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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'melee animation'.
Found 178 results
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Version 1.0.0 for SLAR v26
1,791 downloads
This is a patch for SexLab Aroused Redux that modifies how exposure decrease after an act is determined, depending on the position of the actor in the animation that was played. Aroused strictly expects Male-on-Female action only, and may or may not bork things in any other case. (And even then, cunnilingus doesn't always work either.) This patch will improve accuracy for anyone except "default" couples. Current Version: 1.0.0 for SLA Redux v26/v27/v27a IMPORTANT: Your version of SLAR needs to be precisely one of the specified. This mod works by directly modifiyng the base script of SLAR. It will absolutely not work with old SLA, and very likely not work with previous or future versions of SLAR. (until I update it, of course!) This was motivated by a recent discussion in the SLAR thread: AAAA changes these behaviours to be more consistent: - Male characters & creatures will no longer orgasm after a non-sex animation (e.g. kissing). - Ability to orgasm is no longer linked to sex of actor, instead depends on their position in the animation. This allows for correct treatment of non-default sex and/or gender combinations. - As a result, DD restraint belts work for all actors now. - Characters in "female" position can now orgasm from cunnilingus, 69 and lesbian animations. More precisely: Actors in "male" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Blowjob, Boobjob, Handjob, Footjob, 69. Actors in "female" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Cunnilingus, Fisting, Lesbian, 69. This should work for all correctly tagged animations, but I can only guarantee that it "Works On My Machine", so please tell me about your success or any weirdness you encounter while using it! -
Mod Organizer/FNIS compatibility [RESOLVED]
Lungfish posted a topic in Technical Support - SexLab Framework
I recently decided to redownload Skyrim and discovered the joy of Mod Organizer, throwing my Wrye Bash download into a pit of eternal flame and gleefully embracing this newfound software tool. Only one problem: I have no idea how to get FNIS to recognize Sexlab or even the other components of FNIS itself, even after running through the tutorial. How do I get FNIS to realize it's got all the data packs and such, and how do I get it to notice Sexlab's animation stuff? EDIT: Nevermind, I found the answer with another ten minutes of googling. Cheers!-
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so a while ago i started a new profile in mod organizer to try and fix a problem, which has been fixed, but now i have a new problem: objectless sex animations dont work! what i mean by that is that animations like mme/zaz's milking machines work, thanks to bbp rig and hdt patch, but animations like self milking, breast feeding (any sexlab animation really) and estrus just dont play at all! they just stand around like dweebs like this: Spoiler just stays sanding there. sexy noise happens but thats it. pisses me off. as always here's my pap log: Papyrus.0.log Edit: ok, since someone mentioned that something is wrong with fnis, i should mention this error when i open it once every couple times: Unhandled exeption has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Could not find file 'C:\Program Files (x86)\TSEV Skyrim LE\data\meshes\actors\character\behaviors\0_master.hkx'. when i close it, a new 0_master.hkx appears in the overwrite folder. i just kept putting the whole think in my folder dedicated to fnis patches. should i be putting it into the designated file path instead?
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Missing a few creature animations. Logs included.
