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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

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  1. "Keep, ancient hands, your storied pomp!" cries he With ambition. "Bring me your mods, your ideas, Your plans and projects yearning to breathe free, Your plans half written, and projects long abandoned, The wretched refuse of your creation pit. Send these, the scriptless, forgotten thoughts to me, I write my code behind the copper door!" Ladies and gentleman, boys and girls, my name is Feliks. And I am here to offer you both my services and an oppurtunity. You see, I make mods. I write code, I make quests, I do all those other fun bits in the creation kit. I enjoy what I do. Well, mostly the coding, but I digress. I used to make mods that were simple and lowkey and only for me. But recently I thought "I should change that." and decided that I wanted to make mods for the public. So I decided to give back to the modding community I've enjoyed so much as a consumer of fine mods. So here I am offering you the oppurtunity I alluded to. What kind of mod, given the chance, would you want to see made most? Bring me your requests, your ideas, plans, projects half finished and abandoned; bring me your wants so that I can make them into a reality. Questions?
  2. Bravil Underground v0.96 View / Download File Well without further ado here is: Bravil Underground v0.96v2 Made by VICN Original Japanese Untranslated version availible here: http://www.4shared.com/folder/RSdj43o8/ForGentleman.html Previously known as Lovers Victims. A HUGE THANKS to TheFlex for rewriting all the books, handbills and notes for the plugin. You should not have any issues upgrading to this new version. It should not need a clean save or any other jiggery pokey. Just drop it in to the data folder and say yes to the overwrite prompt. PLEASE NOTE: I think I now have taken all of the machine translations that still remained and turned them into plain English..... REQUIREMENTS: · OBSE 20 or higher · Oblivion.esm · Shivering Isles.esp · Lovers with PK v1.4.1-6 rev91 or higher · LoversSlaveTrade 1.0 · MBP 1.4a and MBP++ v98 · Lovers Creatures 2.0 · Lovers bitch meshes\textures - the esp file is not needed. Highly recommended but not required: Budongs Narcolepsy Spell: http://oblivion.nexusmods.com/mods/9983/? This spell will enable you to knockout any NPC, at any time, without incurring a bounty or pissing anyone off. It does present a bit of a cheat, but honestly you can head cannon that to you as a slaver being prepared. Once the NPC is knocked out just cast the enslavement spell on them and BANG you have a new slave. TEASER SCREENSHOTS Holler if you find anything broken and I will try to get it fixed. Full Quest list and some tips - made by Fejeena is available here: http://www.loverslab.com/topic/16354-bravilunderground-add-on/ Submitter gregathit Submitted 02/04/2013 Category Quests Requires
  3. SexLab Amorous Adventures [v2.08.01] (2015/11/09) View / Download File Download Options: Primary Download Site: right here on this page at Lovers Lab. Please try this first. Secondary / Backup Download Site: MEGA Use if needed. Don't taze my bandwith, bro. Fully voiced dialogue and immersive romance type quests with vanilla Skyrim NPCs. A Story Driven and consensual Mod, it's just old school save the day and make love to the beautiful (Man or Woman) stuff. This mod does not contain any fetish or extreme SexLab content. It's more about a bit of adventure, romance and occasionally romantic comedy. 30+ potential Lovers in Skyrim to get - (catch them all, like Pokemon) Versions: Vanilla + Dawnguard Version 2.08.01 - New Quest Release - Stable - Requires Skyrim and Dawnguard - See the Change List at bottom for What's New - Sex Lab Version: Requires Sex Lab and Has Sex (Recommended) - For the Non-Sexlab Version: Click Here. Does not require Sex Lab - uses Fade to Black. (No Kisses or Animations!)     Shinji72's Let's Play Amorous Adventures   The Dawnguard Playthrough: Click to view all   Episode 09 - Ayla dreams a little dream of looooooove.         The Companions Playthrough: Click to view all   Episode 15 - Ayla romances the beautiful Camilla Valerius and finds closure with Farkas in the Companions finale.                 Requirements Required: Skyrim and Dawnguard This Mod requires Skyrim and the Dawnguard expansion. Required: SexLab Developed using: 1.6 I hear from users it works fine with 1.5+ and may still work with older versions. Follow the Install instructions for SexLab carefully. Amorous Adventures should be at the bottom of your load order. Installation / Updating / Uninstalling   Thanks! To Spaceman for SexLab Romance which inspired me to start working on this.   Submitter FoxFingers Submitted 04/12/2014 Category Quests Requires
  4. Coming Soon...   Forbidden Trades   ------   This mod will be an ever-growing mod. It will never be finished.   There will be two versions upon release. Versions detailed below:   Standard Version:   Introduces Semen and breast milk, in different variations and types as crafting ingredients to the game. Adds 5 vendors hidden in not-so-obvious areas that buy and sell these ingredients and the recipes to make things. Adds numerous story books of how the researching alchemists discovered the recipes. Each recipe comes with the things needed, as well as a cute little quip for comedic relief. Adds a separate faction to the game to act as a black market, and secret society for these ingredients and alchemist members. Adds at least 3 new buildings to the game as shops and for visual appeal.   Bestial Version:   Everything listed above, including animal seminal fluids and such.   NOTE: I will be producing two versions for those who do not wish to partake in the beastial seminal fluid portion.   ------   Any and all suggestions, ideas, and/or questions are more than welcome. Follow this topic for now, to find out approaching release date, as well as additional information, or features that might be added before release.   I am also in need of male and female voice actors, for what I have planned for the update after release. Feel free to contact me via private message about that. ------ Contributing Modders:   Ffabris ------ Current Progress: ------   Completed:   Male Seminal Fluids Bestial Seminal Fluids Female Breast Milks Crafting Recipes New Custom Potions Merchants / NPC's Factions 3 Buildings (Of 3) Story Books Recipe Books Blood-Forging Recipes Blood-Forging Armor / Weapons Blood-Forging Ingredients / List Drops Key Encounters Addiction Rating System   ------ To Be Completed: ------   Seminal Infused Textures/Models (May not make alpha release) Seminal Infused Weapons/Armor Seminal Infusion Recipes Blood Forging Textures/Models (May not make alpha release) Dialogue Voice Acting   ------ Looking For: ------   Voice Actors:   Kaleigh - Nord - Female Sekhet - Red Guard - Female Ankahet Slayde - Nord - Male (Cameo...I know xP) Sarah Fleeting - Nord - Female Sylvania Nightrunner - Wood Elf - Female Talia Ro - Flame Atronach - Female Kassaria Nightsong - Orc - Female Zarcharias Cha'ak - Argonian - Male Maha Raja Iit - Male - Khajiit   ------   NOTE: If the name appears in red and bold, then it is already being acted by someone else. This page will stay as up to date as possible.   Preview Version Download
  5. SexLab Solutions 4.0.2 (07-Sep-2015) View / Download File File Name: SexLab Solutions 4.0.2 (07-Sep-2015) File Submitter: WraithSlayer File Submitted: 08 Jan 2015 File Category: Quests Requires: SexLab Framework 1.59c (and all its requirements), Fuz Ro D-oh   This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/     ==-------------------------------== Description ==-------------------------------==   SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings.   ==-------------------------------== Requirements ==-------------------------------==     SexLab Framework 1.59c or higher (and all its requirements) Fuz Ro D-oh     ==-------------------------------== Feature Details ==-------------------------------==   Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests   ==-------------------------------== Updating ==-------------------------------==   Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below.   Updating from version 3.x.x to 4.0.0 or higher: The ESP name has changed, a dependency was removed, and the SEQ file was rebuilt. Due to the changes, Skyrim won't recognize Solutions 4.0.0 as the same mod if an older version was previously installed. You'll get a warning about missing content when you load your save after updating.   My testing indicates that it's fine to update to 4.0.0 directly without having to go through a proper uninstall. As said above, Skyrim will notify you about missing content, but other than that, the updated version of Solutions should function normally. However, if you're having issues after the update, I recommend the following steps: Uninstall the previous version of the mod entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references, by using the FixScriptInstances button and saving the result. Install the latest version of the mod, load the save you've just made and edited with the script cleaner. That's it!   Updating to 4.0.0 FAQ: Q: I keep crashing before I get to the title screen after I updated to 4.0.0! A: You likely still have a mod that has a dependency to SSv2.esp. Either an older patch, or something like Khajiit Speak for SexLab. Try running TES5Edit with all your mods loaded: if you have a missing master, it'll point out the mod causing the crashes.   Q: I updated and <NPC> no longer has their recurring dialogue options! (ie: Camila/Sven/Faendal, Jarls, etc) A: That's an unfortunate side-effect of the update. That information was stored in quest aliases or script variables, all of which were purged with the move to 4.0.0. Sorry!     ==-------------------------------== Compatibility ==-------------------------------==   Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order.   Known incompatibilities: Prison Overhaul - patch included in mod, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order.     ==-------------------------------== FAQ ==-------------------------------==   Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Could be several things, but before all, get Better Dialogue Controls. Vanilla Skyrim has a clunky dialogue control system that was primarily designed for Xbox/PS3 controllers and haphazardly adapted to keyboard/mouse, and the only reason this isn't very noticeable in vanilla is because the number of dialogue options is usually small enough to not make the problems apparent. As soon as you start adding dialogue mods and have a need for scrolling, you'll run into problems like occasionally not being able to access the bottom of the dialogue option list, making some options invisible and inaccessible to you even though they are there. The above mod makes PC controller input always work correctly, regardless of what combination of keyboard / mouse / gamepad inputs you're using, so you'll always be able to navigate the full extent of the dialogue list instead of getting stuck 1 or 2 options short. If Better Dialogue Controls doesn't fix the issue, then most likely you have several mods that edit the same dialogue topics. TES5Edit is the best tool to detect these conflicts, and can also be used to resolve them with a merged patch.   Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both.     ==-------------------------------== Full Changelog ==-------------------------------==     Spoiler   4.0.2 - New content: In 'Loud and Clear', Aringoth will part with the safe key in exchange for sex. - New content: Let the bounty collector have you to get him to erase your bounty. - New content: If you can't afford a room at an inn, you can always pay with your body. - Finished the dialogue edits started in 4.0.1. All of the sex options should now remain available after failed persuasion/bribe/intimidation attempts. - The scene with Garvey in 'The Forsworn Conspiracy' now starts as intended when the dialogue finishes. - Telling Brynjolf to follow you during 'A Chance Meeting' no longer prevents you from accessing the "This should be private enough" dialogue. 4.0.1 - New content: Wujeeta can be convinced to give up the identity of the skooma dealer in 'The Raid'. - Dialogue trees edited so that the sex option is still present if the player first picks persuasion/intimidation/bribe and it fails. For now this only applies for quests, encounters will be included in a future version. - Some generic dialogue lines that could take advantage of Shared-Infos are now voiced. - During 'Stabilized', if the player chooses to offer themselves to a Thieves Guild member, the quest will only update after sex, rather than immediately after the conversation with Sapphire finishes. - The sex options in 'Taking Care of Business' are now removed from the NPCs once their associated objective is completed, instead of only at the end of the quest. - The Dragon survivors event wasn't displaying the sex dialogue options due to incorrect conditions, this is now fixed. - The beggar scene dialogue is now only accessible if the player actually has enough gold to deliver on the offer. - The scene with Roggi should now update the associated quest. - The encounter with the mage student no longer prevents you from accessing the 'This should be private enough' dialogue. - Minor tweaks to the animation handler, to be more inclusive of NSAP animations. - The variable OrcSlut can now be manually edited to any value. (if you don't know what this means, don't worry about it!) 4.0.0 - Note: This version includes changes that may or may not cause issues if updated for an on-going save. Refer to the Updating section in the main topic if you're having problems. - ESP renamed from SSv2.esp to a clearer name, SexLab_Solutions.esp. - USKP dependency has been removed, as it will become deprecated in the future in favor of a unified unofficial patch. I'll handle USKP compatibility manually whenever overwrites occur. (For those of you that were using the WS Dummy USKP to bypass the dependency, you no longer need it.) - The LAL patch is now obsolete and has been removed from the installer, as SexLab Solutions now includes changes identical to those made by LAL. (PO hasn't changed, and still requires the patch if you have that) - New content: At the end of 'Coming of Age', Salma owes you for putting you through all that trouble. - New content: Offer the dragon attack survivors a more sizeable donation in return for... services rendered. - The 'Display text flair' option in MCM now refreshes its state properly when clicked, no longer requiring the MCM window to be re-opened to display the change. 3.1.8 - New content: The brawl in the Companion quest 'Hired Muscle' can be skipped in favor of a sex act. - New content: Housecarls are now quite agreeable to their Thane's every whim. - Removed a large amount of deprecated dialogue topics and their scripts. - Added gender-specific flair for Carlotta's event, instead of assuming player is female. - Rewrote the conditions for the thief event to match USKP. Solutions should now (hopefully) show fully green in TES5Edit, and stay that way due to the dependency. 3.1.7 - During 'In My Time of Need', persuading the guard into releasing the Alik'r prisoner now correctly updates the associated quest, so both guards and the prisoner become aware that the release fee is paid. - The reveler event now yields an enchanted necklace if you have sex with them. This is the same reward as if you'd offered them Honningbew Mead. - 'Brelyna's Practice' no longer prevents the player from speaking with Brelyna after telling her to follow. - SexLab Framework version requirement raised from 1.39b to 1.59c. (1.39b should still work for the time being, but I'm now compiling scripts with 1.59c so I can't guarantee compatibility with older versions anymore) 3.1.6 - The Unofficial Skyrim Patch is now a dependency, in order to avoid Solutions breaking fixes provided by the unofficial patch. There's a dummy USKP file in the downloads section for those that can't or won't use USKP, this will allow Solutions to run despite the missing dependency. - New content: Mercenaries can now be convinced to join you if you don't have enough gold to pay them. - Fixed a problem with the 'Delayed Burial' quest, where the player couldn't access the "This should be private enough." option after asking to Loreius or the guard to follow them. - Fixed a similar issue as above, but for the roaming wizard that challenges the player to a duel. 3.1.5 - Fixed an issue where the scene with Garvey during 'The Forsworn Conspiracy' would sometimes not start. - The event at Robber's Gorge now flags the player as paid for at the start of sex instead of at the end. This should avoid issues with bandits attacking while the scene is in progress. - The missing vanilla persuade/intimidate options for Borkul in 'No One Escapes Cidhna Mine' have been restored. - Verulus no longer demands sex during 'The Taste of Death' if you don't pick the associated dialogue option. 3.1.4 - New content: Pleasure the sentry at Robber's Gorge to get free passage. - New content: Blackmail Anuriel or Raerek during the quest 'Compelling Tribute'. - Corrected a minor discrepancy with Hadvar's dialogue. 3.1.3 - New content: Convince Vantus Loreius or the guard to deal with Cicero and his wagon. - New content: During 'In My Time of Need', you can persuade the guard to let the Alik'r prisoner free without paying the fine. - Added optional MCM toggle for text notifications at the end of a scene. - If enabled, text notifications will now also display in the console log. 3.1.2 - New content: You can skip the 'Assist people of <hold>' quests by starting an affair with the Jarl. This is available for all Jarls, except Solitude (Elisif already has sex content related to the player becoming Thane) and Riften (due to it using a completely different system than the other 8 holds, because Bethesda is kooky like that). Any Jarls that you get involved with will become available for nightly sex. - New content: Blackmail Ysolda once you find out about her secret. - Camilla's dialogue path in 'A Lovely Letter' was unreachable without resorting to pickpocketing. The requirement has changed so the player only needs to be carrying one of the letters to expose both Faendal and Sven to Camilla. - Fixed a bug where Sven, Faendal and Camilla would all have the daily dialogue after completing 'A Lovely Letter' with sex, instead of just the NPC the player helped. - The requirements for accessing the Orc plaything event have been substantially reduced: any Orc guard at a stronghold will now offer it. (Same requirements for access as The Forgemaster's Fingers) 3.1.1 - New event: In the quest 'A Lovely Letter', you can get together with Faendal or Sven to get their mind off Camilla, or you can take both letters to Camilla to show her they're both unworthy of her. Whoever you decide to help becomes your lover, and will be available for sex daily. - New event: When seeking a cure for vampirism, you can offer your body to Falion in exchange for a black soul gem. - All of the mod's content now respects MCM settings. - Fixed the sex dialogue option with Atar not showing up at the Sanuarach Mine. - Ebony Blade dialogue is no longer incorrectly displayed if the player is not carrying the blade. - The rape dialogue options for 'Taking Care of Business' now link to the intended scenes, instead of reverting to consensual scenes. - Garvey no longer has a dialogue option for vaginal sex if the player is male. - The dialogue choice list for Lynly's FreeformRiften02 was not showing due to a misconfigured branch. The player should now have the option to blackmail Lynly or leave her alone. - Mralki's dialogue option should now appear without having to scroll to the absolute bottom of the choice list. 3.1.0 - New event: Roggi can be convinced to stop worrying about his debt to Iddra. - New event: Erik is thankful if you convince his father to let him become an adventurer. - New event: The Ebony Blade can be charged by rape instead of murder, if you have it equipped and talk to a friendly NPC. However, keep in mind this greatly decreases their disposition towards you, so choose your targets accordingly! - All world encounters and dialogue events from V2 now respect the MCM animation settings. V2 Quest scenes will be integrated with MCM in a future version. - The Mistwatch prisoner event now correctly updates its associated encounter quest. - The event where you rescue a merchant in the wilderness no longer shows dialogue options that don't match the player's gender. 