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Announcements
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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'ZAZ Animation Pack'.
Found 195 results
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when fiddling with a lot of replacers and the LAPF and Setbody penis meshes, i came to the idea of having the states from limp or even covered up to hard being coupled to other animations: as you can see on khajiit during dialogue, their ears move, raise, lower, wiggle depending on their reaction (mood or disposition). having the erection state coupled to that would be at least funny: - very happy (to see you): erect - angry about you: erect (maybe with khajiit barbs spreading/veins showing) - sad: flaccid or retracted i have no clue what animations with what kind of variables there are to apply this to. but when having naughty armor/clothes replacers, that would also show up when they just look at you and either greet nice, angry or just grumble.
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Hello, i have a problem saving the adjustments i make in the animation editor. After i make the adjustments, i save the game but when i load, the changes are disappeared. Everytime i control that i have the same json profile in both saves, but nothing. I tried also to unistall/reinstall Sexlab framework, both 1.59c and 1.60 versions, but nothing changed. Trying to solving this problem, I notice two things 1) In Data/Skse/Plugins/StorageUtilData i don't have any AnimationProfile_(1-5).json. It's normal or probably it's the cause of my problem? 2) When i make the adjustments, they disappear only if i quit Skyrim to desktop. If i load another saved game after making the changes (even if i don't save this one), the adjustments remain, (obviusly if i select the same profile) Can anyone help me? I don't know if i explain the problem very well because of my bad english
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I already use Female running and walking animation. It comes with a sprint option but its atrocious. Almost as bad as the 7B one. (sorry but im looking for realism). Does anyone know where i can get a clearly feminine but not overly dramatic sprinting animation. I want to keep female running and walking.
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Has anyone ever seen a long dress or robe in Skyrim that was perfectly weighted for animations? Does one exist anywhere? Also, are there any mods anywhere that actually use skirt bones in their weightings?
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Hi, i would appreciate some help regarding animation poses, i recently downloaded Halo's Poser S, but there is no documentation at all, and i tried looking for some instructions, i did find some info but not everything that i needed, i'm new to the animation posers and stuff so it's kinda hard to figure out by myself, especially when there is no proper guide for this (at least i have not found one) So here are the questions. 1.How do i stop the NPC from moving around while in a pose ? I tried tai - but this way the NPC does not respond to the next animation, and as soon as i enable the AI again the NPC moves from the position and then i have to reposition the NPC again... Also i tried setuncounscious 1, but the NPC's have closed eyes this way... The only method that worked for me is to crouch and then my followers stop moving, but this way the NPC has to be my follower and i'tll probably complicate stuff with paired animations which i have not tried yet. 2.is there a way to position NPC's with a mod or somethimg ? In a similar matter like how you can change alignment with sexlab animations for each actor or something like jaxonz positioner but use it on NPC's ? If no what is the method u guys use ? 3.can someone recommed me some mods/tools that coud help with positioning/manipulating NPCs for screnshots, or any tips would be appreciated
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I installed sexlab, all the mods required to run it and an additional mod to use with sexlab using NMM, when i start an animation my character and the NPC just stand in the T-pose nude facing each other, i made sure to run FNIS and made sure the skeleton mod, FNIS, and SKSE were up to date.
