Hello everyone ! So, I'm trying to convert this Oblivion armor to a UNP body. Everything went fine until I exported the nif and tested it ingame. The coat was, well, everywhere. I have tried repainting the weights several times, but no results were satisfying. I also did try to copy the weights from other coat meshes, but none are compatible with this mesh. So, can someone teach me in detail on how to boneweight a coat (e.g basic strategy, how to add skirt bones in 3ds max, how to test without loading ingame) ? Or, better, link me a similar already weighted coat so I can copy the bone weight settings and learn from it? The mesh coat I am talking about is this: Every suggestion is extremely welcomed. Thanks a lot, guys ! P/s: I know how to weight paint in 3ds max. I just don't know how to weight paint a coat correctly.