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Bromm83

Animation Positioning

I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players, but right now the male character is poking the female one a little to the left of where he should...

This is for fallout new vegas if that makes any difference.

Anyone able to help?

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I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should...

This is for fallout new vegas if that makes any difference.

Anyone able to help?

[/quote']

Adjust the keyframes I'd say.

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I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should...

This is for fallout new vegas if that makes any difference.

Anyone able to help?

[/quote']

Adjust the keyframes I'd say.

That is probably a great answer! Only it tells me nothing... =(

The scripting used for this part is:


ref posPov
ref posMov
if player == male
set posPOV to male
set posMov to female
elseif player == female
set posPOV to female
set posMov to male
elseif raper == female
set posPOV to female
set posMov to male
else
set posPOV to male
set posMov to female
endif

; Make targets face proper direction
set fAngle to posPov.GetAngle Z + fAngle
posMov.SetAngle Z fAngle

; Move participants next to eachother
set dZ to posPov.GetPos z
posMov.setPos z dZ

; Set participants a short distance away
set mX to ( posPov.GetPos X ) + distance * sin fAngle
set mY to ( posPov.GetPos Y ) + distance * cos fAngle
posMov.SetPos Y mY
posMov.SetPos X mX

if posPov == female
set fX to female.GetPos X
set fY to female.GetPos Y
else
set fX to mX
set fY to mY
set mX to male.GetPos X
set mY to male.GetPos Y
endif

Given that code, how would you move one character a little bit to the right?

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That is probably a great answer! Only it tells me nothing... =(

The scripting used for this part is:


ref posPov
ref posMov
if player == male
set posPOV to male
set posMov to female
elseif player == female
set posPOV to female
set posMov to male
elseif raper == female
set posPOV to female
set posMov to male
else
set posPOV to male
set posMov to female
endif

; Make targets face proper direction
set fAngle to posPov.GetAngle Z + fAngle
posMov.SetAngle Z fAngle

; Move participants next to eachother
set dZ to posPov.GetPos z
posMov.setPos z dZ

; Set participants a short distance away
set mX to ( posPov.GetPos X ) + distance * sin fAngle
set mY to ( posPov.GetPos Y ) + distance * cos fAngle
posMov.SetPos Y mY
posMov.SetPos X mX

if posPov == female
set fX to female.GetPos X
set fY to female.GetPos Y
else
set fX to mX
set fY to mY
set mX to male.GetPos X
set mY to male.GetPos Y
endif

Given that code' date=' how would you move one character a little bit to the right?

[/quote']

I don't know much about coding. My answer would be to import the animation in blender and adjust it there.

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I don't know if you're using the Lovers mods, but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc.

I'm not sure if the mod saves your changes automatically or not, though.

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I don't know if you're using the Lovers mods' date=' but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc.

I'm not sure if the mod saves your changes automatically or not, though.

[/quote']

There is no Lovers mod for New Vegas.

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