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FinalCloud

Modding With LoversWPK

So, I am quite interested in figuring out how to create some mods using lovers, but I dont really want to start without a few pieces of information;


 


1. Could someone guide me towards some guides on including external resources in a mod, e.g. MBP, x117, custom clothes, weapons etc.


 


2. Could someone guide me towards some guides on the use of lovers with pk anims within a mod


 


Thanks for any information!


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FinalCloud,


 


MBP: http://www.loverslab.com/topic/833-install-beautiful-people-a-guide-to-setting-up-beautiful-people-modular-bp/


As to animation uses inside a mod, well the best thing to do may be to just open up some of the plugins.  Lovers Prostitute is a fairly simple plugin that has some specific animation calls if that is what you are after. 


Unless you specifically want\need a particular animation to play it is better to make a group call which allows the end user to cycle animations if the one that comes up is not to their liking.  The group listings can be found in the ini files. 


 


 


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Ah ok, is it ok to use scripts from other plugins? No legal stuff with copying stuff like that?


 


Also I meant getitng the resources from these plugins into a mod I am creating, I have it installed already having followed that exact guide =)


For example in Galgat's Crowning Isles plugin the characters seem to use MBP, Altho I assume for that kind of thing you have to make your custom mod depend on MBP to be used, as in make it a master file for your own mod. However alot of mods have alot of custom clothes, etc. within them, I am curious as to how these are imported into the mod.


 


Thanks!


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Ah ok, is it ok to use scripts from other plugins? No legal stuff with copying stuff like that?

 

Also I meant getitng the resources from these plugins into a mod I am creating, I have it installed already having followed that exact guide =)

For example in Galgat's Crowning Isles plugin the characters seem to use MBP, Altho I assume for that kind of thing you have to make your custom mod depend on MBP to be used, as in make it a master file for your own mod. However alot of mods have alot of custom clothes, etc. within them, I am curious as to how these are imported into the mod.

 

Thanks!

 

As Gregathit said, dissecting other plugins is a good way to not 're-invent the wheel'.

 

There are some good guides here on LL in the General section. There is some code discussion in useful community scripts to start mods with forum.

The Elder Scrolls Construction Set Wiki has an extensive section of tutorials on a wide range of things including adding new items to the game. Just cruise through their table of contents.

That other site... nexus something or other, has some very good tutorials and guides also.

 

Using ConstructionSetExtender is really a must have.

 

As far as using scripts from other plugins, I will give my thoughts:

Check the OP and readme to see if the author states anything specific. Some things are coded the way they are because that is the only way it will work, while others are done because that is how the author produced a brilliant innovation. Unless you are a scripting wizard, it will not be obvious if its 'standard' or 'innovative'.

So:

It is never bad form to thank those you have learned from when you release your own work or version since you are placing your piece on their foundation.

 

Last- Read, a lot  ;)

 

Ok, enough ramble

Mem

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There is no legal jazz on reusing scripts from lovers plugins.  HOWEVER, it is proper forum etiquette to include credits to anyone you use stuff from, even if it just ideas.  ;)


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2. Could someone guide me towards some guides on the use of lovers with pk anims within a mod

 

Thanks for any information!

 

Check out this thread.

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Thanks for the help mates, I have got started, made a few calls to lpk using lovers prostitution scripts, currently stuck trying to do a force greet after the animation played, but Im sure I will figure it out!


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Lovers prostitute does have force greet after sex but if you don't like or can't find it then Adult play plus also has it.


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Thanks for the information Greg, I am taking a look at LoversAdultPlay, and, just to check if I am on the right lines (I am no expd scripter)

//AdultPlayAfterScript

    elseif step == 3    ;ƒfƒBƒŒƒC
        ;’Ç”öAI‚ð“o˜^‚µ‘±‚¯‚é
        if me.GetIsCurrentPackage xLoversAdultPlayFollow == 0
            me.AddScriptPackage xLoversAdultPlayFollow

 

Is this the line that gives the force greet after? I assume it uses a package that follows the player.

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You can look in the CS under Character/Packages.  Find the xLoversAdultPlayFollow package and double click to edit it and see what it does.  I woud have expected an ambush package instead of a follow package, but I'm no expert.  I think you also use startconversation in a script to get an NPC to force greet the player.


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Hey mate, thanks for that information, it looks like it is done using startconversation, got a basic little mod going on as a first time lovers mod =/. Managed to get the required scripts from loversadultplay into my own mod (so that it didnt become a requirement) and went through it and renamed variables/added items, seems to work including with a force greet afterwards which uses a conversation, although I would imagine the sophisticated mods (crowning isle etc) have their own custom lovers calls etc. As I can see how the way I have done it will probably be limiting down the line.


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Congrats on your success!


Plenty of hair-pulling and Eureka moments to come, and thats what makes it fun ;)


 


Mem


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