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DarkeningPaladin

Any kissing poses or animation mods?

27 posts in this topic

Hiya i've been looking for some normal kissing and hugging pose/animations for a while so i can create some really nice screenshots, i know that some exist as i've seen some on other peoples screenshots. but i can never find them. I have tons of pose mods and neither of them have a such a pose.


 


 


thought this would be the best place to ask.


any help finding such a mod would be really appreciated.


 


thanks


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Lovers with PK has these.


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I have heard this... however i already use friends and lovers... besides i wanted isolated ones that come in the form of a pose gem thats added to the inventory .. or something similar, like the way other pose mods are like (actors in charge or something).


 


my brains dead sorry if i dont make sense.


 


thanks for the tip though :)


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i can remember two for hugs


 


http://oblivion.nexusmods.com/mods/38928


http://oblivion.nexusmods.com/mods/38884


 


A long time ago i asked around for this same thing...


I gave up on the kissing because i became to busy to keep searching


I was directed to Lovers with PK extender for kisses though, and someone mentioned another very large mod: "Claudia's Little Secret" (has its own thread here in LL), which is yet another very sexual mod


 


There's a curious lack of romanticism... hut what can you do if you dont know how to make animations...


 


Im adding to the interested ones if you can find some good kissing pose mod. ive seen them too but i guess i was distracted to remember to ask what was it


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CLS is an excellent mod indeed but it is not a sex mod per say.  There is sex in it but it is scripted and not something you can do at will.


Lovers with PK is purely a sex system.


Unfortunately right now Lovers with PK and CLS are not compatible.


 


PK extender does indeed contain a "foreplay" animation with kissing.


 


Hope that helps.


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Hahaha! that hug bench made me laugh... its just the picture of malvulis hugging that guy that i found funny.... she looked like she didnt want to be there XD that actually looks brilliant im gonna have to get that just for the s***s and giggles! i have to say though when i was on nexus a while ago one member seemed to have the sort of kissing pose i wanted.. think he was called alex de large.. those were some really nice poses :-( i asked him and i never got a reply which ticked me off a bit :/ and there was another member who had some simpler ones .... so i know theres a few floating around!


 


 


such as this one


 


post-8015-0-67966000-1365088382_thumb.jp


 


post-8015-0-88873200-1365088395_thumb.jp


 


 


me want... :(


 


apparently the PAplayer mod has a kiss pose in it but i cant use that thing for the life of me.. it doesnt want to work for me.


 


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Oh yeah. The Alex who is "soo unbeatable" when it comes to using pose mods... That's what his sweetheart said. Mileage varies.


 


I found the hugging mods available rather buggy, In this post's comic page I had used the mod from the first link EA gave and experienced some weirdness during the making of the page. In general, there are so many pose mods out there -  you could try to find existing poses to 'fake' hugging and kissing. That's what I think has been done in the second example image you posted. You'd be surprised what battle poses and others can be used for if they are put into a different context and framing.


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This is one of the reasons I'm teaching myself animation creation for Oblivion/Skyrim - because of the lack of romantic poses/animations. Sex is great and all, but I want more romance and/or a developed story in my game! :heart:


 


Well, ok....the main reason I started is because I make machinima (stories inside virtual worlds) with Oblivion, although lately I've been spending more time learning how the internals of the game work to make filming easier for me. (Plus, friends, family and work are important too.) One day I plopped a copy of the endgame battle sequence into Chorrol to see what would happen.

It was then and there I thought "Wow, wouldn't it be nice if I could just play and replay combat without having to chase a group of "In-Combat" NPC's with WHOOSH and the flying cam? Why I could also have some romantic moments, and make my actors more life like too!" Then I laughed because I didn't have time to learn any 3D program or troubleshoot Nifskope issues, and sometimes the importer would glitch and I'd have feet sticking out of my model's chest) But I'm a persistent b-tch. :D A year later I set time aside to learn about 3D animation, the terminology and working around Max with it's dope sheet (just yesterday I found out what constraints and IK solvers were through canderes's tutorial) and managed to export two stupidly simple animations (
is a series of MERGED animations from using Max's .xaf, and
one is a emote anim - but still need to work out why his arm is not moving the way I want.)

 


Now, back to the topic. ROMANCE! YES! Once I figure out what the hell I'm doing :lol: , and make a few romantic type idles and post them, I won't mind ya'll using them in your mods or screenshots...but I'm not quite there yet.  Do realize most of the work I do is through the console since my scripting knowledge is minimal. Since my "modding" is more for filming then a playable "release", I activate my idles through setting a random actor value like "telekinesis" through console, and then type "pickidle" (I hate using scripted menus for these things since I'll have to edit them out later.)


