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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'skyrim lady body'.
Found 650 results
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My attempt to create best texture based nude body mod. I did proper normals, realistic bump and tried to avoid seams Download here: http://www.nexusmods.com/fallout4/mods/1134/? Inspired by glorious nude mod
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Should I release? Fallout themed Armor Mashup for Skyrim
Robton posted a topic in Skyrim General Discussion
Hi, I'm working on a armor mashup for Skyrim. Which was first intended for personal use, but then I got the idea that I should release it. After thinking it over and over, I'm having second thoughts about it, would people be interested? More info can be found here, also feel free to ask below if you wonder about something about the mashup. And please, no banter about lore-friendlyness, I've seen way worse...- 32 replies
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Version 1.0.0
209 downloads
Long Legged Lanky Louise This is a combo, a bodyslide preset, which fuels a racemenu preset. They need each other, so you have to just drop the data folder in the skyrim directory and be done with it in order to use this. Then while in game, go to racemenu and select the preset and load the head. Thanks: cell bringthenose expired calyps nuska LL dimon caliente blabba-
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- unified unp
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MCBM - M4rth's Curvy Body Mesh View / Download File Requirements: XP32 Maximum Skeleton: http://www.nexusmods.com/skyrim/download/1000165217/? Installation: Install the mod via Mod-Manager or manual. or follow the instructions in my video. Uninstall: Simply uninstall the mod via modmanager or delete the files that came with the archive if you installed manually. Media: Check out my YouTube Channel for new Armor/Mod-Showcases. M4rth88 Youtube Channel Sexy Skyrim Adventures Live-Stream Twitter MCBM Armour Thread http://www.loverslab.com/topic/37588-armourclothing-conversion-for-mcbm/ There now also is a Vanilla Armor Replacer for MCBM https://mega.nz/#!fV8hXCjB!fyEZudvScxPFFT4o-juruvu2CL_GXArFdG1LA18iPCo Changelog: Questions: Please first use the search funtion for the forum or this Thread before you post questions. Already answered questions will not be answered. Submitter M4rth Submitted 10/02/2014 Category Body Replacers Requires
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Shake It - Dance Animations View / Download File Videos as requested(audio added to the videos): Requires: FNIS CORE 5.5+, SKSE, SkyUI. Optional: SKSE, Animation Speed Control. Install and activate it via NMM ------===OR===---------- Drop everything into %skyrimrootdirectory%Data (replace if asked) ; activate it via SkyrimLauncher.exe -> Data files Please run GenerateFNISforUsers.exe after you install this mod. Ununstallation: Disable ShakeIt!.esp, clean save with Skyrim Script Cleaner, type skit into the box, hit delete selected and save. You receive 2 new spells: "Dance for me" - Makes NPC dance. (Default: random animation+music) "Dance for you" - makes Player dance. (Default: random animation+music) To configure your preferred dance/music navigate to MCM menu "ShakeIt!" On the first page you will be able to choose whether you would have specific spell, dialogue or both. If you want to modify animations speed you will have to get Animation Speed Control 3 SKSE Plugin On the second page select your preferred dance or use random dance selection system. Third page lets you choose between 27 music tracks or disable them. Last page gives an option to modify dance/music reference for instance you can play po pi po song while dancing cirno's perfect math class. At the moment we have following animations. Hatsune Miku Po Pi Po Dance - 1 Perfect Star Dance - 2 Megu Megu Fire Dance - 3 Matryoshka Dance - 4 Kero Destiny Dance - 5 Honey Honey Dance - 6 Suzumiya Haruhi OP Dance - 7 GEDDAN Meme Dance - 8 Elektrika Dance - 9 Cpt. Murasa Dance - 10 Cirno's Perfect Math Class Dance - 11 Belly Dance - 12 Affection - 13 Balalaika - 14 CaramelDansen - 15 Go My Way - 16 Levan Polka - 17 Nyan Nyan - 18 Parajiku Miku - 19 Watch the Ending Point - 20 MeikoNostalgic - 21 LoveCirculation - 22 NumaNuma - 23 PandaHero - 24 Shuffle - 25 WhiteLetter - 26 WorldIsMine - 27 Incompatible with: Joshs Skyrim Behavior File Patcher Not required but recommended MODs DIMONIZED UNP Female body replacer by dimon99 envision Face by DD AKT ~ RSV's, livedoor websites for tutorials, fore for FNIS, CPU for scripting the whole new mod and Japanese people for awesome animation work and sharing it with the world. ~Bethnesda for awesome game and Loverslab for best source of our dirty little secrets. HAVE FUN! Submitter indexMemories Submitted 10/29/2015 Category Animation Requires
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Here is some amateur attempt to make naked body , but it will work until someone more artistic step inside : I used some picture of pussy with big and splitted outer lips , and because of that pussy looks little turned on one side . When find a time ill make femalebody dirty too , for raider chicks . Cheers PS : to install it you need to in Fallout4_Default.ini in root game folder and C:\Users\YourName\Documents\My Games\Fallout4\Fallout4.ini change sResourceDataDirsFinal=STRINGS\ to sResourceDataDirsFinal=STRINGS\, TEXTURES\ Here is new version with visible ribs like in vanilla skin and few other small cosmetic changes . There is also dirty skin for raider chicks inside . : Fal4Naked (Clean&Dirty).rar
