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prideslayer

NVSE Extender

560 posts in this topic

Also' date=' you said you put the NVSE Extender in the nvse/plugin folder. That may have been a typo on your part, but just to clarify, it should be:

nvse/plugins

[/quote']

Just a typo, now it doesn't crash with the new version, in the faq there is the older, so that's the cause of crash.

My only problem is the lack of bouncing, i followed the faq, i hope there aren't other incorrect or old files.

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The files are constantly being updated. The links in the FAQ are a starting point, its up to user vigilance to continue from there to whats current.

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I may have found a bug with NVSE Extender 11 and the Useable Toilets mod. b3w4r3 said "For some reason the script is creating an error if the toilet paper is not replaced, preventing the last script block from running. That last script block adds back the tp.

I would suggest trying without the Prideslayers NVSE Extender 11 and see if it fixes the problem. Just do it as a test case. You will need to make a clean save without this mod, then add this mod back to start it again."

Just thought I'd post it here

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Damn, even in video games forgetting to replace the tp causes chaos.

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The Link for the extender is broken me thinks. Cause it won't let me download.

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Question: The game calls GetPlayerName (the GECK also lists a command ShowNameMenu, I wonder what the difference is?) to bring up the box that allows the user to type in a name. I have no idea how this works. But: Would it be possible to create some new script command that would allow the user to type in something which would then be saved as an NPCs name or saved to something somewhere that I could then check and do stuff depending on what the value was?

I know that's a terrible description. But being able to type something like:

ShowEntryBox SexoutAgentMsgNPC SexoutAgentNPCT11Q2A

Where SexoutAgentMsgNPC holds the prompt ("Enter the character's name:") and SexoutAgentNPCT11Q2A is the NPC record that the entered name will be written to. And then something like:

if GetActorName SexoutAgentNPCT11Q2A == "Fred"

or whatever. Or maybe I can already do this, I don't know. The NVSE documentation is terrible.

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Yeah the Attachment link is FUBARed

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Random Lurker here >.>

Just wanted to say I noticed the bug with usable toilets today D:

Shit happens. Or in this case... doesn't...

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Is there a place to download older versions such as v9?

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No, because Sexout requires the newer versions. Hence the existence of said newer versions.

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Maybe this is just me but I was a confused about where to install extender' date=' I think it was the fact that nvse does not go in your Data folder that threw me off so I tried both options the wrong way and the right way, Now after reading a few comments about animations not working this is exactly what happens if the folder is not in your Data folder, So maybe other people are getting confused about where to install it and although the instructions are clear it still had me scratching my head!

[/quote']

No' date=' because Sexout requires the newer versions. Hence the existence of said newer versions.

[/quote']

I've downloaded the latest version for sexout but it says i need version 9 of this. All of these specific requirements seem to be all over the place.

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What version does it say you have?

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Hi, I was trying to install the NVSEE. I first installed the newest NVSE beta by dropping everything into the fallout new vegas folder and then tried launching the game through Steam. It worked like expected. However then when I made the folders Data/nvse/plugins in the fallout new vegas folder and dropped the NVSEE v.11 folder in there the game always freezes during the loading screen. I then also tried removing the nvse folder from the Data folder, but the game still freezes at start up. What am I doing wrong? Thanks for your time.

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Hi' date=' I was trying to install the NVSEE. I first installed the newest NVSE beta by dropping everything into the fallout new vegas folder and then tried launching the game through Steam. It worked like expected. However then when I made the folders Data/nvse/plugins in the fallout new vegas folder and dropped the NVSEE v.11 folder in there the game always freezes during the loading screen. I then also tried removing the nvse folder from the Data folder, but the game still freezes at start up. What am I doing wrong? Thanks for your time.

[/quote']

You should be using v 3 beta 2 of NVSE. It should be installed in the game's directory where FalloutNV.exe is located. If done correctly, your game's directory should contain the following new files:

nvse_loader.exe

nvse_steam_loader.dll

nvse_editor_1_4.dll

nvse_1_4.dll

nvse_1_4ng.dll

Then install the extender from this thread in data\nvse\plugins as normal. You should see nvse_extender.dll in that folder if done correctly. Once run, it will create an "Extender" folder there inside the plugins folder where it saves csv files.

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You should be using v 3 beta 2 of NVSE. It should be installed in the game's directory where FalloutNV.exe is located. If done correctly' date=' your game's directory should contain the following new files:

nvse_loader.exe

nvse_steam_loader.dll

nvse_editor_1_4.dll

nvse_1_4.dll

nvse_1_4ng.dll

Then install the extender from this thread in data\nvse\plugins as normal. You should see nvse_extender.dll in that folder if done correctly. Once run, it will create an "Extender" folder there inside the plugins folder where it saves csv files.