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aModestSkyrim View / Download File Cover Yourself! Well, now you can. Description: This mod is a dynamic cover mod. It does very little right now, but if I have time in the future I may add a few more things. (although I wouldn't expect much, in fact if you would like to take this mod and run with it. I give all permissions. You'll have to revert the script files back to something you can read as I've lost my source files.) The player will cover up if spotted by a humanoid npc if they are wearing no clothes. Simple. Immersive. Requires: latest SKSE latest FNIS Installation: Add aModestSkyrim with the mod manager of your choice then run fnis. Removal: Remove aModestSkyrim, run FNIS, clean save with SaveTool. (I will not be responsible for any broken saves.) Thanks to: Zaz for the cover animation. FNIS for his animation tools. Submitter Uliczeer12 Submitted 05/30/2015 Category Animation Requires
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Lipstick [Fallout New Vegas] View / Download File Description These are working Lipsticks. To obtain them: - They can be bought from Chet in Goodspring, Miguel in Westside or Cliff Briscoe in Novac - You can COC aLPTestCell and will find them inside a container. - You can enable the debug mode on the ini file and receive them at the first execution of the mod (if MCM is installed) - You can... uhm... add them via console There are 8 colors, some of them are really awful. They can be used 10 times, after that you can throw them in the trashcan because they are exhausted. In your inventory, they can be found under "Apparel", like armors. After clicking on the lipstick, you will be kicked out from the pipboy, if you had some "obstruction" in the face it should be removed (i.e. a full head helm), after 1-2 seconds if you were in first person you will be forced in third, and an animation will trigger, with the player putting the lipstick on lips. You can also hotkey it and put it while you are playing, like for regular weapons etc., i.e. you are walking in some casino and you feel your lips require lipstick so you just press the hotkey and the player will put the lipstick while walking etc.etc. If you are wondering why the lipstick shape or alignment is not very much precise, here 2 good reasons: 1) it is tweaked for the MD preset I use ; 2) in NV there are no working mirrors, I really challenge you to put the lipstick in some decent way without a mirror. The lipstick provides a boost of +1 Charisma to female couriers and -3 Charisma to male couriers. The "effect" leasts 5 minutes. If for some reason the game removes the lipstick from the lips when it shouldn't, there's a check every 10 seconds which will restore it. For Modders, when the player has lipstick effect, every 10 seconds it dispatches "aLPPlayerHasLipstick" event. Installation Unpack everything under Data, as always. If you use a mod manager, check if it does its job (well probably only for the Config subfolder, so if you don't care about it you're fine). Incompatibilities No vanilla records or cells were modified. However, I've never seen anything like this, any possible downside can be considered unexpected by me. The only thing I could think about is... things that modify alpha, like ENB, maybe they will have a bad result, like for hairstyles, but I can't test ENB these days. EDIT: No wait I forgot to write this! there will be a coloured reflex on the back of the head, if you use short hair especially vanilla! Custom long hair are STRONGLY suggested! Requisites NVSE 5+ Lutana (Optional) MCM (Optional) - Installed, even if not running. There's no MCM menu, I used the dll for the config file. Optionals: With Lutana installed, some NPCs will have them in their inventory. You can also find them playing the animation of the lipstick, however they won't have their lips color changed, it's just an idle. With MCM installed, even if not running (=ESP unflagged), a couple of parameters can be tweaked on the INI file (debug and charisma boost) Permissions: Even if playable, this mod can be considered a resource. Use it as you prefer, credit me if you think it's good. Credits: hlp and team for NVSE Luthien Anarion for Lutana Pelinor for MCM Submitter A.J. Submitted 07/11/2015 Category Animation Requires
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Extra Animations (NSAP/zaz) Never Work, Always T-Pose
ChinChin994 posted a topic in Technical Support - SexLab Framework
Posted this on the non-sexlab animation pack page but thought it'd be worthwhile posting it here too. Been trying to get NSAP working for a while now. Every time I install it (or Zaz's pack), the animations T-pose every single time. I've registered them through the latest version of FNIS. Registered them through MCM. Tried adding only one at a time and testing it etc. No matter what I do, these animations always T-pose. Tried uninstalling/reinstalling Sexlab, FNIS and all the other mods (several times). Any idea how to fix this? Using the XP32 Extended skeleton. Thanks! -
Animation Stutter/Masturbation Occurs
Kuberis posted a topic in Technical Support - SexLab Framework