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OpenSkiesTradingPost_09062014 View / Download File Welcome to Open Skies Trading Post. This is a player home turned business property. The goal is to make the player the crafter/vendor, and let Skyrim buy from the player. Near future plans -Possibly make the player buy the property from the Jarl -Navmesh the perimiter of the building to keep followers from getting stuck against the outside walls -Investigate cloning NPCs and generating generic NPCs -Write quests and dialogue -Remove the supplies from the outside chests Two people have offered to help get some of these plans accomplished. We will see if they even have the time. If not, then this may be a long time in coming. There isn't much to say other than check out my blog that better states my goal with OSTP. Have fun, folks. http://www.loverslab.com/blog/152-gitchegumees-development-blog/ Submitter GitcheGumee Submitted 08/13/2014 Category WIP / Beta Requires
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Hey! I recently installed the Non-SexLab-Animation-Pack and did everything like it's described in the installation instruction. However, whenever a NSAP-animation is triggered in the game, the characters are removing their clothes/changing to their nudesuits, but they don't do anything then. They just stand INSIDE each other and moan. This seems to happen with all NSAP-animations, the ones from Sexlab are working without any problem. I'm sure that it has something to do with FNIS: When I run the GenerateFNISforUsers, it tells me "1072 animations for 2 mods successfully included (character)". Interesting thing is that those numbers are the exact same ones I got BEFORE I installed NSAP. It seems that FNIS doesn't recognize the mod somehow. (However, it's recognized by ModOrganizer and the game...) Is anyone familiar with the problem? I'm a total noob when it comes to FNIS-related stuff (I haven't used it ever before and only installed it because I wanted the full version of Amorous Adventures). Greetings!
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Hello, I have some questions. Know that VFX guy so I focus on hi-poly assets, I have just brief knowledge about game stuff such normals/lowpoly 1. I noticed textures are marked by _n which means Normals, saved into 3dc format which makes them brighter. They seem to be inverted as well _d is Diffuse, as simple as it gets and then there is _s meaning specular, I figured out that red blue and green channels are separate masks, what I guess, they are reflection, glossiness and fresnel ...scalar maps. can someone tell me what exactly are they? am I right or they are supposed to do something different?
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Screenshots October 31 - Massive amount of poses and Halloween pics as well!
buttnine posted a blog entry in buttnine's Sienna Blog
So much sexiness...- 9 comments
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No Penis Textures by Creatures (Skyrim)
Spielkrone posted a topic in Technical Support - SexLab Framework
I've installed more nasty critters right and it is working (animations when having sex) but the creatures have no penis textures. Can someone please help me?- 3 replies
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- more nasty critters
- help
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I would like to make a request/suggestion to the awesome guys out there already working on these things: it would be nice to have a more universal body mesh. This may sound selfish, but it's difficult when there's 3 or 4 different main body meshes, and several sub-meshes, that some mods may or may not work with. It would be easier for mod makers and mod users should there be one mesh that all mods were made to work with. Obviously it would be the same for skeletons, but that hasn't seemed to be such a problem for some previous games. ~Thanks to those who make these games even more fun
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Skyrim Crashing To Desktop When I enter the main World.
Fuedra posted a topic in Skyrim Technical Support
Ok, I Recently re-modded my game, and have been experincing a problem of late. Every Time I enter the world map (Skyrim) my game Crashes to the Desktop, and its driving me crazy. Now I know it may be a problem with my load order, so I'm posting it here, and maybe somebody can help me. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 Wyrmstooth.esp=1 Manantis.esm=1 Warehouse.esm=1 rochester.esm=1 SkyMoMod.esm=1 TERAArmors.esm=1 TESV - MiddleEarth.esm=1 Deus Mons.esm=1 GeneralStores.esm=1 Command Dragon.esp=1 SPTUnlimitedAmuletsDawnguard.esp=1 SkyUI.esp=1 BerserkJudeauArmor.esp=1 More Draconic Dragon Aspect - Wings and Tail.esp=1 dD - Enhanced Blood Main.esp=1 Flowing Cape.esp=1 Unique Dragon Priest Masks.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 SPTUnlimitedRingsDawnguard.esp=1 Dual Sheath Redux.esp=1 DualSummon.esp=1 FlameLurkerReplacer.esp=1 DragonFire-Dragonborn.esp=1 More Draconic Dragon Aspect - Powered Edition.esp=1 SPTUnlimitedAmuletsDragonborn.esp=1 RaceMenuPlugin.esp=1 TrueStorms-Vanilla.esp=1 dD-Larger Splatter Size.esp=1 EnchantedArsenal.esp=1 DeadlyMonsters.esp=1 RaceMenu.esp=1 RaceMenuPluginXPMSE.esp=1 Castle Draco's Legendary DLC Edition.esp=1 Castle Draco Riverwood Edition.esp=1 Castle Draco's High Rrothgar Edition.esp=1 SPTUnlimitedRingsDragonborn.esp=1 The Dance of Death - Ultimate Edition.esp=1 UnlimitedBookshelves.esp=1 SPTUnlimitedAmulets.