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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

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  1. I made a TON of building models for a custom City mod but do not know how to import models into CK without Overwriting original files! can someone help me please? Can't find any video tutorials on this specific subject!! also here is some of my work put together in Many pieces>>>
  2. Well, I use Bijin Warmaiden mod (http://www.nexusmods.com/skyrim/mods/40038/?) and Soulgem Oven mod (http://www.loverslab.com/files/file/1247-soulgem-oven-ii/) and noticed that my followers stomach and brests weren't geting big.    So I figured that the problem was with their bodies and took the bodies from my CBBE folder (C:\Program Files (x86)\Mod Organizer\mods\Calientes Beautiful Bodies Edition -CBBE-\meshes\actors\character\character assets) femalebody 1 and 2, femalehands 1 and 2, femalefeet 1 and 2 and copied them to each folder of bijin warmaiden folder (since it has a folder for each character and these files are present into them), it kinda worked.   Then I noticed that when I make a body in Body Slider it is saved in Skyrim folder, so I took the files from there and overwriten the ones in bijin folders, it kinda worked too, but with problems.    Well I will put screen shots of both here, pregnant and non-pregnant (these ones token after I removed the gems and milk) of the same save, the first ones is from CBBE folder, the second ones will be from Skyrim folder.    So, I did it right, or should I get these files from elsewhere?    
  3. This topic takes a different approach to the definition of "best". Usually people just recommend what fits their tastes - like for example furries would recommend beast races, elf-fans would recommend elven races, boobs-lovers would recommend a race with huge bust and so on. NOT HERE. NOT IN MY TOPIC. Here "the best" has more technical meaning. This is the place where you can recommend the race mods that are: - well thought - don't crash - have high quality textures and well-shaped models - have functional face sliders - are highly compatible with tons of other mods and don't have too many requirements I think you get it by now - mods that are good from a technical standpoint. Let the recommending begin
  4. UBH & BBLS Compatibility patches for custom beds. View / Download File Underground Bathhouse - Paradise Valley and Bathing Beauties or Beefcake - Luxury Suite. My favorite strip and dip mods.   Description:   These plug-ins add the custom beds found in Underground Bathhouse - Paradise Valley & A Classier BB Luxury Suite to SexLabs SexLabBeds FormID List. All beds (from the current original versions) are included.   Requirements:   SexLab By Ashal   Underground Bathhouse and Paradise Valley by Andragon and/or A Classier BB Luxury Suite by RIP88 a re-texture of Bathing Beauties or Beefcake - Luxury Suite by Migal   Contents:   Three ESP plug-ins for separate or combined use.   Load order:   If using the standalone "BBLSClassierSexLabBedPatch.esp" or combined "UBH+BBLSClassierSexLabBedPatch.esp" load after "BBLuxurySuiteClassier.esp". If using the Underground Bathhouse patch "UBHSexLabBedPatch.esp" load order is irrelevant. Submitter nyctophilia Submitted 07/13/2015 Category Other Requires
  5. Version 0.5

    3,908 downloads

    This is a tutorial to create, step by step, a follower. It is composed by a Word Document that explain all the different steps, and a final ESP that you can use as reference.   In this tutorial: Create a NPC Use a custom Body Use custom eyes Use custom hair Use custom armor Use custom boots with High Heels System Use custom weapons Define a combat style Setting up the NPC as follower A little bit of dialogues Use some extra body parts like horns and wings Define some light scripting that uses SexLab to make the follower a Succubus The acknowledgments go to:The idea for this tutorial is from DareDemon666 The items and the idea of the specific NPC is from dadadacool.   You can do whatever you want with this tutorial, also uploading to other sites that are open to SexLab related mods. Just send me a message.   Enjoy, CPU
  6. Version 1.0

