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Kidaen

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Everything posted by Kidaen

  1. This is unlikely, partly because Bethesda has too much to loose from alienating the modding community, as mods for console is a huge part of the marketing. But the other reason this is unlikely is that they have to be aware that any attempt to close down the community like that will only work until the DLL injection of the Fallout 4 Script Extender hits and the external mod loaders are adjusted, and they can't win that fight.   What's more likely? Is that "Data Files" entry in the launcher will be a FOMM (or BOSS?, what was the Oblivion Mod Manager name?) level mod manager that is hard coded to pull from Bethesda.net, with no load from archive feature. This gives them the capability to have a console application to adjust load order, and the ability for the console to actually have something to point mods to. This meets the goals of getting mods on console, because the only reason mods don't exist on consoles is that manual installation is too critical and prone to break things for the console manufacturer to be comfortable with, rather than any lack of capability. But with the pretty rigid and well known structure of the FOMOD archive, Bethesda could argue that installation will be easy and safe, provided they (Beth) makes sure mods for Console are packaged as a FOMOD (or similar format), either by doing it themselves or having the upload utility make you organize any loose file mod as a FOMOD or FOMOD like format before it lets you upload. Which won't apply to us as we're going to be using external mod tools anyway.
  2. It is kind of inevitable when a developer wants to do more stuff. I mean even if we were stuck in 2002 level graphics and graphical development in games was all about making larger worlds with more people in them (which is actually more taxing than what we've been doing), eventually you'd have to get better hardware, because throughput is the strictest bottleneck that exists.   Though if we're talking "I want this", if FO4 is using physically based rendering for everything, than I want that Waitress's outfit for Rita's Cafe, because I like shinies.
  3. Except the entire platform of Nvidia gameworks is to sell more their more expensive lines; because why run something hilariously computationally expensive like Hairworks when you have to run the game at reduced settings almost everywhere else on lesser cards to compensate?   As for being like you? I'm not, I built my first machine a little less than two years ago, and bought mostly low-mid-range components because that's what I could afford, when factoring in stuff like a monitor, a case, and all of the other stuff I needed that everyone ignores when talking about building a computer (and I still went overbudget on it because of that).
  4.   And I'm not alone in outright hating the phrase "gameworks integration" because it means worse performance in general, and missing features entirely, all because I didn't shell out for several $1000 graphics cards.   And implementing gameworks/PhysX features is to make the PC users that have non-Nvidia products mad and complain of being bought out.   So it's a lose-lose situation.
  5. Yes, because it's obvious to everyone that an environment with too much visual noise, like varied NPC models or having more than 8 on-screen NPCs at a time, is too confusing for modern gamers. It's why the civil war questline in Skyrim had to be massively cut down, having battles of more than 5 guys on each side made players in the focus testing groups freeze up like a deer staring into headlights on a country road. Or, dropping the satire: Maybe they aren't trying to push the ever increasing cutting edge of graphics and instead are trying to do something of substance with the limited graphical capabilities of the average system?   But of course that couldn't possibly be right, what about those poor impoverished few with multiple "four-kay" monitors, running on multiple conjoined graphics cards. Aren't they entitled to an experience that caters to their capabilities, rather than have that cut out from under them by the fact they are possibly the smallest minority of gamers, no matter how you break down the statistics?
  6. This explains pretty much everything about perks. It should have been posed alongside the video, but I had to be linked to it, because I wasn't aware of Bethesda even having a blog, much less one they actually post information to. For people that don't want to click the link above (it's a rickroll, so I don't blame you, here's the real link), the lowdown is that perks actually provide more interesting things as you improve them, like Gunslinger starting with a damage boost, but then improving your ability to shoot guns out of people's hands, increasing the range of pistols and so on, or Stealth providing the old Silent Running and Light Step perks as you level it up. The 270 perks mentioned include the combined 70 levels of Intense training for your special attributes, so there's actually only 200 perks on that chart. Oh, and the old skill magazines? Those provide unique perks that are leveled by finding more of those magazines (Grognak the Barbarian gives the Berserker perk, and it has 10 levels, so there are ten issues of the magazine out in the wastes).
  7. For the mod dudes, you're going to have to wait, as Bethesda won't release mod tools till after the game ships. They currently are looking at 2016, so they can have time to make them, as they're working on bugfixing and general polish.
  8.   While it would certainly be nice to have a flexible standard, it's about as unrealistic and Bethesda actually building the system the correct way in the first place. People have different preferences when it comes to body shapes, so the people with the capability to make their game fit their preferences are going to do just that, and then the people that make armor mods are going to make those for their favorite body. It's like that all the way down.   The only way a flexible standard is happening is if the people making the Script Extender do it and include it as part of F4SE.
  9.   Another thing to consider is that more money and more people doesn't mean a better game. Workflow is a lot more important than team size when it comes to major studios, so even if they had the desire to put "more" behind other parts of the game, doing so wouldn't have actually added as much "more".
  10. Unless there's an extensive code conversion process, I kind of see the limitation of "no nudity or sex and nothing illegal" being kind of hard to enforce, and even with a code conversion process, it'll just be another thing for crackers to crack, so we might eventually see a tool show up to convert mods to a 360 or PS4 format.
  11. Are there any follower mods that make use of the MCM, the extra dialog options UFO and AFT provided were actually really distracting the last time I used them.
  12. Show your Skyrim counterpart...

      The best way I've seen to stop those seams was a body mod from Oblivion. The mesh dovetailed at each point (wrist, neck, waist, ankle), which means that the seams are short and the profile of the seam is broken up, so it's harder to spot from minimal differences. I think it was called the Eshme body.
  13. Show your Skyrim counterpart...

    This is Nicole, the Imperial I'll be running in my new playthrough since fixing my mods (I broke something updating MO manually, and had to start from scratch with my mod setup). It's not the first time I've tried using Racemenu to make something nice, but this is the first time I've been willing to accept that maybe I should get some help since I don't really know what I'm doing. Pretty much everything is the "Elder Scrolls Slider Shuffle"; move slider left, then right, then move to middling zone when you find something satisfactory. Any refinements or advice is welcome. And sorry about the cursor, I totally spaced taking the screenshot and didn't realize it was in the way until I started cropping out nipples for photobucket.
  14. Where can I find...? - Skyrim Adult Requests

    Where can I find an nice female idle pose that doesn't fucking move around? The one that comes with FNIS is annoying to the point I'm thinking of just outright removing it and just dealing with the vanilla animations in all cases. Nevermind, it turns out I had a tag blocked on Nexus' search. I fixed it myself.