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Xelus

Some Questions

Greetings forum

I have 4 questions to ask, maybe you guys might be able to help me.

Does anybody maybe know of a way to implement cloth physics for oblivion, or at least be fake it to some degree? (For cloth hanging over the legs mainly)

Can someone maybe help me, how to save 4096x4096 pixels texture in .dds format, my DDS Plugin for Photoshop CS3 caps at 2048x2048, it completely fails on me when ever I try to save at higher resolution.

Is there a mod that can change the 3rd person cam to be somewhat beside or over-the-shoulder. I've used various mods in the past to try and get the feel, but I've been running into dead ends with the mods sometimes functioning or permanently changing 1st person camera views.

If there isn't one that actually works, is there a way to set the 3rd person orientation of the camera via CS or beyond?

Regards

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I can only give you an answer for the second (tricky way) :

Save in 4096px as psd, use "dds converter 2" to convert your psd to dds.

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You can use the tail weights for fake clothes physics.

For example you can use the weights of the loincloth of this mod: http://www.tesnexus.com/downloads/file.php?id=19974 and copy it to yours.

blender2011-09-2715-47-53-59.png

When running the cloth will float like a tail would, but it's still dependant on the animations of your character. If you have an idle with the tail swinging left to right, the cloth will too.

The only mods that allows the over the shoulder camera are 1st person, I remember reading in the comments of one of these mods on the nexus that it was actually not possible to replicate that view in third person.

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I can only give you an answer for the second (tricky way) :

Save in 4096px as psd' date=' use "dds converter 2" to convert your psd to dds.

[/quote']

Ah yes, thank you so much, dunno why the .dds plugin fails to export it, but this might help a lot. ^^

You can use the tail weights for fake clothes physics.

For example you can use the weights of the loincloth of this mod: http://www.tesnexus.com/downloads/file.php?id=19974 and copy it to yours.

blender2011-09-2715-47-53-59.png

When running the cloth will float like a tail would' date=' but it's still dependant on the animations of your character. If you have an idle with the tail swinging left to right, the cloth will too.

The only mods that allows the over the shoulder camera are 1st person, I remember reading in the comments of one of these mods on the nexus that it was actually not possible to replicate that view in third person.

[/quote']

Ah, thanks I'll check it out, to me it is a bit odd, I would actually expect that the 1st person cam should be harder than changing the 1st person view, any which how thanks for the reply, will check it out and see if there is anything I could come up with.

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