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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'cum inflation belly'.
Found 39 results
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The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
Feliks posted a topic in Downloads - Skyrim Adult & Sex Mods
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework View / Download File The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework View / Download File Honored members of the LoversLab forums, without further ado I present to you The C.A.N.S. Framework (Cooperative Algebraic Node Sizing) By Feliks, Conceptual Design by IronRose THERE IS A NEW VERSION, READ THE ENTIRE OP. Overview What does it do? The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer. IronRose was one of the first to put a request to me when I first decided I wanted to make mods for this forum, and posed the request of a framework to prevent node size conflicts. I started brainstorming and within a few days had the first (laughably bad) prototype up and (surprisingly) running. A goal I had while working on this was not just to provide a way for existing mods to (finally) play nicely with each other, but also to provide a simple API/Framework for new mods to plug into without hassle or worry on the author's end. For this reason, if you are looking to make a mod in the vein of Milk Mod Economy, Hentai Pregnancy, Soul Gem Oven, Estrus Chaurus, or many others, I hope you choose CANS. But what does it actually do? Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only) Now, at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. For the moment, the framework does nothing, and will do nothing by itself. Major Changes Since the Last Release Literally everything. No, seriously. Every script has been completely rewritten from scratch. The ESP was completely recreated from the ground up. It no longer functions using a workaround by applying a script through an invisible item, a magic effect, or anything else. Everything is smarter, faster, and stronger. I intend to put out a blog post soon with more details. Highlights include: Improved and consistent debug logging that's all actually controlled by the option in the MCM New and improved MCM NO ACTOR LIMIT. Yes you read that right, there is no actor limit* in the latest version of CANS. Increased mod limit with full support. Up to 384 mods can now be active within CANS. Skyrim's limit is ~254** Better documentation within the scripts Some really freaking cool workarounds and tricks I picked up *Well, technically the limitation would come in at only being able to run 1024 simultaneous updates, but it can store an infinite amount of actor information, and in specialized testing could handle more than 3000 update calls reliably with only some delay. **Check out the tips and tricks of the implementation for more information, but those 384 "mods" don't necessarily need to be separate plugins. Installation Ensure You have all of the requirements (the next section). Install one (or preferably more) mods that run on the CANS framework. Configure CANS to your liking using the MCM. Play your game. Requirements An updated copy of Skyrim (probably). SKSE (Probably) XPMSE by Groovtama NetImmerse Override (Or RaceMenu) PapyrusUtil (Included in several other mods) Known Mods Using the Framework Beeing Female Milk Mod Economy (Implemented with earlier version, exposed many bugs. Led to rewrite. Hopefully working now) Please post here if I missed any. Additionally, there are several patches available near page 7 of this thread, though they are untested with the latest versions of this mod. Future Plans At the moment? Re-tool the debugging spells I used in testing for release as an extra plugin, just in case. Other than that, this is essentially done. Provided no one turns up new and unexpected bugs. For Users There are a few things I think I should cover here, and if you haven't read this, please don't expect support until you do. Overrides are untested and should be considered unstable. Well, nothing seems like it would cause problems but at the same time, I wouldn't enable them just yet. The update delay is optional. Higher values will most likely improve performance, and should reduce any visual oddities when updates occur. The new additive mode is fairly complex. In addition to taking weighting into account it also decreases each addition by an increasing factor, making the second highest value contribute less than the first and so on. This is accomplished by multiplying each value by 1/(x^y). Y is determined by the value's order in the list, while X is set by the user in the MCM. Setting it to a value of 1 effectively removes this option, reverting it to the legacy additive mode, but with weights included. If you don't have tracelogging enabled don't expect bug support. For Modders While theoretically the old method of using CANS (as originally linked in this post) will still work (I went to great lengths to maintain compatibility there) It is wildly inefficient and will most likely not be compatible in future versions. In fact, a large amount of that method has gone unused for several releases now. For that reason, please use the documentation provided HERE to implement your mods and/or update your implementation. FAQ Spoiler Actually no one's asked any questions pertaining to the latest version yet, so this will populate as time goes. Submitter Feliks Submitted 07/13/2015 Category Other Requires Skyrim, PapyursUtil, XPMSE, NiOverride, SKSE(?) Submitter Feliks Submitted 07/13/2015 Category Other Requires- 352 replies
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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support
Daiemonic posted a topic in HDT Physics Extension
This is my edited .xmls for Vagina, breast, butt, belly, legs, hairs, earrings... physics and collisions. Instructions (Trepleen body/vagina): - Install XP32 2.x skeleton, SKSE 1.7.x, TBBP compatible animations, Bodyslide 2.x, Caliente CBBEv3 body, SOS and Sexlab. Please, refer to the original mod support topic for installing instructions. - Install and run FNIS. Go Data\tools\GenerateFNIS_for_Users, run GenerateFNISforUsers.exe, "Skeleton arm fix" checkbox selected, update FNIS Behavior. - Unzip and copy the contents of "Trepleen HDT CBBE body + Vagina + XPMSE Collision XML.rar" to your game "Data" folder. - Create a SLFC body with bodyslide, mark the box "wall" at the top of the sliders, move the sliders to your tastes, create the body. Alternatively you can use the default meshes included (femalebody_1/2.nif). If you or one of your followers have a custom race you will have to replace her body with this one, also replace her skeleton with XP32. - Go ingame and equip HDT havok Object (open the console and type player.equipitem xx00A0A0 where xx belongs to the mod load order; equipitem xx00A0A0 for a targeted NPC). - Test in Sexlab (You will have to play with the SOS position until you get something good). 