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alako

Texture pop in fixes?

I been tweaking with the oblivion.ini file to try to find a way to fix the texture pop in issue when LOD view transit to normal view. I changed:

fGrassEndDistance=8000.0000

fGrassStartFadeDistance=7000.0000

to

fGrassEndDistance=12000.0000

fGrassStartFadeDistance=5000.0000

This make the grass pop in much more bearable. However, landscape mesh still pop in constantly. Is there anyway to change the landscape load distance? I tried changing fLodDistance, but nothing seems to change. I even tired uGridsToLoad, but changing it seems to cause lots of visual bugs.

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Try Really AEVWD?
/>http://www.tesnexus.com/downloads/file.php?id=20053

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I got 15 frames using that xD. I just want to 1.5 times of my viewing distance.

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I guess you can check my topic
/>http://www.loverslab.com/showthread.php?tid=1556

And check the Distance Landscape option.

And also try running TES4LODGen

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