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xaz

Prison Overhaul

5,274 posts in this topic

Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

Still shouldn't hang, but you never know.

Obviously, it doesn't on my system, but I guess that doesn't really help you.

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

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Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

Still shouldn't hang, but you never know.

Obviously, it doesn't on my system, but I guess that doesn't really help you.

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

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When ever I get sent to prison the jailer and the guard that took me to her just stands there I can't move either.

same thing happening to me they just stand thing nothing happening

Did you check that you have all requirements and so on installed? The game locks up when you don't have Fuz installed and you run with dialogue enabled (default).

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Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

Still shouldn't hang, but you never know.

Obviously, it doesn't on my system, but I guess that doesn't really help you.

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

 

 

 

Well, I kinda made the problem myself setting the jail time max duration 10 days, skipping out on town with 1600 septims of Bee & Barb coinage from Radiant Prostitution, and being infested with the chaurus parasite.

 

Came back to Riften,

Got Arrested

Gave birth in jail

The chaurus turn hostile at night to try to infest others.

 

The guards are apparently speed bumps ( They barely slow you down as you roll over top of them ). The hatchlings only have 10 health when first born and they managed to kill a guard. "Resurrect 1" brought him back but I guess at that point the reference was removed from your quest or perhaps moved on to that unused actor.

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fixed it  you need the latest verion of uz


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fixed it  you need the latest verion of uz


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Hi xaz,


 


2 questions:


1. Will Prison Overhaul include a feature that arrest follower(s) as well in the near future? Just a curiosity as to what to look forward to in the next version; the coding will be quite complex, and I know it will take a while to implement.


2. If possible, can you give the male jailer a... makeover? The current female jailer has a very nice beautiful-dom look that is befitting of someone marching a bound-and-gagged DB around. The male jailer, however, has a sallow and slimy look that suggests ED rather than someone powerful enough to take advantage of the DB. Perhaps a more testosterone-sufficient NPC with a bit more muscles, a full head of short hair (or at least a better, cleaner style), and an attitude worthy enough to dominate the DB on a whim. I tried to do this with the CK, but somehow always messed up the intricate coding of Prison Overhaul, leading to hilarious bugs. 


 


Thank you for your hard work! Eagerly awaiting the next version :)


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I have all the required modes, but punishment scene never starts. Guard just moving around character, while character staying still. What do I have to do?


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I love this mod. Great work!


 


Some feedback:


- Would love to see more action in the jails. Why am I the only one locked up and getting abused? why aren't there other women used and abused in there?


- In conjunction to that, I was locked up in the jail of Windhelm and there were all sorts of punishing equipment in there waiting to be used, but my character kep beeing used in the cell rather then be marched out of the cell to the wall chains for example.


- Some prisons should have some guard dogs too! .. .. .. .. .. ..


- When thrown in the cell of Markarth where you have to mine, I'm walking between all these men who have been in there for ages and they do not attempt anything. I would like to see that changed if at all possible. Some MCM menu for rape chance in jails when wearing the slaverags perhaps?


- Maybe one of them makes me his bitch in the cell and makes me mine for him and if I not return enough ore he will punish me or sell me or chain me etc?


 


Just some random thoughts, ideas. Keep up the great work!


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For the jail in markarth, I think sexlab Solutions it's the mod for you


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A small request for not a full mod, but a very small patch. I've found the joy of the Open Cities mod, but the pillory station has disapeared. THis is mentioned in the mod that any changes to the major cities are incompatible. Is there any way this  could be fixed for compatibility?


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I think my original post got lost...maybe?  Anyway, I'll rehash the prior.


First; fabulous mod - not only content but also stability. 


I do need some help.  Some things you might know, some you may not know and/or some you can fix or find a fix for.


 


Most important:  Where do I change the number of whip marks? I'll include my skyrim.ini and skyrimpref.ini below.  See what I've total screwed and what I need to change, add or delete. I'm old, dumb, mod ignorant and half blind so please be specific and gentle.