14/04/15 UPDATE: - Fixed a small gap between body and feet, I had to redo the weights at feet, matching leg "rearCalf". I have included the feet meshes in the .zip, you should have them. - Slight reduction of the vagina wide opening, increased the smoothness of the collision with SOS. - Enabled male hand collisions. - Tweaked the belly physics and collisions, trying to increase the response to SOS. - Increased the collision between female butt and male pelvis. 26/03/15 UPDATE: - Modified collision values for SOS (hdtm.xml), now the interaction between vagina and SOS is much better. - Changes to the textures and mesh texture properties with a direct impact in the lightning of the vagina, removed the glow. 25/02/15 UPDATE: -Tweaks to the vagina .xml, I tried to increase the stability and performance. 04/02/15 UPDATE: -Small fix for belly, preventing it from moving out of control. 18/01/15 UPDATE: -Body tweaks Cleaned and improved weights on breasts, cross weights removed, lightened weights (no more sunken breasts) Belly improved weights, lightened weights (fixed inward problem while running) Removed the inner wall covering genitals. Added weights to FrontThigh L/R, RearThigh L/R and RearCalf L/R, brings the legs to life. -Vagina tweaks Weighted clitorial region so it collide with SOS, I have tweaked also the wide opening of labia making it more closer to SOS. I have added weights to VaginaBack and VaginaDeep, so now the rear vagina is growing in deep and width during penetration . -Tweaks to the physics in breasts and belly I wanted to break with the limit of vertical movement, right now the breast can move in all directions while running, giving a realistic look, breasts can move differently each. -Bodyslide version Adding manually the NiStringExtradata is no longer needed, bodyslide automatically generates it. There is a checkbox you have to pay attention in the sliders window: "Wall", you need to chech this box to remove the wall covering the genitals in the Trepleen version. This "wall" is no longer needed and interfere with the vagina animation. I'm just impresed on what can be achieved in this game, its amazing. GIF (46mb size): HDT Earrings 14.28 version(edit by daie).rar XP32 Ponytail 14.28 version (edit 2 by Daie).rar HDT Hoop Earrings 14.28 (edit by daie).rar Merida Hair 14.28 version (edit 2 by Daie).rar DOAChristieHairHDT v14.28 (Edit by Daie).rar NumenumeHairHDTv14.28 (Edit by Daie).rar EQUIPABLE_SOS_B3lisario_HDTMLinked.rar MarieRoseHDT(edit by Daie).rar HDT Female Hairstyles v1.1 (.xml edit by daie).rar BB's Hair Physics Project 1.21 (edit by Daie).rar Trepleen-Daie HDT CBBE body + Vagina2.4 + XPMSE v2.50 Collision XML.rar- 2,282 replies
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Fill Her Up - Framework Compatibility Patch (2015-11-18)
4onen posted a topic in Downloads - SexLab Framework
Fill Her Up - Framework Compatibility Patch (2015-11-18) View / Download File This patch for Fill Her Up changes all the scripts over to using NetImmerse Override for node scaling. (NIO) And adds male support without use of workarounds to the latest beta version. And reimplements the status system. I haven't seen Srende on the forums in ages, and I really wanted a few more features in FHU. So... now I'm making them! Notes: Yes, the patch file has no ESPs. This is purely a change to around a hundred lines around a thousand lines in two five seven of FHU's scripts. Also, the file I'm providing alongside my patch is version 9 of FHU beta 2, which includes a number of quests for FHU. I've written my patch for this version, because it just makes sense to write patches aimed at the latest version of a thing. You must use my patch files with that version of FHU, or it will break FHU and possibly cause CTDs. Features currently added to FHU: NetImmerse Override support! FHU now uses NIO for node scaling, and will no longer node fight with other mods. Horray! Workaround-less Male support! --You'll still need meshes though. SAM HDT has 'em. SOS doesn't have the necessary weighting. Sorry! Can't help with that. If you want male support, you have to be using SAM meshes for your male nudes. Individual Gender Disable Toggle NPC (global) Comment toggle! Now you can make the NPCs _STOP_ telling you you're a sovengarde-worthy jizz barrel! --Version 0.7: Not certain this toggle affects follower comments at all, but follower comments are infuriatingly hard to trigger. This requires more testing. --Version 1.11: I haven't even gotten follower comments triggering in my main save. I'll have to spend a lot of time sometime taking follower comments apart. Deflation Animation toggle! Now the cum you're filled with can magically disappear without interrupting your physically impossible combat experience! Status messages! They're a thing again! --Version 1.11: And now they're gramatically & genderifically correct! Planned Features: Health Regen Bonus when absorbing cum through magical animation-less magic! Implementing all the remaining comments, and follower comments. Adding follower comment toggle menu(s) Adding a status comment toggle menu MALE SUPPORT INSTRUCTIONS: This is incredibly complicated, and can go wrong at _so_ many stages. However, the bare minimum of male support is implemented. To start, you must be using Shape Atlas for Men (SAM). Make sure you also install the SAM HDT package, available somewhere else on that forum you get SAM from. The HDT package includes properly weighted nude meshes for the belly, butt, and pecs. (NOTE: As far as I can tell, HDT meshes do NOT exist for male armor. So... inflation only works while nude.) Next, make sure Male Inflation is enabled in the MCM Congrats! NOTE: Don't use with vaginas-with-collisions mods. Apparently the HDT xml files for these mods don't get along with SAM's weighting. Thanks: I'd like to thank arkanae for helping me locate the v9 beta 2.0 file, which for some reason I couldn't find in the FHU thread. I'd like to thank Srende for making FHU in the first place. I'd like to thank Ashal for making SexLab. I'd like to thank Groovtama for helping me understand NIO and node systems, way back in my BFrame days. I'd like to thank LoversLab staff for the amazing site. I'd like to thank all these people, but meeting in person is creepy and weird, especially considering all we do on here. So the best I can do is leave this message: Thanks! Compatibility: In theory, better than FHU's was. In practice... I am certain I haven't made it any worse. Requirements: -All of FHU's requirements -FillHerUp 2.0 Beta 9 (This will fail on any other FHU) -NetImmerse Override AND/OR RaceMenu 3.0+ See FHU original thread for FHU's requirements: http://www.loverslab.com/topic/35463-fill-her-up-cum-inflation/ Installation (manual): Extract the file into your data directory. Files should be overwritten in these locations: Data -Scripts --sr_inflateQuest.pex --sr_inflateThread.pex --sr_inflateConfig.pex --sr_InfEventManager.pex --sr_infDeflateAbility.pex --Source ---sr_inflateQuest.psc ---sr_inflateThread.psc ---sr_inflateConfig.pex ---sr_InfEventManager.pex ---sr_infDeflateAbility.pex -Interface --Translations ---sr_FillHerUp_ENGLISH.txt -SKSE --plugins ---FillHerUp ----statuses.json Installation (MO): As the patch has no *.esp files, you can either overwrite your FHU mod with the scripts, or tell MO to ignore the lack of game data. Installation (NMM): I don't understand why you're using this, but if this is what works for you, who am I to argue? Make sure NMM puts the scripts folder and its sub-directories into the data directory, just like a manual installee's. UPDATE PROCEDURE: ANY_VERSION -> 1.11 | Update Safe License/repost/copying information: I made a mod for a mod. That doesn't give me ownership of the original mod! If you want to repost FHU, take that up with Srende. If you want to repost my patch... Er... why? It's only usable with FHU. Sure. Whatever. Do what you want with it. Submitter 4onen Submitted 10/08/2015 Category Sex Effects Requires- 131 replies
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Mana Tanks View / Download File This mod will control the breast size based on how much Magica, Health, or Stamina the character has. It is fully configurable via MCM. Maybe you aren't playing a mage, perhaps you're playing a shield basher. You can go into the options and tell it to use the Stamina bar instead, or even the Health bar. Current Version: mana-tanks-103 You must open the Mana Tanks MCM at least once after updating to update the effect on you. Now uses NiOverride by default. This means it will not "conflict" with other mods using NiOverride such as RaceMenu and Soulgem Oven 3 Beta. You can change it back to NetImmerse in the MCM with the "Scale Method" slider. But don't do that, because that is stupid. Installing and Setup Install with your manager of choice. After installing for the first time, you need to open the Mana Tanks MCM menu at least once to set up the effect. Then the first time your selected power is less than full, you will see the breasts react. Requirements A skeleton and body/armor that has proper weight painting for the breasts. RaceMenu 3.4.4 OR NetImmers 3.4.4 Featured In Videos MxR Submitter darkconsole Submitted 01/02/2015 Category Sexual Content Requires
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Fill Her Up - Cum Inflation View / Download File Features Progressive inflation Affects only belly node Per-race cum amounts NPC & creature support Separate tracking for anal and vaginal sex Automatic deflation with random-ish intervals with a configurable minimum time before deflation Hotkey for manual deflation Zaz animations for deflation Female on female inflation when female/female cum is in use in sexlab NPC comments and status messages related to inflation How it works Each time any female character has either anal or vaginal sex with one or more males or creatures, some cum is added to their vaginal and/or anal cum "pool" based on the animation used and the races of the actors involved. The actual belly inflation is total of these two pools. The config lets you set maximum inflation amount, which is also the maximum pool size for both of the two pools. It also means that the combined total cum is two times the set maximum inflation. When the total goes over the set maximum amount, the max inflation is temporarily set slightly higher than the config value to allow some bit extra inflation. Now, if it goes past that temporary maximum, you get a negative effect that slows you down and lessens health and stamina regeneration until the cum is drained to the temporary max inflation, which should happen relatively fast. Requirements SexLab Zaz Animation Pack A body model that supports belly scaling A compatible skeleton (XPMS extended for example) Conflicts Any other mod that modifies the belly node scale. Troubleshooting & reporting issues If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread. Uninstalling Before removing the mod, uncheck "Inflation enabled" in the config menu to allow the mod to restore all the normal settings. Supported bodies, races & issues To get the mod working with custom races, make sure they have a body that supports belly node scaling. Most custom races have their own body model, and don't necessarily support the belly node. That means you need to copy your favourite body mod over the custom race files to get FHU working properly with them. I won't be responding to PMs about bodies or what body mods support the scaling. You can of course ask in the thread if someone else has a suggestion. Basic CBBE does not support the required scaling, though there are variants that do. This would be a good place to start looking. Thanks to Yuni for testing h38fh2mf & Ashal for PapyrusUtil Xaz & others for ZAP Saints row the Third for inspiring the name lmktaooo for Chinese translation Rockmic for Italian translation victorddp for Spanish translation Avaton for Russian translation And a special thanks to arkanae for writing the status messages and dialogue. Note for translators In addition to the usual translation file and the esp, FHU has an external file used for the status messages that needs to be translated as well. You can find the file in Skyrim\Data\SKSE\Plugins\FillHerUp\. Changes - v1.00 Added global cum amount multiplier Fixed deflate triggering in combat Fixed sliding during deflate if autorun was on Adjusted NPC comment chance Submitter Srende Submitted 08/14/2014 Category Sex Effects Requires
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I've just installed this mod http://www.nexusmods.com/skyrim/mods/59416/? using "HDT Bounce and Jiggles V6.1 Main File (v6.1 Exaggerated TBBP_Belly Recommended)" and everything seems to be working; the breasts and butt are jiggling as expected, although the belly seems to be very subtle, to the extent that for I while I did not think that it was working at all. I tried installing a different idle which had more movement and that seemed to get it going a little more obviously, but when walking and running it's still very hard to tell if it's moving or if I'm just seeing the mesh deform slightly with the animation. I did try out the "HDT Body Customized Bounce Kit - BETA Belly Support BETA v3.1" and that definitely worked, although the belly did act a bit like a creature with a mind of its own and the breasts and butt occasionally spazzed out. I'm not sure if this is because it's still a WIP or because of my setup. I'm currently using Unified UNP body mesh. I'd just really like to know if I've done something wrong or if everything is behaving as it should at the moment?
