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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'solved'.
Found 3 results
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I scoured LL for a post which I swear I saw here around ten months ago about an rpg maker game which peaked my interest. I however cannot find the post in question and am unable to remember the name of the game. In hopes that someone will read this and know what I am speaking of I intend to describe the game to you all. It was about a heroine who was naive about the world going on an adventure to save their kingdom. She was told of the troubles within the kingdom by her dragon which she is linked to. The dragon was a lightning based dragon and held control over many goblins whom served him to avoid retribution. Following all this you set out as the heroine to the port in order to travel to an island where some grand dragon had been defeated and buried. The dragon was going to be revived and potentially destroy the world. The demo ended shortly after the voyage began to this island. Most notably the interface had your character and companion displayed on the right hand side, which also displayed the equipped gear on your character. The games hentai portion consisted of mild humor concerning the characters naive nature, as well as possible rape on loss. Which in the demo as, well demonstrated could go on for some time as the individual monsters took their turns. The game I believe was being developed in Japanese and English. If you recall such a game please feel free to post here.
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Broken Npcs, becoming completely unresponsive and non-interactive
BloodSplatter posted a topic in Skyrim Technical Support
Edit: SOLVED! This game-breaking bug is caused by the mod Animations, the feature "block-activation" causes it, and can be disabled in the menu. All this feature allows is to have your character physically open say a door for example, as it transports you though. In order to fix already broken npcs, enter the same cell as them, disable block-activation and then re-enable it, talk to them and it should work, and then disable it again. After you've fixed these npcs keep it disabled unless you want to keep having to fix it in this way when it occurs. I looked at the author of the mod does actually state this fix on his page, but for me personally, I downloaded and installed this mod so long ago that I had no clue that it'd be the cause. Anyway, I hope anyone else with this problem finds this thread, it sucks trying to narrow this stuff down. Hey guys, I'm having quite a nasty issue with npcs glitching out and becoming completely non-interactive with the PC. It seems to be effecting any and all npcs randomly, was doing the dawnguard questline and during Serana just stopped responding, exactly as Brynjolf and Delvin have done to me in the past, I had to reload a previous save to get by it, hasn't happened again to Serana, but did happen with Isran after returning from getting Sorine and Gunmar. I haven't uninstalled any mods during play, well I did uninstall Thieves Guild Requirements, but that was after the issue arose as I thought it might've been the culprit, which it wasn't but it still was making things further complicated. Only could find one other case http://forums.nexusm...665958-npc-bug/ but that wasn't resolved, however his issue is identical to mine. As he said it seems random, as reloading a save after encountering the bug fixes the npc past the state that the bug occurred on them. Which makes this frustrating because I can't replicate it and therefore can't keep disabling mods at the same point in time until it happens again in any reasonable manner. As he also said, disabling all mods doesn't help as it seems to be in the save game, but in new games it continues to occur randomly. I also did notice this happening to random enemy npcs like bandits, every now and then I'd kill a bunch and one of them would be unlootable, just no interaction. If you need more info, lemme know. Thanks Edit: I'd also like to add that I've tried everything I could think of on the effected npcs, disable enable, kill resurrect, resetai, recycleactor, casting a fury or calm spell on them, attacking them and then yielding... sigh, I've never had this issue in the past and have little clue what's caused it as the only mods I've added recently is PCEA and an armour mod or two... before those probably morrowloot, less gold rewards, scarcity and simple taxes. Here is my load order from wrye Bash which has been sorted with LOOT and manually tweaked by me- 2 replies
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It doesn't work, you probably guessed it. What you didn't is that I tried time and time again to paste the created meshes (saved to Bodyslide directory with Ctrl) right into the mesh folder - no in-game changes. Tried searching for any other "femalebody_0" meshes - only two exist, and both are supposed to be the same Bodyslide-created mesh. Thus there can't be a mod that draws meshes from another directory - there are no other meshes. Also, RaceMenu Morphs don't work despite me ticking the appropriate box and creating the BatchBuild. You don't want to know how many times over. No matter what I do, the in-game body remains the same old default CBBE Curvy. Plox halp.