3.0.9 - New Quest: Talking to the farmer leading a painted cow to a giant camp now gives you the option to appease the giants an alternative way. - New event: Derkeethus gives you a proper thank you for rescuing him. - New event: Brawl scenes can now be avoided by offering sex. The NPCs eligible for this event are Cosnach, Uthgerd, Rolff, Brenor, and the Orc chieftains. - New event: Ulfr The Blind will no longer be so easily fooled by a woman's voice, you may have to resort to bribery to get past him. - Orc plaything's cooldown system has been reworked to not restart until you submit to the Orcs' demands. - The reveler event now has a dialogue option to allow the player to decline. 3.0.8 - Fixed an issue where the dialogue "You drugged and raped me!" would be available when encountering a skooma dealer, if the player had been raped in a previous encounter of the same type and hadn't accused the skooma dealer. - Vampire children no longer have the vampire event dialogue, as they are not valid framework actors. - Dialogue to become a vampire is no longer available if you're already infected with Sanguinare Vampiris but haven't become a vampire yet. 3.0.7 - Mod now includes a FOMOD installer, where you can select optional compatibility patches. - All events where an NPC approaches the player should no longer approach the player a second time after a sex scene. 3.0.6 - Hotfix for several events that were broken as a result of a streamlining change in the previous version. 3.0.5 - Redesigned the way SexLab scenes are created to better match the dialogue context they are in, and to allow customization via MCM. For now, this only works for a small percentage of existing events, but I'll be going through older events and upgrading them to the new system over the course of the next few versions. - NPCs in the events 'Whiterun Guards', 'Riften Guards', and 'Bandits disguised as Imperials' will no longer attempt to approach you a second time after finishing a sex scene. - Choosing to have sex with Brynjolf instead of helping him frame Brand-Shei no longer results in Brand-Shei being arrested. - Demands for sex in the quests 'Ancestral Worship' and 'A Scroll for Anska' now show in the dialogue options as intended. - Further USKP compatibility edits. 3.0.4 - MCM added. You can now configure how much gold and equipment can be stolen during a robbery scene. More options to come soon...ish. - Vampire victim event (WEDL12) has been fixed to properly update the encounter state and remove a cure disease potion from the player's inventory. Note: If you've done this quest in its bugged state, you'll lose a cure disease potion next time you finish a SexLab animation. - The bandit toll scene at Valtheim Towers now works correctly if the player has paid the toll with sex previously. - Obsolete J'zargo content has been deleted as it was causing warnings due to missing variables. - Mod has been cleaned: Identical-to-master records have been removed, and record edits now (mostly) match UKSP fixes. 3.0.3 - New event: If you attempt to purchase a horse or dog, but are lacking the necessary funds, the seller will sometimes accept alternate payment. May involve either human or creature sex, depending on what the hostler decides at the time. - New event: You can convince a non-hostile vampire to have sex with you, contracting vampirism in the process. (not available if you're already a vampire) - Elisif is now satisfied with one session per night, and will let you access her normal dialogue options after sex. Additionally, the player has an option to decline the offer. These changes should fix any dialogue access issues for other mods that add nightly dialogue to Elisif. - Margret no longer repeatedly thanks you if you ask her to follow you someplace private, and will actually get down to business. - Dialogue option for Thief world encounter is properly flagged with (Sex) tag. - Thief encounter now makes it clearer that he's going through your items and taking some of them, since this step may take several seconds if you have a huge inventory. - Thief's sex option now remains available if you first attempt to bluff about having no money, and fail to convince the thief. 3.0.2 - Orc characters currently following the player no longer qualify for the Orc plaything event. - Dirge's sex dialogue is now recurring, if you ask him to remind you about his name. - Margret's sex offer now shows up as intended, if you save her life. - J'zargo's sex negotiation dialogue branch has been disabled, as it's incomplete and doesn't fit the scope of Solutions. Instead, J'zargo has been given a moderate-sized dialogue branch, which may lead to sex depending on player choices. - Birna's FreeformWinterholdA scene no longer requires you to have 50 gold in your inventory in order to pay for the Coral claw with sex. - Fjola's dunMistwatchQST scene now plays animations appropriate to player's gender. - Dialogue paths for Lynly's FreeformRiften02 scene no longer force you to coerce her into sex. - The encounter with the Mistwatch prisoner now has a dialogue branch to skip sex, if the player is not interested. 3.0.1 - A metric ton of bugfixes - Added sex options to more types of encounters - Most of the dialogue has been rewritten - Dialogue paths that lead to sex are now marked as such, similarly to the (Lie) / (Persuade) / (Intimidate) text tags from vanilla - Some NPCs may now do additional actions before/after a sex scene, such as steal your gold and/or valuables (currently only implemented for the Thief and Skooma Dealer encounters, I'll expand this later on)       Click here to download this file     Submitter WraithSlayer Submitted 01/07/2015 Category Quests Requires
  6. Radiant Prostitution 3.2.2 (29-Oct-2015) View / Download File This is a continuation of the combined works of mainfct and korialstraszbob on the Radiant Prostitution project. As neither are actively working on the mod anymore, I've taken up the task to address some of the issues present in the mod.   Radiant Prostitution 3 is based on RP Tweaked 1.08b, and includes a number of fixes, tweaks and additions I've built into the mod as needed. I don't claim any ownership over the mod or the changes I've made to it. Should anyone wish to resume work on the mod, you're welcome to take my latest version and build on top of it. Until then, I'll support it as I can.     ==-------------------------------== Requirements ==-------------------------------==   SexLab Framework 1.59c+ Zaz Animation Pack 6.00+ JContainers 3.2.4+ Fuz Ro D-oh     ==-------------------------------== Description ==-------------------------------==   Radiant Prostitution allows you to, well, become a prostitute! You register with an innkeeper at an inn, and take on clients around the town/city in exchange for gold. As you get more proficient at your job, innkeepers will offer more complex and higher-paying jobs, such as offering home service, providing entertainment for a military camp, and more. The mod is made to work with either gender, though some quests will make more sense for a female player character.     ==-------------------------------== Feature Details ==-------------------------------==   To begin, talk to any innkeeper and ask about jobs. Initially you'll have access to two types, (simple prostitution, or serving tables) which are covered in detail below. Note that you can only be registered to one innkeeper at a time, and if you stray too far from the general location, the innkeeper will assume you ditched the job and not be happy when you come back.   Serving tables: Go around the inn asking patrons if they want food or drinks. Once you get an order, get the items the customer ordered from the innkeeper, then take them back to receive payment. You get to keep the customer's tip, and the innkeeper will take the rest. If you got the order wrong, the customer may refuse to pay, and the innkeeper will give you an earful. While on the job, there will always be at least one patron in the inn that wants to order food, but it may take some time to find them if there's a large amount of people. Also, some customers may not be looking for food, but for something more salacious, and if you take them up on their offer, you'll stop serving tables and switch to prostitution.   Simple prostitution: Proposition clients in the town/city around the inn, or wait for them to come to you (configurable in MCM). Different clients will have different tastes, and payment will vary according to which act they want you to perform. You can try and convince them to do something else, but they won't always accept, and some may even rape you instead. Once you've had enough clients, meet the innkeeper back at the inn to end your session. The innkeeper will take a MCM-configurable share of the profits. If you leave the location without reporting to the innkeeper first, they'll put a bounty on you for not giving them a share of the profits.   Home deliveries (unlocked at rank 2): Go to the client's home and satisfy their wishes. This job is only available once in a while.   Camp job (unlocked at rank 3): Go to the military camp and boost the morale of the troops. This job pays considerably higher than simple prostitution, but has a longer cooldown period than home deliveries. Camp jobs are no longer available when you pick a side in the civil war.   Random quest (unlocked at rank 4): A collection of more complex prostitution quests. Most of these feature bestiality in some form, so if you're not into that, you'll want to stick to the other forms of prostitution.     ==-------------------------------== Additional Features ==-------------------------------==   Competition: Certain types of NPCs will also be involved in prostitution. By default, only NPCs wearing the tavern wench outfit will do it, but the player can get a special amulet of Dibella from an innkeeper to tag other NPCs as prostitutes. These NPCs will then occasionally offer their services to other NPCs, and may also be solicited by the player.   