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SexLab Inflation Framework Documentation
qotsafan posted a blog entry in SexLab Inflation Framework Blog
SexLab Inflation Framework Documentation Important Variables: Actor kActor: The actor, who is inflated. string modName: The name of your mod, which is also displayed in my mcm menu. string sKey: One of the keys (for each node) defined by SLIF. All keys can be accessed via StorageUtil.StringListGet( none, "slif_key_list", index) or SLIF_Main.GetKeyFromNode(String node) list of keys: string oldModName: The name of an already existing key for a NiOverride node from your mod, can be set, so SLIF takes the value over and removes it. float min: The minimal value for the node for your mod, can set when calling "inflate" or "registerActor" Can also be set like this: StorageUtil.SetFloatValue(kActor, modName + sKey + "_min", min) Can be accessed like this: StorageUtil.GetFloatValue(kActor, modName + sKey + "_min") float max: The maximum value for the node for your mod, can set when calling "inflate" or "registerActor" Can also be set like this: StorageUtil.SetFloatValue(kActor, modName + sKey + "_max", max) Can be accessed like this: StorageUtil.GetFloatValue(kActor, modName + sKey + "_max") Important SLIF_Main Functions: inflate: The main function of this mod, which does what it says, it inflates (or deflates) the specific node (defined through the assigned key) from the actor. function inflate(Actor kActor, string modName, string sKey, float value, int gender = -1, int person = -1, string oldModName = "", float min = -1.0, float max = -1.0) global registerActor: Is automatically called the first time "inflate" is called. Can be called sooner, if you want to register the actor first and then inflate him/her. Is only called once and never again, as long as the actor stays registered with SLIF. Returns true, if the actor is a valid actor for inflating, else false. bool function registerActor(Actor kActor, string modName, string sKey = "", int gender = -1, string oldModName = "", float min = -1.0, float max = -1.0) global unregisterActor: Can be called, if you want to unregister the actor for your mod, will be registered again, once inflate or registerActor is called. function unregisterActor(Actor kActor, string modName) global updateActor: Can be called to update the actor for either the defined key or all keys, if no key is set, with the current value(s). Normally does not have to be called. (An example would be my scanner) Returns true, if the actor is a valid actor for inflating, else false. bool function updateActor(Actor kActor, string modName, string sKey = "", bool reset = false, int gender = -1, int newGender = -1, string oldModName = "", float min = -1.0, float max = -1.0) global GetKeyFromNode: Will return the equivalent key for each node (see key/node-list above). String Function GetKeyFromNode(String node) global GetNodeFromKey: Will return the equivalent node for each key (see key/node-list above). String Function GetNodeFromKey(String sKey) global GetGender: You can either set the gender of the actor with this function, or let SLIF handle it (for genders, see gender-list above). Returns either the given gender or the gender SLIF determines for the actor. int Function GetGender(Actor kActor, int gender = -1) global IsValidNodeForGender: Checks, if the node is valid for the current gender of the actor, this is handled by my gender system. Is checked, when "inflate" is called. bool Function IsValidNodeForGender(Actor kActor, string node, int gender = -1) global Example Implementation: Check if SLIF is installed: Bool Function isModInstalled(String mod) Global Return Game.GetModbyName(mod) >= 0 && Game.GetModbyName(mod) < 255 Endfunction bool slif_installed = isModInstalled("SexLab Inflation Framework.esp") Variable declaration: Actor kActor = Game.GetPlayer() String modName = "Milk Mod Economy" String oldModName = "MilkModEconomy" float value = (some_algorithm) as float String left_breast_key = "slif_left_breast" String right_breast_key = "slif_right_breast" int gender = 1 (female, see gender-list) if (slif_installed) gender = SLIF_Main.GetGender(kActor, gender) endIf int first_person = 0 (see person-variable) float breast_min = 1.0 float breast_max = 6.0 Inflate actor: float left_breast = 0.0 float right_breast = 0.0 float left_breast_min = 0.0 float left_breast_max = 0.0 float right_breast_min = 0.0 float right_breast_max = 0.0 if (slif_installed) left_breast = StorageUtil.GetFloatValue(kActor, modName + left_breast_key, value) left_breast_min = StorageUtil.GetFloatValue(kActor, modName + left_breast_key + "_min", breast_min) left_breast_max = StorageUtil.GetFloatValue(kActor, modName + left_breast_key + "_max", breast_max) SLIF_Main.inflate(kActor, modName, left_breast_key, left_breast, gender, first_person, oldModName, left_breast_min, left_breast_max) right_breast = StorageUtil.GetFloatValue(kActor, modName + right_breast_key, value) right_breast_min = StorageUtil.GetFloatValue(kActor, modName + right_breast_key + "_min", breast_min) right_breast_max = StorageUtil.GetFloatValue(kActor, modName + right_breast_key + "_max", breast_max) SLIF_Main.inflate(kActor, modName, right_breast_key, right_breast, gender, first_person, oldModName, right_breast_min, right_breast_max) else do CANS, NiOverride or NetImmerse stuff endIf Unregister actor, once he/she is not needed anymore: if (slif_installed) SLIF_Main.unregisterActor(kActor, modName) endIf -
SexLab Inflation Framework View / Download File SexLab Inflation Framework Requirements: SKSE 1.7.3 SexLab Framework (PapyrusUtil 3.1) RaceMenu 3.4.4 (NetImmerse Override 3.4.4) XPMSE 3.31 SkyUI (MCM Menu) 5.1 Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my mod. If you have suggestions, questions, bugs, etc. please let me know in the forum thread! Description: The Inflation Framework is the first SexLab mod I ever created, even though I labeled it as beta, it's a fully functional mod and can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who get's to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for other mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods for this problem, but this mod is my two cents for this problem. This is still beta, so features I want to implement are still missing. Future Plans: - Advance integration in mods - Add new mods to the framework - Beeing Female: -- Set target pregnant via mcm menu (maybe even which month?) -- Set shemale to not be able to become pregnant (set genderless to (not) be able to become pregnant?) -- Unnatural pregnancy: Dremora have a higher chance of getting you pregnant (if that isn't already a thing?) - SexLab Hormones: -- Set gender to shemale/male on transgender Todo List: - Player Succubus Quest - Devious Cursed Loot - Devious Devices in general - Hentai Pregnancy - Sexlab Procreation - Mana Tanks - Soulgem Oven For mod users: Just install the framework, place the esp relatively high in your load order and install the compatibility scripts for the mods you use. Let me know in the comment thread what you think of my mod and if you like! Let me know about any bugs, suggestions etc. in the forum thread. Installation: I would recommend installing it with a mod manager of your choice, the folder structure is already given in the archives, no install script or similar needed. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. The documentation for the implementation of my mod, can now be accessed either: - through SLIF_Main.psc and SLIF_Menu.psc - the scripts are located here (either in the zip folder, or if you have installed them via a manager): Data\Scripts\Source\SexLab Inflation Framework\ - or this blog: SexLab Inflation Framework Documentation Credits: - The SKSE team for SKSE - Ashal for SexLab Framework and Papyrus Util - expired6978 for RaceMenu and NetImmerse Override - Groovtama for XPMSE - SkyUI Team (schlangster, Mardoxx, psychosteve) for SkyUI and MCM - milzschnitte for Beeing Female - Srende for Fill Her Up - Ed86 for Milk Mod Economy - skyrimll for SexLab Hormones - Bane_Master and jbezorg for Estrus Chaurus + - Hoenheim for SexLab Deadly Drain Full Changelog: Submitter qotsafan Submitted 10/01/2015 Category Framework & Resources Requires
