• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Archived

This topic is now archived and is closed to further replies.

bleeargh

Add mannequins to Reznods Mannequin Mod

In my Oblivion game, [Yes I'm still playing Oblivion :s] I have a gob of quest mods loaded that have unique armor and clothing within them. Like many, I like to display these via reznods mannequins. I recently found out, though, that there is a limited number of mannequins that you can place. 64 marble ones to be exact.

When you have placed this many and try to place more you'll get an error message saying "No mannequins available" and a stone head bust will drop to the ground instead of a placed mannequin.

I scrounged around in the CS for a while and found that the mannequins are not inanimate objects like a vase or weapon. They are considered NPC's by the game engine. When I load the mod with the CS and go to the NPC's the Reznod mannequins are listed with a count of 64. Also, when I go to the scripts, specifically the ReznodMannequinMarbleFObjectScript, there is listed all 64 mannequins with program language to tell the game what to do with each one.

Like so:

elseif ( GetInCellParam ReznodMannequinHolderCell Reznod MannequinMarbleF064 == )

set MyMannequin to ReznodMannequinMarbleF064.GetSelf

I only listed the 64th one. There are 64 listings identical to this one in the script starting with F01 thru F064.

I tried to copy this script and add more mannequins by using the same nomenclature and adding to the number, but I get an error message that says: Item 'ReznodMannequinMarbleF065' not found for parameter ObjectReferenceID

Can anyone help me figure out how to add more marble mannequins to this mod? Oh and please don't recommend that I use the newer upgraded skin colored mannequin mod. I like the old marble ones.:rolleyes:

0

Share this post


Link to post

How sad. I answer my own post........I'm so alone!:P

Okay, I think I've figured it out. There is an interior worldspace called ReznodMannequinHolderCell. All 64 male and female wood and marble mannequins are placed within this space for a total of 256 mannequins available total. I wonder if this is on purpose. 256 is the hexidecimal value of 100. I'm wondering if the author shot for this number when deciding on the quantity of mannequins available to insure stability. Anyhoo, in the CS, I dragged 32 more female marble NPC's from the NPC listing to the ReznodMannequinHolderCell. I then gave the new ones an ID # and modified the script to incorporate the new mannequins and bingo. It seems to work, but maybe time will tell if any instabilities occur. The new number of mannequins total is 288 which has a hex value of 120. Guess I'll see.

0

Share this post


Link to post

What you have done should work just fine. Instabilities will depend on your system specifications and what other mods you have that may add other npc's to the game. Even though they are mannequin, to the game they are an NPC.

0

Share this post


Link to post