Add your own quests: Korialstraszbob has implemented a method to create your own quests for Radiant Prostitution. More information can be found at: http://www.loverslab.com/topic/30102-radiant-prostitution-tweaked-make-your-own-quests/     ==-------------------------------== Updating ==-------------------------------==     Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be mentioned in the patch notes.   With that in mind, there are multiple changes in RP 3.0.0 and higher that make it incompatible with previous versions of the mod, like RP Tweaked 1.08b. If you're running one of those old versions in your save and wish to update to 3.0.0+, you'll need to do the following: Be 100% sure that the save you want to update on does NOT have any RP quests currently running, especially the Getting Stuff Back quest. Uninstall Radiant Prostitution entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. (Optional, but highly recommended to avoid issues) Use a save script cleaner to open the save you've just made, and remove the orphaned script references. Install the latest version of Radiant Prostitution, load the latest save you've made, and wait for SkyUI to register its MCM, and for RP to display a notification about adding 9 quests. Once both of those are done, you should be good to go.     ==-------------------------------== Compatibility ==-------------------------------==   Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:   SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.     ==-------------------------------== Changelog ==-------------------------------==     Spoiler   3.2.2 - Passive solicitation should no longer randomly stop working, especially when moving from the inn to an exterior cell. - Gender and race modifiers now correctly affect approach chance in passive solicitation. - Lead-in animations no longer play before the main animation in non-consensual scenes. - An infinite loop bug that could occur in rare situations in the Home Visit quest has been corrected. - Home Visit quest no longer randomly selects a deactivated NPC as the client, which would lead to an impossible-to-complete quest. This should also alleviate the client-behind-locked-doors issue.   3.2.1 - The mechanism that controls passive solicitation has been overhauled. It should now work more reliably, and follow the MCM scan interval setting closely. - Home and Camp Jobs now properly clean-up if the player fails or cancels the quest. - Couriers no longer approach the player during prostitution, nor can they be tagged as the customer while serving tables. - NPC prostitutes now receive gold whenever they perform. - Minor dialogue tweaks.   3.2.0 - (Note: Don't update to this version while there are any RP quests running, finish them first!) - Multiple NPCs may now become potential customers for the food job, instead of the quest selecting just one hungry NPC in the entire inn. This should make finding a customers easier in a highly populated inn. - Rewrote the function that validates a client during passive solicitation, to more accurately represent the MCM gender and race settings. - The Jarl scene at the end of the Stable Job should no longer get stuck. - Max Repetitions MCM slider expanded from 2-10 to 0-10, allowing repeat scenes to be disabled entirely. - Rough sex and lesbian scenes now take the Max Repetitions setting into account. - SexLab no longer displays the "Use Bed?" pop-up if 'Use Beds' is disabled in MCM. - The journal entry "I learned about prostitution jobs available" now clears itself when the player finishes a simple prostitution job. - Removed a dialogue that the player isn't supposed to access at the end of Home Visit, and also disabled an unnecessary force-greet. - Dialogue fixes to the Stable Job so the player doesn't mention the bucket before the stable master does. - Improved customer selection conditions for the food job. - Fixed the stuck Automatic Free Camera bug (again). - Oral scenes involving 2 females should now correctly pick cunnilingus animations instead of blowjobs with strap-ons. Hopefully.   3.1.0 - (Note: Don't update to this version if you have the quest 'Getting Your Stuff Back' active! Finish it first before updating.) - Food trays now included for waitresses! - An issue that prevented the automatic free camera from working has been resolved. - Fixed faction issues in two of the Home job variants. - The innkeeper no longer mentions an interesting request repeatedly if you don't meet the requirements for the Camp Job due to having joined one of the sides in the civil war. This change allows the innkeeper to offer you the Random Quest even if you've never completed the Camp Job. - The horse in the Stable Quest now only hits the player once to start the sex animation, instead of doing it repeatedly until health drops below 80%, as this could potentially take a long time if the player is high level. (You still need to be naked for the horse to stop attacking, though!) - The innkeeper is no longer a potential client for simple prostitution jobs when using active solicitation. - Fixed multiple issues involving rape scenes not starting an animation. - Passive soliciting has been reworked to be a bit more reliable. - Oral scenes involving 2 females should now pick a larger selection of animations that are appropriate for the context, instead of just 'Arrok Lesbian' or 'Zyn Licking'. - Consensual scenes have a much lower chance of selecting animations with the 'Aggressive' tag.   3.0.0 - SexLab Framework 1.59c compatibility support. - JContainers 3.2.4 compatibility support. - Added 2 new Home job variants. (one was already in the mod but bugged and disabled, the other is entirely new) - Rewrote and corrected the dialogue of most quests. - Added new NPC dialogue for simple jobs, including lesbian-specific dialogue paths and new options for existing ones. - Lesbian scenes are now correctly recognized for payment purposes, instead of defaulting to a x1.0 multiplier. (payment will match the multiplier of a vaginal scene) - 69 animations are no longer considered valid when starting a blowjob prostitution scene. - Rejected clients no longer try to approach the player again immediately after ending the dialogue. - Clients will remain satisfied for considerably longer after a sex scene. This is to avoid having a small number of NPCs repeatedly approach the player alternatively since their satisfaction effect had already worn off by the time you were done with a second client. - Allowed inventory access during sex scenes, to give players control over items they're wearing. - Passive mode in simple jobs no longer breaks if a player rejects a client and is raped as a result. - Removed a condition check that was causing random quests to fail to start occasionally. - The new food job in 1.08 has been replaced with the older, more reliable version. Apologies to everyone that preferred the new version, but it was so buggy I couldn't even make heads or tails of it. - The method to randomly select a home/random quest has been simplified, as the previous system resulted in a predictable rotation for quest selection. Now it only ensures that you won't get the same quest twice in a row, but other than that, there are no restrictions. - The rape scenario in the Camp job now randomly selects from either vaginal or anal animations, instead of always picking anal. - The Fan job now fails gracefully if the fan is killed before the player reaches him, allowing the innkeeper to reset properly. - The Fan job will now automatically end shortly after the rape scene finishes, without having to return to the innkeeper. This allows the player to start other jobs for gold so they can pay for travel or for their gear back, without having to return to the inn that started the job. - The method used to strip and steal items from the player during the Fan job has been changed so it no longer potentially removes quest items from the player, which could result in gamebreaking issues. - The Companion Rape job now has a reduced chance of being selected if the player is not somewhere in the Whiterun hold. This should help avoid having to move halfway across the map all the time. - The farmhand in the Giant Sacrifice job will now stand down and yield as intended if defeated by the player. - Similarly, the farmhand will stop attacking if he successfully takes the player below the health threshold. Additionally, the quest now correctly updates to register the player's defeat. - The health threshold to defeat the player in the Giant Sacrifice job has been raised from 30% to 50%, as it was too low and often resulted in death instead of surrender at higher difficulties. - The payment functions in the Giant Sacrifice job now award the player the correct amount of gold regardless of the dialogue path taken. - Finishing the giant scene in the Giant Sacrifice job no longer updates the quest to describe that the player had defeated the farmhand. - The tiered rewards of the Stable job were adjusted for consistency, as they were incredibly high compared to other random quests. - Other fixes I may have forgotten about. Maybe. - Probably broke a bunch of stuff that was working just fine before I got my hands on it.         Click here to download this file   Submitter WraithSlayer Submitted 07/22/2015 Category Quests Requires
  7. Project : The Devious Club

    Hi   I wished to made alittle mod about Devious devices and quests. It will be the devious club.     Very short and simple mod : Player heard things about the club, and apply as an employee. Several task available (repeatible, each week) : - client request - exhibition - service - wrestling - Races (quick as you can like) agaisnt 2 other slaves. Looser is sold as slave. - girl cath (as the prey or the captors). Looser is sold as slave. - slavery story (a client want to heard stories about slavery, so you will be sold as slave). Simple Slavery required, of course.   I can made the most of the mod (quests, I already begin), but for now I cant made functionable scripts with devious devices (the belts dont want to lock, gags dont made animations, etc...) So, I request some help.   I have also TID to do and some fixes for AFS and FTD, so It will be not a priority project...  