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So I found a fun little mod by Srende that I found absolutely fun and hilarious. Basically the more your PC has sex the more she swells up from the accumulated cum. You can have your PC push it out (with accompanying animations and effects). However your PC can reach a point where she can't. However based on a set time she will more or less involuntarily stop and drop cum. Once she reaches a certain point in cum loss she can then pushed it out only limited by stamina. The commentary during and after the cum inflation was a very funny touch. Srende made a home run here with this mod. The only way this could be more fun was if your PC's cum spray would stick to anyone you could managed to sit still long enough to get sprayed. Fill Her Up - Cum Inflation v1.00 http://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/
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Requests for Pregnancy Armors/Clothes with belly node scaling
VAAlucard posted a topic in Skyrim Adult Mods
I am making this topic to provide a location for people to request armors to be added to the growing list of pregnancy/belly node scaling armors/clothes. I have tried to make armors that show pregnancy in characters, but was not all that great at it. There are currently two armors that I would really like to see pregnancy enabled are : Daedric Chainmail <----- and Revealing Ebony Nocturna Bikini HDT BS2.7z -
Version 1.11
7,529 downloads
This patch for Fill Her Up changes all the scripts over to using NetImmerse Override for node scaling. (NIO) And adds male support without use of workarounds to the latest beta version. And reimplements the status system. I haven't seen Srende on the forums in ages, and I really wanted a few more features in FHU. So... now I'm making them! Notes: Yes, the patch file has no ESPs. This is purely a change to around a hundred lines around a thousand lines in two five seven of FHU's scripts. Also, the file I'm providing alongside my patch is version 9 of FHU beta 2, which includes a number of quests for FHU. I've written my patch for this version, because it just makes sense to write patches aimed at the latest version of a thing. You must use my patch files with that version of FHU, or it will break FHU and possibly cause CTDs. Features currently added to FHU: NetImmerse Override support! FHU now uses NIO for node scaling, and will no longer node fight with other mods. Horray! Workaround-less Male support! --You'll still need meshes though. SAM HDT has 'em. SOS doesn't have the necessary weighting. Sorry! Can't help with that. If you want male support, you have to be using SAM meshes for your male nudes. Individual Gender Disable Toggle NPC (global) Comment toggle! Now you can make the NPCs _STOP_ telling you you're a sovengarde-worthy jizz barrel! --Version 0.7: Not certain this toggle affects follower comments at all, but follower comments are infuriatingly hard to trigger. This requires more testing. --Version 1.11: I haven't even gotten follower comments triggering in my main save. I'll have to spend a lot of time sometime taking follower comments apart. Deflation Animation toggle! Now the cum you're filled with can magically disappear without interrupting your physically impossible combat experience! Status messages! They're a thing again! --Version 1.11: And now they're gramatically & genderifically correct! Planned Features: Health Regen Bonus when absorbing cum through magical animation-less magic! Implementing all the remaining comments, and follower comments. Adding follower comment toggle menu(s) Adding a status comment toggle menu MALE SUPPORT INSTRUCTIONS: This is incredibly complicated, and can go wrong at _so_ many stages. However, the bare minimum of male support is implemented. To start, you must be using Shape Atlas for Men (SAM). Make sure you also install the SAM HDT package, available somewhere else on that forum you get SAM from. The HDT package includes properly weighted nude meshes for the belly, butt, and pecs. (NOTE: As far as I can tell, HDT meshes do NOT exist for male armor. So... inflation only works while nude.) Next, make sure Male Inflation is enabled in the MCM Congrats! NOTE: Don't use with vaginas-with-collisions mods. Apparently the HDT xml files for these mods don't get along with SAM's weighting. Thanks: I'd like to thank arkanae for helping me locate the v9 beta 2.0 file, which for some reason I couldn't find in the FHU thread. I'd like to thank Srende for making FHU in the first place. I'd like to thank Ashal for making SexLab. I'd like to thank Groovtama for helping me understand NIO and node systems, way back in my BFrame days. I'd like to thank LoversLab staff for the amazing site. I'd like to thank all these people, but meeting in person is creepy and weird, especially considering all we do on here. So the best I can do is leave this message: Thanks! Compatibility: In theory, better than FHU's was. In practice... I am certain I haven't made it any worse. Requirements: -All of FHU's requirements -FillHerUp 2.0 Beta 9 (This will fail on any other FHU) -NetImmerse Override AND/OR RaceMenu 3.0+ See FHU original thread for FHU's requirements: http://www.loverslab.com/topic/35463-fill-her-up-cum-inflation/ Installation (manual): Extract the file into your data directory. Files should be overwritten in these locations: Data -Scripts --sr_inflateQuest.pex --sr_inflateThread.pex --sr_inflateConfig.pex --sr_InfEventManager.pex --sr_infDeflateAbility.pex --Source ---sr_inflateQuest.psc ---sr_inflateThread.psc ---sr_inflateConfig.pex ---sr_InfEventManager.pex ---sr_infDeflateAbility.pex -Interface --Translations ---sr_FillHerUp_ENGLISH.txt -SKSE --plugins ---FillHerUp ----statuses.json Installation (MO): As the patch has no *.esp files, you can either overwrite your FHU mod with the scripts, or tell MO to ignore the lack of game data. Installation (NMM): I don't understand why you're using this, but if this is what works for you, who am I to argue? Make sure NMM puts the scripts folder and its sub-directories into the data directory, just like a manual installee's. UPDATE PROCEDURE: ANY_VERSION -> 1.11 | Update Safe License/repost/copying information: I made a mod for a mod. That doesn't give me ownership of the original mod! If you want to repost FHU, take that up with Srende. If you want to repost my patch... Er... why? It's only usable with FHU. Sure. Whatever. Do what you want with it. -
Version 0.8.2 beta
7,870 downloads