    667 downloads

    Underground Bathhouse - Paradise Valley and Bathing Beauties or Beefcake - Luxury Suite. My favorite strip and dip mods.   Description:   These plug-ins add the custom beds found in Underground Bathhouse - Paradise Valley & A Classier BB Luxury Suite to SexLabs SexLabBeds FormID List. All beds (from the current original versions) are included.   Requirements:   SexLab By Ashal   Underground Bathhouse and Paradise Valley by Andragon and/or A Classier BB Luxury Suite by RIP88 a re-texture of Bathing Beauties or Beefcake - Luxury Suite by Migal   Contents:   Three ESP plug-ins for separate or combined use.   Load order:   If using the standalone "BBLSClassierSexLabBedPatch.esp" or combined "UBH+BBLSClassierSexLabBedPatch.esp" load after "BBLuxurySuiteClassier.esp". If using the Underground Bathhouse patch "UBHSexLabBedPatch.esp" load order is irrelevant.
  7. When creating a custom body through BodySlide 2 via MO's executable, it says it's installing it into my Skyrim/Data folder. But we all know this isn't the case, as Mod Organizer reroutes everything it installs into the Mod Organizer folder. But which mod folder is MO installing my new custom body files into? I need to know because I think I'm overwriting it every time I create one. Specifically, with the default body files included in Clams of Skyrim, Trepleen, or the XP Skeleton. I'm sure I'm doing something wrong. If anyone could enlighten me, I'd most appreciate it.
  8. Hello again! A long, long time ago, I started making my own armor mod. DixiePig already helped me with fixing the actual 3d model, all the normals work now and the UV maps work fine, too. I started working on it again recently, I just want it in the game now. I still need to make textures and make a plugin for it in CK, but first, I need to export it from Blender. That's where my problem is. My armor has thigh high boots and gloves that go over the elbow, so just copying weights from the feet or hands alone won't work. I tried partially copying bone weights from the body and the feet/hands, but I still can't export it because Blender says there are faces that don't have any weights assigned. When I check my vertex groups, it seems like they're all assigned to something though. Exporting the bodysuit worked fine, I had to redo the UVs again because it had duplicate materials that screwed up in Nifskope, but it's fine now. To get to the point: I need someone to help me weight the damn boots and gloves. I couldn't find any tutorials on this specific situation (boots are longer than calf height, gloves longer than wrists), so if someone could tell me how to do that, that'd be great. Ideally, I would send you all the files you need, you do your magic, send me my files back and tell me (and possibly the rest of the internet) how you did it so we can all learn from you. Let me know if you're willing to spare some time and help me, we'll figure the rest out from there. LG, Toastbre4d
  9. Calling out to modders

    Hello! I'm looking for someone to do me a favor and make either a body preset that includes enormous, and I don't mean just big, but enormous breast, and a wide and enormous butt. If someone is capable of this, please reply! Thanks!  
  10. I'm not sure how this happened. I didn't update the RaceMenu version since the last one, but suddenly, all the hairs opitons (except for my most recent download mod and all the orc hairs for some reason) for my custom race character were unavailable. None of the vanilla races were affected. I did some more testing and narrowed down the problem. If I switch my character to another preset of the same race, all the hairs and features will be present. However, when I save those settings as a preset and finish up and go back into RaceMenu, all the hairstyles will be gone even if I load the preset I made. I've tried -Updating RaceMenu alongside the Loose Base Scripts -Uninstalling my latest hair mod -Switching around load orders -Sacrificing a bull to Tammuz, the Summerian god of vegetation   Any advice?   EDIT: I tried the same thing with Skyrim's vanilla character creator and the same issues occured.
  11. Ningheim HDT Breast Bounce (Not Working)