Long time lurker and first time poster here. I make a habit of scowering forums for fixes to my game problems and generally have lots of success. This current problem has been plagueing me for several months, persisting between clean installs and wipes. Let me get straight to the point: Upon an animation being initiated, it starts up for about a second, characters align and clothes come off, but then they promptly cease and both actors just initiate a solo masturbation animation. There are some few moments where the animations actually do start for two actors, but most of the time it's the aforementioned scenario. Here is the Papyrus Log: messages:- content: A [new release](https://github.com/loot/loot/releases/tag/v0.7.1) of LOOT is available.type: say- type: saycontent: "[Latest LOOT thread](http://forums.bethsoft.com/topic/1519842-rel-loot-thread-19/)."- type: saycontent: Your SKSE is up-to-date.- content: It appears you have [Fores New Idles in Skyrim](http://www.nexusmods.com/skyrim/mods/11811) installed. Remember to run GenerateFNISforUsers.exe every time you have installed or de-installed FNIS, or a FNIS based mod.type: sayplugins:- name: Skyrim.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- isDirty: truename: Update.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999999isGlobalPriority: truemessages:- condition: ""content:- str: Contains 92 ITM records and 3 deleted references. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags:- condition: ""name: C.Location- condition: ""name: Delev- condition: ""name: Invent- name: Relevcondition: ""- name: Unofficial Skyrim Patch.espcrc: 0version: 2.1.3aisActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags:- condition: ""name: C.Acoustic- condition: ""name: C.Climate- condition: ""name: C.Encounter- condition: ""name: C.ImageSpace- condition: ""name: C.Light- condition: ""name: C.Location- name: C.Musiccondition: ""- condition: ""name: C.Name- condition: ""name: C.Owner- condition: ""name: C.Water- condition: ""name: Delev- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: Names- condition: ""name: Relev- condition: ""name: Sound- condition: ""name: StatsisDirty: false- name: Dawnguard.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:- condition: ""content:- str: Contains 619 ITM records, 82 deleted references and 57 deleted navmeshes. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags:- condition: ""name: C.Location- condition: ""name: Delev- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: Names- condition: ""name: SoundisDirty: true- name: Unofficial Dawnguard Patch.espcrc: 0version: 2.1.3isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags:- condition: ""name: C.Climate- condition: ""name: C.Encounter- condition: ""name: C.Location- condition: ""name: C.Name- condition: ""name: Delev- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: Names- condition: ""name: Sound- condition: ""name: StatsisDirty: false- name: HearthFires.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:- condition: ""content:- str: Contains 184 ITM records, 11 deleted references and 5 deleted navmeshes. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags:- condition: ""name: C.Location- condition: ""name: Graphics- condition: ""name: InventisDirty: true- name: Unofficial Hearthfire Patch.espcrc: 0version: 2.1.3isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags:- condition: ""name: C.Climate- condition: ""name: C.Location- condition: ""name: C.Owner- condition: ""name: C.Water- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: Names- condition: ""name: Sound- condition: ""name: StatsisDirty: false- name: Dragonborn.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:- condition: ""content:- str: Contains 61 ITM records, 8 deleted references and 1 deleted navmeshes. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags:- condition: ""name: C.Location- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: NamesisDirty: true- name: Unofficial Dragonborn Patch.espcrc: 0version: 2.1.3isActive: trueisEmpty: falseloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags:- condition: ""name: C.Climate- condition: ""name: C.Encounter- condition: ""name: C.Location- condition: ""name: C.Music- condition: ""name: C.Name- condition: ""name: Delev- condition: ""name: Graphics- condition: ""name: Invent- condition: ""name: Names- condition: ""name: Sound- condition: ""name: StatsisDirty: false- name: SexLab.esmcrc: 0version: 1.59bisActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: ZaZAnimationPack.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: daymoyl.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: ApachiiHairMales.esmcrc: 0version: 1.2isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Schlongs of Skyrim - Core.esmcrc: 0version: 2.05.021isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Devious Devices - Assets.esmcrc: 0version: 2.8.3isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: SexLabAroused.esmcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- isEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: falsename: Devious Devices - Integration.esmcrc: 0version: ""isActive: true- name: HighResTexturePack01.espcrc: 0version: ""isActive: trueisEmpty: trueloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags: ~isDirty: false- name: HighResTexturePack02.espcrc: 0version: ""isActive: trueisEmpty: trueloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags: ~isDirty: false- name: HighResTexturePack03.espcrc: 0version: ""isActive: trueisEmpty: trueloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags: ~isDirty: false- name: Unofficial High Resolution Patch.espcrc: 0version: 1.1.9isActive: trueisEmpty: trueloadsBSA: truemodPriority: -999000isGlobalPriority: truemessages:[]tags: ~isDirty: false- name: SkyUI.