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Whitestone Spire 1.0.esp=1 HearthfireMultiKid.esp=1 HearthfireMultiKid_LastName.esp=1 Cathedral.esp=1 SPTUnlimitedRings.esp=1 WARZONES - Civil Unrest.esp=1 CastleDKmaster.esp=1 Skyrim Immersive Creatures.esp=1 CastleGrey.esp=1 Immersive Weapons.esp=1 UniqueWeaponsRedone.esp=1 rochesterupdate.esp=1 Deus Mons_WithNPCs.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 dD-DG-DB-MM-SiC EBT Patch.esp=1 sjel blad castle.esp=1 FalkreathCastle.esp=1 Hothtrooper44_ArmorCompilation.esp=1 CreekSideCastle.esp=1 dovastrunmahholl.esp=1 MoonstoneCastle.esp=1 RavenCastle.esp=1 arnima.esp=1 Val Lyrea.esp=1 flaho_shi_eagles_nest_ENG.esp=1 WayshrinesIFT.esp=1 ShadowstarCastle.esp=1 Vjarkell Castle.esp=1 Dragonsmount.esp=1 zMirai.esp=1 Galcern Fortress.esp=1 legion fortress.esp=1 Chesko_Frostfall.esp=1 ssapbwk.esp=1 DeadlyDragons.esp=1 TheNewDragons.esp=1 Behemoth Dragon.esp=1 Berserk Black Swordsman Armor - No Arm.esp=0 Berserk Black Swordsman Armor.esp=1 Golden_Age_Arc_Sword.esp=1 Midas Magic Expanded.esp=1 Space Wiking's Dwemer Exoskeleton.esp=1 CREEKMAIN.esp=1 BlackreachRailroadNew.esp=1 AetheriumSwordsnArmor.esp=1 SkystoneCastle.esp=1 UndergroundAyleid.esp=1 Phenderix's Magic Evolved.esp=1 TERA Weapons.esp=1 Amaterasu - The Great Spirit.esp=1 Magic of the Magna-Ge.esp=1 Bigger Badder Lich King Version 2.0.esp=1 Apocalypse - The Spell Package.esp=1 Apocalypse - More Apocalypse.esp=1 IceBladeOfTheMonarch.esp=1 My Home Is Your Home.esp=1 ForgottenMagic_Redone.esp=1 LpotDHorse.esp=1 LPotD Armor.esp=1 FNISspells.esp=1 Dual Sheath Redux Patch.esp=1 Alternate Start - Live Another Life.esp=1 Hope someone can help. -
Hi There, i don´t realy habe a problem, BUT my Game CTD after some Time of playing. It is not dat bad, but it is annoying. So my Question is: Whitch mod/Programms and Tool do you think, i should use to stabilize my Game?
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Spoiler Included some behind gifs so you can see the genitals bounce. Still needs tuning, but it looks good for now. Her sack is pretty huge anyways. Enjoy.
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I've finished the game or rather the main story last night, and one of my biggest disappointment, among others, is the missing feature of body modification. I mean it should have be an intrinsic part of the game since we are dealing with synth and synth technology. I would loveee to see options that enables customize character's limbs and bodies with mechanical prosthesis and watch them blown up in battle or twisted in other deviant ways. =]
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Dibellan Prelude to Chastity VIII
femalebosmeralways posted a blog entry in femalebosmeralways' Blog
The first set of stairs led to a perfectly built and flat stone platform sticking out of the mountain itself and to the left of the platform Langwen and Darena's hearts sank as they saw another winding stairway leading to about three quarters of the way to the top. The wind began picking up as Darena and Langwen quickly sought shelter under an ornate, massively carved Dwemer arch, which was so thick that it made Ayleid arches look like they were made of straw, and it looked to be carved out of one massive block of stone, granite most likely. Underneath the arch, the lovers caught their breath before deciding to let the wind die down a little before continuing up the snow...and ice-encrusted stairs. Rkung Zel was massive, even by Dwemer standards, and they were the first to find it...at least the first of the sentient races of Nirn to set eyes on it in 5000 years. As Langwen fazed at the arch and stairs, admiring their craftsmanship and geometry, Darena gazed at her, seeing her wife looking focused on her task. "-My love, we really need to get going before the wind picks up again." Darena said as her hands caress lovingly her Bosmer wife's back and bottom. Even with the Nordic steel gauntlets on, Darena could be so gentle and loving. -
dunProgressiveCombatScript has showed up in my logs lately and I'm not really sure what to think about this one. Any ideas of where to start? I've dealt with stack thrashing before but this is pretty severe (600 MB log file!) Thanks [11/11/2015 - 03:22:22PM] Dumping stack 2867990: [11/11/2015 - 03:22:22PM] Frame count: 3 (Page count: 1) [11/11/2015 - 03:22:22PM] State: Waiting on latent function (Freeze state: Freezing) [11/11/2015 - 03:22:22PM] Type: Normal [11/11/2015 - 03:22:22PM] Return register: None [11/11/2015 - 03:22:22PM] Has stack callback: No [11/11/2015 - 03:22:22PM] Stack trace: [11/11/2015 - 03:22:22PM] <unknown self>.utility.Wait() - "<native>" Line ? [11/11/2015 - 03:22:22PM] IP: 0 [11/11/2015 - 03:22:22PM] [param1]: 1.000000 [11/11/2015 - 03:22:22PM] [ (822D9183)].dunProgressiveCombatScript.UpdateLoop() - "dunProgressiveCombatScript.psc" Line 53 [11/11/2015 - 03:22:22PM] IP: 172 Instruction: 7 Line: 53 [11/11/2015 - 03:22:22PM] [::temp2]: True [11/11/2015 - 03:22:22PM] [::NoneVar]: None [11/11/2015 - 03:22:22PM] [::temp3]: 1.000000 [11/11/2015 - 03:22:22PM] [ (822D9183)].dunProgressiveCombatScript.OnActivate() - "dunProgressiveCombatScript.psc" Line 75 [11/11/2015 - 03:22:22PM] IP: 17 Instruction: 1 Line: 75 [11/11/2015 - 03:22:22PM] [obj]: [traptriggerbase < (822D917D)>] [11/11/2015 - 03:22:22PM] [::NoneVar]: None
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Hi all, I was wondering if anyone can help with my problem. I have 154 mods and I was so happy when skyrim didn't cod on me, but then when I go to Helen keep for the beginning, it does a load skreen, then it kicks me out of the game, I even tried the live another life mod and when I sleep on the bed the same thing happens. Help. Sorry if the list is out of order but it all should be there.