    So, I've been playing as the Ningheim race for a while now, but i noticed that i cant get HDT Physics on her. Is anyone here that as a lot of experience on the matter that's willing to help me, I'd be very appreciative.   Note, I'm using:   CBBE v3.3 Groovtama's XPMS Extended HDT Physics Extensions ASLS Body - CBBE BBP TBBP HDT Body Slide Presets - ASLS Body TBBP HDT 1_2 The Ningheim Race   --------------------------------------------------------EDIT-------------------------------------------------------   Fixed by puting the CBBE/BBP femalebody_* meshes found in data/meshes/actors/character/character assets    into   Data\meshes\actors\character\Ningheim\female\body   and putting the XMPS Skeleton (skeleton_female.nif and skeleton_female.hkx) from Data\meshes\actors\character\character assets female   into    Data\meshes\actors\character\Ningheim\female\character assets female
  12. I am trying to create a new "armor" that will hopefully add a 3d cum effect, and hopefuly will be able to use that with sexlab. The easy part is already done ('cus it was easy), creating the armor. To explain it a bit better, I am trying to create a cum effect in game as seen in G series of SexTreme Loading Screens.    So, I created the armor in 3Ds, skin wraped it, added the Bsdismember thingy and exported it to nif. Made the armor in CK and imported it in game. And thats where things go crazy.   The armor does not seem to be "attached" to the body. It just follows the location of the player. It is not even at the same haight as it is supposed to be    Here are some images:   I am using a UNP body made with UNP bodyslide but I dont think that that is the problem. From the brief research that I did I have concluded that this problem must be related to Weight painting. And I have not idea how to do that. Yet.   So, what do I need to do to fix the above problem? Is there a coherent tutorial of a fast and effective way to learn about weight painting? (mark, Coherent, Fast and Effective!, so obviously Nightasy tutorials are out of the question!)   Or ideally......anybody else wonna do it ? 
  13. So, I'm interested in what textures you people prefer using for your UNP/UNPB body. If you don't use that body, I'd still like to know what textures you prefer.   Vote on the poll and if you want, state your reason as to why you prefer those textures over the others.   Personally, I've tried SG Female Renewal Textures, Fair Skin Complexion and Real Girls Realistic Body Textures. I feel Fair Skin Complexion gives a lighter skin colour as opposed to the other two and looks smoother as well. Real Girls Realistic Body Textures have a darker skin tone but give more definition when using Fitness Body normal maps.
  14.   So, seeing how awesome and sexy that outfit is, I really wanted it in Skyrim. I made it in Maya as well as the textures. Finished model:       Problem is I don't know how to get it into Skyrim and all that jazz. I know I could learn and such, but to be frank, I don't have the time or really care to learn/do it.   So if someone that is able to bring into Skyrim, I would gladly donate all the files you need. You can give me credit or not, I don't really care. I just want to use it in game
  15. So i have been searching around and have only found outdated versions of the game or just sites that i don't trust personally to download from. i'd appreciate a hand here if anyone knows where i can download a at least semi up to date version and an English patch of the game. Oh and i understand there are a lot of dl links for a lot of it, so also which order i should do this all in.
  16. Question about custom Sims.