draven1985 posted a topic in Technical Support - SexLab Framework
I tried to isolate the papyrus log where the missing animation is located. It is in the spoiler below. I will try to attach the full Papyrus log to this thread. Spoiler Enabled Desire spell [11/10/2015 - 04:32:17AM] [slamainscr <sla_Main (08042D62)>]: Updated notification key to 49 [11/10/2015 - 04:32:17AM] [slamainscr <sla_Main (08042D62)>]: finished maintenance [11/10/2015 - 04:32:17AM] SEXLAB - NOTICE: ValidateActor(ASH) -- TRUE -- HIT [11/10/2015 - 04:32:17AM] SEXLAB - ActorAlias[ASH] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (05061EEF)>] [11/10/2015 - 04:32:17AM] RNPC: Periodic update check. [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - CreatureRef: [Race <HorseRace (000131FD)>] [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - Selecting new creature animations - [] [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - Creature Genders: [1, 0, 1, 0] [11/10/2015 - 04:32:17AM] SEXLAB - GetByRaceGenders(ActorCount=2, RaceRef=[Race <HorseRace (000131FD)>], MaleCreatures=1, FemaleCreatures=0, ForceUse=False) [11/10/2015 - 04:32:17AM] SEXLAB - GetByRace(ActorCount=2, RaceRef=[Race <HorseRace (000131FD)>]) [11/10/2015 - 04:32:17AM] SEXLAB - Found Animations(5) [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] Adjustment Profile - KhajiitRaceM.HorseRaceC [11/10/2015 - 04:32:18AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [11/10/2015 - 04:32:18AM] SEXLAB - ActorAlias[Horse] - Scales[1.000000/1.000000/1.000000] BaseEnjoyment[10] [11/10/2015 - 04:32:19AM] SEXLAB - ActorAlias[ASH] - Scales[1.000000/1.000000/1.000000] Voice[Neutral (Male)] BaseEnjoyment[2] [11/10/2015 - 04:32:20AM] SEXLAB - Thread[0] Event Hook - AnimationStart [11/10/2015 - 04:32:20AM] [CF][Framework] Sending SexLabSceneStart event for ["ASH" [Actor < (00000014)>]] [11/10/2015 - 04:32:20AM] [CF][Framework] Sending SexLabSceneStart event for ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [CF][Creature] ["ASH" [Actor < (00000014)>]] aroused [11/10/2015 - 04:32:20AM] [CF][Creature] ["Horse" [Actor < (1204C869)>]] aroused [11/10/2015 - 04:32:20AM] [CF][Creature] Skipping strip/restore routine on ["ASH" [Actor < (00000014)>]]; not a creature [11/10/2015 - 04:32:20AM] [CF][Creature] Beginning armour/weapon stripping on ["Horse" [Actor < (1204C869)>]]; stripArmor=False stripWeapons=TRUE [11/10/2015 - 04:32:20AM] [CF][Creature] Finished armour/weapon stripping on ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [CF][Creature] Equipping aroused armour on ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [11/10/2015 - 04:32:21AM] SEXLAB - Thread[0] Event Hook - StageStart [11/10/2015 - 04:32:21AM] Found 1 arousedActors [11/10/2015 - 04:32:21AM] [CF][Creature] Equipping aroused armour on ["ASH" [Actor < (00000014)>]] [11/10/2015 - 04:32:21AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Form < (0F023BBE)>], itemCount=1 [11/10/2015 - 04:32:21AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount [11/10/2015 - 04:32:21AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0 [11/10/2015 - 04:32:23AM] [CF][Creature Apply] Failure on ["Ralof" [Actor < (0002BF9E)>]]; creature isn't registered; race= My current load order. Spoiler Skyrim.esm Update.esm Dawngaurd.esm HearthFires.esm Dragonborn.esm SexLab.esm ZazAnimationPack.esm CreatureFramework.esm SexLabAroused.esm FNIS.esp SNISspells.esp SexLabMatchMaker.esp SkyUI.esp HentaiCreatures.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLab More Creatures.esp SexLab Aroused Creatures.esp Generate FNIS For Users log. Spoiler FNIS Behavior V6.0.1 11/10/2015 5:24:00 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V6.0.1 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading SexLab V1.60 ... Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 20.0 % ( 26 furniture, 29 offset, 0 chair, 0 alternate animations) 0_master usage: 3.9 % ( 9 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading MNC V?.? ... 2321 animations for 6 mods successfully included (character) 632 animations for 1 mods and 29 creatures successfully included. Animations are working. However, some are missing. Missing animations I am aware of- Horse Doggy, Horse Doggy Alt, Horse Groping. I am able to get two working horse animations, the oral one, and one doggystyle where the PC does most of the work. Creature animations are installed and enabled/activated in MCM. All mods are installed through Mod Organizer. Generate FNIS has been preformed. In my search for a fix I've found two people who said the order in which you install matters, and another who said this is a bug with SexLab 5.9- Leaving me to wonder if it carried into 6.0? He said installing from a previous version, and then updating fixed the problem. I haven't found any old versions of SexLab. If this is the case, can a moderator PM me a temp link to an older version, one that has these animations I seem to be missing..? It's a stretch, but could this be caused by my XPMS Skeleton? XP32 gave me some issues with the carriage ride into Riften. If you have ANY idea, let me know. Cheers. Upload failed for the full log. There was a problem processing the uploaded file. -200 Here is a temporary link: filesystem:https://mega.nz/temporary/mega/OIA1jICD Update: Did some testing in with Hentai creatures. Seems my issue is not limited to the horse animations. The PC has some animations for certain scenes, others its the dreaded stand and moan. -
Sexout Animations not working, NMM recent update possibly the isssue?