  8. Edit: Nevermind, I'm an idiot, an old version of the esp somehow ended up in MO's overwrite folder.   I'm trying to create my first mod but I'm such a noob it's not funny. The script has very kindly been provided by CPU and now, to my understanding, all I have to do is create a quest that initializes the script. But I can't even seem to do that right. I tried copying the settings for the quest from SexLab Squirt and another mod with a similar blank quest, which seems to be everything default apart from setting the player as the quest alias (the mods used different methods to achieve the same thing). But when I start the game the debug message I inserted doesn't show, and my quest doesn't even show up in the console using help. Nothing in the Papyrus logs either. Am I missing something obvious?
  9. Radiant Prostitution 3.2.2 (29-Oct-2015)

    Version 3.2.2

    30,907 downloads

    This is a continuation of the combined works of mainfct and korialstraszbob on the Radiant Prostitution project. As neither are actively working on the mod anymore, I've taken up the task to address some of the issues present in the mod.   Radiant Prostitution 3 is based on RP Tweaked 1.08b, and includes a number of fixes, tweaks and additions I've built into the mod as needed. I don't claim any ownership over the mod or the changes I've made to it. Should anyone wish to resume work on the mod, you're welcome to take my latest version and build on top of it. Until then, I'll support it as I can.     ==-------------------------------== Requirements ==-------------------------------==   SexLab Framework 1.59c+ Zaz Animation Pack 6.00+ JContainers 3.2.4+ Fuz Ro D-oh     ==-------------------------------== Description ==-------------------------------==   Radiant Prostitution allows you to, well, become a prostitute! You register with an innkeeper at an inn, and take on clients around the town/city in exchange for gold. As you get more proficient at your job, innkeepers will offer more complex and higher-paying jobs, such as offering home service, providing entertainment for a military camp, and more. The mod is made to work with either gender, though some quests will make more sense for a female player character.     ==-------------------------------== Feature Details ==-------------------------------==   To begin, talk to any innkeeper and ask about jobs. Initially you'll have access to two types, (simple prostitution, or serving tables) which are covered in detail below. Note that you can only be registered to one innkeeper at a time, and if you stray too far from the general location, the innkeeper will assume you ditched the job and not be happy when you come back.   Serving tables: Go around the inn asking patrons if they want food or drinks. Once you get an order, get the items the customer ordered from the innkeeper, then take them back to receive payment. You get to keep the customer's tip, and the innkeeper will take the rest. If you got the order wrong, the customer may refuse to pay, and the innkeeper will give you an earful. While on the job, there will always be at least one patron in the inn that wants to order food, but it may take some time to find them if there's a large amount of people. Also, some customers may not be looking for food, but for something more salacious, and if you take them up on their offer, you'll stop serving tables and switch to prostitution.   Simple prostitution: Proposition clients in the town/city around the inn, or wait for them to come to you (configurable in MCM). Different clients will have different tastes, and payment will vary according to which act they want you to perform. You can try and convince them to do something else, but they won't always accept, and some may even rape you instead. Once you've had enough clients, meet the innkeeper back at the inn to end your session. The innkeeper will take a MCM-configurable share of the profits. If you leave the location without reporting to the innkeeper first, they'll put a bounty on you for not giving them a share of the profits.   Home deliveries (unlocked at rank 2): Go to the client's home and satisfy their wishes. This job is only available once in a while.   Camp job (unlocked at rank 3): Go to the military camp and boost the morale of the troops. This job pays considerably higher than simple prostitution, but has a longer cooldown period than home deliveries. Camp jobs are no longer available when you pick a side in the civil war.   Random quest (unlocked at rank 4): A collection of more complex prostitution quests. Most of these feature bestiality in some form, so if you're not into that, you'll want to stick to the other forms of prostitution.     ==-------------------------------== Additional Features ==-------------------------------==   Competition: Certain types of NPCs will also be involved in prostitution. By default, only NPCs wearing the tavern wench outfit will do it, but the player can get a special amulet of Dibella from an innkeeper to tag other NPCs as prostitutes. These NPCs will then occasionally offer their services to other NPCs, and may also be solicited by the player.   Add your own quests: Korialstraszbob has implemented a method to create your own quests for Radiant Prostitution. More information can be found at: http://www.loverslab.com/topic/30102-radiant-prostitution-tweaked-make-your-own-quests/     ==-------------------------------== Updating ==-------------------------------==     Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be mentioned in the patch notes.   With that in mind, there are multiple changes in RP 3.0.0 and higher that make it incompatible with previous versions of the mod, like RP Tweaked 1.08b. If you're running one of those old versions in your save and wish to update to 3.0.0+, you'll need to do the following: Be 100% sure that the save you want to update on does NOT have any RP quests currently running, especially the Getting Stuff Back quest. Uninstall Radiant Prostitution entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. (Optional, but highly recommended to avoid issues) Use a save script cleaner to open the save you've just made, and remove the orphaned script references. Install the latest version of Radiant Prostitution, load the latest save you've made, and wait for SkyUI to register its MCM, and for RP to display a notification about adding 9 quests. Once both of those are done, you should be good to go.     ==-------------------------------== Compatibility ==-------------------------------==   Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:   SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.     ==-------------------------------== Changelog ==-------------------------------==     Spoiler   3.2.2 - Passive solicitation should no longer randomly stop working, especially when moving from the inn to an exterior cell. - Gender and race modifiers now correctly affect approach chance in passive solicitation. - Lead-in animations no longer play before the main animation in non-consensual scenes. - An infinite loop bug that could occur in rare situations in the Home Visit quest has been corrected. - Home Visit quest no longer randomly selects a deactivated NPC as the client, which would lead to an impossible-to-complete quest. This should also alleviate the client-behind-locked-doors issue.   3.2.1 - The mechanism that controls passive solicitation has been overhauled. It should now work more reliably, and follow the MCM scan interval setting closely. - Home and Camp Jobs now properly clean-up if the player fails or cancels the quest. - Couriers no longer approach the player during prostitution, nor can they be tagged as the customer while serving tables. - NPC prostitutes now receive gold whenever they perform. - Minor dialogue tweaks.   3.2.0 - (Note: Don't update to this version while there are any RP quests running, finish them first!) - Multiple NPCs may now become potential customers for the food job, instead of the quest selecting just one hungry NPC in the entire inn. This should make finding a customers easier in a highly populated inn. - Rewrote the function that validates a client during passive solicitation, to more accurately represent the MCM gender and race settings. - The Jarl scene at the end of the Stable Job should no longer get stuck. - Max Repetitions MCM slider expanded from 2-10 to 0-10, allowing repeat scenes to be disabled entirely. - Rough sex and lesbian scenes now take the Max Repetitions setting into account. - SexLab no longer displays the "Use Bed?" pop-up if 'Use Beds' is disabled in MCM. - The journal entry "I learned about prostitution jobs available" now clears itself when the player finishes a simple prostitution job. - Removed a dialogue that the player isn't supposed to access at the end of Home Visit, and also disabled an unnecessary force-greet. - Dialogue fixes to the Stable Job so the player doesn't mention the bucket before the stable master does. - Improved customer selection conditions for the food job. - Fixed the stuck Automatic Free Camera bug (again). - Oral scenes involving 2 females should now correctly pick cunnilingus animations instead of blowjobs with strap-ons. Hopefully.   