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- isEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 12 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: truename: EnhancedLightsandFX.espcrc: 0version: ""isActive: true- name: ELFX - Exteriors.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 6 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- name: Immersive Citizens - AI Overhaul.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: ELFXEnhancer.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 1 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- messages:[]tags: ~isDirty: falsename: sanguinesDebauchery.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: false- name: Devious Deviants.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: RaceMenu.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: RaceMenuPlugin.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.lang: entype: saytags: ~isDirty: false- name: dD - Realistic Ragdoll Force - Realistic.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Ragdolls will conflict with other mods that change the skeleton.nif. Check [ Custom Skeleton Replacers](http://www.nexusmods.com/skyrim/mods/16712) for compatibly with other skeleton.nif.lang: entype: saytags: ~isDirty: false- name: WetandCold.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Immersive Weapons.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: ""name: Delev- condition: ""name: RelevisDirty: false- name: Hothtrooper44_ArmorCompilation.espcrc: 0version: 7.1isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: version("hothtrooper44_ArmorCompilation.esp", "7", >=) or regex("SkyRe_Plugin_ImmersiveArmor.+\.esp")name: Delev- condition: not regex("SkyRe_Plugin_ImmersiveArmor.+\.esp")name: RelevisDirty: false- name: UFO - Ultimate Follower Overhaul.espcrc: 0version: 1.2iisActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:- condition: active("Dawnguard.esm") and checksum("UFO - Ultimate Follower Overhaul.esp",396AE69F) and not file("UFO - Dawnguard AddOn.esp")content:- str: UFO - Dawnguard AddOn.esp required to work properly with Dawnguard (Official Bethesda DLC)lang: entype: warn- content:- str: UFO - Heartfire AddOn.esp required to work properly with Hearthfires (Official Bethesda DLC)lang: entype: warncondition: active("Hearthfires.esm") and checksum("UFO - Ultimate Follower Overhaul.esp",396AE69F) and not file("UFO - Heartfire AddOn.esp")- condition: ""content:- str: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on [mod page](http://www.nexusmods.com/skyrim/mods/14037).lang: entype: say- condition: ""content:- str: Contains 18 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- name: SexLab_Dialogues.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: TheEyesOfBeauty.espcrc: 0version: 9isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 2 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- name: KS Hairdo's.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Immersive Citizens - ELFXEnhancer patch.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Hothtrooper44_Armor_Ecksstra.espcrc: 0version: ""isActive: trueisEmpty: trueloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: The Dance of Death - Ultimate Edition.espcrc: 0version: 1.8isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 1 ITM records. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- name: PerkusMaximus_Master.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: ""name: NamesisDirty: false- name: PerkusMaximus_Warrior.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: ""name: NamesisDirty: false- name: PerkusMaximus_Mage.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: ""name: NamesisDirty: false- messages:[]tags:- condition: ""name: Names- name: Statscondition: ""isDirty: falsename: PerkusMaximus_Thief.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: false- name: Alternate Start - Live Another Life.espcrc: 0version: 3.0.4isActive: trueisEmpty: falseloadsBSA: truemodPriority: 990000isGlobalPriority: truemessages:[]tags:- condition: ""name: C.LocationisDirty: false- name: Character Creation Overhaul.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: CCO - Diverse Races And Genders.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: CCO - Dynamic Skill Progression.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: CCO - Oblivion Carry Weights.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: CCO - Permanent Birthsigns.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Contains 24 deleted references. Clean with [TES5Edit](http://www.nexusmods.com/skyrim/mods/25859).lang: entype: warntags: ~isDirty: true- name: SexLab Vanilla Voices.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Astaroth Horns - All in one.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Schlongs of Skyrim.espcrc: 0version: 2.05.041isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: SOS - Smurf Average Addon.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: SOS - VectorPlexus Muscular Addon.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: SOS - VectorPlexus Regular Addon.