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Bittercup Companion TTW
By Nessa in Companions
Bittercup Companion TTW
Based on the original for FO3.
Updated for TTW plus working companion wheel.
Altered her appearance to be more Bittercupy.
Gives her a new gothy custom outfit. (Thanks to Alex, Nagothm, and Loogie.)
She now uses the TypeN body. (TypeN NOT required for this mod however!)
More and varied idle chatter.
Changes outfits when swimming. Defaults to a custom bikini. Changeable via the tactics dialog.
Comments if forced to walk around "without apparel".
Latest (Beta) Features
FO3 Main Quest
Tranquility Lane: Waits next to the exit until the player is done with the simulation, then rejoins.
Vault 87/Raven Rock: Is kidnapped with the player and shoved in the same cell. Will recover after Autumn leaves and gets her gear back when the player does.
FO3 DLCs
Zeta: Gets captured and gets her own cell and joins up with the player after escape. Will also join the player on the spacewalk if following OR will show up with the others after the player completes the spacewalk.
Anchorage: Waits outside the pod room until the simulation is finished, then rejoins the player.
Point Lookout: Goes trippy with the player at the bog scene and gets brain surgery. Returns to normal when the player does.
FONV DLCs
OWB: Gets locked up in the medical center. (Same place Christine got locked up.) Needs the force field zappy gun to get her out.
To Do (Not yet in Beta!)
Point Lookout
The Pitt
Old World Blues
Dead Money
The Thorn
Point Lookout cut-scene entry fix.. thing.
Requires
TTW
Mojave Delight Only the resources, esp is NOT required!
803 downloads
Updated
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[WIP] Another Kick in the Head - TTW Extension (Currently Broke)
By Nessa in WIP / Beta
WIP - Another Kick in the Head - TTW
NOTE: I just got back to FONV and I've found several big issues with this that need to be addressed. So for the time being I'm pulling this as it wasn't working anyway. It seems I've got some scripts that need updating. Not sure when I'll get to it however. So sorry for the time being!
An extension of the wonderful AKiTH that extends support for TTW.
Like the original AKiTH, this also has a series of dreams and multiple different heroes. Because the DC Wasteland is a lot nastier than the Mojave, chances are more likely you won't end up being saved by a hero. Any lost gear can be found scattered across either the DC wasteland or various DLCs.
DLCs Currently Supported
Point Lookout The Pitt (Steelyard and Entrance)
RequirementsAKiTH Obviously... SexoutNG TTW Latest NVSE Mojave Delight Resources ONLY! Esp not required! Subtitles ON.
What is Functional?
The main point of the mod is completed. Namely: dying and getting saved by heroes or waking up in various areas with lost gear. Only 4 dreams are in a mostly functional state at the moment. Cloud Nine being the one with the most options. I have many other dreams in a partial state of completion.
What needs testing?I haven't tested every single location. So please pay attention to where you are and if you run into issues, post them here! The more info I have, the easier it will be to fix. I'd appreciate players taking a look at The Factory. In the console type "COC RobarTTWPittTrogFactoryMain". (Or it's in the Steelyard if you're in the neighborhood.) I'm particularly interested in input from players with slower computers. Is the area too choppy for you? Hero dialog: typos? A hero doesn't show up or talk? Let me know about it. There is one dream quest that is finished. Be nice to an NPC named Hsui-Ying. (And don't be communist!) Eventually you'll get the sequence started. Are there any giant exclamation points in dreams? (This means I forgot to add something to the data download!)
FAQ
Hey I lost my super important item! Where is it!?
That was stupid! However, there's a loot location map in the support thread that might help. Whatever the case, keep an eye out for Lead-Lined Metal Boxes, clay pots, and the occasional wall safe. Most loot locations are around Raiders. Also check out vendors like Moira, Seagrave, or Panada in Point Lookout. Also might want to have some decent lock-picking skills or a companion that can manage it. Why are you uploading this now!? It's not done!
I need to be sure I've got the simple stuff working before I release some complex stuff. SO, beta release it is! What's this optional Cloud Nine Band stupidity!?
That's if players want to hear the band actually play music as was originally intended. I'm probably going to be getting rid of the band entirely when this leaves WIP status however. Why is Sexout required!?
Currently there is some sexout content. (But not much!) You'll run into most of it by using the Dreaming Door. So beware! Eventually I'll make it so it's entirely optional or put in an MCM toggle perhaps.
1,264 downloads
Updated