3.1.0 - (Note: Don't update to this version if you have the quest 'Getting Your Stuff Back' active! Finish it first before updating.) - Food trays now included for waitresses! - An issue that prevented the automatic free camera from working has been resolved. - Fixed faction issues in two of the Home job variants. - The innkeeper no longer mentions an interesting request repeatedly if you don't meet the requirements for the Camp Job due to having joined one of the sides in the civil war. This change allows the innkeeper to offer you the Random Quest even if you've never completed the Camp Job. - The horse in the Stable Quest now only hits the player once to start the sex animation, instead of doing it repeatedly until health drops below 80%, as this could potentially take a long time if the player is high level. (You still need to be naked for the horse to stop attacking, though!) - The innkeeper is no longer a potential client for simple prostitution jobs when using active solicitation. - Fixed multiple issues involving rape scenes not starting an animation. - Passive soliciting has been reworked to be a bit more reliable. - Oral scenes involving 2 females should now pick a larger selection of animations that are appropriate for the context, instead of just 'Arrok Lesbian' or 'Zyn Licking'. - Consensual scenes have a much lower chance of selecting animations with the 'Aggressive' tag.   3.0.0 - SexLab Framework 1.59c compatibility support. - JContainers 3.2.4 compatibility support. - Added 2 new Home job variants. (one was already in the mod but bugged and disabled, the other is entirely new) - Rewrote and corrected the dialogue of most quests. - Added new NPC dialogue for simple jobs, including lesbian-specific dialogue paths and new options for existing ones. - Lesbian scenes are now correctly recognized for payment purposes, instead of defaulting to a x1.0 multiplier. (payment will match the multiplier of a vaginal scene) - 69 animations are no longer considered valid when starting a blowjob prostitution scene. - Rejected clients no longer try to approach the player again immediately after ending the dialogue. - Clients will remain satisfied for considerably longer after a sex scene. This is to avoid having a small number of NPCs repeatedly approach the player alternatively since their satisfaction effect had already worn off by the time you were done with a second client. - Allowed inventory access during sex scenes, to give players control over items they're wearing. - Passive mode in simple jobs no longer breaks if a player rejects a client and is raped as a result. - Removed a condition check that was causing random quests to fail to start occasionally. - The new food job in 1.08 has been replaced with the older, more reliable version. Apologies to everyone that preferred the new version, but it was so buggy I couldn't even make heads or tails of it. - The method to randomly select a home/random quest has been simplified, as the previous system resulted in a predictable rotation for quest selection. Now it only ensures that you won't get the same quest twice in a row, but other than that, there are no restrictions. - The rape scenario in the Camp job now randomly selects from either vaginal or anal animations, instead of always picking anal. - The Fan job now fails gracefully if the fan is killed before the player reaches him, allowing the innkeeper to reset properly. - The Fan job will now automatically end shortly after the rape scene finishes, without having to return to the innkeeper. This allows the player to start other jobs for gold so they can pay for travel or for their gear back, without having to return to the inn that started the job. - The method used to strip and steal items from the player during the Fan job has been changed so it no longer potentially removes quest items from the player, which could result in gamebreaking issues. - The Companion Rape job now has a reduced chance of being selected if the player is not somewhere in the Whiterun hold. This should help avoid having to move halfway across the map all the time. - The farmhand in the Giant Sacrifice job will now stand down and yield as intended if defeated by the player. - Similarly, the farmhand will stop attacking if he successfully takes the player below the health threshold. Additionally, the quest now correctly updates to register the player's defeat. - The health threshold to defeat the player in the Giant Sacrifice job has been raised from 30% to 50%, as it was too low and often resulted in death instead of surrender at higher difficulties. - The payment functions in the Giant Sacrifice job now award the player the correct amount of gold regardless of the dialogue path taken. - Finishing the giant scene in the Giant Sacrifice job no longer updates the quest to describe that the player had defeated the farmhand. - The tiered rewards of the Stable job were adjusted for consistency, as they were incredibly high compared to other random quests. - Other fixes I may have forgotten about. Maybe. - Probably broke a bunch of stuff that was working just fine before I got my hands on it.         Click here to download this file  
  10. Favor Return Overhaul View / Download File Description Welcome to Favor Return Overhaul. This little mod changes some vanilla behavior to radiant quest givers. Normally, if you sell firewood, vegetables or gift a coin to a beggar you immediately are friendly with him. This mod changes this. Now they are not befriending you immediately. You will have to sell more firewood, more vegetables, spend more money to get their friendship. This mod is currently available in the following languages: _ Please be aware that the new dialogue options for the beggar are only voiced in German. Requirements Needs APPS - Framework Version 1.1.5b or higher and its dependencies. Installation Just install this mod and let it overwrite all scripts. This mod has incorporated the latest USKP 2.1.0 patch. If you are using Mod Organizer, drag this mod at the end in the left pane. If you get the symbol that it is overwriting other files, check under conflicts which mods will be overwritten. Please report any mod, apart from the vanilla plugins and the USKP, which will be overwritten. I then can check and see if I can create a compatibility patch. Configuration When you install the mod, under SKSE\Plugins\StorageUtilData\ you'll find a FavorReturnOverhaul.json file. Open it up with an editor of your choice and edit the values of your choice. Quest changes Chop Wood now requires you to sell more than just 1 firewood to befriend with the quest giver Gather Wheat requires you to sell more than just 1 vegetable to befriend with the quest giver Mine Ore requires you to sell more than just 1 ore to befriend with the quest giver Quest all Beggars Have requires to spend more than 1 septim to befriend with the beggarAdditionally you can now spend 5 or 25 septims Changed the buff duration the beggar is giving you depending how much money you have given him (25 gold would give you the vanilla buff) [*]Quest all Drunk Have requires you to give more than one time a mead to befriend with the drunk Pay attention that the amount of mead is not counting toward the relationship, only how many times you have given him one (or more) Submitter APPS Dev Team Submitted 03/13/2015 Category Quest Requires
  11. hi can anyone just lump some packages together  that work with each other and are easy to install ive used nexus and manager but obviously im here cause i want the more `involved` mods idealy id like nudity , s&m `punishment after fight and stealth lol prostitution and sex toys and clothes   i hope no one finds this wrong at all (took weeks to actually write on here    my problem is the installing of stuff id like a step by step instalation for the above kinda package anything goes 
  12. Favor Return Overhaul

    Version 1.0.2

    175 downloads

    Description Welcome to Favor Return Overhaul. This little mod changes some vanilla behavior to radiant quest givers. Normally, if you sell firewood, vegetables or gift a coin to a beggar you immediately are friendly with him. This mod changes this. Now they are not befriending you immediately. You will have to sell more firewood, more vegetables, spend more money to get their friendship. This mod is currently available in the following languages: _ Please be aware that the new dialogue options for the beggar are only voiced in German. Requirements Needs APPS - Framework Version 1.1.5b or higher and its dependencies. Installation Just install this mod and let it overwrite all scripts. This mod has incorporated the latest USKP 2.1.0 patch. If you are using Mod Organizer, drag this mod at the end in the left pane. If you get the symbol that it is overwriting other files, check under conflicts which mods will be overwritten. Please report any mod, apart from the vanilla plugins and the USKP, which will be overwritten. I then can check and see if I can create a compatibility patch. Configuration When you install the mod, under SKSE\Plugins\StorageUtilData\ you'll find a FavorReturnOverhaul.json file. Open it up with an editor of your choice and edit the values of your choice. Quest changes Chop Wood now requires you to sell more than just 1 firewood to befriend with the quest giver Gather Wheat requires you to sell more than just 1 vegetable to befriend with the quest giver Mine Ore requires you to sell more than just 1 ore to befriend with the quest giver Quest all Beggars Have requires to spend more than 1 septim to befriend with the beggarAdditionally you can now spend 5 or 25 septims Changed the buff duration the beggar is giving you depending how much money you have given him (25 gold would give you the vanilla buff) [*]Quest all Drunk Have requires you to give more than one time a mead to befriend with the drunk Pay attention that the amount of mead is not counting toward the relationship, only how many times you have given him one (or more)