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: dD - Enhanced Blood Main.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: truemodPriority: 0isGlobalPriority: falsemessages:- condition: active("Dragonborn.esm") and active("Dawnguard.esm") and not file("SkyMoMod.esm") and not file("dD-Dragonborn-Dawnguard-EBT Patch.esp")content:- str: "Requires: [Dragonborn-Dawnguard_Compatibility Patch](http://www.nexusmods.com/skyrim/mods/60) \\\\ Dawnguard + Dragonborn."lang: entype: saytags: ~isDirty: false- name: dD-Reduced Splatter Size.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: dD-Reduced Wound Size.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: The Eyes Of Beauty - Elves Edition.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: AMB Glass Variants Lore.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags:- condition: ""name: Delev- condition: ""name: RelevisDirty: false- name: Differently Ebony.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: aMidianborn_Skyforge_Weapons.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: Onmund.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: ""content:- str: Obsolete. Update to latest version, [here](http://www.nexusmods.com/skyrim/mods/20729).lang: entype: saytags: ~isDirty: false- name: Kavula_Vampire_Followers.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: CPaltmerfollower.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false- name: SFO - Expanded Diversity.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:- condition: active("SFO - Expanded Diversity.esp") and active("Skyrim Flora Overhaul.esp")content:- str: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esplang: entype: saytags: ~isDirty: false- name: Skyrim Flora Overhaul.espcrc: 0version: ""isActive: trueisEmpty: falseloadsBSA: falsemodPriority: 0isGlobalPriority: falsemessages:[]tags: ~isDirty: false I'm sorry if I missed anything, please let me know if any other information is needed and I'll try my best to get it. -
Hi all. I posted about this in the tech forum but got little response. I was just wondering if anyone could tell me whether anyone's managed adding skeletons with animations to the game? I have some dragons and many mobs I'd like to use if so. I have seen original skeletons on creatures added by mods but have had no luck in getting any information about them. I just want to know how I can do this and how much can be done. Thanks!
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hi i need help does anybody know what is the name of this animation is vainilla skyrim this animation plays after master destruction spell "Lightining Storm" however is there a console command to know what animation is playing i want to know the name like this "ritualspell_ready.hkx" exactly the stage that is playing
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Some animation for fireplaces and campfires http://www.nexusmods.com/oblivion/mods/46379/? >https://youtu.be/QxejafS7_f0 The essence of this mod, it's a few animations for the npc near some(the first has been found) fireplaces. The script works only once for each new location (which the player did not attend or attended for a long time). And so every time. -Reset NPCs by T-key (Waiting Menu), or -Loading Menu (Exit from current location for ex.),or -by Distance >60000 (exterior) it does not work with all the fireplaces - some vanilla only. Req. OBSE 20 or above credits to the creator of funnyitems for frypan model
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Long time ago I installed Sexlab and it worked flawlessly until I tried installing ZaZ amination pack v6.7 and Defeat v5. I followed the installation guide etc but sexlab won't register the animations from the ZaZ mod. I tried registring them manually from sexlab's MCM menu (reset animation registry) and ZaZ's MCM menu but it didn't work. I also tried completely reinstalling and rebuilding Sexlab from the MCM menu in vain. The animations themselves work because I tested them in ZaZ's testing section in the MCM. I'm suspecting this issue to originate from sexlab rather than ZaZ because I have a similar issue with NSLA (Non SexLab Animation pack) where Sexlab only registered Leito's, Mitos', 4D's and 3j's animations while refusing to register the rest. I'm included a papyrus log (for anyone who can decipher this mess) where I tested zaz animations, attempted to register ZaZ animations and resetting Sexlab's animation. If anyone had a similar issue or have some knowledge than can help me I will be very thankful. Thank you in advance. Papyrus.3.log
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Question. Are there any mods that add sandboxing masturbation markers? The reason I ask, is that I am creating a player home, and I have placed a shrine, and I would like to have NPCs be able to sandbox around, and pray to this shrine. Now I know that there are prayer idle markers, and standing, and kneeling sandbox prayer markers in the creation kit; however, I would like them to masturbate as a form as prayer instead. Does a mod already exist that would allow the placement of this type of marker? If not, would it be to much to ask for someone to make it? Before anyone says this, yes I know that there are mods that I can use to make either my PC, or NPCs do selected animations, but I would like for NPCs to be able to sandbox, and do this on their own.