kuroiame posted a topic in Fallout Technical Support
So I recently downloaded a couple of mods and got ask if I wanted to update my NMM. NMM stated that it went through some major changes and therefore said it would have to uninstall all my mods and reinstall them after NMM had successfully updated. I ran into a couple of problems while installing a couple of HUD mods. The HUD mods that I have installed previous times no longer work with one another. I didn't think much of it as it's only HUD mods, it's nothing too serious that would majorly affect my game experience. Now this is the problem, I recently installed a couple of mods from loverslab through NMM and ran into 1 issue... No animations. The scenarios happen because I cannot move my character, and any other characters involved warp to me and stand idle clipping through one another. I did check other guides as to how fix this situation and uninstalled the mods and reinstalled them through FOMM. I used LOOT to fix my load order and still came up with the same result. Teach me how to Senpai!! D: Here is my load order: [x] FalloutNV.esm [x] DeadMoney.esm [x] HonestHearts.esm [x] OldWorldBlues.esm [x] LonesomeRoad.esm [x] GunRunnersArsenal.esm [x] ClassicPack.esm [x] MercenaryPack.esm [x] TribalPack.esm [x] CaravanPack.esm [x] Sexout.esm [x] SexoutCommonResources.esm [x] SexoutSlavery.esm [x] ELECTRO-CITY - CompletedWorkorders.esm [x] Project Nevada - Core.esm [x] Project Nevada - Equipment.esm [x] ELECTRO-CITY - Highways and Byways.esm [x] Project Nevada - -Rebalance.esp [x] Project Nevada - Cyberware.esp [x] NevadaSkies.esm [x] CINEMATECH.esm [x] oHUD.esm [x] Daughters of Ares.esp [x] The Mod Configuration Menu.esp [x] Daughters of Ares - Couriers Stash.esp [x] WeaponModsExpanded.esp [x] NevadaSkies - URLIFIED Interiors.esp [x] DYNAVISION 2 - Dynamic Lens Effect.esp [x] ELECTRO-CITY - Imaginator.esp [x] DarNified UINV.esp [x] Directors Chair.esp [x] Project Nevada - Dead Money.esp [x] Project Nevada - Gun Runners Arsenal.esp [x] Project Nevada - Honest Hearts.esp [x] Project Nevada - Lonesome Road.esp [x] Project Nevada - Old World Blues.esp [x] Project Nevada - WMX.esp [x] DK Caucasians.esp [x] Sexout-Amra.esp [x] SexoutPosNew.esp [x] SexoutSCRDebug.esp [x] SexoutAssault.esp [ ] NevadaSkies - TTW Edition.esp [x] NevadaSkies - Ultimate DLC Edition.esp [ ] NevadaSkies - Basic Edition.esp -
3j's Animations Hello everyone! First of all, sorry for my English, my native language is Russian. Check spoilers for any information you are interested in. From author:
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Pose Converter View / Download File Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. Submitter gerra6 Submitted 02/08/2013 Category Misc
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I need help! I am using the radiant prostitution mod (using skyUI, SexLab framework, and FNIS) But whenever I try to initiate a animation, a text appears ''(...) Animations are blacklisted. I don't know if I have unchecked/checked something that I shouldn't have or if I did something wrong... Please help!