    I downloaded a custom sim from here http://www.thesimsresource.com/downloads/details/category/sims3-sims-female-youngadult/title/rin-kojima/id/1280754/ And I read the creator's note and downloaded everything he said. But the sim in game appear to not using the custom content. I check my launcher and those contents are indeed installed into my game. Anyone else have this problem?  
  17. I finally managed to get a working version of Daedric Rosso, but I want to stress test/tweak, yadda yadda, with you guys, cuz a lot of you are better at this than me.   So...   I've got all the parts together in a zip, don't know if this file is 100% successful (because it works fine for me).   Requirements:    I don't even know, man   I assume that because the original body (a Sevenbase variant picked up from here: http://www.nexusmods.com/skyrim/mods/59416/? ) requires both HDT and Groovetama's XPMS skeleton (version 2.43 or higher/newer), you will probably need both of those things. However, most people probably have those installed anyway (I am a presumptuous bastard). Everything else about her is either vanilla or included in the file.   Just in case..   HDT: http://www.nexusmods.com/skyrim/mods/53996/?   XPMS: http://www.nexusmods.com/skyrim/mods/26800/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D26800&pUp=1   So yeah, leave some feedback, post some shots, blabla. And tell me of any problems.    You can find Rosso in the Temple of the Divines in Solitude, near the front (or somewhere around that area). You might encounter a problem where she may not be there (possibly). In which case, type 'help rosso' in the console, and she'll be the SECOND NPC listed (the first is.. dunno what it is). Just do the old player.placeatme *ID* if this the case.   Download 'Alpha' Rosso below. (Updated 28/03/15)     Rosso, Daedric v0.1.rar     Original thread post:    
  18. Well, exactly as stated in the topic title... is the SetRaceAlias function from OBSE (or a similar function) available in SKSE? (I'd love for the Drow custom race to be recognized as dark elves...)
  19. This took me a while to find. I decided to re-post the instructions provided by whippingirl. I also added numerous keywords so this post can be easily found via google.   How to associate or link custom animations to custom furniture in creation kit http://www.loverslab.com/topic/34321-skyrim-furniture-solved/?p=862018   This tutorial assumes you know how to export your custom mesh from 3d studio max and then edit the nif file.   keywords: BSFurnitureMarkerNode, sit, nif, nifskope, fu -a, fnis, isFurnitureAnimType
  20. Earthmer Race