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- skyrim mods issues
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List of Well Known Skyrim Bugs/Glitches & Their Solutions
bjornk posted a topic in Skyrim Technical Support
This is a list of well known Skyrim Bugs/Glitches and their solutions. It's not a complete one, but I'll try to update the list as I remember more and also on other people's input. The bugs/glitches listed below should give you an idea what the list is all about. Disclaimer: The list mostly covers the bugs that are related to game mechanics and the engine and does not include quest, dialogue and other bugs related to the game content in Skyrim. Inverted SHIFT key function Description: When you hold down the SHIFT key, your character is walking instead of running, because the function of the SHIFT key has been inverted in the game. Solution: To revert the SHIFT key function back to normal, open your inventory by pressing I and then close it again by pressing SHIFT+I. Opening another menu and closing it while holding down the SHIFT key does the job too. How to Avoid: Try not to activate anything (open load doors, start dialogue with NPCs) while holding down the SHIFT key. Mod Solution: See here. You cannot quit Skyrim using ALT+F4 keys Description:You may have noticed that you can not quit Skyrim using the ALT+F4 key combination. Solution: ? How to Avoid: NA Mod Solution: See here. Windows mouse pointer appears in the game after ALT+TAB (aka. double cursor) Description: You see the Windows mouse pointer along with Skyrim's mouse pointer when you ALT+TAB in and out of Skyrim. Solution: ? How to Avoid: Open the console by pressing ~ key before doing ALT+TAB. Mod Solution: See here and here. Low prices for player enchanted items Description: Despite being a master enchanter you get very low prices for the items you have enchanted. Solution: The low prices you see do not reflect the actual values of these items. Save your game, quit Skyrim and reload the save in order to get the actual values/prices for them. Yes, this is a bug, not a game feature. How to Avoid: ? Mod Solution: ? CTD upon casting "Bound Sword" Description: Skyrim crashes upon casting "Bound Sword" with your right hand. Solution: To fix this use player.resetinventory console command (read more here). How to Avoid: ? Mod Solution: ? CTD while saving the game Description: The game crashes to desktop when you attempt to save the game. Often happens with script heavy mods and/or mods that save additional data along with the normal save data, with support of a SKSE plugin (a DLL file). Solution: ? How to Avoid: Waiting a few seconds before clicking on [NEW SAVE] helps. Mod Solution: ? CTD on showracemenu Description: The game crashes to desktop when you use showracemenu console command. Solution: ? How to Avoid: ? Mod Solution: See here. CTD while loading a save after game launch Description: The game crashes to desktop when you attempt to load your save for the first time after you've launched the game. Solution: ? (Not a solution, but as a workaround, try starting a new game, or load an earlier save that works and then load the save you want). How to Avoid: ? Mod Solution: ? Player's eyes glowing blue (aka. draugr eyes) or other strange FX attached to player Description: At a certain point in the game you may become infected with a strange FX such as the draugr eyes effect which makes the PC eyes glow blue, or a steam FX from a Dwarven Centurion etc. (Some links discussing the issue: 1, 2, 3.) Solution: Try using player.dispelallspells console command or using player.addspell <SPELL_ID> add the related spell (see below) to the PC and then remove it using player.removespell <SPELL_ID>. SPELL_ID for blue Draugr Eyes FX: F71D1 SPELL_ID for Dwarven Centurion steam FX: 30FBE SPELL_ID for ice wraith FX: CAF8A See here for more detail. How to Avoid: ? Mod Solution: ? Player's eyes become glitched/bugged Description: Sometimes your character's eyes may become glitched after using invisibility spells, or after sleeping etc. Solution: ? How to Avoid: ? Mod Solution: There are several causes of this problem and several solutions you might want to try. To fix the eye glitch caused by invisibility spells: Eyes Glitch Fix by bellwood2206 Invisibility Glitch - Eyes Fix by KingsGambit To fix the eye glitch caused by sleeping: Try using the eye meshes and textures that come with Fair Skin Complexion by HHaleyy. Player character no longer blinks Description: You may have noticed that after the last official Skyrim patch (1.9.32.0) your character's eyes no longer blink. This is one of the things that the last official patch broke. Solution: ? How to Avoid: ? Mod Solution: Use either MFG Console or the Sexlab Animation Framework which comes with MFG Console. You don't need to use both. -
At the advice of a friend, I recently replaced my True Stutter Remover with ENBoost (they cannot both be installed because they use the same Skyrim files). The good thing is that the number of crashes decreases dramatically, but now, many of my characters get gray/black skin bug, specifically SkyKids and Better Males (in other words, UNP adult females are the only characters not affected by this). Exiting the game and restarting it temporarily fixes the bug, but it always happens again eventually. I know that this bug is caused by inadequate VRAM. Also, when I booted up Skyrim after installing ENBoost, I noticed a message saying Available Texture Memory 1696 MB. Would this help? And yes, I tried reinstalling True Stutter Remover, but that just caused my game to crash.