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Need help with Zaz animation mod!
Fatalatapouet posted a topic in Downloads - Skyrim Adult & Sex Mods
I am having a problem with this mod (Zaz animation)... I have done correctly (I think) every step of the installation. But when I start the game and try to play an animation the game tells me I have blacklisted the animations. So I went it the MCM menu to fix it and the Zaz mod just dosen't show up in the menu... It's like if it wasn't installed but it is... Please help me!!!! -
Bonjour à tous. Voilà je suis en train d'installer SexLab en suivant scrupuleusement le guide ! J'arrive au moment ou il faut enregistrer les animations ZAZ dans le menu MCM. (CINQUIÈME PARTIE Test des mods de base) Quand j'ouvre SKSE et lance ma partie (je suis au tout début du jeu juste après que le mec m'ait libéré les mains et que je dois prendre les vètements d'un mort) Je vais "ECHAP" puis dans configurer un mode ! Là je n'ai que 2 onglets : SexLab et SkyUI. Dans SexLab seul le FNIS creature a un ? tous les autres sont ok ! Mais rien pour Zaz Animations et rien non plus pour SOS.... Quelqu'un a-t-il une idée ? Le mod Zaz étant très lourd dois-je attendre beaucoup plus longtemps, le temps qu'il s'initialise ? Je suis donc dans l'impasse ! (surtout que je suis sûr de n'avoir pas raté d'étapes.... dans l'installation ! Merci à tous pour vos réponses. Bonne fin de journée. Ownokio
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So a couple of days ago I decided to start a second character in Skyrim to explore a slightly different set of mods (my first character is magic centred and my second would be archery centred). So I set up a new profile in Mod Organizer for that character and activated all my mods except for the magic related and a few others. But when I get into the game with this profile the animations wont run. My character and all NPC:s animations are frozen in the default pose. So I suspect it's a problem with FNIS (I have FNIS, FNIS spells, FNIS Creatures and FNIS Fix installed), so I deleted the new profile and tried copying my first profile into a new profile. I deleted the save files fixed the modlist again and made sure not to turn off any animation related mods. This didn't work. Same problem again. So I tried making a copy again but not alter it in any way and started the newest save file, the same as for my primary profile. Still the animations don't work. If anyone have run into this problem, a similar problem or have suggestions to fix this, help would be really appreciated.
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Sexlab and defeat animation are making Skyrim crash!
SxSnow posted a topic in Skyrim Technical Support
Hello I have two problem. First one : Every time I'm starting a new sex animation (sexlab or defeat) the game is closing. I used GenerateFNISforUsers, Loot, and it still not working.... Second one: some of the characters, like guards are invisible. I know where they are, I can talk to them, but I can't see them... Can someone help me? Here is my mod list.... Thanks in advance http://image.noelshack.com/fichiers/2015/44/1446315544-skyrimmod.jpg -
Actors Stopped Opening Mouth During Blowjobs
Yuni posted a topic in Technical Support - SexLab Framework
I'm not sure why, but my nord girl has entirely stopped opening her mouth for blowjob scenes, be it wolves or humans. I liked how she used to open her mouth really far, bit of a turnoff to just see them impaling her face now. I recently updated More Nasty Critters and ZAZ animation pack, am using Sexlab 1.6, and I've tried it both with setting 'show facial expressions' and with 'play lip synch movements' instead, neither allow proper oral. I have yet to try it with both off, but I will try after posting this. Edit: Tested it with both sexlab settings off, no 'play lip synch animation' no 'show facial expressions'. Even with both off, she won't open her stupid mouth. Have a papyrus log, by the way. Papyrus.0.log -