[/quote']

Yes, I used that version of NVSE. However alongside those files you listed there's the 'src' folder which includes folders 'common' and 'nvse', am I supposed to put that in fallout new vegas folder as well?

About the NVSEE, the zip comes with a 'NVSE Extender' folder, inside which there are both nvse_extender.dll and nvse_extender_ng.dll. Should I install only one of these, and should I put it in directory Data/nvse/plugins or Data/nvse/plugins/NVSE Extender?

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You should be using v 3 beta 2 of NVSE. It should be installed in the game's directory where FalloutNV.exe is located. If done correctly' date=' your game's directory should contain the following new files:

nvse_loader.exe

nvse_steam_loader.dll

nvse_editor_1_4.dll

nvse_1_4.dll

nvse_1_4ng.dll

Then install the extender from this thread in data\nvse\plugins as normal. You should see nvse_extender.dll in that folder if done correctly. Once run, it will create an "Extender" folder there inside the plugins folder where it saves csv files.

[/quote']

Yes, I used that version of NVSE. However alongside those files you listed there's the 'src' folder which includes folders 'common' and 'nvse', am I supposed to put that in fallout new vegas folder as well?

About the NVSEE, the zip comes with a 'NVSE Extender' folder, inside which there are both nvse_extender.dll and nvse_extender_ng.dll. Should I install only one of these, and should I put it in directory Data/nvse/plugins or Data/nvse/plugins/NVSE Extender?

You don't need src and its content.

You should copy both in Data/nvse/plugins. The correct one will be used.

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You don't need src and its content.

You should copy both in Data/nvse/plugins. The correct one will be used.

Ok I deleted the src and placed those dlls as you advised and the game boots just like it should. Thanks to both of you.

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Hi there, I'm in need of some guidance regarding this.

There was no Data/nvse/plugins directory to place the files, so I created one, but it doesn't seem to function. Anything that tries to access the NVSEE makes my game crash, even using the console to get the version number. NVSE is working fine, so the problem isn't there, and I'm drawing a blank on what's going wrong.

Any assistance would be greatly appreciated

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Hi there' date=' I'm in need of some guidance regarding this.

There was no Data/nvse/plugins directory to place the files, so I created one, but it doesn't seem to function. Anything that tries to access the NVSEE makes my game crash, even using the console to get the version number. NVSE is working fine, so the problem isn't there, and I'm drawing a blank on what's going wrong.

Any assistance would be greatly appreciated

[/quote']

You are most likely not running NVSE 3beta2 or the DLL are not in Data/nvse/plugins

Just check/post NVSE.log, it should mention that

checking plugin p:\local\steam\steamapps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll

SetOpcodeBase 00002140

RegisterCommand NX_GetVersion (2140)

RegisterCommand NX_IsUsingSkeleton (2141)

RegisterCommand NX_IsInList (2142)

RegisterCommand NX_SetEVFl (2143)

RegisterCommand NX_GetEVFl (2144)

RegisterCommand NX_SetEVFo (2145)

RegisterCommand NX_GetEVFo (2146)

RegisterCommand NX_GetConversationPartner (2147)

RegisterCommand NX_ClrEVFl (2148)

RegisterCommand NX_ClrEVFo (2149)

register plugin listener for NVSE

plugin p:\local\steam\steamapps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 0000000B) loaded correctly

checking plugin p:\local\steam\steamapps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll

plugin p:\local\steam\steamapps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 0000000B) reported as incompatible during query

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Your problem is this:

"NVSE runtime: initialize (version = 2.0.12"

ie: not running v3b2

Go to the silverlock site, find the latest beta.

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Your problem is this:

"NVSE runtime: initialize (version = 2.0.12"

ie: not running v3b2

Go to the silverlock site' date=' find the latest beta.

[/quote']

That's fixed it.

Thank you very much for the assistance

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I'd like to add another voice to the Usable Toilets/Baths mod inquiries. Sounds interesting, but as mentioned the Extender seems to cause issues with it. I'm not dropping Sexout for it, but I wouldn't mind using it if they played nice with each other.

(edit) removed question about 4gbNV, thought it might have had some impact on your plugin, but I was mistaken.

Thanks for any help

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I have a small problem. Actually, it's rather large.

When I place the NVSEE MAP in the NVSE plugin folder, it says that I don't have the right version. When I place the NVSEE .dlls in the NVSE plugin folder, NVSE won't start FNV. Am I doing something wrong? And before you ask, yes, I'm running the latest NVSE beta.

Kind regards

whisky158

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