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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Search the Community: Showing results for tags 'transfer'.
Found 3 results
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Ok this whole transfer thing is almost complete. I just have a few more Questions about some things Ive been stuck on: #1: Anything wrong/Off with this build order? #2: Some NPCs/Followers (not all which i find weird) Breasts/butts/etc stretch when performing animations such as sitting, sex, etc... Fixes for this? #3: Throughout the reconstruction i noticed there to be Breast physics and collisions. However whenever i loaded a previous save that wasnt on my test loads (fresh modded starts) the Breast Collision wasnt there, nor was there any movement. Solid as a rock. My guess is this is HDT/Havok objects doing. Anyone lead me to a fix on this? #4: How would i insert a custom Hdt body physics with MO? in the past i just Dragged and dropped into the SKSE file. #5: Game Crashes when i exit to desktop, saves fine but it crashes after it shuts down.
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Out of one world and into another. Trying to rid myself of bugs errors and all kinds of the bad stuff. Looking for some help and advice on what i should do. Poked around and looked at some old posts. Taking the collected information i pushed the NMM skyrim to the side, uninstalled then reinstalled a fresh skyrim, put in SKSE, then cleaned the files with TES5edit for a clean modding slate. Trying to preserve my load order list as it was: (*Thanks Dreamweaver) Few questions on what i should do from here on out. 1. Should i install the trivial stuff first(Locations followers spells weapons clothing) or get down to the hell that is the CBBE HDT Skeleton FNIS stuff. 2. I used the NMM Import tool to get my mods in the MO. At this point in time im halting progressing until i get some feedback and thereby closure. Cant seem to find Bodyslide or how and where to access it. 3. LOOT is linked just fine and seems to cooperate with MO just not when it comes to seeding and load order, seeing as there are noninstalled followers and locales with priority 1 2 or 3 meanwhile CBBE SKSE ini and bodyslide are dead last.In short sorting by priority looks soooo wrong. Probably going to have more questions as i get assistance so please contribute in any way possible!
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NPC Visual Transfer Tool by ThreeTen - Made Easy 簡単に
sunhawken posted a topic in Skyrim Non Adult Mods
This is a TES5Edit Patcher (Similar to SkyProc - but utilizing TES5Edit functionality) This Requires TES5Edit 3.1.0 or higher. Download What Does This Patcher Do? Take any humanoid NPC you find in-game and perfectly transfer its visuals onto any other NPC by creating an override and modifying its record info. (Which is saved to a single esp which I control). My hope is that users who are not familiar with CK and who prefer a different visual style can populate the NPCs of their world by using visually similar standalone NPCs provided by the nexus. This also allows users to enjoy any fully fleshed out NPC mod (custom voices/quests etc.) without worrying about the visuals as they can change it to whatever suits them. Even better is that at any point in time you can change/remove these visuals without any risk to your savegame and, if uninstalled via my script, your data folder. Features! No need to open or use the Creation Kit at all.I Handle all FaceGenData management, so you don't need to manually extract/move/rename/remove any FaceGenData.Remove the need to keep the plugin of the NPC who has the visuals you want (although you will have to keep the modfolder active, as I still need the assets the mod provide).---ex. Used the visuals of NPC_A inside of PluginA.esp - After patching, PluginA.esp can be disabled as new records referencing all of NPC_A's assets were created.Ability to merge NPCs tweaks and visuals.--By this I mean that if you find a follower who's visuals you like, but does not support the NPC modifications currently on that character that was provided by, say USKP, then you can use this tool to merge the visuals of the follower with the changes from USKP. To do this just select the same NPC in both columns when transferring! Each merge takes about 15-30 seconds to complete. Extras! If you wish, you can technically turn lydia into a dragon, or a goat, or a mudcrab, but due to the way skyrim handles humanoid to non-humanoid dialogue, you will need AFT or a similar follower manager to talk to certain NPCs, and for some, talking to them will be impossible without adding additional scripts to them (which is currently beyond the scope of this mod). I have utilized the .tes5pas method so users can download and install straight from the nexus, without worrying about manually moving anything! Instructions on how to install and how to patch is provided as a text file in the zip file They are also Provided Here: How To Install TES5Edit 3.1.0 How To Install And Run For Mod Organizer How To Install And Run For Everyone Else Note: You may have to set Tes5edit and ModOrganizer to run as administrators for .tes5pas scripts to work. If all else fails you can move all of the .pas scripts into Tes5edit's "edit scripts" folder and run it the old fashioned way, which if you are having this problem be sure to let me know! Have fun, and post screenshots of your changes! Check out my other mods! Real Shelter Real Shelter: Frostfall Tents