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Hey guys! I haven't been on here in a while, but I am seeing a lot of playermodel mods. Like Goku, Cloud, and other characters from other games being ported into Skyrim as one piece playermodels and are equipped like armor. I would love to learn how to do that. I think that's super cool! It would be awesome to import my own playermodels, mounts, creatures, weapons, etc. Well... I tried to attach the custom model mesh to the Skyrim skeleton, but it's sooo hard! I am having a hard time aligning parts like the hands, fingers, etc. in 3DS Max 2012. Seriously frustrating :\ I looked for some tutorials and videos, nothing has really helped me. Or maybe I'm just too much of a n00b, haha Sorry I'm really not good at explain things, haha Basically, I just wanna learn how to port models. The correct way lol. Since nobody really seems to like doing requests ( from my experience ). I really want to port Ultimecia and Edea from FF8/Dissidia into my Skyrim game! Along with Tifa and some other characters. If anyone could help, actually takes requests, or point me in the right direction, that would be greatly appreciated! :heart:
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Missing a few creature animations. Logs included.
draven1985 posted a topic in Technical Support - SexLab Framework
I tried to isolate the papyrus log where the missing animation is located. It is in the spoiler below. I will try to attach the full Papyrus log to this thread. Spoiler Enabled Desire spell [11/10/2015 - 04:32:17AM] [slamainscr <sla_Main (08042D62)>]: Updated notification key to 49 [11/10/2015 - 04:32:17AM] [slamainscr <sla_Main (08042D62)>]: finished maintenance [11/10/2015 - 04:32:17AM] SEXLAB - NOTICE: ValidateActor(ASH) -- TRUE -- HIT [11/10/2015 - 04:32:17AM] SEXLAB - ActorAlias[ASH] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (05061EEF)>] [11/10/2015 - 04:32:17AM] RNPC: Periodic update check. [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - CreatureRef: [Race <HorseRace (000131FD)>] [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - Selecting new creature animations - [] [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] - Creature Genders: [1, 0, 1, 0] [11/10/2015 - 04:32:17AM] SEXLAB - GetByRaceGenders(ActorCount=2, RaceRef=[Race <HorseRace (000131FD)>], MaleCreatures=1, FemaleCreatures=0, ForceUse=False) [11/10/2015 - 04:32:17AM] SEXLAB - GetByRace(ActorCount=2, RaceRef=[Race <HorseRace (000131FD)>]) [11/10/2015 - 04:32:17AM] SEXLAB - Found Animations(5) [11/10/2015 - 04:32:17AM] SEXLAB - Thread[0] Adjustment Profile - KhajiitRaceM.HorseRaceC [11/10/2015 - 04:32:18AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [11/10/2015 - 04:32:18AM] SEXLAB - ActorAlias[Horse] - Scales[1.000000/1.000000/1.000000] BaseEnjoyment[10] [11/10/2015 - 04:32:19AM] SEXLAB - ActorAlias[ASH] - Scales[1.000000/1.000000/1.000000] Voice[Neutral (Male)] BaseEnjoyment[2] [11/10/2015 - 04:32:20AM] SEXLAB - Thread[0] Event Hook - AnimationStart [11/10/2015 - 04:32:20AM] [CF][Framework] Sending SexLabSceneStart event for ["ASH" [Actor < (00000014)>]] [11/10/2015 - 04:32:20AM] [CF][Framework] Sending SexLabSceneStart event for ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [CF][Creature] ["ASH" [Actor < (00000014)>]] aroused [11/10/2015 - 04:32:20AM] [CF][Creature] ["Horse" [Actor < (1204C869)>]] aroused [11/10/2015 - 04:32:20AM] [CF][Creature] Skipping strip/restore routine on ["ASH" [Actor < (00000014)>]]; not a creature [11/10/2015 - 04:32:20AM] [CF][Creature] Beginning armour/weapon stripping on ["Horse" [Actor < (1204C869)>]]; stripArmor=False stripWeapons=TRUE [11/10/2015 - 04:32:20AM] [CF][Creature] Finished armour/weapon stripping on ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [CF][Creature] Equipping aroused armour on ["Horse" [Actor < (1204C869)>]] [11/10/2015 - 04:32:20AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [11/10/2015 - 04:32:21AM] SEXLAB - Thread[0] Event Hook - StageStart [11/10/2015 - 04:32:21AM] Found 1 arousedActors [11/10/2015 - 04:32:21AM] [CF][Creature] Equipping aroused armour on ["ASH" [Actor < (00000014)>]] [11/10/2015 - 04:32:21AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Form < (0F023BBE)>], itemCount=1 [11/10/2015 - 04:32:21AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount [11/10/2015 - 04:32:21AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0 [11/10/2015 - 04:32:23AM] [CF][Creature Apply] Failure on ["Ralof" [Actor < (0002BF9E)>]]; creature isn't registered; race= My current load order. Spoiler Skyrim.esm Update.esm Dawngaurd.esm HearthFires.esm Dragonborn.esm SexLab.esm ZazAnimationPack.esm CreatureFramework.esm SexLabAroused.esm FNIS.esp SNISspells.esp SexLabMatchMaker.esp SkyUI.esp HentaiCreatures.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLab More Creatures.esp SexLab Aroused Creatures.esp Generate FNIS For Users log. Spoiler FNIS Behavior V6.0.1 11/10/2015 5:24:00 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V6.0.1 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading SexLab V1.60 ... Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 20.0 % ( 26 furniture, 29 offset, 0 chair, 0 alternate animations) 0_master usage: 3.9 % ( 9 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading MNC V?.? ... 