  13. SexLab Solutions 4.0.2 (07-Sep-2015)

    Version 4.0.2

    97,851 downloads

    File Name: SexLab Solutions 4.0.2 (07-Sep-2015) File Submitter: WraithSlayer File Submitted: 08 Jan 2015 File Category: Quests Requires: SexLab Framework 1.59c (and all its requirements), Fuz Ro D-oh   This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/     ==-------------------------------== Description ==-------------------------------==   SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings.   ==-------------------------------== Requirements ==-------------------------------==     SexLab Framework 1.59c or higher (and all its requirements) Fuz Ro D-oh     ==-------------------------------== Feature Details ==-------------------------------==   Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests   ==-------------------------------== Updating ==-------------------------------==   Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below.   Updating from version 3.x.x to 4.0.0 or higher: The ESP name has changed, a dependency was removed, and the SEQ file was rebuilt. Due to the changes, Skyrim won't recognize Solutions 4.0.0 as the same mod if an older version was previously installed. You'll get a warning about missing content when you load your save after updating.   My testing indicates that it's fine to update to 4.0.0 directly without having to go through a proper uninstall. As said above, Skyrim will notify you about missing content, but other than that, the updated version of Solutions should function normally. However, if you're having issues after the update, I recommend the following steps: Uninstall the previous version of the mod entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references, by using the FixScriptInstances button and saving the result. Install the latest version of the mod, load the save you've just made and edited with the script cleaner. That's it!   Updating to 4.0.0 FAQ: Q: I keep crashing before I get to the title screen after I updated to 4.0.0! A: You likely still have a mod that has a dependency to SSv2.esp. Either an older patch, or something like Khajiit Speak for SexLab. Try running TES5Edit with all your mods loaded: if you have a missing master, it'll point out the mod causing the crashes.   Q: I updated and <NPC> no longer has their recurring dialogue options! (ie: Camila/Sven/Faendal, Jarls, etc) A: That's an unfortunate side-effect of the update. That information was stored in quest aliases or script variables, all of which were purged with the move to 4.0.0. Sorry!     ==-------------------------------== Compatibility ==-------------------------------==   Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order.   Known incompatibilities: Prison Overhaul - patch included in mod, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order.     ==-------------------------------== FAQ ==-------------------------------==   Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Could be several things, but before all, get Better Dialogue Controls. Vanilla Skyrim has a clunky dialogue control system that was primarily designed for Xbox/PS3 controllers and haphazardly adapted to keyboard/mouse, and the only reason this isn't very noticeable in vanilla is because the number of dialogue options is usually small enough to not make the problems apparent. As soon as you start adding dialogue mods and have a need for scrolling, you'll run into problems like occasionally not being able to access the bottom of the dialogue option list, making some options invisible and inaccessible to you even though they are there. The above mod makes PC controller input always work correctly, regardless of what combination of keyboard / mouse / gamepad inputs you're using, so you'll always be able to navigate the full extent of the dialogue list instead of getting stuck 1 or 2 options short. If Better Dialogue Controls doesn't fix the issue, then most likely you have several mods that edit the same dialogue topics. TES5Edit is the best tool to detect these conflicts, and can also be used to resolve them with a merged patch.   Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both.     ==-------------------------------== Full Changelog ==-------------------------------==     Spoiler   4.0.2 - New content: In 'Loud and Clear', Aringoth will part with the safe key in exchange for sex. - New content: Let the bounty collector have you to get him to erase your bounty. - New content: If you can't afford a room at an inn, you can always pay with your body. - Finished the dialogue edits started in 4.0.1. All of the sex options should now remain available after failed persuasion/bribe/intimidation attempts. - The scene with Garvey in 'The Forsworn Conspiracy' now starts as intended when the dialogue finishes. - Telling Brynjolf to follow you during 'A Chance Meeting' no longer prevents you from accessing the "This should be private enough" dialogue. 4.0.1 - New content: Wujeeta can be convinced to give up the identity of the skooma dealer in 'The Raid'. - Dialogue trees edited so that the sex option is still present if the player first picks persuasion/intimidation/bribe and it fails. For now this only applies for quests, encounters will be included in a future version. - Some generic dialogue lines that could take advantage of Shared-Infos are now voiced. - During 'Stabilized', if the player chooses to offer themselves to a Thieves Guild member, the quest will only update after sex, rather than immediately after the conversation with Sapphire finishes. - The sex options in 'Taking Care of Business' are now removed from the NPCs once their associated objective is completed, instead of only at the end of the quest. - The Dragon survivors event wasn't displaying the sex dialogue options due to incorrect conditions, this is now fixed. - The beggar scene dialogue is now only accessible if the player actually has enough gold to deliver on the offer. - The scene with Roggi should now update the associated quest. - The encounter with the mage student no longer prevents you from accessing the 'This should be private enough' dialogue. - Minor tweaks to the animation handler, to be more inclusive of NSAP animations. - The variable OrcSlut can now be manually edited to any value. (if you don't know what this means, don't worry about it!) 4.0.0 - Note: This version includes changes that may or may not cause issues if updated for an on-going save. Refer to the Updating section in the main topic if you're having problems. - ESP renamed from SSv2.esp to a clearer name, SexLab_Solutions.esp. - USKP dependency has been removed, as it will become deprecated in the future in favor of a unified unofficial patch. I'll handle USKP compatibility manually whenever overwrites occur. (For those of you that were using the WS Dummy USKP to bypass the dependency, you no longer need it.) - The LAL patch is now obsolete and has been removed from the installer, as SexLab Solutions now includes changes identical to those made by LAL. (PO hasn't changed, and still requires the patch if you have that) - New content: At the end of 'Coming of Age', Salma owes you for putting you through all that trouble. - New content: Offer the dragon attack survivors a more sizeable donation in return for... services rendered. - The 'Display text flair' option in MCM now refreshes its state properly when clicked, no longer requiring the MCM window to be re-opened to display the change. 3.1.8 - New content: The brawl in the Companion quest 'Hired Muscle' can be skipped in favor of a sex act. - New content: Housecarls are now quite agreeable to their Thane's every whim. - Removed a large amount of deprecated dialogue topics and their scripts. - Added gender-specific flair for Carlotta's event, instead of assuming player is female. - Rewrote the conditions for the thief event to match USKP. Solutions should now (hopefully) show fully green in TES5Edit, and stay that way due to the dependency. 3.1.7 - During 'In My Time of Need', persuading the guard into releasing the Alik'r prisoner now correctly updates the associated quest, so both guards and the prisoner become aware that the release fee is paid. - The reveler event now yields an enchanted necklace if you have sex with them. This is the same reward as if you'd offered them Honningbew Mead. - 'Brelyna's Practice' no longer prevents the player from speaking with Brelyna after telling her to follow. - SexLab Framework version requirement raised from 1.39b to 1.59c. (1.39b should still work for the time being, but I'm now compiling scripts with 1.59c so I can't guarantee compatibility with older versions anymore) 3.1.6 - The Unofficial Skyrim Patch is now a dependency, in order to avoid Solutions breaking fixes provided by the unofficial patch. There's a dummy USKP file in the downloads section for those that can't or won't use USKP, this will allow Solutions to run despite the missing dependency. - New content: Mercenaries can now be convinced to join you if you don't have enough gold to pay them. - Fixed a problem with the 'Delayed Burial' quest, where the player couldn't access the "This should be private enough." option after asking to Loreius or the guard to follow them. - Fixed a similar issue as above, but for the roaming wizard that challenges the player to a duel. 3.1.5 - Fixed an issue where the scene with Garvey during 'The Forsworn Conspiracy' would sometimes not start. - The event at Robber's Gorge now flags the player as paid for at the start of sex instead of at the end. This should avoid issues with bandits attacking while the scene is in progress. - The missing vanilla persuade/intimidate options for Borkul in 'No One Escapes Cidhna Mine' have been restored. - Verulus no longer demands sex during 'The Taste of Death' if you don't pick the associated dialogue option. 