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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for 'Devious' in files.
Found 79 results
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Version 0.9.0
2,046 downloads
A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Also: this mod is flagged Beta, but tecnically should be ok, I just want to wait for some other feedbacks, basic calibrations etc. Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used as base system for other mods or support general Comment Plugins. Features list: Child Remover: Used to remove the Child Npc from the areas where the player is, It could be disabled if need to interact with them (Es. Dark Brotherood quests) Npc Roletypes: Roletypes are general Npcs attitudes, it get assigned to the Npc as they get initialized, used as base for possible interactions, comments. AutoPause: The system will pause itself when the PC is in combat, to minimize the resources consume. Easy dependancy: Provided serval command to trigger increase of fame from other mod, Fame Event, Fame Slot, etc. without having a direct dependancy from this mod. Equip System: An internal system that keep track of the item weared from the PC and define the Equip status. Clothing could Mask items/tats weared under it. Shame Effect: When the PC is considered Naked the PC will play (if not disabled) the Cover animation provided by Zaz Resources (Note: little animation bug, while standing you hear some footstep) Excluded list: It is possible to configure a in-game list of items to ignore by the Equip status (For example Clothing considered Not covering) Slave Tats Compatibility: The system will recognize the presence of the SlaveTats for the Fame and Equip System (and can be excluded by category) Devious Devices Compatibility: The system will recognize the presence of the Devious Devices for the Fame and Equip System Fame System: The Fame system will increase the fame of the PC depending on the Equip Status and specific action (Sex Lab act), also it is possible for other mod to create fame event. The fame level are INDIVIDUAL for each Npc. Fame Contage: An Npc that met specific conditions could fill a 'Fame Slot', it's an emulation about Gossip, think of it as 'Any possible ways where two people could share an information directly or not'. Reactions: The npc could react differently to the PC fame by their Roletype and they Relationship Rank with the PC itself (For Example a Friend could appreciate the PC fame, but an Enemy will makes joke about). Debug Spells: Used to check/set/modify the In-game effect (Clear Fame Slot, Check Fame level Etc.), could be toggled on and off when needed. Configurable: In almost every aspect, directly in game (Mcm, Debug Spell, Exclusion, Variables, etc.) Easy to create Plugin, just a -basic- knowlege of the Creation Kit is needed, look at the tutorial at the end of the post. Possible Uses: As said this mod is a Framework and it's base function is to collect and manage Data, and offer it to other mods. Primarily developped as base for 'Fame Comment Plugin' to allow anyone to create (and share) contents about sexual fame or to create comment Plugin for other mods. But as any collection of Data it could be used for everything it comes to your mind, Here some Examples: -Comment System for Specific Factions/Npc. -Comment System to add in Mod Patch to increase depth to existing mod with a comment system (Example: Specific lines of dialogue for the Sisterhood of Dibella). -Simple Comment based on the Equip Status (like Comment to Slave tats, Devices, Nakedness). -Interaction based on Fame Data (for example an 'Enforcer' type mod or a Whoring mod, a trigger for a Slavery Mod, etc.). -Data use to trigger specific Event / Quest -Etc. Note: The Data collected have 'names', but they're ment only to be descriptive, for more information take a look to General Advices, point 8. Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations http://www.nexusmods.com/skyrim/mods/3863/? UiExtensions, for the In-Game menu http://www.nexusmods.com/skyrim/mods/57046/? Fuz Ro D-oh, for read the comment provided from other Plugins http://www.nexusmods.com/skyrim/mods/14884/? SexLab, ...Ok that was easy... http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v1602-hotfix-2-updated-sep-1st-2015/ ZazAnimationPack http://www.loverslab.com/files/file/156-zaz-animation-pack-2015-07-02/ SexLab Aroused (I suggest the Redux Version, because is Updated) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Spoiler The fame system is a passive system, It does nothing by Itself except for his Maintenance function (For Example: decrease Fame over time). It use the Factions SLSF_FamePlayer_*Famename* to register the amount of fame Known by an Npc about the PC. The Increase/decrease could be triggered by some PC action (for example go around Naked or make SexLab acts) By SendEvent from others mod Other specific command (See SLSF_CompatibilityScript.psc for example, Like enabling the periodic Inc) Could be used, obviously, to track the fame of the PC. Fame Contage: Spoiler The fame contage is tecnically a part of the Fame System, but for logical structure I prefer to talk about here. The contage emulate 'Any possible way how an info could be shared between two people', gossip, trades, interrogatory, rumors, etc. In this case we're speaking about info on the Sexual life of the PC. How it work is quite easy: When someone has some info (Fame about the PC over a certain configurable Amount) it has the Probability (Configurable -> 'Fame Suitable' In the Mcm, by Relationship Rank) to fill a 'Fame Slot', The fame slot is like someone that is sharing the Info about the Fame of the PC. When the PC go around the Contage system will scan for a suitable Npc (With the appropriate Delay and Refractory) and try to find someone to Contage the fame value from who has filled the Fame Slot, with some variations (Randoms and Variables, like 'Bullshit Magnitudo'). The Fame Slot have some Info stored: Slot Owner (The 'Gossiper') Slot Expiration (The Day when the Slot will be cleared, even if has some diffusions left) Diffusions (The number of contage that could done) Some Npc are excluded from the contage (for example the Npc in combat) to avoid resource waste. Equip Status: Spoiler The equip status is a system used to track the PC equipment Status. It tracks what the PC is wearing, if it has SlaveTats on, Cum or Devices (DD or Zaz), the system also provides an "exclusion system" that allow to ignore specific category of SlaveTats or Armor/Clothing. Every Check (Equip/unequip for example) the Script update the equip factions SLSF_EquipSurface*Location*_*SurfaceNum* setting the appropriate to 1 if occupied by something or 0 if empty. The PC get an Output info via Active Magic Effect, based on the factions data, for example if the Devious Devices worn on the Body is visible or not (Masked under the clothing). The Factions Structure: Spoiler Locations are: Body Head Hands Foots And SurfaceNum are: 0 Empty (Future Use), 1 SlaveTats Surface (Skin) 2 Empty (Future Use) 3 Cum (Over Skin) 4 Empty (Future Use) 5 Devices, Zaz/DD that could be Masked, (Under Clothings) 6 Empty (Future Use) 7 Clothing 8 Empty (Future Use) So For Example: SLSF_EquipSurfaceBody_1, SLSF_EquipSurfaceHead_7, Etc. If the PC wear an Helm the SLSF_EquipSurfaceHead_7 will become 1 (unless that Head Gear has been flagged excluded by the User) and will cover eventual Cum Decal Oral, SlaveTats Head, Devices Head (Blindfold/Gag). And the Active MagicEffect will be, for example: "Device Hidden". If the PC wears a Clothing 'Excluded', a SlaveTats Body and a Cum Decal Oral with a Helm it will be: SLSF_EquipSurfaceBody_7 = 0 -> Clothing Body Empty (output Mageff 'Naked') SLSF_EquipSurfaceBody_1 = 1 -> Slavetats Body Found (Because no clothing can cover it, Output Body Tats In Sight) SLSF_EquipSurfaceHead_7 = 1 -> Clothing Head Found (Because is not excluded, Output Anonymus [see note above]) SLSF_EquipSurfaceHead_3 = 1 -> Cum Head Found (Output Head Cum Hidden, because the PC wear a not excluded Helm) Note: Having a Clothing Head will add the Status 'Anonymous' that prevent the Fame Gain (because 'the Npc can't be sure of the identity of the PC') Note2: The Exclusion could be set In-Game There's also the: SLSF_EquipSurfaceOther_9 that is Unique (not by Location, it's one for all). It is about the 'Other Devices' (Big devices that takes more than a Location or force the PC pose, something like 'This thing can't be hidden in any way -> Yoke, Armbinder, etc) There's also some other generic Magic Effect, like SLSF_EquipStatus_Sum_Sur_5_Sight that get used in specific situation (this for example when there's at least one device on sight) and others, but I'll no explain all here because is pointless, in case you need an help about "how can I achieve that" simply use the support topic or the PM. The Equip Status will also send request to fame gain to the Fame System, depending on the equip status. Also could be used to create direct comment about the PC actual Equip Status (for example, comment about the Slave Tats on sight or comment about the Device Hidden ["Why you're walking like that?" etc.], and others.) Npc Roletypes: Spoiler This is a simple Auto-set, configurable about stereotype of the Npc. The Npcs get a Roletype by the weight slider (configurable in the Mcm menu), or assigned by an override from other mod, or re-set In-Game. In case that there's no override the System will use some specific from the Npc to find a possible RoleType, for example: an Npc with devices will get a 'Submissive Type' RoleType. There's 3 Group of RoleTypes: Dominant, Neutral, Submissive Each group have some Roletypes, but 'Submissive' have the bigger number, take a look in the Reference Chart to more info. Again, the Roletype doesn't change (almost) anything, is only an eventual way to differentiate the Npcs and their dialog by using them on the Conditions of the Topic Lines, and eventually give a personality info that could be used between different mod (For example: In a mod about Slavery a 'Dominant Bastard' will probably try to enslave the PC if He/She gets the chance, and another mod could, knowing that avoid to make the same npc help you to escape from a device) So the RoleType could be used or