2321 animations for 6 mods successfully included (character) 632 animations for 1 mods and 29 creatures successfully included. Animations are working. However, some are missing. Missing animations I am aware of- Horse Doggy, Horse Doggy Alt, Horse Groping. I am able to get two working horse animations, the oral one, and one doggystyle where the PC does most of the work. Creature animations are installed and enabled/activated in MCM. All mods are installed through Mod Organizer. Generate FNIS has been preformed. In my search for a fix I've found two people who said the order in which you install matters, and another who said this is a bug with SexLab 5.9- Leaving me to wonder if it carried into 6.0? He said installing from a previous version, and then updating fixed the problem. I haven't found any old versions of SexLab. If this is the case, can a moderator PM me a temp link to an older version, one that has these animations I seem to be missing..? It's a stretch, but could this be caused by my XPMS Skeleton? XP32 gave me some issues with the carriage ride into Riften. If you have ANY idea, let me know. Cheers. Upload failed for the full log. There was a problem processing the uploaded file. -200 Here is a temporary link: filesystem:https://mega.nz/temporary/mega/OIA1jICD Update: Did some testing in with Hentai creatures. Seems my issue is not limited to the horse animations. The PC has some animations for certain scenes, others its the dreaded stand and moan. -
C.A.N.S. API and How to Use It in Patches or Mods
Feliks posted a blog entry in The Jack of All Trades
Welcome ladies and gentleman once again to the CANS API blog post. With the latest build (0.18) there are some massive changes. In general implementation from the old post will still work but quite a bit of it is irrelevant and no longer necessary. So to save you some time, the game some memory, and better explain things from the last one, this has been rewritten. Important notes to start off: Literally every single part of CANS has been rewritten from the ground up. Backwards compatibility has been maintained, UNLESS YOU USED ANY GET BY ID METHODS Implementation is much more straightforward now. Step 0: Setting up your properties: As in previous versions there are multiple parts to CANS and the actual way in which it works. Unlike previous versions, only one of them is important to you. CANS_Framework Property CANS Auto Now, this may require some work in the Creation Kit to point where it needs to point (The CANS Quest) but this is it. All you need to work with as a modder is that script and nothing else. Already much better than previous versions eh? 1: Registering Your Mod/Actor The next step, like before is to actually register your mod with CANS. However, the way this is done has been changed. CANS.RegisterMyMod(zTarget, ModName, Category) Assuming you used the same property as above this is the implementation. zTarget is type actor, and is the character you wish to control. ModName is a string and is the title through which you shall access your information and which pertinent info shall be displayed in the MCM and stored throughout the script. Category is another string (with a default value should you not pass one) that determines which of the 6 categories your mod is treated as for any categorical options. The categories are passed as follows: "Pregnancy" - Any mod focused on pregnancy-related content (SGO, Estrus Chaurus) "Milking" - Any mod predominantly focused on milking the Dragonborn and NPC's (MME) "Cumflation" - Any mod focused on content involving swelling due to semen (Fill her up) "Inflation" - Any mod focused on increasing node size for the sake of increasing node size (a friend assures me this is a prominent fetish) "MiscCat" - Stands for miscellaneous, any mod that doesn't fit well into the above categories "Uncat" - This is uncategorized and the default value should you not pass a value. Call this whenever you want to start controlling a new actor. Your mod won't register twice and neither will the actor, CANS will deal with it. It is important to do this every time as it adds important information to the actor to help CANS function. Hell, if you call this on an actor you're already monitoring or controlling, CANS will catch that and deal with the issue on its own. Step 2: Updating This part is nearly identical to previous releases, however the backend is incredibly different. That's an entirely different post though. CANS.Belly(zTarget, ModName, NodeSize) CANS.Breast(zTarget, ModName, NodeSize) CANS.Butt(zTarget, ModName, NodeSize) So these are the three functions (hopefully which one you need is self explanatory) and their arguments (as they appear in the framework). zTarget is once again the actor you are modifying/targeting/controlling, passed as an actor ModName is still the string you used earlier. NodeSize is a float value, and is the value you want to set the node to. Calling any one of these functions triggers the update process on the target, which will, after a slight delay, calculate the new size based on the users configuration and update the node. Step 3: Retrieving Values This is identical to previous releases on the implementation side, but much more intelligent on the