Version 4.5
1,227 downloads
Videos as requested(audio added to the videos): Requires: FNIS CORE 5.5+, SKSE, SkyUI. Optional: SKSE, Animation Speed Control. Install and activate it via NMM ------===OR===---------- Drop everything into %skyrimrootdirectory%Data (replace if asked) ; activate it via SkyrimLauncher.exe -> Data files Please run GenerateFNISforUsers.exe after you install this mod. Ununstallation: Disable ShakeIt!.esp, clean save with Skyrim Script Cleaner, type skit into the box, hit delete selected and save. You receive 2 new spells: "Dance for me" - Makes NPC dance. (Default: random animation+music) "Dance for you" - makes Player dance. (Default: random animation+music) To configure your preferred dance/music navigate to MCM menu "ShakeIt!" On the first page you will be able to choose whether you would have specific spell, dialogue or both. If you want to modify animations speed you will have to get Animation Speed Control 3 SKSE Plugin On the second page select your preferred dance or use random dance selection system. Third page lets you choose between 27 music tracks or disable them. Last page gives an option to modify dance/music reference for instance you can play po pi po song while dancing cirno's perfect math class. At the moment we have following animations. Hatsune Miku Po Pi Po Dance - 1 Perfect Star Dance - 2 Megu Megu Fire Dance - 3 Matryoshka Dance - 4 Kero Destiny Dance - 5 Honey Honey Dance - 6 Suzumiya Haruhi OP Dance - 7 GEDDAN Meme Dance - 8 Elektrika Dance - 9 Cpt. Murasa Dance - 10 Cirno's Perfect Math Class Dance - 11 Belly Dance - 12 Affection - 13 Balalaika - 14 CaramelDansen - 15 Go My Way - 16 Levan Polka - 17 Nyan Nyan - 18 Parajiku Miku - 19 Watch the Ending Point - 20 MeikoNostalgic - 21 LoveCirculation - 22 NumaNuma - 23 PandaHero - 24 Shuffle - 25 WhiteLetter - 26 WorldIsMine - 27 Incompatible with: Joshs Skyrim Behavior File Patcher Not required but recommended MODs DIMONIZED UNP Female body replacer by dimon99 envision Face by DD AKT ~ RSV's, livedoor websites for tutorials, fore for FNIS, CPU for scripting the whole new mod and Japanese people for awesome animation work and sharing it with the world. ~Bethnesda for awesome game and Loverslab for best source of our dirty little secrets. HAVE FUN! -
After ending the new idle an npc is starting to move legs endlessly in all the common standing idles. (for some reason i can't post links, nor attach a vid to my message) Youtube: sCmxVQqlijk I'm getting npc play idle (kf file from Human Chairs). additem token playidle 1. Everything is going right. Actor is playing anim. removeitem token playidle 1 Actor stops the new animation but if it is standing, it's legs continue to slowly move! An effect persists after the target sits, walks, after cell reloads. As soon as the npc is standing idle, it's legs are moving. I've tried to write pickidle 1 several times. Tried to use playgroup idle 1. Nothing changed. I've tried to use reset3dstate - it helps, but only for one current idle. For example, if the target is readlig book and moving it's feet, then after the command it will stand like the good npc should. But after idle is renewed, the actor is doing it's dance again! Is that kf file really bad and unusable? Is there a way to make my little puppets behave?
