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ag12

S³ - Skyrim Slavery System

671 posts in this topic

Is ZAZ installed properly?

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Zia- I had the same problem, fixed it by installing one of the custom skeletons recommended in the zaz thread.

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I dont understand how im supposed to find the slave market?

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Sounds like you have some serious problems with your Skyrim. I don't think that those problems were caused by S³' date=' since there is not a single scriptline in S³ that messes with the player's health.

Also, there should be a sewer entrance in Morthal. Down by the riverside. I would guess that some other thing with your Skyrim is wrong and therefore S³ is also messed up.

Very strange...[/size']

I'm using expanded villages. I looked all over, even TCL to travel through things but never found the entrance when I left the sewer near the river/bridge.

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I dont understand how im supposed to find the slave market?

Go to the stone bridge in Morthal. Go against the flow of the river (If I remember correctly). Specfically, if you are on the bridge, facing towards the entrance of Morthal, turn right. Hop into the water. Stick to the left side of the river, and continue running forward. If you don't find it then, your blind, or the mod wasn't installed correctly.

A much easier way to find it: When your at the bridge (note, the STONE bridge, leading to the entrance of the city) pull up your map, and then hit the "L" key. It will bring up a localised map. You should see the sewer marked nearby.

The entrance to the slavery area is located deeper within the sewer. A key is right next to the door (on top of the barrel) within the sewer. Just keep following the path, you'll go through a couple of doors.

I don't know how to be more specific. Good luck!

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Custom skeleton fixed my issue :D So far, fun mod

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Found a minor bug: When i untie slaves from hogtie, it gives me 4 ropes.

Console message shows only 2 but 4 if you check your inventory.

@ag12 when could we see next release ? this is so promising, can't wait...

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I can tell your working hard on this Mod. Keep up the good work, and good luck.

I already posted what bugs I found, but I had a question.

I've mentioned the bug that breaks the animation of hands tied behind back for NPCS. However, I noticed this bug in other mods that use Zaz's stuff. I'm thinking it may be more towards that system. Unless you think it's your mod.

Thoughts?

Edit: Ok, did some further testing. It seems selling slaves is a crap shoot. I managed to sell a slave I obtained from another mod, The Evil Lair of Hydra. It worked, except I got -12 gold for her. =P. I attempted to sell a redguard after I sold her, and it failed, with the always busy animation.

Just thought I'd update that.

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Edit: Ok' date=' did some further testing. It seems selling slaves is a crap shoot. I managed to sell a slave I obtained from another mod, The Evil Lair of Hydra. It worked, except I got -12 gold for her. =P. I attempted to sell a redguard after I sold her, and it failed, with the always busy animation.

Just thought I'd update that.

[/quote']

You sold a Nord. On the slave merchant's table is a paper with a list of prices. Argonians, Khajit at are the top, then redguards, high elves, bosmer, orcs, Breton, Imperial.. Nords are too plentiful so you have to pay them to get rid of the slaves.

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did a little trouble shooting. Expanded Villages & Towns does block the sewer entrance. Might want to move it to the other side of the river for those users that have this mod.

I've been trying to clean my old save using this but so far no luck, still the health and darkness bug on the old game.

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For the sale-prices: atm a slaves price consists of the level * 3 + race bonus.

If you sell a low level nord, let's say a level 3 nord: 3*3 = 9 + race bonus.

The race bonus for nords is -15, since obviously they are the most common race in Skyrim. meaning: 9-15 = -6. If you sell high level nords, you'll still get bad prices, but you won't have to add money.

I'll check on the rope bug. That shouldn't be...

Okay, so the next version will most likely be bugfixes and some minor additions.

I didn't get as much stuff done as I wanted to, but whatever. Good things need lots of time.

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Not very profitable business, I must say. ))

"I'm not a slave trader, I'm holy unmercenary!"

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It's a very profitable business if you sell a high level argonian slave. Try yourself...

