Easy enough to use (Mother's name)'s son or (Mother's name)'s daughter for that matter.

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  11. * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway.

    * The main reason to this is because I was too lazy to write a new random name generator.

    I don't know how others feel, but I never liked the random name generation and was ecstatic when you created 'real' naming with Hiyoko Future Dream. Why not just use that for HGGF?

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  12. Nothing in particular, just wondering about potential pitfalls. It looks like this replaces Hiyoko Future Dream and HiyokoGenerator - at least the genetic inheritance portions?

    Also, just noticed that Blockhead 10.3 is up.

    Not exactly.. The only thing HFD and this may cross is aggression and confidence value. That shouldn't be a problem.

    As for the hiyoko generator, this mod WILL disable half portion of the original hiyoko generator.

    Blockhead 10.3 is indeed a good news. You might know already, I was having problem with 10.2 version. If Shademe didn't break anything while disabling log messages, 10.3 should solve my CTD problem nicely.

     

     

    I've pretty much instantly hit a hiccup with installing the mod.  Less the installation part, that was straightforward enough.  More the .bat file part.  When I run it, it displays line after line telling me it can't find the specified path.  Would running a steam install of Oblivion throw it off?  I tried drag and drop as well as mod manager installation, same result.  Running Windows 8, if that helps, but instructions indicated XP was the only system known to have issues with the file.

     

    I understand simple copy pasting of correct assets to correct folders can get me around this, so I'll go with that since disk space isn't too much of a problem for me, but I just figured I'd put that information out there in it's some kind of problematic error or someone else had the problem and found a way around it.  If my information's lacking, hopefully I can dredge up whatever else is needed from the depths of my hard drive.

    Thanks for the information. I don't know if the batch file could behave differently in windows 8. I run a retail package so running steam version will not help I think.

    Rather, I wonder if that .bat file is working for other people at all.

    Actually, I meant HiyokoGenetics - not sure where my brain went just then.

    The batch file worked fine for me. No errors at all.

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  13. Instant download - thank you!

    I have the same question as fejeema - I also play a custom race and wonder how badly we will confuse this.

    Just noticed your post.

    Well I guess just about 80% of the modding people play a custom race, yep myself included. What's the potential problem with a custom race? other than what I've explained above?

    Nothing in particular, just wondering about potential pitfalls. It looks like this replaces Hiyoko Future Dream and HiyokoGenerator - at least the genetic inheritance portions?

    Also, just noticed that Blockhead 10.3 is up.

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  14. The bones may be the same but there may be differences in the underlying plumbing. You need to use the three LAPF skeletons and nothing else. At all.

    I didn't mean to ask if you had any race mods installed - just take a peek inside your Data\Meshes\Characters\(racename) folders and see what's there. If an incompatible skeleton exists (other than the HGEC set), those folders are a possible location.

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  15. That's pretty definitely a skeleton problem, although nothing in your list should add a bad skeleton. I may have missed it earlier, but have you tried copying all three LAPF skeletons by hand from the LAPF installation package to your game? There are two in the _Male folder, and one in the _1stPerson folder.

     

     

     

    I have tried that one already :/  I know its a problem between the HGEC skeleton file and the LAPF skeleton files but I don't understand why they are reacting the way they are.

     

    I can't think of any reason why they would.

    Specifically what HGEC skeleton file are you referring to? The three LAPF skeleton files should be the only ones in those folders. There are other creature skeletons, but none of those would apply here. Unless...

    Here's a possibility: Check all of your race folders for a skeleton. Maybe something has added a skeleton to one or more of those. And also, let me know about the HGEC skeleton. Where are you seeing it?

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  16. My game is crashing with the mod(Yes i turned them off for now so thats not the issue lolol.) x.x Does anyone know if im missing something? Here is a pic of my load order, not a lot to be honest.

    Untitled.png

    At what point does it crash? Does the game load? If so, can you start a new game? If so, what action are you performing when it crashes?

    Ok I uninstalled Oblivion and re-installed it, I also re downloaded each mod and file in case any one of them was corrupt in some way.  I also kept my mod list nice and short to rule out any other mod causing the problem.  So here we go.

     

    Load Order

    Oblivion.esm

    Lovers with PK.esm

    DLCShiveringIsles.esp

    DLCHorseArmor.esp

    DLCOrrery.esp

    DLCVileLair.esp

    DLCMehrunesRazor.esp

    DLCSpellTomes.esp

    MaleBodyReplacerV5.esp

    DLCThievesDen.esp

    DLCBattlehornCastle.esp

    DLCFrostcrag.esp

    Knights.esp

    LoversAdultPlayPlusforSSP.esp

    LoversRaperS.esp

    LoversBed.esp

    Lovers with PK.esp

    LoversHooker.esp

    LoversAdultPlayPlusforSSP_HookerPatch.esp

    LoversOrgy.esp

    LoversMB2.esp

    LoversIdleAnimsPriority.esp

    LoversAnimObjectsPriority.esp

     

    Screen cap of in game and what is happening:

    ScreenShot8.png

    That's pretty definitely a skeleton problem, although nothing in your list should add a bad skeleton. I may have missed it earlier, but have you tried copying all three LAPF skeletons by hand from the LAPF installation package to your game? There are two in the _Male folder, and one in the _1stPerson folder.

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  17. Varenne, if you aren't averse to Blockhead, you can do an OverridePerNPC to create a custom body for anyone, including the player. You could create a female lower body with a dick, which would appear anytime the lower body is nude. (Unless I'm misunderstanding what you're after.)

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  18. EDIT: The simplest solution was to just remove those OnUnequip blocks entirely. They weren't needed and without them equipping/unequipping happens invisibly as it should and high heels reequip normally.

    Was it armor, or clothing? This probably matters. And would you mind telling me what the onunequip block was supposed to do? Just adding/removing some kind of abilities, or something else?

    It was clothes. I was trying to add realism by preventing equipping/unequipping tights etc. while wearing shoes, so I'd pop up assorted "You idiot" messages and unequip/reequip the tights to their previous state. The OnEquip blocks always worked fine, but I suddenly started seeing my various "You idiot" messages when I was just walking around.

    The tights always reequipped appropriately, but the shoes were unequipping and staying unequipped. That's because I have multiple pairs of shoes with skin textures that match various tights and stockings, and use a script to swap them and make sure shoes and leggings match.

    That, along with my OnUnequip block, was interfering with TamagoSetBody's Unequip/Reequip function (not Setbody's as I originally thought). Removing the OnUnequip block from various clothing items now lets TSB work its magic with the player none the wiser.

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