backend. CANS.ReturnBelly(zTarget, ModName) CANS.ReturnBreast(zTarget, ModName) CANS.ReturnButt(zTarget, ModName) Hopefully you can guess what zTarget and ModName are here (the actor you're targeting and the string you're using as a key) since they're not changing and pretty consistent. This will return the float value you last passed, allowing you to check it against your values or examine for your code. Step 4: Uninstalling So you've come to this, your effect has run its course, they've laid the eggs or given birth or what have you. You are no longer modifying the character and no longer need to be attached. I've got you covered. UninstallMyMod(zTarget, ModName) What this does here is remove any trace of your mod from the actor in question. CANS handles everything else. If this is the last actor your mod is active on and it is no longer active, CANS will detect this and remove your mod from CANS. Registering again will simply look like a new install to CANS. Important Notes: You may have gotten the feeling but CANS is very user friendly. As long as you're calling the functions with the right arguments CANS will deal with any internal issues. Read through the source files if you want, there's a lot of documentation and stuff in there to explain what it's doing. There'll be another blog post with some specifics cause I'm real proud of this to be honest. Be careful modifying existing mods to work with this, some of them may behave in unexpected ways if you're inexperienced. Tips and Tricks: "ModName" is by no means static. If you have different aspects of your mod handling different things, you could register them separately in CANS simply by using different ModNames In this vein though, be careful. The ModNames do appear in the MCM at least twice, if they're not easily recognizable the user may uninstall them or change their behavior The MCM script is fairly complex, if you're looking through it some of it may seem bizarre. Do not use my MCM for reference on making MCM's. It's like the fast inverse square root in there. Fast Inverse Square Root has got nothing on that menu If you know another Mod's "ModName" you can access (or even change, but please don't) its data from your own. This could be useful in seeing what other mods are active on what actors. CANS is also fully translatable now, so some of the output might seem like gibberish in the source files. Just be sure to check the translation file for a key. Most functions in CANS return some kind of value, and the source files explain what the different values mean. I highly recommend you check it out, it could help building debugging options into your own mod. Advanced Features: Overrides I debated adding this section for a while. Overrides are a fairly experimental piece of code I originally teased back in the 0.5 (initial) source files and never delivered on. In actuality I wrote more than a dozen versions of this code (a new version for almost every release) but always removed it before release because I was worried it wouldn't implement the way I intended, cause bugs, instability, or new and bizarre unexpected behavior. As it stands it's the only part of the new CANS that didn't receive extensive testing. As it stands Overrides are to be considered a beta feature, and are to be used with caution. They can be disabled or ended by the user (or other modders, but I'll get to that later) and default to disabled in the interest of protecting the end user. If you intend to implement them, please use caution. Spoiler What is an Override? An override is intended to be a temporary control of a node size, that is absolute and only modifiable by the mod requesting it. It will not take into account any calculations, weights, or other mods while in an override. This is intended for specific scenes in mods with a specific scale in mind or necessary. If you use an override in your mod for the love of Akatosh don't forget to end it. Initiating an Override Obviously the first step is to register your mod like usual. You would call the override function instead of a regular update. OverrideBelly(zTarget, ModName, NodeSize) OverrideBreast(zTarget, ModName, NodeSize) OverrideButt(zTarget, ModName, NodeSize) I'm assuming you already read and understood the rest of this so those arguments should be self-explanatory. (If not, seriously, leave the advanced stuff for later, I don't know what this could break.) Updating While Using an Override Instead of using the regular update functions (CANS.Belly(...)) you've got to use the override function again. If you attempt to use the regular update function, it will update normally, once again taking into account other mods. It will however not end your override. Using this method you could theoretically have CANS run normally but prevent other mods from triggering visual updates. This seems like a bad thing, but I get the feeling someone will find a use for it eventually. Ending an Override Like I said at the beginning, you must end your overrides. At the moment (to be fixed as soon as I find a good way to implement it) CANS does not have any automatic checks to remove overrides. It is therefore imperative that you remember to clear them when you're done with them. EndOverrideBelly(zTarget, ModName) EndOverrideBreast(zTarget, ModName) EndOverrideButt(zTarget, ModName) In