    Version Alpha release 5

    848 downloads

    The Earthmer race. This is a custom race mod with a fighting style based on close combat evasion and heal over time rather than armor and ranged attacks. This is an alpha release primarily meant to allow people to experience and have a say in the balancing of the game mechanics, and to ensure that the bsa package is not missing anything. The final release will include some lore books and NPCs as well as instructions on how to use your own preferred body type or skin for the race. Background & Lore: The Earthmer are a small community of Elves living underground. They descend from a group of Bosmer that got trapped in a large cave system hundreds of years ago due to a cave-in. They have been living in complete isolation in their underground realm until very recently when a mining party broke through and discovered their dwellings. Their long life underground in almost complete darkness has caused some interesting changes in their physiology: - They are considerably shorter than most elves, but their bodies tend to be a bit more bulky and muscled. - Many of them have lost most or all of their eyesight. They have compensated with heightened sense of smell, hearing and touch to the point where their short range senses are as good, or perhaps even better than those of most races. However, their lack of good eyesight is a serious disadvantage for long range detection and aiming. - The lack of access to proper magical training and resources, and the danger of using spells in tight enclosed spaces has all but atrophied their magical skills. - Their society is extremely violent. The only resource available in abundance in their cave system is food, the underground rivers bring plenty of fish, there are mushrooms, and plenty of skeevers living in the tunnels. Virtually every other resource is extremely rare though, and needs to be fought over. Initially riots and wars raged through their society, but over time they developed a system of regulated and fair duels to settle conflicts. This duelling can be compared to the Nord way of settling conflicts through brawls, with the small but important difference that Earthmer duels are typically fought to the death. For this reason every Earthmer is trained in vicious hand-to-hand combat from an early age. - They worship a single deity they call the Earth-Mother. - Because of the lack of good plant fibres and fur for making clothing and armor, Earthmer are used to complete nudity, and they cannot stand the feeling of clothing on their skin, breaking out nasty rashes and feeling highly uncomfortable when they do. Because wearing clothes seems to be directly impacting their ability to sense the world around them, it has been suggested they can actually detect living beings in close proximity by sensing body heat of nearby creatures on their skin. Technical & numbers: General stats: - Earthmer Health regenerates fast (3% instead of the 0.7% for other races). - Earthmer Magicka regenerates extremely slow (0.5% instead of then 3% for other races) - Earthmer start with 50 Magicka, 150 Health and 100 Stamina. - Earthmer get +10 One-Handed, +10 Sneak, +5 Alchemy, +5 Two-Handed and +5 Speech starting bonus. Earthmer Limbs (only active when not wearing clothes or armor): - Unarmed damage is equal to Kahjits (12 damage), but their acrobatic fighting style and use of legs in addition to their hands gives them a slightly larger unarmed range. - Earthmer are fast on their feet, running slightly faster than other human and elf races. Earthmer Dance (only active when not wearing clothes or armor): - Their extensive close combat training allows the Earthmer to completely evade a percentage of physical attacks, as well as deliver faster blows. The Earthmer Dance has 3 traditional stances: 1. Defensive stance allows them to completely evade a large percentage of all incoming physical attacks, but reduces their attack speed by 20%. 2. Neutral stance allows them to evade a moderate percentage of physical attacks, and increases their attack speed by 5%. 3. Aggressive stance allows them to evade a small percentage of physical attacks, and increases their attack speed by 20%. - The actual evasion percentage for each stance is based on the close combat skills (One Handed, Two Handed and Block) according to the following formula: . multiplier = (100 + OneHandedSkill + TwoHandedSkill + BlockSkill) / 150 . DefensiveStanceEvasion% = multiplier * 15% . NeutralStanceEvasion% = multiplier * 20% . AggressiveStanceEvasion% = multiplier * 30% Earthmer Myopia (always active, except when fighting a dragon - even a totally blind person can hit something as big and loud as a dragon): - When using a bow to hit targets at range, their bad eyesight causes them to miss frequently. At distances from 5-10 meter, 25% of their arrows will fail to do damage. At ranges over 10 meter, this increases to 50% of fired arrows. Earth-Mother's Yearning penalty (only active when wearing at least 1 piece of clothing or armor): - Wearing any clothes or armor will incur a number of penalties: -25 Lickpicking -25 Pickpocketing -25 Sneaking -10 Speech -20 One-Handed -20 Two-handed Earth-Mother's Blessing (Power, only works when not wearing clothes or armor): - Once a day the Earthmer can beg the Earth-Mother for her blessing. The Earth-Mother's blessing is extremely powerful, lasting for 500 seconds, giving the receiver 50% resistance to magical attacks and increasing their healing rate by 500%. It will also cure all diseases and poisoning effects. Earth-Mother's Kiss (Lesser Power, only works when not wearing clothes or armor, and only when the magicka pool is 100% filled): - The Earthmer can sacrifice their magicka to the Earth-Mother in exchange for her favours. Initially the Earth-Mother's Kiss will increase the Earthmer's healing rate by 240% for 35 seconds, however this effect and duration increase for every additional 50 magicka sacrificed (up to 200 magicka): 50- 90 magicka: +240% healing rate for 35 seconds 100-140 magicka: +375% healing rate for 40 seconds 150-190 magicka: +580% healing rate for 45 seconds 200+ magicka: +900% healing rate for 50 seconds Regardless of the size of the magicka pool, the Earth-Mother only accepts total devotion and will always take all magicka. Note that due to the extremely slow Magicka recovery, it takes 200 seconds for the Earthmer magicka pool to fill up again by itself. Notes: Obviously, you will be naked most of the time. If this bothers you, then this race is not for you. The female body is the SeveNBase Bombshell body (BBP support) with