 


Second on my list:  Why do the marks disappear?  The cum effects stay even if you reload or redress but not the whip marks.  Can you or someone else fix this?  It would be nice to also include the length of time the marks last, a heal over time fix, maybe include days/weeks in your mod configuration options. Of course this is moot without the reload/redress fix.


 


Third:  Can you take the skates from under the pillory so it doesn't roll all over the town square?


 


my skyrim.ini


[General]

sLanguage=ENGLISH

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

[Decals]

bDecalMultithreaded=5

bDecalsOnSkinnedGeometry=5

[Display]

sD3DDevice="AMD Radeon HD 7800"

fDecalLifetime=9999.0000

iMaxDecalsPerFrame=512

 

skyrimpref.ini


[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=0.7600

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=10

iMaxDecalsPerFrame=30

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 7800 Series"

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

...... don't think this section are relevant 


[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

 

AND THANKS AGAIN FOR THE TIME AND EFFORT MAKING THIS FANTASTIC MOD  :D



 


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Hi there

 

is it possible to implement a feature which will interrupt the sleep of my PC? That is because my PC needs sometimes sleep (due to other mods), but out of immersion I'd really like to see if a guard comes into the cell and wakes me up to satisfy his lust.

 

Anyway, great mod which I really like and which I always have in my load order!

 

Thanks

I've tried to do this, but not found a good way to interrupt sleep after a number of hours. There are scripts floating around on the net that claim to do this, but they alter time variables in the game, which appear to have no long term "effect".

So essentially, "no". I can interrupt sleep, but it wouldn't solve your problem in a good way.

 

What if you reduce the hours  (PC) are aloud to sleep while in prison to 8 hours at a time , that would leave window for a chance rape on wake up??

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What if you reduce the hours  (PC) are aloud to sleep while in prison to 8 hours at a time , that would leave window for a chance rape on wake up??

 

 

 

That sounds like the same problem as waking you up partway through sleeping.

 

What I saw done for one FO:NV mod was to disable wait/sleep entirely, but have a custom bed that caused the time to skip ahead about 8 hours. Which would allow (if I understand correctly) you to disable sleeping except between certain hours, have random interruptions, wake the player up at the same time each day, and just about anything else you might like. Unfortunately the scripting language is different in skyrim, so I don't know if this is possible. But I thought "replace the bed with something that looks like a bed (but technically isn't)" was an elegant solution.

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Huh... I get a small problem here right now. I didnt play Skyrim for a while and was using Prison Overhaul before. Everything worked great. 
Then i updated some mods, and even then, it worked for 1 day.

Now i encounter a small problem with the jailer. 

He says: "Lets get you locked up" And guides me to my cell, but doesnt put me in it. He just stands there and does nothing. No dialog, no "sequence" nothing...

What happend?

I tried to start a new game, but same thing happens right now.

I looked through the debug consoles and the top option (main) is "false".

But i cant click on it.

 

 

Famous-characters-Troll-face-Okay-Guy-21

 
What did i break this time? 

 

Edit:

New Infos:

 

If i start a new game and try to go to prison. Sometimes the mod works for short while, but lets say im finished with the pillory thingy, the Jailer again to goes derp-berserk.

 

He again says: Lets get you locked up!

And vanishes somewhere in Whiterun.

I can move arround, but as suspected i cant interact with anything.

 

I do not know, what on earth i broke there... Even the options are all "true" in the debug window.

 

Edit 2:

New Infos:
 

Sometimes it works, sometimes it does nothing. Mostly if im using fast travel.

I can load that fast travel autosave and sometimes it does the trick for a few events, then again, it gets stuck...

 

Well im on it again. Im trying to disable some other mods now.

Edit 3:
New Infos:

So i updated Actor Events now and it seems to work... at least for the most part. After the first event, as soon as the second one starts to trigger, i get an R6025 Runtime Error.

Could be something else causing this, but i dont know.

 

I guess i'll just stay out of Skyrim modding thingy...

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So I'm still getting the easy escape issue, where upon exiting my cell out the front door guards immediately go into the "wait, I know you mode." Any chance for a fix?


