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Narly_Thotep

Question about the way Lovers handles Futa

Does anyone know how Lovers chooses which futa penis mesh to use? There's several there and I'm not sure which one to replace to get the affect that I want.

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Good question.

These scripts calls the model :

xLoversCmnGetChinupoItem

xLoversPkrCheckBoners

The meshes used are only two though: Futanari-001.nif and hutanari.nif

How to use the others erected meshes? It would be in handy to know, since some animations are better whit a futa more/less erected.

These script are involved too:

xLoversCmnIsBodySizeEquip

xLoversMainScriptEquipFunc

xLoversMainScriptModuleGetFutanari

xLoversPkrCheckFutanariFile

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I'd like to know this too. Since right now it replaces the entire lower body, it ruins the look when a girl with Trashdog's awesome body type is involved. I'd like to replace the lower body futa with a standalone floating mesh instead but the number of scripts make it a bit intimidating to go poking around.

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I don`t know if this has been addressed before, but I've noticed that the male partner is not being equipped with a boner when using positions with "sposgroup" set to 4 in the ini (all other groups work fine), despite having set the proper parameter for "chinupo". Does anyone know how to fix this in the scripts?

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