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alako

Texture clipping/flickering problem in Fallout New Vegas

I had this game since day one, but I never finish it because distance object flicker like crazy. Here is a video which shows the problem I am talking about: http://www.youtube.com/watch?v=S2iTynDKm1Y&feature=related

I played Oblivion and Fallout 3 before, and I never had that problem. I wonder what's causing it.

pc specs:

64bit Win7 Home Edition

Intel Core I5 760 at 3.54Ghz

Gigabyte GTX 570

Asus P7P55D-E

8Gb Kingston DDR3

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The only two things that I personally have seen do this are drivers and overheating.

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The only two things that I personally have seen do this are drivers and overheating.

Drivers is up to date and temp. never go over 50C. I did some research and seems like only a small percentage of ppl have this problem and no cure so far.......:s

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The only two things that I personally have seen do this are drivers and overheating.

Drivers is up to date and temp. never go over 50C. I did some research and seems like only a small percentage of ppl have this problem and no cure so far.......:s

I have this problem When I started using OBGEv3 for Oblivion.

Turns out it's Shader conflict, normally, it's sometime flicker, worse example is when all color bleed/blend together, when I use a shield spell or visit place with that effect.

ENBeffect.fc+Dephth of Field.FX have conflict for me.

I asked the maker of OBGE and the other team meber, they don't have a solution, unless someone make a new ENB or Depth of Field Shader.

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I end up reinstalling my Fallout NV and the problem is still there. I am sad =.=.....

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