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I'm having an issue with the Prison Overhaul not working. My character isn't guided back to the prison, nor is she being stripped, nor does she receive any sort of punishment. I'm not exactly sure what I'm doing wrong. I've used BOSS, and I don't believe I have any other mods that interfere with it.


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first of all : this is a great mod, please kkep on and make it more funvtional.


 


mayjor Problem is the auto-follow,, you should change it to Manual follow.


 


 


no reaction from guards in markath, but in solitude and whiterun. in whiterun not naked from capture, but then at chest.


 


in whiterun falled through floor a couple of times.


 


whipmarks at pillory but strangely none in prison first, by repeating the sequence ( i had to do this because of lost autofollow  at 8am) marks appeared.


 


there should be more different action, especially in prison, maybe some devices in cell and gangbang guards.


 


thumbs up


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Cracking work. Love it. :)


 


Have you thought of amending the base crime gold levels up to something more sensible and likely to dissuade lawbreakers?


 


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I have a problem with mod my skyrim will close after opening I tried every load order but still nothing 


(Sorry for my English)


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lordrun: Probably missing a requirement for the mod or it did not install properly.


 


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@lordrun: As Ichabod said. Use Wrye to easily see what dependencie is missing or run TES5Edit, as this will let you know as well. TES5Edit just takes longer and may confuse you.


 


@Ichabod: Damn, it's so nice to finally see you actively post in the Skyrim area. Now i can't hardly wait to see, what you'll come up with. :)


Feel the pressure!!! Just joking. :P


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tnx I reinstalled ZazAnimationPack and it fixed but now I have another problem someone come and say I want to borrow prisoner... and then do nothing and just say yeah... 


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So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

.FLAGS


conditional 1
hidden 0
.OBJECTS
OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}
PROPS
PROP Float Distance r {0}
Float FUNCTION () {0}
FLAGS 0
return -45.00
ENDFUNCTION
ENDPROP
ENDPROPS
STATES
STATE DEFAULT
String FUNCTION GetState() {0}
@doc Function that returns the current state
FLAGS 0
return ::State
ENDFUNCTION
None FUNCTION GotoState(String newState) {0}
@doc Function that switches this object to the specified state
FLAGS 0
VARS
None ::NoneVar
ENDVARS
callmethod onEndState, self, ::NoneVar
assign ::State, newState
callmethod onBeginState, self, ::NoneVar
ENDFUNCTION
None FUNCTION LoadAnimation() {0}
FLAGS 0
VARS
String ::temp0
Int ::temp1
None ::NoneVar
Float ::temp2
Bool ::temp3
Int B
Int A
ENDVARS
callmethod GetName, self, ::temp0
assign ::name_var, ::temp0
propget Sexual, self, ::temp1
callmethod SetContent, self, ::NoneVar, ::temp1
propget Squishing, self, ::temp1
callmethod SetSFX, self, ::NoneVar, ::temp1
propget Female, self, ::temp1
callmethod AddPosition, self, ::temp1, ::temp1, 4294967295
assign B, ::temp1
callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0
callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0
callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0
callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0
callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0
propget Male, self, ::temp1
callmethod AddPosition, self, ::temp1, ::temp1, 4294967295
assign A, ::temp1
propget Distance, self, ::temp2
callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0
propget Distance, self, ::temp2
callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0
propget Distance, self, ::temp2
callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0
propget Distance, self, ::temp2
callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0
propget Distance, self, ::temp2
callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0
callmethod AddTag, self, ::temp3, "ZaZ"
callmethod AddTag, self, ::temp3, "Sex"
callmethod AddTag, self, ::temp3, "Pillory"
callmethod AddTag, self, ::temp3, "Bound"
callmethod AddTag, self, ::temp3, "Behind"
callmethod AddTag, self, ::temp3, "Oral"
callmethod AddTag, self, ::temp3, "Aggressive"
ENDFUNCTION
String FUNCTION GetName() {0}
FLAGS 0
return "Pillory Torment 01"
ENDFUNCTION
ENDSTATE
ENDSTATES
ENDOBJECT

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

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@Exen44:But for me all of pilory animations are bugged!Any help?


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