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I think having a mod that adds npcs that to romantic things in the game would be nice. Your PC is walking down the road and see huggers, kissers, hand holders, girls riding naked/running naked through the woods, swimming in the pools/ponds, little sexy nymphs that dance in the fairy rings in the deep dark woods, who run away or disappear if you get to close.


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This is one of the reasons I'm teaching myself animation creation for Oblivion/Skyrim - because of the lack of romantic poses/animations. Sex is great and all, but I want more romance and/or a developed story in my game!

Sounds like you want similar goals as Nessa and I in ASX.

You might want to check the ASX threads in Oblivion/General.

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Now, back to the topic. ROMANCE! YES! Once I figure out what the hell I'm doing :lol: , and make a few romantic type idles and post them, I won't mind ya'll using them in your mods or screenshots...but I'm not quite there yet.  Do realize most of the work I do is through the console since my scripting knowledge is minimal. Since my "modding" is more for filming then a playable "release", I activate my idles through setting a random actor value like "telekinesis" through console, and then type "pickidle" (I hate using scripted menus for these things since I'll have to edit them out later.)

 

Im starting to think one of the main problems with modding, is there are so many things to know, its very hard for one person to know them all.

 

I for example can make models from nothing in blender, put UV maps on them and make them playable, also mess around with the CS, but other features as animations and scripting are totally unknown to me.

 

I say it because if people were to unite there could be such great mods...

 

For example, i agree with you sex can be great and all, but sometimes you want romance. I mean, real life couples dont work that way, sometimes youre just kissing and hugging your partner, and you can also see others in the street just caressing each other without the need to bump into "action" right away. People dont do do sex everywhere like on the street, at all times.

 

It always bothered me that thing, its a black and white situation: sex or no sex, there are no intermediate phases, no emotional commitment, no real believable romantic situation. feels like a porn movie (-Hey here's your pizza- And then Bang! youre having sex), and everybody knows porn movies dont get any oscars because they rarely have the amount of art that is present in other kinds of movies, dont get me wrong im not against porn, but i dont want everything to be porn, iwd like the possibility of other things too, like adding some realism

 

I realize youre talking about just animations, but my previous point was that if you manage to make them, and someone could manage to edit scripts about them it would be a dream mod, as a complement for lovers for example... you can have sex and romance, or you can have just sex or just romance, whatever your pick... but i realize maybe im dreaming too far away here...

 

Personally dont even use sex mods for my main characters, but i could use some romance for some of them.

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Now, back to the topic. ROMANCE! YES! Once I figure out what the hell I'm doing :lol: , and make a few romantic type idles and post them, I won't mind ya'll using them in your mods or screenshots...but I'm not quite there yet.  Do realize most of the work I do is through the console since my scripting knowledge is minimal. Since my "modding" is more for filming then a playable "release", I activate my idles through setting a random actor value like "telekinesis" through console, and then type "pickidle" (I hate using scripted menus for these things since I'll have to edit them out later.)

 

Im starting to think one of the main problems with modding, is there are so many things to know, its very hard for one person to know them all.

 

Agreed. Especially since there are only so many tutorials that hold your hand as you go. Modding is pretty much a trial and error thing, and sometimes you have to be persistent, self sufficient, and/or inquisitive to learn stuff and make stuff. Animation export can be a big pain in the tookus, and I can see how people just throw their hands up in the air and say "F-This, I can't be spending hours upon hours to get this fracking thing to work in game!". If you have a question, you'd better hope someone who knows what they're doing happened to drop by on the forums and are willing to help at that moment.

By chance, you may learn the answer to an issue a week later. I recently learned about bone priorities and

the way it was supposed to in game. And now I have even more questions as to how to do even more things in Max, but will have to post that elsewhere. :D
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"...so many tutorials that hold your hand as you go. Modding is pretty much a trial and error thing.."


 


You've pin-pointed the problem here. The issue is that modding is a LEARNING thing!


 


Too many people see learning as dull and too associated with school, but as modding is actually quite complex, it does involves learning and experimentation. Some of the activities of modding are just as complex as any day job I assure you. 'Step-by-step' tutorials are never good enough, because even the best will only give the barest basics. You need to have judgement and experience, and those only come after hard work.


 


In short, you have to want to mod and be prepared to stick at it. Instant gratification doesn't happen.


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That isn't entirely true.


 


Poses and (small) cell-design are much like lego (no, I'm not insane); You have pieces and you need to put them together. Or you have the skeleton and you need to move it to the right pose.


Is it difficult? No.


Is it simple? Well, as long as you think small (a small cell or a single-frame animation) it is.


Is there that much to learn? No, not really.


 


Most people who make landscape or city overhauls didn't start there - and if they did, it shows. If anyone wants to learn how to make a pose, there's more than enough guides out there. I even wrote a guide myself (which should be simple enough to use and very, very short).