not. They're an Extra. Alo they could be checked without any hard dependancy (See SLSF_CompatibilityScript.Psc) As Said before the RoleType Set doesn't change almost anything, almost because if the 'Define equip' is enabled t could assign some random clothes to the naked slave Npcs. Just cosmetics... Npc Reactions: Spoiler Like the RoleType, Is only another differentiation for a deep comment/fame system (or any other mods that eventually need such feature), where the 'Reaction' is simply a Variable (Via Faction Rank) that Identify the 'Mood' of the Npcs about the PC, it depend by the Relationship Rank with the PC and the Npc RoleType, Look at the Reference Chart to see how it works exactly the assignment, obviously if the Relationship Rank or the RoleType change, the Reaction will change too. HOW TO MAKE PLUGINS: General Advices / Tips for Comment Systems: Spoiler 1. Work with a Team: If you want to make a little plug-in about a few comment line you can do that alone, But if you want to develop a extended/half comment system a team of 2-3 people is better for variety, Ideas, fix, amount of work, etc. Just a Suggestion. I also suggest you to let me know about, so eventually I could give you some other info, like other people that are developing something similar or else. 2. If you're a modder and want to use the SLSF to add lines of dialogue related to your mod without having an hard dependancy you could simply use a Compatibility Patch with dependancies from both our mods. Also Take a look to SLSF_CompatibilityScript.psc about mod interactions with easy dependancies 3. Formulation of sentences: The system will track a general fame about some circumstances but is not created to be precise at the 100%, For example the Anal fame doesn't track if the PC is anal active or passive, because being so finicky make the develop of a the comment sentences endless. So I preferred to semplify things and let the circumstances do their work. So, keep in mind that write "Generic" lines it's easier and they will adapt better in the various situation instead to write precise sentences that could sound wrong in some situations. For example: "Got laid last night?" is general but do its work well. 4. More complex Sentences: Anyway some of you could be interested to write specific Plugin with more precise sentences, even for only specific type of fame/situations, the typical example are about Gay/Lesbian fame. That could be achived mixing the fame type: Like Woman Fame + PC sex Female as Condition -> Could identify a Lesbian Fame Like Man Fame + Oral Fame + PC Male -> Could identify a Gay with attitude to blowjobs fame 5. Fame Level: The fame types have a counter that increase and decrease depending on various event but basically it's a Num range from 0 to 100, where 0 is no fame about, and 100 is Very Famous (Until 30 is Rumors). You could freely make how many sublevel you want (for example a comment type that become more 'intense' as the fame increase, for Example the DD-mdq contain 3 level). The ONLY limitation that I ask to to respect is a simple Rule: Under 30 the fame is considered "Rumors", over 30 is "Direct Knowlege", This is about the fame contage system. 6. Conditions: The tutorial offer you a basic grid with the basic conditions for a comment system, anyway you could evenually add mode to suit your needs (for example Comment reserved to specific Npc, factions, etc.), anyway it is better to not to have many conditions (5-7 max) for every sentence. Put the "bigger Condition" (those who exclude the bigger number of npc) on top of the lines to optimize the work of your plugin (For example: Exclude a specific gender is a bigger exclusion than exclude a specific faction) Some other conditins that you could find useful (they're all Factions, so 'GetFactionRank' Condition): SLSF_RoleType -> The Roletype of an Npc (like Submissive Bimbo for example) SLSF_RoleGroup -> A shortcut to get the general Roletype Group of an npc (Dominant, Neutral, Submissive) SLSF_Sexuality -> A ReadyToUse Variable to get the Npc sexuality for the condition of dialogue SLSF_EquipSurfaceBody_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceHead_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceFeet_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceHand_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceOther_9 -> Is a "Override surfaces", look at the Chart to more info about SLSF_ExcludedNpc -> Faction used to ignore specific Npc SLSF_AlreadyInitialized -> Rank 1, initialization in progress, Rank 2 Initialization Done and NpcReady, Incompatible with Exclded 7. Reactions: To achive the goal of point 4 the SLSF also contain a "Reaction system", it's a simple calc about the RoleType of the NPC (a Character / Behavior, like "Dominant - Kind", "Submissive - Shy", etc.) and the Relationship with the PC. It's all to semplify the Npc Reactions, It work according to this scheme: - Kind Normal Bastard Enemy Neutral(1) Offensive(5) Offensive+(6) Neutral Friendly(2) Neutral(1) Offensive(5) Friend Affective(3) Friendly(2) Neutral(1) Lover Affective+(4) Affective(3) Friendly(2) Note: The Reaction are expressed in a faction rank (the number inside the parenthesis). Obviously they can be used or not (For example 'Absolute Reactions'). 8. The Name are just names: The fame type names are only meant to describe the interaction that make that kind of fame increase, but it's true nature is only a Data. So it could be used in any way. So a "Slut Fame" isn't by its nature negative, but only a knowlege about a fact (look to the fame Chart to see what trigger the fame increase). For example a Farmer 'Neutral' will make a vulgar comments, but a Courtesan 'Friendly' at the Blue Palace (using the same data) will say something different (positive, negative, offensive, a warning, whatever). So: don't feel the Names as a limitation. This is also applicable to the Reactions Name, all depends about what kind of comment mod you want to develop. Theoretically you can create a system of comments 'Like A Sir' or 'Hick like' using the same variables. 9. Order: Probably, if you want to have a good variety of comment line, you'll add something like 10 lines of dialogue for every situation of your choice, for example 10 sentences about rumor on Slut Fame, 10 about Knowlege and 10 about Famous. This for every reaction Type (6). So your Sentences list could become quite verbose (and hard to Re-edit in case of need). The suggestion about is: Divide the list of sentences by group (for example Fame Type or Reactions) and create some 'Dialog-Null Lines' (Line of dialogue that have impossible condition, like a variable both True and False at the same time) with the title of the SubGroup. So your list will become more clear, like: ---Fame Anal: Reaction Friendly, FameLevel Rumors. [Dialog-Null Lines] Line1 Line2 Line3 ---Fame Anal: Reaction Friendly, FameLevel Knowlege. [Dialog-Null Lines] Line1 Line2 Line3 Etc. Etc. Note: if you use the 'New' option to add comment lines n the list they got created at the end of the list, so to Add more Lines on a specific "category", you could simply use the Copy option. See The Tutorial if need more info. 10. Remember to save often, especially in the CK. 11. In the next days I'll publish the old list of the Comment Lines from the DD-MDQ, in case someone need a little help Reference Charts: Spoiler +------------------+ |RoleType Chart:| +------------------+ 0 Dominant Kind 1 Dominant Normal 2 Dominant Bastard ... 20 Neutral Kind 21 Neutral Normal 22 Neutral Bastard ... 40 Submissive Bimbo (Slave Kind) 41 Submissive Disciplined (Slave Kind) 42 Submissive Optimistic (Slave Normal) 43 Submissive PainSlut (Slave Bastard) 44 Submissive Pathetic (Slave Kind) 45 Submissive Rebel (Slave Bastard) 46 Submissive Shy (Slave Normal) 47 Submissive Snob (Slave Bastard) 48 Submissive Submitten (Slave Normal) +-----------+ |Reactions:| +-----------+ 0 None/Gagged 1 Normal 2 Friendly 3 Affective 4 Very Affective 5 Offensive 6 Very Offensive - Kind Normal Bastard Enemy Neutral(1) Offensive(5) Offensive+(6) Neutral Friendly(2) Neutral(1) Offensive(5) Friend Affective(3) Friendly(2) Neutral(1) Lover Affective+(4) Affective(3) Friendly(2) +-----------------+ |FameList Chart:| +-----------------+ 0 Anal About By: SL Activity(Tag Anal) + Cum Visible Anal 1 Argonian About By: SL Activity with Argonian 2 Beastiality About By: SL Activity with Creatures (all) (Tag: 'Creature', 'Bestiality') 3 Dominant/Master About By: SL Aggressive Not Victim 4 Exhibitionist/Exposed About By: Equip Status (Naked, Cum, Tats, Device), Sl Solo 5 GentleLover About By: SL Activity (Tag: 'Loving', 'Hugging', 'Cuddling', 'Cuddling') 6 Group About By: SL with more than 2 people 7 Khajiit About By: SL Activity with Khajiit 8 LikeMan About By: SL Activity with Man 9 LikeWoman About By: SL Activity with Woman 10 Masochist About By: External 11 Nasty About By: SL Activity Naughty/Extreme/Dirty (Tag: 'Dirty', 'Bestiality' and Aggressive without Victim) 12 Oral About By: SL Activity + Cum Visible Oral (Tag: 'Oral') 13 Orc About By: SL Activity with Orcs 14 Pregnant About By: External 15 Sadic About By: External 16 SkoomaUser About By: External 17 Slut About By: General Sex Act 18 Submissive/Slave About By: SL Aggressive As Victim 19 Whore About By: External Note: The 'External' means that could be increased only by other mods [Look in the SLSF_CompatibilityScript], the Framework doesn't increment it by itself. +----------+ |Surfaces:| +----------+ SLSF_EquipSurfaceBody_X SLSF_EquipSurfaceHead_X SLSF_EquipSurfaceFeet_X SLSF_EquipSurfaceHand_X 0 Empty (Future Use) 1 SlaveTats Surface (Skin) 2 Empty (Future Use) 3 Cum (Over Skin) 4 Empty (Future Use) 5 Devices, Zaz/DD that could be Masked, (Under Clothings) 6 Empty (Future Use) 7 Clothing 8 Empty (Future Use) SLSF_EquipSurfaceOther_9 Common Surfaces related to Big/Unmaskable Devices (DD or Zaz) +----------+ |Sexuality:| +----------+ 0 Gay 1 Bisex 2 Straight +----------------------+ |Compatibility Script:| +----------------------+ Note, this is got from SLSF_CompatibilityScript.psc This aren't function to direct access, but just a list of usable function to copy and reuse in your scripts without dependancies. See the script for more info. IncreaseFameSpecificNpc(Actor Who) -> Increase the FameLevel to