SexLab Inflation Framework Requirements: SKSE 1.7.3 SexLab Framework (PapyrusUtil 3.1) RaceMenu 3.4.4 (NetImmerse Override 3.4.4) XPMSE 3.31 SkyUI (MCM Menu) 5.1 Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my mod. If you have suggestions, questions, bugs, etc. please let me know in the forum thread! Description: The Inflation Framework is the first SexLab mod I ever created, even though I labeled it as beta, it's a fully functional mod and can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who get's to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for other mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods for this problem, but this mod is my two cents for this problem. This is still beta, so features I want to implement are still missing. Future Plans: - Advance integration in mods - Add new mods to the framework - Beeing Female: -- Set target pregnant via mcm menu (maybe even which month?) -- Set shemale to not be able to become pregnant (set genderless to (not) be able to become pregnant?) -- Unnatural pregnancy: Dremora have a higher chance of getting you pregnant (if that isn't already a thing?) - SexLab Hormones: -- Set gender to shemale/male on transgender Todo List: - Player Succubus Quest - Devious Cursed Loot - Devious Devices in general - Hentai Pregnancy - Sexlab Procreation - Mana Tanks - Soulgem Oven For mod users: Just install the framework, place the esp relatively high in your load order and install the compatibility scripts for the mods you use. Let me know in the comment thread what you think of my mod and if you like! Let me know about any bugs, suggestions etc. in the forum thread. Installation: I would recommend installing it with a mod manager of your choice, the folder structure is already given in the archives, no install script or similar needed. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. The documentation for the implementation of my mod, can now be accessed either: - through SLIF_Main.psc and SLIF_Menu.psc - the scripts are located here (either in the zip folder, or if you have installed them via a manager): Data\Scripts\Source\SexLab Inflation Framework\ - or this blog: SexLab Inflation Framework Documentation Credits: - The SKSE team for SKSE - Ashal for SexLab Framework and Papyrus Util - expired6978 for RaceMenu and NetImmerse Override - Groovtama for XPMSE - SkyUI Team (schlangster, Mardoxx, psychosteve) for SkyUI and MCM - milzschnitte for Beeing Female - Srende for Fill Her Up - Ed86 for Milk Mod Economy - skyrimll for SexLab Hormones - Bane_Master and jbezorg for Estrus Chaurus + - Hoenheim for SexLab Deadly Drain Full Changelog: -
I have found two mod for belly inflation: http://www.loverslab.com/topic/18992-sexlabhentaipregnancy/ ( pregnancy and cum inflation ) and http://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/( cum inflation ) I used them at the same time and maybe they can run at the same time because the belly doesn´t change. I prefer cum inflation, but can i have pregnancy too? Should i install only one? For the body i use CBBE TBBP Thank you and sorry for my english
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Any belly distortion fans out there? I some help! [Request / Help]
RaigaTheTempest posted a topic in Skyrim Adult Mods
A few months back, I tried to make belly collisions work a bit more extremely with a bigger penis. After a week of trial and error (I'm a scrub) of editing the xml values (XYZ, dampening, etc), I was unable to come up with a satisfactory result. The outcomes have either been a sharp edge sticking out or a lack of reaction. I'm trying to give it another try and pick up a few tips along the way. I was wondering if anyone has gotten something like this to work where the belly outlines the penis smoothly or if there is even a belly mesh that can do that sort of thing. Any tips or guides are welcome! Thank you! -
Mjerna Follower View / Download File Church of Buxomology Presents Mjerna Follower A character by LordBBW is now a follower for the taking! You may see her adventures from time to time on LordBBW's Mjerna Tumbler. The body is based on Cold Steel's New BBW+ body; I have created a BodySlide Preset as close as I could. This Slider Preset is included. Armed with Reaper of Souls Scythe (in which I tried to get in contact with the author fore re-use purposes, but no response). Get ready for a lot of jiggly goodness. Details Nord female LOCATED in the Temple of Dibella (Markarth) Is essential and levels with you Can be married Default weapon is Reaper of Souls Scythe Default outfit is Scion Plate Height Scale = 1.2 (The woes of the large bodies) As with my other companion creations, there will be clipping, especially in Mjerna's ass and hips Has the following Perks: Juggernaut Well Fitted Tower of Strength Barbarian Champions Stance Limb Splitter Great Critical Charge Devastating Blow Sweep Warmaster Requirements TBBP (can also use HDT) type Skeleton Thanks and CreditsLordBBW for all the great ideas and support and Face Parts AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 LogRaam - The Eyes of Beauty Apachii - ApachiiSkyHair Asianboy345 + Bluehole Studio & En masse Entertainment - TERA Armors Collection for Skyrim Loshirai14 - Reaper of Souls Scythe (I tried contacting Loshirai but no answer after several weeks) Cold Steel - BASED OFF the New BBW + body - I created my own Slider Preset to try and look like the body; I want to give a BIG THANKS Caliente - BodySlide 2 and Outfit Studio tools Submitter Booceefus Submitted 08/07/2014 Category Companions Requires
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UNP Spice Gear Collection with belly support Armor is the same as the original by tiwa44, I just added belly support. Metal armours do not have bouncing boobs. The package includes the following armours: bandit, blades, dbarmor, dragonbone, dragonscale, draugr, dwarven, elven,generaltulius, hide, imperial, iron, stormcloaks, studded, thievesguild. This is not a complete MOD ! For proper function, you must first install the original MOD UNP Spice Gear Collection by tiwa44 Credits: tiwa44 for the original Dimon99 for the UNP body Caliente and Cell for Outfit Studio Bethesda for Skyrim Should anyone interested so here is the link: http://www.nexusmods.com/skyrim/mods/69901/?
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[Req/Idea] Just a few quick questions (Genderbend, armor, etc.)
fauni posted a topic in Skyrim Adult Mods
Hey there! Just a couple of quick questions that crossed my mind and I'd like to see if there's a mod out there that already does these things, or rather if not, if they're infact doable. I've got a few visions of how the mods would work, but instead of making a detailed idea thread I'd like to first know if these are actually possible, and if so, which are worth chasing after. I have little to no experience myself when it comes to modding, and thus can't really do anything else than make these suggestions Firstly, is there any mod that changes the player's gender on death? If not, would it be possible to connect with DAYMOYL for instance, either having preset female to change into, or prompting racemenu to change gender? I've got no idea if this would be hard to do, but it'd be awesome especially combined with Disparity. Next idea I had in mind relies on PSQ and Fill Her up, both of which are no longer being updated by the authors I think? Is there a way to combine these mods, so that the inflation is dependant on PSQ's satiation, or other way around? I've got no idea if this is technically viable, but again, I'd just like to know if there's anything that could be done before I give up my hopes. Without further knowledge I think it'd be easier to insert bellynode-inflation to PSQ straight away, but I've got no idea how to do that either. In my last naked playthrough as Beastess I came across the spell "Cum Armor" from SexLab Leveling. The spell here works simply as a spell, but I thought would it be possible to actually make the cum texture add armor while on you, dependant on the SexLab effects. Again, a perfect mod to base this off would be the ScocLB, as the four cum states are already integrated as magic effects. Thanks a lot for any futher information!- 2 replies
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I have a question for all the Outfit Studio geniuses out there. :-) I'm trying to convert some armor to CBBE HDT Bodyslide. Everything's going pretty well except for making the armor scale with the "PregnancyBelly" slider. The only way I can keep the belly from clipping is to make the armor incredibly loose, so that it looks like a garbage bag draped over the actor. Can anyone provide any tips about how to keep outfits tight and form-fitting, but still able to stretch with the belly node?