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high level argonian slave

It's like the rainbow unicorn. If you just find one, this is already a huge success. :D

If I decide to catch only bandits and necromancers, my efforts more often than not will be rewarded. The time\benefit ratio is not inspiring. :cool:

Of course, in vanilla Skyrim the player does not need a lot of money. But dragging someone across the country and not get almost nothing? Hmmm... it looks like the work of a blacksmith or a farmer far less troublesome. :)

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If I decide to catch only bandits and necromancers' date=' my efforts more often than not will be rewarded. The time\benefit ratio is not inspiring. :cool:

[/quote']

I agree with Plumber...

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The race bonus for nords is -15' date=' since obviously they are the most common race in Skyrim. meaning: 9-15 = -6. If you sell high level nords, you'll still get bad prices, but you won't have to add money.[/quote']Just an idea, but you could look at setting up bonuses that change over time. Melee focused NPCs (no matter the race) might get a bonus while the slavers are in need of strong stock for manual labor. Nords and Orcs would be particularly useful considering their natural hardiness. Demand might then focus on spell-casters, thieves, etc. Additionally, factoring in speechcraft would be useful. Like I said, just an idea.

Although, I really think price-balance would be the least of your concerns at this point.

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hmmm sounds like an awesome idea' date=' have you considered to add a fighting pit for slaves?

the winner get a chance to win freedom... by doing a puzzle dungeon or something?

I have the feeling that this will give me troubles if I try to use it with SD... o.o

unless they can co-exist... [/quote']

Actually I'm already working on that. But I don't think that slaves will necessarily gain freedom by doing that. It will take me some more time to think about a good system, but one thing I know already: fights will be fought until one of the slaves is dead.

like obvlivion's coliseum? sounds good

do you remember this quest? (if you played tes4)
/>http://www.uesp.net/wiki/Oblivion:Caught_in_the_Hunt

I'll try the mod once I'm done testing SD :D

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any ETA on next update that will add content?

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Nope. Sorry. Right now I can't even pick a guess. I barely have any time at the moment. But I knew that before, I just hoped to get the next version done before starting to study. Unfortunately that didn't work out, so I'm only adding little pieces every day.

You'll have to be patient.

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CTD when entering the slaves market, have Skyrim 1.8+Dawnguard+Heartfire any tips?

Edit: Nvm its working perfect with 3-2 skull.

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what is the cell name for the sewer or slavemarket? I am using a cracked version of skyrim and cannot find the entrance in the location people have been saying but I have enabled the data files in the launcher.

Yes' date=' it's very easy to solve that problem.

1. Deinstall S³.

After that, you have two choices:

2a. Go mind your own business.

or

2b. Deinstall Skyrim.

3. Buy a legal copy of the game, follow the instructions in the first post and if you still have a problem, feel welcome to ask again in this thread.

Also, check the forum rules on piracy. And never ever bother me with illegal versions of Skyrim again. Never. Ever. Got it?

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Calm down bro I do admit I neglected to read the rules but your mod and others on this website are inspiring me to purchase a legit copy, I will remove my original post.

EDIT: I have purchased the game and successfully added the mod, now where do i find the book in game? :)

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um yeah everything was getting awesome and kinky for me with this mod, but then one of my slaves died on the way back to the sewers and now i cant do anything S^3 related, i cant even buy the slaves i sold

also im wondering if i uninstall this, start sky/save and come back will it fix it or delete all the slaves i got, cuz some of them were important people sorta

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Calm down bro I do admit I neglected to read the rules but your mod and others on this website are inspiring me to purchase a legit copy' date=' I will remove my original post.

EDIT: I have purchased the game and successfully added the mod, now where do i find the book in game? :)

[/quote']

You find the book in a shop located within the slaver area. Their are multiple places with multiple doors leading to their respected areas. I can't think of the store's location on hand, but it's there, and you can buy it from the clerk.

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I'd like more (any) sexual content in this mod, but I'm certainly not raging out about it or the fact that you can enslave males as well. (As GodSmack said....just don't do it.)

Hell, I'm grateful for any mod that I find interesting enough to download and check out. I'm no modder, but I do program at work and I know how difficult this shit is. I'm eagerly awaiting more content in S³.... and thanks.

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