the given Npc IncreaseFameArea(Float Range, Bool IsRumor -> Create a fame Event that add specific fame in a specific range to the suitable Npc PeriodicFameGain(Int Which, Bool GainPeriodic) -> Enable/Disable the periodic Gain of specify fame type, note Fame Anal, Oral and Exhib (0, 12 and 4) can't be disabled. Considered as DIRECT Knowlege Not Rumor. GetRoleType(Actor NpcToCheck) -> Return the RoleType ID assigned to the Npc given. UpdateEquipStatus(Int WhichUpdate) -> Force Uptate the Player Equip Status BodyLocation: 0 All, 1 Surface 1 [Tats], 2 Surface 3 [Cum], 3 Surface 5,7,9 [Equip] GetEquipStatus(Int Where) -> Allow to check if a bodylocation of the player equipment is covered or not, 0 Body, 1 Feet, 2 Hands, 3 Head GetReaction(Actor Subject) -> Get the actual reaction toward the Player from the Given Npc, 0 None, 1 Normal, 2 Friendly, 3 Affective, 4 Very Affective, 5 Offensive, 6 Very Offensive GetIfFameSlotOwned(Actor Who) -> Return the SlotID if the Npc is owner of a Slot, -2 If doesn't own a Slot (or SLSF not loaded) GetFameList(Actor Who) -> Recover the FameList Value from a specific Target GetRoleGroup(Actor Who) -> RoleGroup Is a Shortcut for defining the RoleType Group appartenance (Dominant, Neutral, Submissive), instead to check the Min/Max Value, Note: 0 Dominant (0-19), 1 Neutral(20-39), 2 Submissive(>= 40) SetExcludeNpc(Form Who, Bool Exclude) -> Set the Exlude status of an Npc, it will be ignored from the SLSF, Update in about 10-20 sec SetRoleType(Actor Who, Int RoleNum) -> Override the Roletype Set for the Npc SetCommentProbability(Int HowMany) -> Request to set the Comment Probability to a different value (still can be changed from the Player via Mcm), to use with mod that requires less spam in specific situation (For example SD+, to listen to the master needs Dialog Line) Note: Range Between 0.0 and 1.0 RequestPurgeAllSlots() -> Clear all the FameSlot RequestClearSlotOfNpc(Form SlotOwner) -> Clear the slot owned by a specific Npc RequestClearFameSlotID(Int Which) -> Clear a specific FameSlot ID RequestCreateSlot(Form SlotOwner, Int Diffustions, Float GameDayToExpire, Bool ForceCreation) -> Create a Custom Slot TUTORIAL: Spoiler Requiment: the Creation Kit and a -Basic- knowlege of it ( Look at http://www.creationkit.com/ ) Tes5Edit (to auto-generate the SEQ files, instead to make it manually, http://www.nexusmods.com/skyrim/mods/25859/? ) Suggestion: read the 'General Advice / Tips for Comment Systems' Section of this post -Simple Comment Plugin (Hard Dependancy) No Script Needed. 1. Open the Ck -> Load Master / Plugin File (First on Left icon), Double click on 'SexLab - Sexual Fame' (an X appear on the Checkbox) -> Ok 2. You get a warning "You have not set a file as the active file. Do you wish to Continue?" -> Yes (otherwise you're editing directly the SexLab - Sexual Fame) 3. You may get some errore during the load, is the standard shitty quality of the CK, Ignore it and wait the load to finish (It takes some times, and may seems that the application is not responding) 4. In 'Object Windows' Go to 'Character' -> 'Quest' Right Mouse button, New 5. ID Field: ModNickName_Comment_FameType (For Example: SLSF_FameComment_Anal), Priority 80.0 -> Ok, then re-open the quest tab (This will finalize the Quest Creation, I know is strange) 6. Select the 'Misc' Tab (Second to right), Right mouse button on the central empty list ('Topic') New topic -> Hello -> Give it a name, like the IdField of the quest + '_Lines', (for example: SLSF_FameComment_Anal_Lines) 7. Select the Created Topic (The list at right become white), Corner Top Right 'Priority' 80.0 8. Now in the list of Right, Right Mouse Button 'New'; Response Text: Things that the Npc will say IdleAnimation: the idle will be used by the Npcs (could be None) Emotion Type: Facial animation (angry etc) Emotion Value: Strenght of the emotion type -> Ok (you could eventually add more lines in the next window, but I suggest you mono Lines comment) 9. Check the following boxes: Force Subtitle Can Move while Greeting (If you want) Random About 'Hours Until Reset' it's a delay for repeating this specific line, you could set it or ignore as you prefer It should be about Game Hours 10. Conditions: (note, this must be done only one time, then you could just copy and re-edit the conditions when needed) Right Mouse Button -> New GetFactionRank -> Click on "Invalid" search for SLSF_Fameplayer_Famename (example: SLSF_Fameplayer_Anal) -> Ok, Comparison '>' Value -> your chosen MinValue (Example 0) -> Ok Right Mouse Button on the last Condition created -> Duplicate, double click on the Duplicated Change Comparison to '<' and Value to your chosen Max Value (example 30) -> Ok Right Mouse Button -> New GetFactionRank -> Click on "Invalid" search for SLSF_CommentStat -> Ok , Comparison '==' Value depends on the reaction (Look at the Reaction Chart [Point 7 on 'General Advice'], now let's say 2) -> Ok Right Mouse Button -> New GetGlobalValue -> Click on "Invalid" search for SLSF_AllowComment -> Ok, Comparison '==' Value = 1.0 -> Ok This for example is a Line of dialogue conditions about The Famelevel Rumors, Anal fame, spoken in a Friendly way You could eventually add more conditions here, like a comment reserved for certain Npc, or RoleGroup Look at 'General Advice' Point 6 to see some relevant element provided by SLSF. As Remember: Don't use too many condition for your work (Max 5-7) -> Too much work, more work for the game engine, and also you achive the same result simply making more general lines and let the context do his work. Once created the First line, Click on Ok 11. Now Click on the line just created, Right Mouse Button "Copy", Open the Copy, Edit as you like, repeat until Happy, And at the end click Ok 12. SAVE (second icon on Top-Left), Select the Name of your .Esp file (The PlugIn Name, Example 'SexLab SL - Comment Fame By LesboMan') NOTE: From Now on, when you want to edit your Plugin: open the Ck -> Load Master / Plugin File -> Doubleclick on your Plugin (the checkbox will be checked) -> Set as Active Files -> Ok 13. Close The CK and open the Tes5Edit, Right click on the list showed -> "Select None" then search for your PlugIn and doublreclick on it, wait until it finish to load (shouldn't take long) 14. Right Click on your mod name on the Left window -> Other -> Create SEQ File Wait until you read something like: "[Create SEQ file done] Processed Plugins: 1, Sequence Files Created: 1" In the Left window Then Close Tes5Edit. 15.Almost Finish: Now you should create a Zip/Rar file that contains your Pluging and the SEQ files You should Zip your file respecting the Data Folder structure SO: Your Plugin Esp on the base folder, and the SEQ files in a subfolder (\SEQ\) So, for example you'll have a Zip File with 2 files inside and a folder: 'SexLab SL - Comment Fame By LesboMan.Esp' 'SEQ\SexLab SL - Comment Fame By LesboMan.Seq' NOTE: MOVE your file away from the DATA directory, and reinstall it with a mod manager Is the best way to see if you have done right and also keep clean your Skyrim Folder Done, you can now distribute your Plugin File or keep it for yourself, Enjoy Note: in case you want to release for other member of the comunity: 1. Let me know about. 2. I ask you to release it only on the LL. PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. Final Word: Platypus. -
Version 1.0.1
4,214 downloads
Now an official mod by popular request! Not everything is working, but, hey, it's a start. Initial Warnings: 1) This mod contains bestiality and BDSM elements. If that isn't your thing, don't install it! 2) I can't garuantee everything in the mod works correctly! Keep a Backup Save! 3) If you don't read the information in this post before posting a problem, I am likely to ignore you! Description: When someone thinks of different riding styles, typically the idea comes to mind of different postures, whether you ride with a saddle, if you are carrying a weapon, and so on. However, the creatures of Skyrim have recently had another idea in mind. A much more devious idea, at that. What this Mod Does: This mod allows you to ride certain summoned horses or other creatures in a sexual manner. In this instance, however, sexual does not mean seductive, so much as it means that the mount probably is using you as a cock warmer. Requirements: Fores New Idles in Skyrim Skyrim Installation: 1) Install the files either through a mod manager or to your Skyrim/Data folder. 2) Once the files are in place, run FNIS to generate the animations. If you don't run FNIS, the mod will not work. Current Content: 6 Potential Mounts -Horse -Horse (Less Endowed) -Giant -Werewolf -Frost Atronarch -Wolf Several Animations -Horse Face Down Idle -Horse Face Up Idle -Horse Face Down Moving -Horse Face Up Moving -Giant Idle -Werewolf Idle -Frost Atronarch Idle -Wolf Idle A few pieces of Gear -"Saddles" for Horse -"Saddles" for Wolf -Rope for Giant -Icy Restraints for Frost Atronarch MCM Menu Requests: If you are using this mod and have a good screen shot, I always love to see them! RidingStylesV_1.01.zip -
Version 1.0
153 downloads
Ayleid Citadel Gay Requires This mod requires the mods below, as well as any that they depend on. Ayleid Citadel KS Hairdo's Apachii Hair, Full and Male NosPiercedEars Nipple Rings for Men FloppySOS SexLab SexLab Aroused Redux Recommended Fuz Ro D-oh Silent Voice Eyes of Beauty, Player and NPCs versions Undress for bed Sexlab Eager NPCs More Nasty Critters What This Does All NPCs are now male, and gay. The children's room has been converted to an adult "playroom", and all children's items (that I found) have been removed. New (optional) NPCs added, to lounge around various pools. NPCs now strip on entering an area with a pool, rather than only when entering the pool itself. I also replaced some of the idles near pools, from sitting crosslegged, to laying, and added some that the player can use as well. Fast travel is now possible from inside the citadel, the lord's chambers, and the barracks. The ruins have been replaced with a "dungeon", which you gain access to if you opt to have a master. No other changes to the build. (And I haven't changed the price of the Lords Chambers, nor will I.) The housecarl is no longer a potential follower, since he serves the important function of enabling/disabling new optional aspects of this mod: - a bunch of "hotties" who mainly lounge round the various pools, and at the tavern; - the ability to purchase a pair of dogs you can, uhm, have fun with. Change Log 2015-11-16 - 1.0 No change at all with respect to 0.2. I just changed the version number, so I can call it finished. 2015-11-03 - 0.2Beta Stripped out the master and related quests completely. This removes the dependency on Zaz and Devious Devices. The play room has been converted to a simple room for 6 followers. You an still ask the housecarl for the "hotties" and dogs. Hopefully nothing is broken now. 2015-11-02 - 0.1Beta Initial release -