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Sorry if it's a silly question I've made some adjustments to several animations with the Sexlab's Animation Editor, but when i load the save in wich i made the changes, they are disappeared. So i notice the function of Import/export in "Rebuild and Clean", so i follow the istruction (maybe doing something wrong) and they were not saved again.. Here what i've done 1) I make the adjustments to the animation 2) I click EXPORT in "rebuild and Clean" 3) I save the game 4) I load another saved game 5) I load the saved game in wich i export the adjustments 6) I verify that the changes i done are disappeared 7) I click IMPORT in "rebuild and clean" 8) Nothing happen. The animations are not changed Sorry for my english, if it's not very well
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It all starded when I exsedentelij deledet FNIS. Now I have reinstall it, but all of the costume animation wont run. They just stand there I have run FNIS an Skyrim In admin mod, and I am on win10. I have also reinstalled SexLabs but now The romace dialoge won't work. I also have made a new charcker. but still noting sorry for bad englich.
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Hi, I installed sexout. I'm not sure what the problem is. The dialogue to initiate comes up, the characters accept, and then nothing happens. And everything is up to date, as I updated everything today to attempt to get this working. Thanks in advance if anyone can help load.txt
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So, I've been learning animation stuff and now that I got something to show, I decided to go for it. Actually these were ready a week ago but then I did some stuff for ME and today did some tweaking to these and... well here they are: So, what are your thoughts? Should I keep going or delete and forget this ever happened? Also I actually have no idea if these would be aligned ingame because I still need to figure out how to test them. But atleast they do work as idle replacers.
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I do not know what I am doing wrong but this animation problem persists and I do not know how I can get the milking animation back. see pics
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PC and NPC don't start any animation, Creatures do....
piromane666 posted a topic in Technical Support - SexLab Framework
i got installed more nasty critters and it's requirements and i can't get any animation reguarding pc or npc starting, creatures do the animation loop but pc and npc stand in idle animation Here's my FNIS log FNIS Behavior V5.5 fix1 8/11/2015 4:56:22 PM Skyrim: 1.9.32.0 - C:\Users\amaterasu\Desktop\Skyrim\ Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNIS V5.2 ... Reading FNISBase V5.5 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... mt_behavior usage: 19.9 % ( 0 furniture, 29 offset, 0 chair, 0 alternate animations) 0_master usage: 3.5 % ( 9 paired, 0 kill animations) 1959 animations for 8 mods successfully included (character) 681 animations for 2 mods and 23 creatures successfully included. 1 Warning(s). 0 possible consistence issues I tried for 4 hours after writing this post but no luck ... HELP- 3 replies
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- Bestiality
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Hello people of the sexlabs mod community. I come from the site known as ekas portal. It is a vore fetish community. For a long time now there has been a mod called, Skyrim Devourment Mod, which is constantly being upgraded. I made a suggestion a while back about making human dildos. But the only replies I received was, "ask sexlabs". So I am here today to ask you modders for a request, not just for me, but the entire vore community, can you make human dildos? And more importantly will you? Now when i say Human Dildos, I mean Dildos with human limbs, Heads,Feet, Hands, upper halfs, lower halfs sticking out of a woman ass or vagina.
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Hi, i'm new and i don't know english very well.. I really liked the Animation Creator in the SexLab Tools by Goubo and, ispired by it, i wondering if is possible to make a similar editor, but more customizable: It's possible to isolate the movement of one single character from an existing animation, in order to compose a new animation with other movement of a different animation? I thought that the movements of the animations were all one and untouchable, but if i can already move the position of the single character during the animations with the keys of Sexlab Framework, maybe they are unrelated already.. I don't know anything about modding or animations, so i'm sorry if i'm asking an impossible thing (or very long and hard), i've just this curiosity and i thought that this idea could extend the variety of the animations, without forcing the animators to work hard.. Thank you a lot for everything!
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hello guys i need a unp or unpb vanilla armour pack (replacer) with belly scaling suport. I will be very grateful for your help