the Fair Skin Complexion skin. The male body uses whatever body type and skin you have installed yourself. This means you need to have a modern skeleton installed that supports BBP. From the SeveNBase page: "To run the Mod properly you have to install a skeleton which supports BBP or TBBP such as XP32's XP32 Maximum Skeleton (BBP and TBBP support) OR one of Skulltyrant's Custom Skeleton Replacers (BBP or TBBP if you use the TBBP body), if not you'll get a crash at startup." I will most likely include a TBBP option in the final release but for now this should work for most people who use mods from LL without any extra effort. See the requirements section for a link to the XPMS skeleton, which I generally recommend. Because the Earthmer race is quite short (10% shorter than the average Nord) and the scaling in CK applies to the whole body, I recommend setting the "Head" slider in RaceMenu on the "Body Scales" page to a value between 1.05 and 1.1. This will make you look like a small person rather than a shrunk person. I can include a custom scaled skeleton to do this automatically, but since this may conflict with some people's specific physics and animation setups it is better if you do this yourself in RaceMenu. In broad terms, the Earthmer combat style is based on 2 mechanisms: Evasion and Heal Over Time (HOT). The Earthmer Dance ability takes care of the evasion part and replaces the function of armor - to decrease the amount of incoming damage. Your stance (defensive/neutral/aggressive) can be changed using lesser powers or hotkeys (configureable in MCM, by default the cursor keys are used, you might want to change this as soon as you're done with your character creation). The Earth-Mother's Kiss and Blessing as well as the increased normal healing rate allow for automatic healing over time during combat, inviting a more rogue-like combat style of kiting and hit and run tactics (float like a butterfly, sting like a bee). Because of this, tough fights may take longer than usual, but it also allows you to take on strong opponents that you would normally not be able to handle without taking a follower or 2. Things can get risky though, so be careful! Whereas armor provides a dependable and predictable amount of protection against physical damage, the Earthmer's evasion ability is unpredictable. Even in defensive stance it is perfectly possible to take 3 hits in a row, and without armor every hit hits hard, so you will need to keep a close eye on your health while fighting. The lack of any resistances makes you vulnerable to magical and poison attacks. The Earth-Mother's blessing can save your hiney once a day, but I would advice to invest some time in learning alchemy as resistance potions can help you a lot. Furthermore, you will notice that fighting in the nude makes you very likely to contract diseases, which can be especially devestating if the disease reduces your magicka since this may mean that you cannot use the Earth-Mother's Kiss lesser power. You can get a nice few levels in alchemy just by brewing the Cure Disease potions that you'll probably want to stock up on. Your powers and abilities will make you quite strong at the very start of the game, but as you progress in levels the fact that you cannot use any enchantments in the feet, hands and torso slots can hold you back a bit compared to other races. Overall I hope I got the balance right to provide a nice challenging experience throughout the levels. Feedback about this, especally at higher levels, will be much appreciated. I would recommend you use the same difficulty setting that you would use for any melee fighting character. Warning: The Earth-Mother does not appreciate vampires, becoming a vampire means losing the Eath-Mother's Blessing and Kiss powers. Note that I have not tested this and will not be bothered much if it doesn't work right - don't like'em, don't play'em, this is not the race for it. Future plans: - creating and adding some presets for males (so far only 1 preset is provided for males, 8 for females). - creating and adding some books detailing the discovery and society of the Earthmer. - adding a couple of Earthmer NPCs with some lore-related quests, or quests to obtain special Earthmer artefacts. Requirements: - Race Compatibility for Skyrim and Dawnguard and its requirements - XPMS or similar skeleton with BBP support Installation: - However you like really. Mod managers should work, or just drop the .esp and .bsa file in your Data folder. Credits: - SeveNBase Bombshell body by Sevennity with Fitness body normal map - Fair Skin Complexion by Hhaleyy - Wet Bumps II by cald123 - and last but not least RaceCompatibility by TMPhoenix Tested and working with: - Racemenu 3.0+ - Alternate Start - Live Another Life - HDT Physics 14.28+ (bouncing boobs) - Schlongs of Skyrim 2.05+ - Devious Devices/Assets - most devices are not marked as armor and clothing and can therefor be used without penalties, although there may be a few exceptions to this (like the leather strap harness). - The Earthmer abilities work together correctly with Dual Flurry, however any mods that alter weapon speed will no doubt cause imbalances and extreme attack speeds, as they are prone to do. If you have any such mods, you should disable them when playing this race.
  21. Susan Slaughter preset View / Download File ===DESCRIPTION=== This mod is a custom racemenu preset for the female nord (and your character MUST be a female nord) that includes the likeness of a gorgeous and buxom long-haired brunette vixen named Susan Slaughter, who is from the hit SyFy channel reality television shows "ghost hunters academy" and "ghost hunters international,"   I am currently fine-tuning her appearance so expect new versions to be uploaded in the coming days. I may need some new eyebrows.   ===INSTALLATION=== Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file susan slaughter preset.jslot into there.   Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "Susan Slaughter Preset.jslot" (it should be in there) and voila, there you are!   ===REQUIREMENTS=== *SKSE 1.7.2 or above *Racemenu (latest version) *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended! *The Eyes Of Beauty - The Eyes Of Beauty Player (for the dark green eyes) *True Brows *SG Hair pack 268 By HelloSanta   Make 100% sure that you have the above mods installed before playing this or else this will not work properly!   ===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2 Submitter Kernel39 Submitted 02/27/2015 Category Models & Textures Requires
  22. Susan Slaughter preset