Version 1.50 [November 24, 2015]
6,172 downloads
Description Are you into bondage? How about self-bondage? Have you ever thought to play a game with one of your housecarls say, Lydia? The game would go like this. In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill. Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn. If you do escape your bondage, you get to reverse roles and do the same to Lydia. Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my thane?” Then this mod is for you. Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu. Requirements SkyUI PapyrusUtil 3.1 -or later. Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Install Install it using your favorite mod manager. Features See ChangeLog below for features. API For Modders Spoiler ModEvents - In 1. To equip a DDe pre-made devious devices outfit. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Credits xaz - for some awesome scripting in PO and AP. PO was my scripting learning ground. I used xaz’s MCM base code form PO and AP here - no reason re-write excellence. Zadil - for Devious Devices - Assets. Min - for Devious Devices - Integration, and continuing the work to keep Devious Devices ... well, devious. Coopervane - for Devious Devices - Expansion ~~ hang in there Coops - it will get better. ChangeLog Spoiler Version No. 1.37 Added .::. More API changes, see above. Added .::. An MCM option that will show which restrictive device keeps the mod locked. Changed .::. The MCM menu. More organized. Version No. 1.30 Added .::. A timed self-bondage session. Removed .::. 'Remove Locked Devices' option, ... you can thank Kimy Added .::. An MCM option to keep the added DDs. Added .::. Changed the API some, see above. Version No. 1.21 Added .::. More API functions, see above. Added .::. No fast travel with Falmer armbinder. Added .::. Random MCM main page paintings of Skyrim. Version No. 1.20 Fixed some devices descriptions. More API support see the spoiler above for details. DDa, DDi, DDx, are now required. Added the Falmer DDs as they were in my SD+ Patch. Version No. 1.10 Fixed some devices descriptions. More API support. Version No. 1.00 MCM menu with, An option to remove or not, locked DDs i.e CD shop devices. An hardcore option - when enabled after equipping any device or already having one equipped, the removal option in this mod will be disabled and only keys or other already implemented removal options will be available i.e. from DDi or DCL. No safewords, no going back, just pure helplessness. An option to strip the actor before applying the DDs. An option for queuing actors to be bound. This comes with a keyboard key selection that works much like the one in SL. An option where you can choose the devices to be equipped. You can make any combination of devices you want, from just a gag to a full bondage set. Basically, all colors and options currently available in DDa 2.92 and DDx 1.21 An option to make some quick ebonite outfits of various colors ready to be equipped. -
Version 11.2.1
7,348 downloads
Alright fine, I'll make a new thread... Old support thread for Deviously Enslaved (chase roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ VERSION 11.0 specific notes: Isle of mara detection is incomplete, DE turns itself off when you get sent there, and I suggest you leave it off unless you want DE to interrupt that mod's gameplay, Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off. Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: add future feature considerations TODO: add list of known bugs Permissions: I allow anyone to make any change to DEC for personal use or for improvement but I require that you keep the source code available to the users and other developers if you upload said changes. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Everyone else who has helped me when I couldn't figure out the solution to a problem myself Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size -
Version 1.0
516 downloads
This download contains only the ShapeData and SliderSets for Caliente BodySlide. Some bodyslide knowledge is required to create the meshes. Contains Aradia Snake Rogue, Aradia Devious Chastity and Aradia Living Armour. Warning i have not tested this very hard, feedback is appreciated. -
Version 1.4 (2015/10/30)
878 downloads
Crystal Goggles This allows the player to construct night-vision goggles using gems. Cheap gems like garnet and amethyst obstruct your vision more than superior gems like emerald and diamond. Flawless gems distort your vision a little bit, while flawed gems distort it substantially. Constructing the goggles requires the Steel Smithing perk. The goggles can be upgraded using filled soulgems to provide enhanced vision. Upgrading goggles requires the Arcane Blacksmith perk. The following upgrades are available: Telescopic (based on Telescope by KettleWitch). Heat sensing (based on Predator Vision, by Gopher). Life sensing (based on the Detect Life spell, except that it can't tell friends and foe apart). Aura sensing (based on the Detect Life spell). Animus sensing (based on Detect Life spell, except that that it also detects undead, deadra, and automatons). Predator (combination of telescopic and heat sensing). Sharpshooter (combination of telescopic and animus sensing). Pink (reveals high arousal levels if SexlabAroused is running) Availability of enhancements: _________| Telescopic | Heat | Life | Aura | Animus | Sharpshooter | Predator | Pink | Glass | * | | | | | | | * | Garnet | * | | * | | | | | | Amethyst | * | | * | | | | | | Ruby | * | * | * | * | | | | | Sapphire | * | * | * | * | | | | | Emerald | * | * | * | * | * | * | * | | Diamond | * | * | * | * | * | * | * | | - Notes: NPCs don't benefit from nightvision, so they get a small combat bonus when wearing these goggles during combat. The goggles occupy biped slots 42 (circlets) and 55 (eyes and blindfolds). The goggles can be flipped up and down using a keyboard shortcut. The goggles can be set on automatic so that they respond to the ambient light levels. The goggles drain the player's magicka, preventing it from being regenerated. If you have "Wet and Cold - Ashes" installed, the goggles will keep ashes out of your eyes. This even works with the nonmagical glass goggles. Philosophy: The idea for these goggles came from Gopher's Predator Vision mod and Volvaga0's Dwemer Goggles. They allow you to explore dungeons without a torch, but at the cost of distorted and tinted vision. Even the flawless diamond goggles have some distortion. This is in contrast to the Dwemer Goggles (which require Dwemer oil) and Predator Vision (which requires that you be a Khajit, Vampire, or Werewolf). Credits: Gopher (Predator Vision) -- for the EffectShaders used in the heat sensing enhancement. KettleWitch (Telescope) -- for the method used to provide telescopic sight. Anamo (Osare Culort outfit) -- for the fabulous goggles. I haven't been able to contact them for permission yet! If anyone knows Anamo, I'd love to get ahold of them to ask for permission to use the goggles. Note for ENB users: To get visual effects like Night Vision, Predator Vision, Devious Blindfolds, and Crystal Goggles to work with ENBs, you need to edit the file "ENBEffect.fx" in your main skyrim directory. Find the line that says: //#define APPLYGAMECOLORCORRECTION Change it to: #define APPLYGAMECOLORCORRECTION -
Version 0.8.2 beta
7,870 downloads
SexLab Inflation Framework Requirements: SKSE 1.7.3 SexLab Framework (PapyrusUtil 3.1) RaceMenu 3.4.4 (NetImmerse Override 3.4.4) XPMSE 3.31 SkyUI (MCM Menu) 5.1 Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my mod. If you have suggestions, questions, bugs, etc. please let me know in the forum thread! Description: The Inflation Framework is the first SexLab mod I ever created, even though I labeled it as beta, it's a fully functional mod and can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who get's to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for other mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods for this problem, but this mod is my two cents for this problem. This is still beta, so features I want to implement are still missing. Future Plans: - Advance integration in mods - Add new mods to the framework - Beeing Female: -- Set target pregnant via mcm menu (maybe even which month?) -- Set shemale to not be able to become pregnant (set genderless to (not) be able to become pregnant?) -- Unnatural pregnancy: Dremora have a higher chance of getting you pregnant (if that isn't already a thing?) - SexLab Hormones: -- Set gender to shemale/male on transgender Todo List: - Player Succubus Quest - Devious Cursed Loot - Devious Devices in general - Hentai Pregnancy - Sexlab Procreation - Mana Tanks - Soulgem Oven For mod users: Just install the framework, place the esp relatively high in your load order and install the compatibility scripts for the mods you use. Let me know in the comment thread what you think of my mod and if you like! Let me know about any bugs, suggestions etc. in the forum thread. Installation: I would recommend installing it with a mod manager of your choice, the folder structure is already given in the archives, no install script or similar needed. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. The documentation for the implementation of my mod, can now be accessed either: - through SLIF_Main.psc and SLIF_Menu.psc - the scripts are located here (either in the zip folder, or if you have installed them via a manager): Data\Scripts\Source\SexLab Inflation Framework\ - or this blog: SexLab Inflation Framework Documentation Credits: - The SKSE team for SKSE - Ashal for SexLab Framework and Papyrus Util - expired6978 for RaceMenu and NetImmerse Override - Groovtama for XPMSE - SkyUI Team (schlangster, Mardoxx, psychosteve) for SkyUI and MCM - milzschnitte for Beeing Female - Srende for Fill Her Up - Ed86 for Milk Mod Economy - skyrimll for SexLab Hormones - Bane_Master and jbezorg for Estrus Chaurus + - Hoenheim for SexLab Deadly Drain Full Changelog: -