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Both Symon and ThatOne have good points.  Much of modding can easily be learned if you put a little effort into it.  Trial and error after reading any tuts are going to be your main battle wagon.  Once you have the basic stuff out of the way some of modding will be down right boring.  Loading armors into both the esp and the ini file for the BU armor packs I made was really tedious and nearly put me to sleep several times, but it had to be done for the project to be completed. 


 


As ThatOne said, start small and keep your 1st couple of projects fairly simple so you get a little bit of air under your wings before you try something really complicated. 


 


Now if your project involves Blender then you probably should find something else to do first as Blender will be a bit of a pain to learn to use and as Symon pointed out you won't get any instant gratification.


 


Modding can be boring, monotonous, fun, difficult, nerve wracking and awesome.  It is a unique hobby that is for sure! :P


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Sorry for my english. There was a mod called "another love hug" made by dkzz2 it was similar to nakayoshi's love hug but the animation looked more like a kiss, it was removed from the nexus for some reason. The name of the file is "aahug" if anyone still have it please upload it somewhere, thanks.


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Certainly. AnotherLoveHug.rar


 


The archive contains both the original file and an update with a fixed esp.


It may well be that this actually is the animation I used in the comic I mentioned in post #7.


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Certainly. attachicon.gifAnotherLoveHug.rar

 

The archive contains both the original file and an update with a fixed esp.

It may well be that this actually is the animation I used in the comic I mentioned in post #7.

 

Thank you! :)

 

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I think the problem is mainly just two things:


 


1. Modders having an interest in making such "poses" normal actions, and understanding why some players may want it. This is the "imaginative hurdle". Apparently, most modders attracted to this project, just don't care about a plain simple expression of "oh i like you" or "oh you're so cute".


 


2. Position syncing is a bitch. Even the most straight-forwards hug mod i found, only works like 33% of the cases correctly. You know, just like most sex animations. Getting chars to properly align, is the biggest technical hurdle.


 


AFAIK, some people suggested, that for complex romance to actually "work," there need to be people who write content/stories around it. Not that i have anything against this, but i think this is one step too far. See, the people who CURRENTLY ask for hug/kiss/whatever mods..... are just people who experience situations where they want to kiss/hug/whatever someone else, just because THEIR OWN DYNAMIC STORY made them want to do it. There isn't anything "designer story" to this. You may just want to hug or kiss someone, because he in YOUR GAME just did something cute. You may want to do it, because he/she saved your ass just recently, and you like him/her.... or, or, or. So, just dynamic situations arising from how a player plays the game. No "designer story" is needed for this.


 


I mean, if he circumstantial desire to "like" someone needs a story, then why don't we need stories to "fuck someone"? Yeah, stories would be nice, but if the player makes his own story, or fantasy, it isn't needed. And it isn't any different for "liking" and "fucking".


 


This doesn't mean, that such stories wouldn't be nice. Sure, they would be.... but well, at this point, players have a hard time showing "i like you" (rather than "i want to fuck you") without the designer having had to write story for it.


 


And this is sad. Because, all this needs, really just is: A pose, technical ability to align two poses correctly, and a comfortable interface for the player.


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No, the biggest hurdle is that the people who ask for this do not want to spend the time to make it. I've already said it in my previous post - it takes only a few hours.


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Well, for what it's worth - I think I'm pretty close to making my first hug/kiss idle (only animation - no coding). I still need to fool with some things, but this is what I've got so far:


 


>https://www.youtube.com/watch?v=psMpPSOaMzU


 


Oblivion version:


>https://www.youtube.com/watch?v=zUXXGpPsU1I


 


Skyrim version:


>https://www.youtube.com/watch?v=MdPcYoluWnY


 


(I've noticed that Bendo has his shoulder sinking in and clipping occurs in other areas, so I'll be fixing that eventually.)


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This looks very promising as well as impressive. Good work! You are capable and talented indeed.


 


What about x117-scaled characters? Will this work for them, too? I imagine at least an 'interracial' hug/kiss between a normal-sized character and one from an x117 race will cause alignment problems. It will probably require additional animations with different alignment and the normal-sized character bending forward or slightly kneeling down.


 


Nevertheless you are onto something very great.


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Never used the x-117 race myself (that's the race mod that makes characters shorter/cuter, right?) Maybe if the character was posed on top of a rock or a box it might work? I haven't made too many of these yet so I haven't thought about that. :P


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Well, for what it's worth - I think I'm pretty close to making my first hug/kiss idle (only animation - no coding). I still need to fool with some things, but this is what I've got so far:

Nice... and How about rubbing (rubbing?) ?

>http://www.youtube.com/watch?v=EiziOia3yJg&list=UUOe0CdXSgsJ8u8_wghxWfvQ&index=13

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