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So I done my research and even painstakingly removed mods to see what was causing me to crash while having sex in fallout to no avail. Thanks to the new Sexout Positioning mod I found out that after switch animations to a different ones suddenly crashed the game. Mind you I crashed multiple times in the same animation it was supposed to flip to, and it doesn't stop there as there is a vaginal, anal and some orals. Some them do work but like 3 position switched over it crashes ((least on anal)). Now I do not know how this mod ticks but I'm guessing 1 of 3 things: 1 some of the sexoutng default animations are causing crashes. 2: Amra's animations are causing crashes. 3: I have a corrupt/missing file that I need to locate. Help please. I only have all of the normal Fallout NV esm's and sexout ng, commonresource, sexoutsex, sexoutamra and sexoutposnew ((to problem solve))
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The game is out and It's free!!! There is a bug in replay function and I have fixed it. You can re-download version 1.0.1 on this link https://www.mediafire.com/folder/6hom95dboocmd/posssessed_maid Sorry for being this late. For anyone who is curious what happened to this projects 1.I'm learning 3d and making this game at the same time thinking I would get better that way. But things doesn't go as I expected, the rendering and compositing process really hurts my growth a 3d game artist. I find myself in after effect solving compositing and solving problems with render and render farm much more than doing the actual arts. After a while I don't see my skills getting better anymore so I'm frigging disgusted of myself and my skill levels. It hurts myself too much that I have to stopped doing everything, shut myself off the internet community and go batshit crazy learning literally almost every 3d tutorial I can find. I lost huge amount of money on training videos. After about 3 months until I have regained my confident as an artist. 2.Render cost and engine limitation- render cost money And it add up when you have to fix render too. It's bad way to waste money and time. There is also this vram issue with 2d engine ( I use C2) It's such a pain when you want high res picture in 2d game. Anymore sprite than this and this game wouldn't run at all. So I decide I can't sell such a small and limited game because it's not fair for customers. So I will just release it for free as a promotional game for my next game "Monster girl planet" which is on another whole new levels in every aspect of 3d creations. But This is still a fun game to play and I hope you enjoy it! Thanks, everyone. old updateHi. I am this game's developer/artist. It's still in progress...I would like to hear your thought on this! New game! In Possessed Maid, you happens to hire a wrong maid who is possessed by the evil spirit! and of course It have a malicious intention! But You are not a priest, how can you exorcised the demon? Let's find out in this game! You have to touch her and talk to the devil inside herHow you play with her will affect the outcome of the game! There's 10 endings with its own plotline!:eek:Each ending has 3 sex animations!30 beautiful animations in total! Basically It's touching game with visual novel aspect mix in. Demo will be out in this month (June 2015) Sample pic : Promo vid : It's fun!! watch it!!https://vid.me/E0Sk Please support me at https://www.patreon.com/Bullcheese I want to make more game!
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I've been trying to get the Amorous Adventures to work with animations though I admittingly do not know how. . .Should I download an animation pack from here, after getting a SexLab framework? If so can anyone please direct me how to get it and what animation pack should I download? And kindly guide me through it please. Thank you very much. Any advice, direction and help would be highly appreciated.
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[WIP-Test] Bondage Furniture Placer - 2015 03 18 03
oli3d posted a topic in Downloads - Skyrim Adult & Sex Mods
[WIP-Test] Bondage Furniture Placer - 2015 03 18 03 View / Download File File Name: [WIP-ALPHA] Bondage Furniture Placer - New Test Version File Submitter: oli3d File Submitted: 18 March 2015 File Category: Animation Requires: ZaZ Animation pack(latest), SKSE(latest), SexLab(latest) Please test the new released Test Version. About: This is the new Version of my little mod. There is no slavery/Npc anymore. For Controlling NPCs there are enough mods out there. Please test it with your followers. The priority of the mod is (for now)80.... so all mod/quests tha have a higher priority will overpower this mod. Slots for now: 5 for Devices, 5 for NPCs (wait for new release) Use: 2 Spells willl be added to summon andf banish a carpenter. Build your devices/furnitures via dialog with the carpenter. If the device is placed, you can alter the position with the ring of positioning(craft at forge or add via console) or via Janox mods(don't pack or remove the device.... just alter position) For this first release: The player can not use the devices....(wait for new release) What i want you to test: Placing/Removing Devices(After releasing bound NPCs!!!). Testing compatibility with other mods using ZaZ... For example: Sexlab Sex Slaves, MilkMod(Author should recognize custom placed devices....) etc... Dialogue with carpenter: Any kinky suggestions are welcome. Maybe a kinky quest to get the spells... or should i record audio instead of simple dialogues him..? Scripts: check the scripts/mods... if you have an idea to improve them... dont'be shy... Click here to download this file Moin Oli Submitter oli3d Submitted 08/20/2014 Category Animation Requires- 51 replies
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Hi everyone, I tried my hand at blender animation, but couldn't figure out a few problems. How does one add a penis to a rig (Man, dog, horse)? Kinky's bestiality animations have me really interested, and I'd love to contribute to expanding that. For anyone else looking to get started, here are the links that I used to get somewhat informed: Tutorial and resources Video Guide To any of the animators out there, is blender easiest to use or do you recommend another program? Any useful tips for a new animator? Could you direct me to more animation resources? Any and all help would be appreciated. Cheers!