Version 0.2
1,616 downloads
BLACK WIZARD RETURN The first point Three small quests, with AFS, FTD, TID and Lovecraft references. First quest : Three girls and a Manor (Haunted House quest) Second quest : Forced service (Blackmail / humiliation quest) Third quest : and Unforgotable Representation (Circus, Settelment change). Dependendies : SexLab Planned : Estrus (Haunted house + Circus) Planned : Devious Devices (Blackmail) Current release : 0.2, Haunted Manor quest near finished. Mod description : Three small quests, centered on Rorikstead. - Three girls in a Manor : During his show in Rorikstead, Nephren invocated a strange manor. Three girls entered into, but never returned. You are hired to find them. - Forced service : Azenael poisoned several innocent people. Made everything she wants to save them, or let them die and face this damn bitch. - Unforgotable representation : Hired by the Jesters, help them to make the better and eviliest show in Rorikstead. Things to do : Need to learn how to use Estrus for Mimics and events. Finish the Haunted house quest (I'm in stage 220, stage 3...) Find ressources for an egyptian styled temple (Rametep like), Jesters Outfits, http://modtype.doorblog.jp/archives/43907858.html http://www.nexusmods.com/skyrim/mods/62683/? I : Three girls and a Manor. In Progress, playable until you find Elizabeth. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is based on the Thalmor Embassy, with some changes. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 4 NPC : Thenda, Elizabeth, Aela, Sari. Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... II : Forced services. Nothing for now. III : Unforgotable representation. Nothing for now. Ressources used : Non for now.-
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Version 1.1
4,787 downloads
What is it about: This mod is essentially a prostituion mod that aims to implement sex into the adventuring gameplay. It adds multiple perks to the renamed "Speech" Tree that allow you charge customers for diffrent acts of sex. At the same time these perks help you on your average dungeon crawl. For example the perk "Dicksucker" reduces the "stagger" by 20%, because beeing on your knees all the time has taught you a lesson. Your customers need to be aroused (25) enough to engage with you in certain acts. This mod has been inspired by the discontinued mod "Perverted Perks". Features so far: Perks: - Dicksucker: Enables Blowjobs > reduces stagger - Anal Whore: Enables Anal Sex > reduces spelldamage on you - Vaginal Whore: Enables Vaginal Sex > stamina for attack reduced - Fuckable Tits: Enables Boobsjobs > increases melee damage - Masochist: Enables customers to hurt you > decreases damage taken (Whipping Scene) - Necroslut: Enables "necrophilia" scenes (play dead) > increases carry weight - Wild Lover: Enables sex with animals > you can get "Animal Semen" as a Health Potion substitute Planned Features: - Fulll MCM Menu. Right now its just a placeholder. - Balancing - Bukkake Scene - Dancing Scene - More featured sexual disciplines - Implementation of Devious Devices Disclaimer: This is mod is my first step into skyrim modding in general. Im very new to the CreationKit and Scripting. So please dont expect anything super-fancy, because im still learning as I go along. If you have suggestions how to make things better, I highly appretiate any help. Especially scripting-help is very much welcome. Requirements: - Sexlab Framework - Sexlab Arousal Framework - Zaz Animation Pack - Funny Bizness Animation Pack - FNIS - Fus Do Roh - One With Nature (no hard requirement, but highly recommended for animal interaction) Installation,Setup and Use: Nothing fancy to to. Just install all files and get ingame to try out the mod. I highly recommend installing "One with Nature" if you want to use "Wild Lover" and setup all the animals races you want to "interact" with. At first I implemented my own method for animal dialogue but I feel like this mod does it just pretty good. Ingame you should get a message on NPC'S that simply says "Hey". If you klick it and the NPCs arousal is high enough you get another Message that says "Wanna have some fun". If not this indicates that the NPCs arousal isnt high enough (I work out a more elegant method later). After that line you should get all the possible options given by the perks. -
Version v1d
4,691 downloads
Wrist-Binder Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back. The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back. Why? Basically, I wanted to have my cake and eat it. ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others. Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for. I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too. How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip. With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps. If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!) The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells. As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again. This mod does not alter anything from ZAP, just adds a little. Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked. Uninstall Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png Some Tips Good Pet! In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off. While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best! Might I humbly suggest that "Light Struggle" would be a fine choice? Naughty Pet! Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned. Known Issues Spoiler Have fun! - Mord Sif -
Version 2015-10-21
1,044 downloads
Isle of Mara - Tweaked Not compatible with Isle of Mara 2.0 - nor will it be. I am not doing this all over again. I am leaving this here for any who want it but will not be doing anything further with it. Isle of Mara by quimboles is one of the best quest mods I have ever played, be it sexual or "vanilla". Unlike so many, scenes are rarely repeated, the is very little running back'n'forth all over the place, and it has a good dose of humor to it too. Not wishing to bash anyone but I think mod authors could learn a lot from this mod, it really stands out. And, best of all (for me anyway), it is gay male, which is pretty rare. What This Is This consists of a changes to the original mod, Isle of Mara. While it seems that the author does check in here occasionally, the mod has apparently been abandoned. On 21 August, I PMed quimboles, asking permission to mod this; to date, I have not heard back, so in the meantime, I am making this available. I will gladly remove it at his request. I had originally posted this in the IoM support thread but decided to make it available as a separate download, hoping to bring more attention to it, and the original. Changes in this are mainly look'n'feel tweaks to the NPCs. I wanted to make the main characters better looking, add more variety to their hair, change some clothing. Also fixed a few small bugs ... those I have been able to. (If you have my SkyHunks installed, Vilkas and Farkas should look the same.) Mods That Can Connect to Isle of Mara Tweaked Simple Slavery - thanks jfraser Deviously Enslaved Continued - thanks Verstort Requirements You need to have the original Isle of Mara 1.51 installed, along with all its requirements. NOTE: Estrus is required, as I added it back, but SOS is not required as of 2015-10-05. However, Devious Devices for Him is designed for SOS, and you may get clipping with a different body replacer. You will also need: KS Hairdos - Renewal Apachii Hair - Full and male Installation You need to have the original mod installed, then install this on top. The attached rar file has a new esp file, and new FaceGen data (mesh/textures), plus one replacement script. Do NOT install this midway through a playthough of the quest, or any of the NPCs already in your save will "break" (ie, end up with grey face). Uninstallation Reinstall the original mod on top of this, overwriting files. Connecting a Mod to Isle of Mara If you are a mod author and want to connect your mod to this, then here is info on how to do so: module name: Debauchery.esp quest: melislehookquest stage:10 Page to link to: Isle of Mara - Tweaked Change Log 2015-10-21 Added a way for modders who may wish to hook into this mod, as described above. 2015-10-05Thanks to sleuthing by Lucifugus Ominous, the dependency on SOS has now been removed. VERY odd thing: there were two piles of books and some lights in a wilderness cell that were somehow linked to SOS. Anyway, removing those allowed SOS to be removed. Does this break anything? No idea whatsoever! Test at your own risk. 2015-09-29 Cleaned the mod with TES5Edit. I changed the appearance (face) of most of the main NPCs: Prophet, the marryable masters, ship captains, etc, as well as a few random minor NPCs (priests, slaves). Added Apachii or KS hair to those and many others, to add variety. Changed the armor of the Mysterious Strangers from thalmor to orcish (looks more sexy when using SOS Revealing clothing, in my view). Priests of Mara now have no hood; instead all priests and masters now sport an amulet of Mara. I also added the sla_exhibitionist flag to many NPCs ... makes then get aroused quickly if naked, which many are. Fixed the epilogue quest not progressing after you find the Pear. Fixed (?) the werebear scene; you can now interact with them after sex. Minor: Removed the door on the rear outer wall of inn. No idea why that was there, doesn't seem linked to anything. Navmesh fixes. Fixed the floating grass problem. Tried to fix the problem with NPCs navigating the steps on the pleasure ship (crossing fingers). Tried to Fix But Not Managed - Yet Fix Tentacles in Crandor's Lab and Oblivion. The Estrus mod doesn't contain the flag which would mark it as a master. What that means is that if you use it as a master, CK can and will strip it out on later loads, breaking anything that uses it. That's what seems to have happened with IoM 1.5.1. There is no easy way to add back everything that was stripped out... doing so is beyond me, I'm afraid. Final Note The choices of NPC appearance, clothes, hair are personal preference. I started this for myself, and as a learning experience. If you like my choices, great! If not, feel free to reinstall the original mod. I read the support thread for the original mod. If bugs are reported, I will try to fix them, if I am able. This mod is very complex, so it may be beyond me, but I can try. Again, quimboles, if you want this removed, please say so and I will gladly do it. -