3.1.4 - New content: Pleasure the sentry at Robber's Gorge to get free passage. - New content: Blackmail Anuriel or Raerek during the quest 'Compelling Tribute'. - Corrected a minor discrepancy with Hadvar's dialogue. 3.1.3 - New content: Convince Vantus Loreius or the guard to deal with Cicero and his wagon. - New content: During 'In My Time of Need', you can persuade the guard to let the Alik'r prisoner free without paying the fine. - Added optional MCM toggle for text notifications at the end of a scene. - If enabled, text notifications will now also display in the console log. 3.1.2 - New content: You can skip the 'Assist people of <hold>' quests by starting an affair with the Jarl. This is available for all Jarls, except Solitude (Elisif already has sex content related to the player becoming Thane) and Riften (due to it using a completely different system than the other 8 holds, because Bethesda is kooky like that). Any Jarls that you get involved with will become available for nightly sex. - New content: Blackmail Ysolda once you find out about her secret. - Camilla's dialogue path in 'A Lovely Letter' was unreachable without resorting to pickpocketing. The requirement has changed so the player only needs to be carrying one of the letters to expose both Faendal and Sven to Camilla. - Fixed a bug where Sven, Faendal and Camilla would all have the daily dialogue after completing 'A Lovely Letter' with sex, instead of just the NPC the player helped. - The requirements for accessing the Orc plaything event have been substantially reduced: any Orc guard at a stronghold will now offer it. (Same requirements for access as The Forgemaster's Fingers) 3.1.1 - New event: In the quest 'A Lovely Letter', you can get together with Faendal or Sven to get their mind off Camilla, or you can take both letters to Camilla to show her they're both unworthy of her. Whoever you decide to help becomes your lover, and will be available for sex daily. - New event: When seeking a cure for vampirism, you can offer your body to Falion in exchange for a black soul gem. - All of the mod's content now respects MCM settings. - Fixed the sex dialogue option with Atar not showing up at the Sanuarach Mine. - Ebony Blade dialogue is no longer incorrectly displayed if the player is not carrying the blade. - The rape dialogue options for 'Taking Care of Business' now link to the intended scenes, instead of reverting to consensual scenes. - Garvey no longer has a dialogue option for vaginal sex if the player is male. - The dialogue choice list for Lynly's FreeformRiften02 was not showing due to a misconfigured branch. The player should now have the option to blackmail Lynly or leave her alone. - Mralki's dialogue option should now appear without having to scroll to the absolute bottom of the choice list. 3.1.0 - New event: Roggi can be convinced to stop worrying about his debt to Iddra. - New event: Erik is thankful if you convince his father to let him become an adventurer. - New event: The Ebony Blade can be charged by rape instead of murder, if you have it equipped and talk to a friendly NPC. However, keep in mind this greatly decreases their disposition towards you, so choose your targets accordingly! - All world encounters and dialogue events from V2 now respect the MCM animation settings. V2 Quest scenes will be integrated with MCM in a future version. - The Mistwatch prisoner event now correctly updates its associated encounter quest. - The event where you rescue a merchant in the wilderness no longer shows dialogue options that don't match the player's gender. 3.0.9 - New Quest: Talking to the farmer leading a painted cow to a giant camp now gives you the option to appease the giants an alternative way. - New event: Derkeethus gives you a proper thank you for rescuing him. - New event: Brawl scenes can now be avoided by offering sex. The NPCs eligible for this event are Cosnach, Uthgerd, Rolff, Brenor, and the Orc chieftains. - New event: Ulfr The Blind will no longer be so easily fooled by a woman's voice, you may have to resort to bribery to get past him. - Orc plaything's cooldown system has been reworked to not restart until you submit to the Orcs' demands. - The reveler event now has a dialogue option to allow the player to decline. 3.0.8 - Fixed an issue where the dialogue "You drugged and raped me!" would be available when encountering a skooma dealer, if the player had been raped in a previous encounter of the same type and hadn't accused the skooma dealer. - Vampire children no longer have the vampire event dialogue, as they are not valid framework actors. - Dialogue to become a vampire is no longer available if you're already infected with Sanguinare Vampiris but haven't become a vampire yet. 3.0.7 - Mod now includes a FOMOD installer, where you can select optional compatibility patches. - All events where an NPC approaches the player should no longer approach the player a second time after a sex scene. 3.0.6 - Hotfix for several events that were broken as a result of a streamlining change in the previous version. 3.0.5 - Redesigned the way SexLab scenes are created to better match the dialogue context they are in, and to allow customization via MCM. For now, this only works for a small percentage of existing events, but I'll be going through older events and upgrading them to the new system over the course of the next few versions. - NPCs in the events 'Whiterun Guards', 'Riften Guards', and 'Bandits disguised as Imperials' will no longer attempt to approach you a second time after finishing a sex scene. - Choosing to have sex with Brynjolf instead of helping him frame Brand-Shei no longer results in Brand-Shei being arrested. - Demands for sex in the quests 'Ancestral Worship' and 'A Scroll for Anska' now show in the dialogue options as intended. - Further USKP compatibility edits. 3.0.4 - MCM added. You can now configure how much gold and equipment can be stolen during a robbery scene. More options to come soon...ish. - Vampire victim event (WEDL12) has been fixed to properly update the encounter state and remove a cure disease potion from the player's inventory. Note: If you've done this quest in its bugged state, you'll lose a cure disease potion next time you finish a SexLab animation. - The bandit toll scene at Valtheim Towers now works correctly if the player has paid the toll with sex previously. - Obsolete J'zargo content has been deleted as it was causing warnings due to missing variables. - Mod has been cleaned: Identical-to-master records have been removed, and record edits now (mostly) match UKSP fixes. 3.0.3 - New event: If you attempt to purchase a horse or dog, but are lacking the necessary funds, the seller will sometimes accept alternate payment. May involve either human or creature sex, depending on what the hostler decides at the time. - New event: You can convince a non-hostile vampire to have sex with you, contracting vampirism in the process. (not available if you're already a vampire) - Elisif is now satisfied with one session per night, and will let you access her normal dialogue options after sex. Additionally, the player has an option to decline the offer. These changes should fix any dialogue access issues for other mods that add nightly dialogue to Elisif. - Margret no longer repeatedly thanks you if you ask her to follow you someplace private, and will actually get down to business. - Dialogue option for Thief world encounter is properly flagged with (Sex) tag. - Thief encounter now makes it clearer that he's going through your items and taking some of them, since this step may take several seconds if you have a huge inventory. - Thief's sex option now remains available if you first attempt to bluff about having no money, and fail to convince the thief. 3.0.2 - Orc characters currently following the player no longer qualify for the Orc plaything event. - Dirge's sex dialogue is now recurring, if you ask him to remind you about his name. - Margret's sex offer now shows up as intended, if you save her life. - J'zargo's sex negotiation dialogue branch has been disabled, as it's incomplete and doesn't fit the scope of Solutions. Instead, J'zargo has been given a moderate-sized dialogue branch, which may lead to sex depending on player choices. - Birna's FreeformWinterholdA scene no longer requires you to have 50 gold in your inventory in order to pay for the Coral claw with sex. - Fjola's dunMistwatchQST scene now plays animations appropriate to player's gender. - Dialogue paths for Lynly's FreeformRiften02 scene no longer force you to coerce her into sex. - The encounter with the Mistwatch prisoner now has a dialogue branch to skip sex, if the player is not interested. 3.0.1 - A metric ton of bugfixes - Added sex options to more types of encounters - Most of the dialogue has been rewritten - Dialogue paths that lead to sex are now marked as such, similarly to the (Lie) / (Persuade) / (Intimidate) text tags from vanilla - Some NPCs may now do additional actions before/after a sex scene, such as steal your gold and/or valuables (currently only implemented for the Thief and Skooma Dealer encounters, I'll expand this later on)       Click here to download this file