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I had ZaZ Animation pack installed for a while, but it seemed to be slowing down my skyrim. After a while of use I decided to disable and delete the mod along with the patch, but for some reason Skyrim now crashes on start up... Whenever I download ZaZ Animation pack it starts up fine, But when it's deleted Skyrim crashes to desktop on startup. Anyone know why this is? I have Sexlab Submit and Sexlab Framework installed, but i don't see why it would correspond with those mods, seeing as they have worked fine without ZaZ Animation pack in the past. I had Sexlab Defeat, but I deleted that along with ZaZ animations. I've tried to Completely remove all of my Sexlab mods and reinstall but, it's not helping at all. Anyone have any idea about what's going on??
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Hi, while playing with the mod Sanguines Debauchery+ ( http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-06-13/) I realised that for some of what happened there are no animations available, Specifically if you are force fed anything. Are there any animations out there that do this? or do none exist?
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Version 0.10
8,826 downloads
Hi all, This are my first attempts at making sexlab animations. All files are modders resources and need to be added to game by other mods. Use freely as you wish, no need to ask permissions. Animations: (WARNING! Animations in gifs may look diffrent then final versions in game) -
OBSE 20 or above needed. Press T (Wait Menu) to get the aaSweeping spell. Cast self, enjoy sweeping... >https://youtu.be/q331UGjFXps https://www.dropbox.com/s/yqsqrsxfm7cjt86/aaSweeping.7z?dl=0
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Animation for Skyrim and Lovers with PK (conversion and MMD)
TDA posted a topic in Skyrim Adult Mods
(collected in this topic) 1/elFJ for Skyrim or Oblivion rotation Base.AddPositionStage(a2, "_A2_S1", 44, rotate = 180, sos = 8) Base.AddPositionStage(a2, "_A2_S2", 44, rotate = 180, sos = 8) Base.AddPositionStage(a2, "_A2_S3", 44, rotate = 180, sos = 8) Base.AddPositionStage(a2, "_A2_S4", 44, rotate = 180, sos = 8) https://www.dropbox.com/s/yenog2djlbudytv/elFJ.7z?dl=0 2/sm21558309 from MMD for Skyrim https://www.dropbox.com/s/hhgrfl7ot1xk0kn/sm21558309%2039obasaKa.7z?dl=0 3/It is something like a a caricature animation for Skyrim or Oblivion http://jpegshare.net/f2/84/f284abb6eedc524fb8641dd80b7dff86.jpg.html https://www.dropbox.com/s/ngde395in0n2jya/Oblivion%20or%20Skyrim%20animation.7z?dl=0 4/UsagiLoversOS (Oblivion - mod+animation, Skyrim -only animation) http://jpegshare.net/2b/72/2b721d5e4324dff9bd8f07f77ee63b92.jpg.html https://www.dropbox.com/s/yfp6xxmafhdm8g0/UsagiLoversOS.7z?dl=0 5/some conversion (Obl and Sky) http://jpegshare.net/41/c3/41c39bab32f3d3157202d9419cce1b8e.jpg.html https://www.dropbox.com/s/16l0atgbt7jr36t/3La.7z?dl=0 6/sports animation - for Skyrim all the same in pair... >http://www.youtube.com/watch?v=hO5d_g0Oo6E Skyrim- (for the first phase (squatting) - requires Foot IK OFF function https://www.dropbox.com/s/7cp1yg04fnt5n5x/sport.7z?dl=0 Oblivion-for LPK system http://www.nexusmods.com/oblivion/mods/44853/?