Version 20151130
18,863 downloads
Slaverun Reloaded This is a relaunch of the slaverun mod, which can be found here at http://www.loverslab.com/topic/31111-slaverun-20140824-enforcer-v5/ The authors pchs and WaxenFigure did a fantastic job. So i see myself not as owner, its still there ideas and work, i did only continue their work a little bit with patches you can find in slaverun thread. As the mod wasn't updated for a year and had some hard navmesh and compatibility problems, i wanted to fix this, learned to use ck (and still learning). And now i finaly recoded the mod from scratch. At the moment the mod is even less then the original mod, but it should be much more stable and compatible (whiterun outside areas are not changed any more and dragonsreach dungeon will also not be used). I also added lots of options to custimize slaverun behaviour (see screenshots). What is this mod about (quote): "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called rather Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." In the original mod, when you arrive at whiterun, the town is already enslaved, i did a little prologue quest before this stage. The mod starts automatically when activated, but nothing has changed, you only get a quest to go to the jarl of whiterun. (05.10.2015 version also now supports, that after the civil war the jarl may have changed) After the prologue quest you have a choice - being enslaved as a female but with some resist (for which you will have to suffer) - being enslaved without resistence or voluntary and you will get a normal slave training - being not enslaved, which just delays your decision - being a male player, you will join the slavery organization if you like - being a strong dominant dovakiinh female you will kick ass the slavers and make them your "playpets" Right now the female submissive story is the biggest, followed by the male and last dominant female. Who should not play the mod: - this is an alpha, if you expect a bugfree and polished mod like Falskaar, you will be disapointed here - if you don't want your female player have lot of sex with man and even some animals, don't play it, there is also lot of dirty talk, even more if you play the hard route Why did i make a relaunch: - i like the original very much - but it has a couple of compatibilty problems with other slavery or city mods - lots of user had perfomance problems with CTDs A short (or long) help for the options in the MCM Menue: Spoiler Commont Settings tab, left column Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements & Credits SexLab - by Ashal (i tested with 1.60 Fix 2) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or sexlab Aroused Redux Supported mods, which are not a hard requirement Devious Expansion Slavetats with Tatoos "SlaveTats-slut" (can be found in Slavetats download) BrandingDevice of Doom , needs also "SlaveTats-slut" from Slavetats SerialStrip Simple Slavery Hydragon Slavegirls Diablo-esque Decorations - by nooblet123 The new esp "Slaverun_Reloaded_Comments.esp" is optional, you DON'T NEED it, if you don't want the comments. But if you want it, it has the Sex Lab - Sexual Fame 'Framework' by Versh as a hard requirement. Conflicting mods The original Slaverun mod of course, as it does the same Recommended mods, if your system is strong enough Mods that add more NPC, like Inconsequential NPC, Interesting people, Immersive Whenches, Populated Towns, etc. But be warned, when setting arousal levels very low, you will have constant orgy on the streets As a note: i cannot garantee that installing an update simple over the previous vesion will always work, as i also bugfix and change things in "old" content which may break a simple update As this is my first mod i ever uploaded this way to loverslab, my description is probably lacking a lot, i will add more things in the next days and as always i apologize for my bad english, but for the mod noelleis is helping me with text corrections, many thanks for this Any form of feedback or ideas is welcome. as i have still a long way to go to enslave all skyrim cities *muaaaah* As a warning : this mod is in avery alpha stage and i am relative new in modding skyrim, so don't use this mod on savegames which are important to you, you have been warned Current status of the quest lines: - female slavery ends after Dawnstar - male slaver quest ends after Riverwood - female slave master quest ends after Whiterun -
Version September 21 2015
97 downloads
There's not enough merriment in Skyrim. Sorry, Cicero doesn't count. Where's the funny stuff? So here's this little thing. It's not exactly funny, but it can be mistaken for vaguely humorous in a dim light. Description: This mod adds some new dialogue to a couple of NPCs, and some new items too. What magic turns cheese to wine? Speak to Elrindir at the Drunken Huntsman in Whiterun. Discount Magic Items! Elrindir also has some nifty, oh-so-helpful gear for sale. The Why Of Questing Speak to Seren in Dawnstar. She may have a new quest for you. Or maybe not. Serendipitous Silversmith Stupidity Kerah of Markarth has a job for you. This is one of those mods you install, try out, say "Huh!" to yourself, and uninstall to clear up space in your load order. Give it ten minutes and hopefully it'll elicit a chuckle or two, and that's about it. Requirements: Fuz-Ro-D'oh and its own requirements (SKSE). Oh, and Skyrim. In case you were confused. Special thanks to: Monty Python, for the cheese skit. And other skits. Rich Berlew, for a more circumstantially appropriate end to the cheese skit. Terry Pratchett, for CMOT Dibbler. Docclox, for mistakenly referring to the Drunken Huntsman as a "pub" leading to the whole idea in the first place. Jfraser and SkyrimLL for invaluable advice about how to use the CK without setting fire to the motherboard. Jfraser, SkyrimLL, Jordisslave, and Thermius for testing out yet another one of my little peccadillos. TES5Edit for being so much better than the CK at making seq files. I mean, seriously now. Probably a couple of other people I've forgotten. To-do list: Eh, I dunno... not much, really. Maybe go in and fix emotion levels. I should really also add "not enough money" checks so you can't get away with getting items for free. I also need to fix the scroll - missing a casting effect. I should also add in an actual magic effect for the gauntlets. And the horn, and the wand, ring... Add some more sketches! Why not? Actually, I guess there's a sizeable list of things to do. And they will get done! Eventually. Some day. Testimonials: Apparently the thing to do these days is to put user testicles testimonials in the description page. So here are some glowing quotes about this and other Content Consumer mods: The author must be barking mad. - Gilvas Barelo So buggy you'd think you were in an anthill. - Caius Cosades Meh. - Divayth Fyr What is your damage? - Ruran Stoine You should be ashamed of yourself. - Nevena Ules After installing, computer grew arms and tried to strangle me. 0/10 stars, Would Not Recommend. - Raesa Pullia Is this your first time at a keyboard? - Falura Llervu I don't believe I've ever seen code this badly written. - Zabamund Truly the greatest thing ever, and I am not getting paid to say this. Really. Honest. We done here? Good, now where's my money? - Danoso Andrano FAQ: Generally "FAQ" requires questions to be asked frequently. In this case, I'm trying to anticipate questions instead. Q: I'm having a problem with this mod. A: That is certainly possible. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it is there for. Q: Your mod conflicts with <other mod>. A: That is highly unlikely, although I suppose if anything does massive renovations to Elrindir it's certainly possible. In general, for stuff like this, put whichever one you want more lower on the list. Q: Can I suggest <feature>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Where shall I contact you about adding in <feature>? A: The support thread, please. Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the download page. If you do make a translation, be a lamb and either send me the file so I can upload it, or at least post a link so I can add it to the description. Q: Can I or you upload this to another site? A: I'd rather you didn't. If I want it uploaded elsewhere, I'll do so myself. Chances are this one will end up on Nexus at some point. Q: Can I patch your mod? A: I'd rather you didn't, if only because that'd make multiple versions sitting on the internet somewhere, and if I ever get bug reports or questions about it, tracking down which version is being talked about is a pain. Not to mention that a "patch" may well add stuff or remove stuff I don't want added or removed. In short... patch away if you wish, but don't post the patch if you please. Q: I love this mod! How can I show my appreciation? A: Leave me a "thank you" in the support thread, that'd be wonderful. Q: I hate this mod, and I'd like to tell you why! A: Sorry to hear that, but I'd be happy to hear your complaint. Leave it in the support thread. Q: You do seem to be a bit obsessed with the support thread. Any particular reason? A: I just feel that spending a PM on a simple suggestion, request, comment, or complaint is a bit outlandish. The support thread is there for a reason. Q: Can I ask you about how you made this mod? A: Yes you can. Q: Where? A: ...In the support thread. Q: What about... A: Look, is this going to be about contacting me in any way about this or any other mod? Q: No, I can't say it is. A: Ah! Go on then. Q: Thank you. What about making changes to some of the dialogue here? A: You have got to be kidding me. Q: No, I'm quite serious. A: IN THE SUPPORT THREAD! Q: There's no need to yell. A: Apparently there is! The support thread! That's where comments and notifications and complaints and messages and suggestions and requests and compliments and discussions about the bloody weather go! In the support thread! Q: How about... A: Look, I've had just about enough of this. If you ask one more thing about this mod I'll bean you with a brick, see if I don't. Q: I was just... A: No! I don't want to hear it! Now... do you have anything else to say? Q: Yes. I was wondering... A: Yesssssssss? Q: If I have a question about your Devious Manual mod, where should that question go? A: ... Q: Hello? A: Your question about the Devious Manual should go in the Devious Manual's support thread. Q: Aha! That last link was to this mod's support thread! Got you! A: Fuck off. Changelog: v1: Initial upload v2: Added new dialogue to Kerah, Rustlief, and Seren. -