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Hello everyone, I'm trying to find which mods allow belly bulging and how to install them. I've tried every guide I found in the internet. But the most I could achieve is some awkward belly move in 1 or 2 positions. The penis pierces the back or the belly if it's too long or too wide and sometimes doesn't even penetrating (it's like he's rubbing on her or he's too far). Probably because most of the guides are old, they don't work anymore? Latest guide I tried was the following link but got nothing: http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/?p=1282808 After doing everything the guide above said and not getting any results, I added Bounce and Jiggles 5.0 Regular TBBP_Belly and added this to the skyrim.ini ´[HAVOK] iNumThreads=4 <---# CPU Cores bHavokDebug=0 fMaxTime=0.0157 bDebugMultithreaded=0 From other .gifs it seems that the penis is flexible. On mine it's not and it pierces through the back of my npc woman. It also can pierce the belly sometimes.That, when the penis is inside. In most of the positions, the penis doesn't even go inside. Some more info: On bodyslide I just selected SLFCVagina2.0, clicked Walls and pressed Build. PS: I'm new to modding. I've tried some years ago on Oblivion and Skyrim but never got the desired results and stopped right away, but now that I found that this is possible, I've been more stubborn. My load order is: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Havok Breast Physic.esm SexLab.esm Schlongs of Skyrim - Core.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp iHUD.esp RaceMenu.esp RaceMenuPlugin.esp SkyFalls + SkyMills Falskaar.esp WATER Falskaar.esp EnhancedLightsandFX.esp SMIM-FarmhouseFlickeringFix.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp SkyFalls + SkyMills + DG + DB.esp WATER DG + DB.esp Schlongs of Skyrim.esp SOS - Shop.esp Argonian Access.esp Better Dynamic Snow.esp ELFXEnhancer.esp Convenient Horses.esp ImmersiveFP.esp RaceMenuMorphsCBBE.esp dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp SOSRaceMenu.esp Havok Breast Physic.esp Havok Breast Physic Dragonborn.esp Havok Breast Physic Dawnguard.esp Mighty Beasts - Werewolf.esp SOS - VectorPlexus Muscular Addon.esp SexLabMatchMaker.esp Bashed Patch, 0.esp If anyone can find the problem and help me get through it, I would appreciate a lot. Thank you.
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[Skyrim] [Tutorial] Easy way to add a belly node to a body mesh.
TicTacTied posted a topic in Tutorials & Guides
Sure this already exists, but I've looked for some post in the forum and have not found it. I was doing a femboy race, but first I wanted it to have an inflatable belly for Fill Her Up, as there was no body mesh with flat chest and scalable belly node, I used one of RS Children Overhaul on an adult skeleton for editing. English is not my first language so I will explain it the best I can: Requeriments: BodySlide 2 and Outfit Studio by CalienteA body mesh prepared to impregnate. (I used UNPB +PREGNACY by GECK.O)A body mesh you want to edit. (I guess it will also serve to armor, as the program is called Outfit Studio...)A custon skeleton compatible and its requeriments. ( XPMSE by Groovtama in my case.) Steps: Open BodySlide and click on Outfit Studio: You must do this on both body files, femalebody_0 and femalebody_1. -
A doubt about body meshes and breast and belly enlargement
Antonio121989 posted a topic in SexLab Framework
Well, I use Bijin Warmaiden mod (http://www.nexusmods.com/skyrim/mods/40038/?) and Soulgem Oven mod (http://www.loverslab.com/files/file/1247-soulgem-oven-ii/) and noticed that my followers stomach and brests weren't geting big. So I figured that the problem was with their bodies and took the bodies from my CBBE folder (C:\Program Files (x86)\Mod Organizer\mods\Calientes Beautiful Bodies Edition -CBBE-\meshes\actors\character\character assets) femalebody 1 and 2, femalehands 1 and 2, femalefeet 1 and 2 and copied them to each folder of bijin warmaiden folder (since it has a folder for each character and these files are present into them), it kinda worked. Then I noticed that when I make a body in Body Slider it is saved in Skyrim folder, so I took the files from there and overwriten the ones in bijin folders, it kinda worked too, but with problems. Well I will put screen shots of both here, pregnant and non-pregnant (these ones token after I removed the gems and milk) of the same save, the first ones is from CBBE folder, the second ones will be from Skyrim folder. So, I did it right, or should I get these files from elsewhere?- 1 reply
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So I've been enjoying this particular version of HDT physics since it has a good combination of breast, belly and equipment physics: http://www.nexusmods.com/skyrim/mods/59416/? However I'm interested in trying out Minou's HDT physics (http://www.loverslab.com/topic/35885-minous-hdt-physics/) since I think they'd be to my liking. However I'm hesitant since that xml would get rid of the equipment aspect. I'm somewhat of a noob when it comes to HDT and modifying xml files. Is there a way for me to combine Minou's physics with the equipment aspect of the bounce and jiggles mod? The belly part is not as much of a priority for me, but I can try to add it if it's not too difficult.
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I seem to find myself a bit lost on something I want to find. So far I have managed to find just about everything I wanted to get my HDT setup going but I've come to hit a brick wall on knowing what to do next. I'm using the sevenbase bombshell body, got the textures I wanted, got the skeleton I need, Everything works exactly how I wanted it to so far but I can't seem to locate where to find an armour set that works with changes to the belly node. i.e. with mods like Being Female or Fill Her Up the nude bodies respond how they should when the belly is filled out but I don't know what clothing/armour set to use with this since the one I currently like to use just flattens the stomach out back to normal when a chest piece is put on. Fishing for suggestions.