case you didn't guess the ModName argument is so that your mod (and only your mod) can modify the override. Detecting and Ending Other Overrides Let's say you've reached a scene in which you want to apply an override, it makes sense to check to see if there's one first right? Well you would do that with this piece of code right here: HasStringValue(zTarget, "CANS.Override.Belly") ;Or CANS.Override.Breast Or CANS.Override.Butt This makes use of StorageUtil as you can see. (You may need to import it instead of using it as a property, I'm not sure why but it did not take well to being called normally while I wrote CANS). And let's say that returns true. Well, now you have an override in your way and you don't know the key (which you could retrieve and use but this method is quicker and officially endorse) what ever will you do? You may have guessed that I have an answer. Now, there's a secret argument on the EndXXXOverride() function provided by CANS. A boolean value called "Force" which defaults to false. If you call the function like so: EndOverrideBelly(zTarget, ModName, True) EndOverrideBreast(zTarget, ModName, True) EndOverrideButt(zTarget, ModName, True) It will forcibly remove the other override and apply your own. Please use this sparingly as it could cause unexpected behavior in other mods. (Well, maybe. The float values still get updated so the mod will think it's working as intended provided it doesn't check the actual size or override). As I said, all of the Override mechanics are severely under tested and should be considered beta. The user has a great amount of control over them to prevent issues, but use them intelligently. -
LUSH Body + Real Girl Skin Conversion (Bodyslide CBBE HDT)
samisme74 posted a topic in Downloads - Skyrim Adult & Sex Mods
LUSH Body + Real Girl Skin Conversion (Bodyslide CBBE HDT) View / Download File List of LUSH Gears: Here v1.3a Real Skins with Pube is online. Previous upload had incorrect body texture. NOTE: The included normal map in Real Girls Skin file is customized for 0 weight. If you would prefer more shadows under breasts, then please download file 100 weight normal map.zip in download section. .: WHAT IS THIS? Two for one meal deal. This body replacer goes from near-flat petite to curvy busty. Also included is my CBBE conversion of Real Girls Realistic Body Texture for UNPBO by Zonzai. It's a lighter skin tone with some facial pores smoothed over and other cosmetic adjustments as you see in screenshots. Additional preset added for big breast fanatics. LUSH++ is a super busty version. However not all LUSH Gear armors have been tested for LUSH++ so some clipping may occur. See photos below. Also available is compatible sexy walk and run animations by LeCid. Pease run FNIS after installing. Mucho kudos to Kittensmasher for adjusting pregnancy stomach weight nodes. . .: F.A.Q. What is Bodyslide? It's a software by Caliente that conforms armor to CBBE body types. First the armor must be converted to default CBBE body using Bodyslide Outfit Studio. How do I use LUSH Body or other body replacers? Download and install via Nexus or unzip contents into your Skryim game directory. How do I convert vanilla armor to fit LUSH or other body replacers? Search Nexus for keywords 'Bodyslide' and 'CBBE' (or your preferred body replacer). Download and install. For LUSH Body or other CBBE body replacers, install in the order below. These mods will ensure you get boob and ass bounce. Be sure to run FNIS after installing any animations (See FNIS FAQ). 0) Install latest SKSE (Google Skyrim Script Extender) 1) Realistic Ragdoll and Force by dDefinder1 2) FNIS Behavior by fore, followed by any custom animations 3) Caliente Beautiful Bodies Edition(CBBE) by Caliente 4) XP32 Maximum Skeleton by xp32 5) HDT Physics Extension by HydrogensaysHDT 6) Caliente Bodyslide by Caliente 7) Bodyslide Compatible Outfit Packs such as Remodeled Armor for CBBE by chronotrigger77 8) CBBE LUSH (this) or any CBBE body replacer with Bodyslide. 9) Run FNIS, run LOOT. Run Bodyslide, then do the following: 1) Open Bodyslide 2) In "Outfit/Body", select CBBE Body HDT. 3) In "Preset", select your preferred body preset (CBBE LUSH, etc...). Play with sliders and save your body. 4) In "Outfit/Body", select your armor then click "Build" -OR- 5) Click the magnifying glass next to "Group Filter", then click "Choose Groups" 6) Click the groups your armor belong to, click ok. 7) Click "Batch Build". Unselect any bodies that you see (i.e. CBBE Vanilla, CBBE Slim, etc..) then click ok. .: COMPATIBILITY Anything for CBBE and Bodyslide. However, as with any outifts that have been converted to CBBE, some clipping issues may occur. Please notify me if you see this. .: NON-COMPATIBILITY Some breast deformation can occur with custom animations that install their own custom skeletons or any mod that does so. NOTE: Any clipping with standard animation or when standing still is a bug so please notify me. .: SCREENSHOTS INFO SG Hair Pack 268 by HelloSanta (Google it) Real Girl Skin CBBE Conversion by Samisme74 (Original by Zonzai) The Eyes of Beautyby LogRaam RANS HeadMesh Variants by RAN46 - Round faced CBBE Bodyslide by Caliente Immersive Saturation Boostby Aplestormy Submitter samisme74 Submitted 12/07/2014 Category Body Replacers Requires