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Version 1.2
1,749 downloads
This is another Version of my Angeli Devious Expansion. It adds a set of Weapons as well as removing the Devious dependency There are 3 new weapons: a two-handed weapon, a one-handed weapon, and a summonable drone, which will shoot fireball at enemy. to use weapons, equip the Armor, it will add 2 spells, on Ability called "select Weapon", which allows you to select a Weapon. After you selected it, use the spell "Summon Weapon" to summon the weapon you selected. -
Version 0.2
6,756 downloads
Description: This mod add a small collection of new devious devices. Custom penis gag. Custom blindfold. Custom collar. A set of unique 12 vaginal plugs. A set of unique 12 anal plugs. All devices are craftable after reading "Devious Devices: Chastity Belts" book. Or you can use console to access them (keyword "ddt") Requirements:ZaZ Animation Pack (http://www.loverslab...ack-2014-08-29/) SexLab Framework (http://www.loverslab...b-updated-0915/) SexLab Aroused (http://www.loverslab...ed-v2014-01-24/) Devious Devices Assets (http://www.loverslab...devices-assets/) Devious Devices Integration (http://www.loverslab...ation-08242014/) Future plans: Straightjacket. Hoble skirt. Add more interesting restraints. Fix bugs. Credits: All LL modders for their work. Special thanks toZadil, Min and Koffii for awesome Devious Devices. (Thanks to your mod i began to learn modeling) Kimy for awesome Cursed Loot (Some your code helps me to write my first papyrus script) Disclaimer: My English is very poor, sorry I'm working on it. This is my first expirience with skyrim modding so do not judge me too harshly This is the EARLY BETA, so please backup you important saves. -
Version
1,897 downloads
Adult Toys - Enhanced Version: 1.5 Author: xiaomiza Description: This MOD is just add the DD effects to Adult Toys Merchant 1.5(http://www.nexusmods.com/skyrim/mods/24421/). Required Mods: 1.SexLab Framnetwork 1.59c 2.SexLab Aroused RE V16 3.ZaZAnimationPack 6.0+ 4.Devious Devices - Integration 2.9.1 How to get them: Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge. Chinese Version link: http://www.star01.net/post/164010 CREDITS: Adult Toys Merchant -
Version 1.5
11,046 downloads
Mod Name: Angeli's Devious Expansion Version: 1.40 Author: Angeli, xiaomiza Description: First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion. Required Mods: 1.SexLab Framnetwork 1.59c 2.SexLab Aroused RE V16 3.ZaZAnimationPack 6.0+ 4.Devious Devices - Assets 2.9.0 5.Devious Devices - Integration 2.9.1 6.Devious Devices - Expansion 1.2.1 7.HDT HighHeel 0.5Alpha 8.CBBE HDT Body 9.XP32 Maximum Skeleton Extended 2.6+ 10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects) Recommended Mods: Trapped in Rubber Features: This mod is a Devious Devices Expansion, and all the items add has DD effects. Enjoy! 1.Rubber Suits: Two kind of rubberSuit(13 colours) A new collar(13 colours) A new balletBoots(13 colours) A new ponyBoots(13 colours) A new rubbergloves(13 colours) A new rubbercollar(13 colours) A new rubberblind(13 colours) A new rubbergag(13 colours) some new Amazing Plugs(could move automatically) 2.Angeli Ratax Armor: it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs. and they can be tempered and Enchanted. 3.Option - Trapped in Rubber Replace: Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52. How to get them: Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge. Chinese Version link: http://www.star01.net/post/164005 Future Plan: Add more amazing DD items to this MOD. CREDITS: Angeli, who made the Amazing Meshes and Texture xiaomiza,who write all scripts Ashal, the author of SexLab Framnetwork Zadil and Min for creating Devious Devices. greyspammer, the author of Trapped in Rubber Permission: You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC.-
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- Devious Expansion
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Version 1.5
18,797 downloads
My intent is to implement some ideas of the well known mod from FalloutNV: msex Veronica D/S which I really love. I'm currently make a break from my job, so I started this work couple of days ago just for fun and I don't take it seriously. It is also my first mod ever and I know you people are tired of excuses like that. I'll try my best to produce some high quality stuff, but don't expect a miracle. Not at the first release anyway. The mod is for people looking for some simple means just to spice up their gameplay. For heavy BDSM or non-con stuff look better for Maria Eden, SD+, Defeat, Submit, whatever. For extensive stories there is Captured Dreams shop, Trapped in Rubber etc. What's this all about, how to start and how to play The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you? Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example. Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping. How the submission score works I'll explain later. Some suggestions for gameplay: Don't combine this mod with Devious Devices as well as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road. Submission score explained under the spoiler -
Version 2.09 Beta Testing
6,286 downloads
Devious Surrender V2 This is a complete rebuild of the original mod as described in the Mod History below. It now uses scenes to control the flow of events. in addition, it nows has an MCM menu (although currently it does nothing ) and also the death intercept scripts are now quest based rather than directly attached the the player character. All of these improvements should make the mod more compatible and should play nicely with other mods (although any other mod that intercepts the player's death will conflict). The mods current status is BETA which means that most of the main elements seem to work ok. But major issues may still be present and as such I DO NOT recommend installing this mod unless you wish to test it for me. It may destroy your save game (or it may not)! Current Flow of Events. This is the various stages the mod goes through and the events that you can expect... Stage 1 You die! Except you don't! You'll drop your currently equipped weapons/shield and go in to a bleed out state. After a few seconds you will surrender to your attacker by kneeling down. Stage 2 Your attacker will berate you for being so weak and you will black out Stage 3 You will come to and find your self locked in to some restraints. your attacker will berate you some more, place all your gear in to a conveniently located strongbox, strip you naked and add some devious devices to you. You will then be left to escape Stage 4 To escape you will need to work out the lock combination. There are three tumblers on the lock with three possible settings. Choose wisely! Stage 5 - Failure to escape If you get none of the 3 tumblers in the correct position then you will suffer a critical failure. This takes the form of some visual punishment scene. At the moment there are two possible scenes. 1. Whipping scene & 2. Rape scene with whipping If you get 1 or 2 tumblers in the correct position then you will only get a minor punishment. In this case only one punishment is available which is a minor electric shock. Stage 6 - Repeated Failure (not yet implemented, but soon) The mod will track how many times you have failed to escape each time you are captured. Eventually your captor will decide you are too much trouble to keep and one of the FINAL PUNISHMENTS will trigger. These will be story driven and will provide a real challenge to escape from with a distinct possibility that you might not escape. Stage 7 - Successful Escape If you get all 3 tumblers in the correct position then you will fall to the floor and be free. You will get a random grace period before the guards react so run or hide! You will also find you have managed to keep a single lock pick which you can use to unlock the strong box and get your stuff back. Other useful information Your attacker will have a key to any restraints they added so killing him will help! Your attacker will keep any gold made from selling your items so killing him will help! Your attacker will keep any receipts from selling your items, so killing him will help track them down. Basically, kill you captor! ----------------------------------------------------- Mod History This mod is a rebuild of my previous mod "Sexlab Submit + Devious Devices DAYMOL" which in itself was built upon the "Sexlab Submit" mod by dkatryl. The original "Sexlab Submit" can be found here As far as I know this mod is still being developed and supported. While "Sexlab Submit + Devious Devices DAYMOL" can be found here. Please note that while this mod works for the most part, it is no longer supported. While the main purpose of this mod remains similar to both the above mods, the structure of the mod and how it achieves this as well as all code is completely new. What Does This Mod Do This mod is a combat surrender mod. Basically it intercepts where the player would usually have died and instead surrenders them to their attacker. The attacker then applies varies items from the Devious Devices and Devious Devices Expansion mods to the player, forces them in to sexual acts from SexLab, steals their items and finally ties them up in to various bondage positions from the Zaz Animation mod and leaves the player to escape. This mod is purely developed for female characters (although I have tried to keep it as unisex as possible) Differences Between SexLab Submit / Sexlab Submit + Devious Devices and this mod. Sexlab Submit contains much more than just having the player submit to their attacker. The player can also make other NPCs submit to them. This mod only allows the player to submit to their attacker. If you want to enslave other attackers then you can use Sexlab Submit, Sexlab Defeat or I'll Take The Display Model. In addition, the original SexLab Submit made no use of the items from devious devices...which is why I extended the mod and turned it in to SexLab Submit + Devious Devices. In essence this mod is only interested in what happens when the player is defeated and how escape from that situation. Current Mod Status This mod is at a very early stage, although it is progressing quite quickly. It is also my first mod where I have started from scratch without using a pre-existing mod as a basis. That's a big change, but one that I felt was necessary for me to learn the ins-n-outs of the creation kit. So I took the plunge and here we are! You are welcome to try the current version, but please note that it is still not quite ready for human consumption V 0.3 This brings in the escape mechanic which is based around choosing the correct combination of a 3 symbol 3 tumbler combination lock. I chose to use the bird, snake, fish symbols as they are heavily used in the game. Choosing the correct combination is actually fairly easy once you know the trick. Other improvements include better initial force greet so it should fire....although it can still take a few seconds in some cases. KNOWN CONFLICTS This mod intercepts any ondeath even. Therefore any other mod that alters this will probably interfere with this mod. Death Alternative must be removed from your mod load list. Even if you disable it via the MCM it will still stop this mod from working. KNOWN SAFE MODS I run deviously cursed loot with its death events turned off just fine. You may also want to disable the cover up animation as it will interfere when you're tied up! Mod Requirements SexLab Devious Devices Assets Devious Devices Expansion Devious Devices Integration Zaz Animation Pack Sexlab Aroused Redux (OR) SexLab Aroused Thanks To Ashal for Sexlab Min for Devious Devices Assets and Integration Coopervane for Devious Devices Expansion Xaz for Zaz Animation Pack Kain1978 for coding help on SexLab Submit + Devious Devices DKatryl for the original Sexlab Submit Special Thanks To Jampr for naming the mod Bethesda for Skyrim and the Creation Kit Anyone else I may have forgotten-
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- Combat sex
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Version 0.21
688 downloads
WARNING: This mod is not for you if you have Chaetophobia, Trichopathophobia or Hypertrichophobia, like the rest 98% of people who viewed this mod. CLOSE THE PAGE RIGHT NOW. . . . . . . . . . . . . . . . . . . . . . . . . . . . Pre-reqs: UNP, SKSE, ZAP, DAYMOYL Did I mention that it's 3D? THREE-DEE!! There's 1,234,567 triangles so you need quad SLI for this mod, j/k. PC hair "grows" every 24 hours on arms, legs, armpits, crotch and ass. Currently there's 5 stages out of 10 stages possible: 10-20%, 30-40%, 50-60%, 70-80%, 90-100% I don't know why would you do it, but you can shave it by talking to some alchemy merchants or using a razor, craftable at blacksmith misc. Slave and prisoner NPCs that have some keywords from ZAP items get stage 6-10 hair right away - great for Slaverun. You can edit the hair [ thickness, quantity, shape, direction to some extent, color ] by unpacking hair*.dds textures and drawing some squiggly lines with alpha and then auto-generating mipmaps, then editing mipmaps by hand and sharpening non-transparent alpha by crazy amounts like 1000%. If you don't do that, the hair will disappear at some distance, real fast. There's a flag soft_hair_lighting in nifs that makes hair non-reflective (hair is black always, sucks sometimes) when it's on and reflective(hair is gray when lit) when it's off. There is a 10% chance of getting Slavetats whipmarks (more like whipscars) when being whipped with ZAP-based canes/crops. They go only to 100 so far, mostly representing ass, boob and pussy whipping. These won't disappear like decals. Healing yourself in combat is super lame so now you're punished for using restoration magic without a cilice. Wearing armor, running, sprinting and sneaking will be bad for your health when wearing it (unless you get some item slot conflict). You can buy a cilice and upgrade it by talking to most of the monks/priests in temples. Or you could look for other alternatives... The guards will chop criminals' hand off if arrested with a total bounty exceeding 2500 gold. It may happen on being sent into bleedout by guard (may depend on daymoyl settings). Even works on argonians and khajits; no males. FAQ: Q: WTF? Q: Why??? Q: WTF is this? A: Just enforcing LL rule #13 Issues: Can't see the pubes? LOL - Disable device hider in Devious Devices MCM. Also, the hair uses slot 51 so if you have other items using slot 51 already the hair might not get equipped. Blackout imagespace doesn't work with ENB, so disable ENB effect temporarily if you're arrested by a guard and taken to some old jail. If you're using a custom race: type in console help "only monks" then replace ** below with the first 2 characters of the SPEL, which is a spell player.addspell **0012c8 If you have Slavetats: You need to increase the slots for Slavetats whipmarks from 6 (only 1 slot is used though) In data\skse\plugins\nioverride.ini [Overlays/Body] iNumOerlays =32 UPDATING: (not necessary for 0.14 -> 0.16 or 0.17)... 0.19 may or may not need to be cleaned If you saved your game with previous version Disable the .esp and nuke old version from orbit - OR - uninstall old version in NMM run the game (you should get a warning about loading missing content, press yes), save load your save with SaveTool and check for xxOMCH.... script(s) if they are there, delete them Install new version Credits: Scream effect by FreqMan http://www.freesound.org/people/FreqMan/sounds/42847/ License: http://creativecommons.org/licenses/by/3.0/legalcode NO PARTS OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS -
Version 2.2.1
6,289 downloads
The Isle of Mara v2.2.1 Updated - v 2.2.1 Long-time no update, but I had some free time so new features include: Small edits to help SAM users. Removed Schlongs of Skyrim as a dependency - a script should detect if its installed a make the necessary armour revealing. If not, just do it manually in the SoS menu. Added some of the content from the tweaked version of this mod (thank to ffbris) namely: Hook quest added exactly as per tweaked version making this compatible with mods like Simple slavery. Changed the masters clothing to a more appropriate bondage theme (requires SOS clothing conversion if using SoS) Added sexlab aroused exhibitionist flag to a variety of NPCs. [*]Various minor bug-fixes, including one that stopped the post-island quest for Malbronus proceeding. [*]Added a major new quest (primarily to test all the latest creature animations in More Nasty Critters 9.3) which is accessed through your 'husband' after you get married - it takes you off to help negotiate a peace treaty for the Empire. [*]Your 'husband' now has a post-marriage dialog tree for after you get hitched and gives you various small quests you can complete around the island. [*]You can now help Master Falcon fix a broken dwemer sexbot (and then have sex with it obviously). [*]The innkeeper now sells a variety of different types of cum. It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (should work with the latest versions of all of these) All the official expansions Sexlab Sexlab Aroused Fuz Ro D-oh ZaZ animation pack - you need the pillory animations active as a minimun. Devious devices - Assets/Integration/expansion Devious Devices for him Estrus for Skyrim Non-Sexlab animation pack - As a minimum you need the furniture animations enabled More nasty critters 9.3 - creature animations need to be enabled in SL for the mod to work. Recommended if using SoS Revealing Armors for SOS SOS clothing conversion Compatability There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Install Use a mod manager. The mod will work best last in your load order. Uninstall Use a mod manager or delete the files manually. Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 -
Version 1.02b
231 downloads
This adds an enchanted maid outfit, restraints, and ragged breeches for females that can be crafted at the tanning rack and the forge. The restraints don't lock because I don't know how to do that and I was too lazy to learn. You can also search "nameless", "devotion", or "breeches" in the console. Remember to build your outfits in BodySlide. BodySlide data is included in the download. Installation: Use the mod manager of your choice. Here is a list of enchantments: Permissions: These files are free to use, just credit me when you're done. Do not sell these files, or mods containing these files. Requires: XP32 Maximum Skeleton Extended v2.75 by Groovtama HDT Physics Extensions v14.28 by HydrogenSaysHDT BodySlide2 and Outfit Studio v2.5 by Caliente Thanks to Zadil and Koffi for Devious Devices: Assets. Thanks to Nikinoodles. I used mesh from Cloaks of Skyrim to make my cape. -
Version 0.06
2,512 downloads
Description : Lua and Nihal are two dark elf girls that I often show in my drawings, and are a bit known among bdsm heroins. I made them as followers because they fit very well in the devious part of Skyrim. It's my first attempt at modding so please forgive my mistakes. Stats : Nihal is a mage and Lua is an assassin. I didn't work much on their outfits and combat style as they are mostly supposed to end deviously bound. Location : They are both in Dragonsreach hall. However Lua is often wandering everywhere and appears in the hall only after you wait there some time. Requirments : The mod is supposed to be standalone and easy to install with modmanager. I have not tried it on a clean install of Skyrim so I can't guarantee it's fully fonctionnal yet. Credits : CBBE by Caliente TDN Equipable horns by Nightshade Mikan Eyes by nerune KS Hairdo's CharGen Extension