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Version Beta 0.18.0.5
4,374 downloads
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework View / Download File Honored members of the LoversLab forums, without further ado I present to you The C.A.N.S. Framework (Cooperative Algebraic Node Sizing) By Feliks, Conceptual Design by IronRose THERE IS A NEW VERSION, READ THE ENTIRE OP. Overview What does it do? The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer. IronRose was one of the first to put a request to me when I first decided I wanted to make mods for this forum, and posed the request of a framework to prevent node size conflicts. I started brainstorming and within a few days had the first (laughably bad) prototype up and (surprisingly) running. A goal I had while working on this was not just to provide a way for existing mods to (finally) play nicely with each other, but also to provide a simple API/Framework for new mods to plug into without hassle or worry on the author's end. For this reason, if you are looking to make a mod in the vein of Milk Mod Economy, Hentai Pregnancy, Soul Gem Oven, Estrus Chaurus, or many others, I hope you choose CANS. But what does it actually do? Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only) Now, at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. For the moment, the framework does nothing, and will do nothing by itself. Major Changes Since the Last Release Literally everything. No, seriously. Every script has been completely rewritten from scratch. The ESP was completely recreated from the ground up. It no longer functions using a workaround by applying a script through an invisible item, a magic effect, or anything else. Everything is smarter, faster, and stronger. I intend to put out a blog post soon with more details. Highlights include: Improved and consistent debug logging that's all actually controlled by the option in the MCM New and improved MCM NO ACTOR LIMIT. Yes you read that right, there is no actor limit* in the latest version of CANS. Increased mod limit with full support. Up to 384 mods can now be active within CANS. Skyrim's limit is ~254** Better documentation within the scripts Some really freaking cool workarounds and tricks I picked up *Well, technically the limitation would come in at only being able to run 1024 simultaneous updates, but it can store an infinite amount of actor information, and in specialized testing could handle more than 3000 update calls reliably with only some delay. **Check out the tips and tricks of the implementation for more information, but those 384 "mods" don't necessarily need to be separate plugins. Installation Ensure You have all of the requirements (the next section). Install one (or preferably more) mods that run on the CANS framework. Configure CANS to your liking using the MCM. Play your game. Requirements An updated copy of Skyrim (probably). SKSE (Probably) XPMSE by Groovtama NetImmerse Override (Or RaceMenu) PapyrusUtil (Included in several other mods) Known Mods Using the Framework Beeing Female Milk Mod Economy (Implemented with earlier version, exposed many bugs. Led to rewrite. Hopefully working now) Please post here if I missed any. Additionally, there are several patches available near page 7 of this thread, though they are untested with the latest versions of this mod. Future Plans At the moment? Re-tool the debugging spells I used in testing for release as an extra plugin, just in case. Other than that, this is essentially done. Provided no one turns up new and unexpected bugs. For Users There are a few things I think I should cover here, and if you haven't read this, please don't expect support until you do. Overrides are untested and should be considered unstable. Well, nothing seems like it would cause problems but at the same time, I wouldn't enable them just yet. The update delay is optional. Higher values will most likely improve performance, and should reduce any visual oddities when updates occur. The new additive mode is fairly complex. In addition to taking weighting into account it also decreases each addition by an increasing factor, making the second highest value contribute less than the first and so on. This is accomplished by multiplying each value by 1/(x^y). Y is determined by the value's order in the list, while X is set by the user in the MCM. Setting it to a value of 1 effectively removes this option, reverting it to the legacy additive mode, but with weights included. If you don't have tracelogging enabled don't expect bug support. For Modders While theoretically the old method of using CANS (as originally linked in this post) will still work (I went to great lengths to maintain compatibility there) It is wildly inefficient and will most likely not be compatible in future versions. In fact, a large amount of that method has gone unused for several releases now. For that reason, please use the documentation provided HERE to implement your mods and/or update your implementation. FAQ Spoiler Actually no one's asked any questions pertaining to the latest version yet, so this will populate as time goes. Submitter Feliks Submitted 07/13/2015 Category Other Requires Skyrim, PapyursUtil, XPMSE, NiOverride, SKSE(?) -
First off, hoping I picked the right forum location for this but I can hardly think straight right now would not be surprised if I over looked a topic, definitely intended for adult purposes though. I have been trying very hard to avoid posting redundant questions, have spent almost every waking moment for the last two weeks testing and experimenting with mods. I'm right on the that edge of finally actually PLAYING the game and getting out of riverwood lol. 21 hours straight yesterday and a dead tired with splitting headache today. Have had to restart fresh a few times, but so far have managed to find answers in existing tutorials and threads and dial things in myself until now- Long story short trying to get my hands on a copy of the fairytale armor that supports the cbbe morphs in racemenu and pregnancy belly/breast growth mods. Seems like a fairly popular vanity piece, there's plenty of talk about it, haven't seen anything else quite like it myself but after two days of google/forum searching I can't quite seem to find it in the right form. Have seen cbbe, cbbe manga, unp etc. Have seen a couple threads of armors that support sexlab hentai pregnancy, estrus etc - which is awesome and will be used to the fullest extent of my limited intelligence, but this particular piece is my personal favorite, pains me to give up on it. Tried using outfit studio via a video tutorial (think it was caliente's vid) but it illustrated vanilla armor conversion to cbbe, when I tried with Fairytale I couldn't figure out how to get the armor to line up with the body, IE the bra portion was nearly around the waist etc. And I have no idea how to fix that one myself, mainly because I don't know what the problem is or what to search for. So before I throw in the towel I finally decided to reach out and see if you guys wouldn't mind a little noob hand holding here. Has anyone found an upload of that kind? Am personally using: Mod Organizer XPMS 1-93a SexLab Rough Default Weapon Placements (that variation was req. for another mod.. or something ikr atm hehe) Overwritten by: The TBBP animation of Dragonfly with butt bounce (if it matters, and assuming it works, too beat to test anymore today.) CBBE Manga Body (hoping to use Trepleen-Daie HDT CBBE body + Vagina2.4 + XPMSE v2.50 Collision XML over it, but again untested atm in my mod list, was up till 5am this morning trouble shooting other areas and my head hurts so much right now I can hardly think at this point) HDT physics ext. And I believe those are the only mods categories that would come into play? If it doesn't exist already is there any chance there's some veteran out there who takes requests and might be willing to convert it? Assuming that's not a huge task, don't mean to impose, just my last idea before I give up on this I think. (and at this point I can't even function, need sleep... and food I'll have to check back in with you guys tomorrow) Armor piece can be found here: Direct download link https://mega.co.nz/#!rdMATQ7S!U0Z9nRMcdF5EVHh8YHLYvzQe8qJ8zEdVc3pkzzwzJ3w or link to page with download link (Japanese, just above the post to thread box) in case direct doesn't work. http://modtype.doorblog.jp/archives/26064884.html Apologies for the sloppy format, finished this novel once already with links, then when checking preview it told me I'm not allowed to post direct links yet, and it erased everything >.< Thank you so much guys for you time, both in any help here and the vast amount of work that you've all put into the modding forums. I'm honestly amazed at how much LL and Nexus communities have produced, you all really are f***ing awesome. Muh wee Skyrim folder has gone from, what... 12gb-ish to over 50gb already and I know that's just a snowflake on the tip of the mod iceberg, very awesome!
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- armor mod
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