    Version 1.2

    74 downloads

    ===DESCRIPTION=== This mod is a custom racemenu preset for the female nord (and your character MUST be a female nord) that includes the likeness of a gorgeous and buxom long-haired brunette vixen named Susan Slaughter, who is from the hit SyFy channel reality television shows "ghost hunters academy" and "ghost hunters international,"   I am currently fine-tuning her appearance so expect new versions to be uploaded in the coming days. I may need some new eyebrows.   ===INSTALLATION=== Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file susan slaughter preset.jslot into there.   Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "Susan Slaughter Preset.jslot" (it should be in there) and voila, there you are!   ===REQUIREMENTS=== *SKSE 1.7.2 or above *Racemenu (latest version) *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended! *The Eyes Of Beauty - The Eyes Of Beauty Player (for the dark green eyes) *True Brows *SG Hair pack 268 By HelloSanta   Make 100% sure that you have the above mods installed before playing this or else this will not work properly!   ===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2
  23. Version v-1

    164 downloads

    my personal cbbe body that works with the HDT body i uploaded from very slim to over busty. no the boobs don't stick out like torpedoes if you use hdt (they kinda do... maybe add gravity to them later[done]) anyhow they jiggle i use the body at about 40% too 70% depending on mood work well with any mod that adds breast weighting.
  24. I am pleased to announce my first upload to the Nexus.   I have made a revised edition of "Creating a Playable Race - The Right Way" (originally authored by Expired6978).  This Tutorial is in the form of a Word document.  It goes into much greater detail involving each step of this process.  I have provided a link below.   Thank you for downloading this Tutorial, and please remember to endorse it if it is of benefit to you!  Feel free to send me a PM either at the Nexus or here if you have any questions or comments.  Let me know what you think - I am always happy to get messages.   I appreciate your time, good luck!   StackEmHigh   http://www.nexusmods.com/skyrim/mods/59220
  25. Version

    1,250 downloads

    UPDATE: In my latest and, I assume, final update to the mod, I gave Meyla a new hair style as well as some other minor changes that probably nobody will notice or care about. Her weapons are more balanced and stuff. I know what you may be thinking, "What's the point of this update, and why now, and who cares?" Well to answer those questions in order: I really wanted to make that hair style, it took me a really long time to figure out how, and I care.   Meyla is a very useful fully voiced companion with 3 sets of custom armor and weapons that you can change by talking to her. -Her default 'berzerker' style with a double-edged axe and throwing hatchets -Her 'stealth' style with an electrified knife and a silenced SMG -The 'brute' style with a two-fisted bladed gauntlet and a plasma shotgun Each fighting style also effects her stats. Aside from that, she does all the standard things a companion does. She can be found in Jacobstown, in the bungalow closest to the lodge. There is also a secondary extra companion called B.A.L.L.A.R.M.S v8, an advanced girl robot from the future. She is equipped with a tesla laser gun and displacer glove. She will not use or equip any armor or weapons you give her and she turns invisible when she sneaks. She can be found on the first floor of the Repconn Headquarters. This mod only requires "children of the wasteland" to be playable. So, I guess that's about it. I would appreciate any feedback and I hope anyone who gives this a chance enjoys it.