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Guest ThatOne

Help creating a face

Hey everyone,

I've tried to create characters with faces similar to these:

xxxelfxxx_valorah-the-paladin.jpg

feryl_1920_1200.jpg

For a "little" while, but have had zero luck so far. I'd like to ask if anyone would be so kind as to try.

If you think you can make either of them in Skyrim, all the better. I posted here because I think it'll be easier in Oblivion.

If anyone is successful in creating Valorah (the blond) I'm willing to make one animation of their choice. For Feryl (the redhead) I'm willing to make two animations.

If someone will be kind enough to create both, I'm willing to make four animations.

I know everyone here is helpful, but firstly I prefer not to be indebted to anyone, and secondly I will benefit from the new animation too.

If you request an animation, I'd like to ask you to send me the save privately instead of posting it publicly. This is intended as a gift, and it would be pretty awkward to give the saves of a character that already has screenshots posted in various places.

General idle animation guidelines:

-You have to provide a picture or movie detailing the animation so I'll know what you want. You can describe it, but I'm not sure how accurate I can be with just text.

-Animations are for Oblivion.

-For sex animations, C\F, M\F or F\F only.

-Your choice of bodies for any of the actors participating in the animation. You might be required to provide the meshes for any of the bodies, or a link from which I may download them.

-I will animate up to two actors, or an actor and two creatures for Valorah and four actors and five creatures for Feryl:

--- You will have the choice of having separate KF files or having the additional actors\creatures as animated objects.

--- If you would like additional actors as animated objects, you will have to provide the head and hair mesh.

-Static objects can be added, but within reason.

-I don't make meshes (or textures), I just animate. If you want me to add a specific object you must provide it or it must be a part of the vanilla game.

-Animations include movement of most bones. Bones left out are skirt and hair bones, unless specifically requested.

-Remember that each second of animation is thirty frames. I reserve the right to reject ridiculously long animations (no thirty seconds, please).

-An animation will probably take me a few days.

Lovers animations:

-Oblivion animations only.

-Once again, you'll have to provide a description of the animation. Movie or gif image preferred, but static image is also acceptable. Text description discouraged.

-I still don't make meshes or textures.

-Your choice of bodies for any of the actors participating in the animation. You might be required to provide the meshes for any of the bodies, or a link from which I may download them.

-One creature or actor animation for Valorah, or two for Feryl. C\F, M\F or F\F only.

-If you ever wanted a gangbang animation in the Lovers system, I can add extra creatures as animated objects, however:

--- They will appear when the animation starts, and disappear when it ends.

--- I will only add two up to creatures for Valorah, or up to five for Feryl.

--- If you want an actor object, you'll have to provide the meshes (hair, face etc).

--- I will only add another one actor for Valorah, or up to three for Feryl.

--- I am also willing to make a gangbang animation that includes multiple actors, but there is currently no stable esp to use it. Request at your own risk.

-Static or animated objects can, once again, be added within reason.

-Too long animations will be denied here as well.

-Most of the bones are animated as above.

-A lovers animation will take significantly longer than a normal animation, as I have to practically make four animations instead of one.

I can also provide the .blend file in either case, if you would like. You'll have to ask no longer than one month after I send you the animation.

Thank you for reading my request,

-TO

P.S. I wasn't at all certain where this would fit. If it's in the wrong section, move it where appropriate.

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