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Ashal

Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015

10,176 posts in this topic

Has anyone else had the problem of followers sometimes being dismissed after a SexLab animation? I use 'Amazing Follower Tweaks', and followers are sometimes dismissed even by the animation editor, so I don't think it is other SexLab mods.

I use AFT and I do not have that problem. I have been using AFT for a long time and have NEVER had that problem. There is nothing in the Sexlab Framework code to dismiss followers so blaming the framework is just a BAD GUESS.

So I think it IS SOME OTHER MOD interfering.

Unless you are repeating yourself though someone else did recently report this but evidently didn't figure it out or didn't bother to post the answer when they found the source of the problem.

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I am sorting through my animations for selecting, aggressive, etc...


 


Quick question: how do I initiate a threesome for testing?  AFAIK the N key will let me select only one other actor.  Hence, the testing button stays greyed out for threesomes.


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I am sorting through my animations for selecting, aggressive, etc...

 

Quick question: how do I initiate a threesome for testing?  AFAIK the N key will let me select only one other actor.  Hence, the testing button stays greyed out for threesomes.

The only way I know of is to untoggle all threesome animations except the one you want to test, and then use something like Matchmaker to trigger a threesome.

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I am sorting through my animations for selecting, aggressive, etc...

 

Quick question: how do I initiate a threesome for testing?  AFAIK the N key will let me select only one other actor.  Hence, the testing button stays greyed out for threesomes.

With Amorous Adventures, you can walk up to one Lover, ask them to fallow you for some special time, then walk up to another Lover, and ask them for love making, both will be included for a 3 some.

If I remember correctly, you can even try Random Sex, it has some 3 some options, but I find it a bit unstable for my game, being heavy on script loads.

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Has anyone else had the problem of followers sometimes being dismissed after a SexLab animation? I use 'Amazing Follower Tweaks', and followers are sometimes dismissed even by the animation editor, so I don't think it is other SexLab mods.

I use AFT as well.

 

I experience this with the mods Approach and Attraction, Thinking it turns the ones fallowing you into some sort temporary follower, then disbands them when the scene starts. They still follow you, but no longer really under your control, like when you sneak, they stand there. They do their own thing for the most part, just walking behind you. There may be some other mods  that react the same way.

 

I have used the animation editor on them, and it doesn't change their fallowing status, so it has to be some other mod/script that is messing things up for you.

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Does anyone know why my NPC's keep playing this idle?

When playing and the NPC moves, they kinda float around instead of walking or running.

I have a feeling it is something to do with SexLab or SexLab Aroused but have been unable to stop the idle from playing by configuring settings in the MCM.

Any ideas?

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Does anyone know why my NPC's keep playing this idle?

When playing and the NPC moves, they kinda float around instead of walking or running.

I have a feeling it is something to do with SexLab or SexLab Aroused but have been unable to stop the idle from playing by configuring settings in the MCM.

Any ideas?

Nope to both. "Get Stripped" is the most recent mod that does a "covering" animation (but only for the player) and there are a few other mods that also provide covering animations. you need to check elsewhere because Sexlab and Aroused do not have those animations.

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More Devious Quest is one that uses that animation and could play depending on MCM settings


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I think the More Devious Quest mod can cause that cover-up animation.


 


Edit: Looks like afa beat me to it by 1 minute.


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I think the More Devious Quest mod can cause that cover-up animation.

Edit: Looks like afa beat me to it by 1 minute.

hmm, well I don't have that mod so can't be that. Is there a way to target the npc and find out with a console command to find out what idle is playing?
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Any way to make the "use nude suit for females" only apply to npcs? I want the pc to have a unique body


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Any way to make the "use nude suit for females" only apply to npcs? I want the pc to have a unique body

"Nude Suit" is only for those weak knee-d people who don't want to see dead bodies with their naughty bits hanging loose or those who still use male bodies with fixed erections instead of the SOS or SAM mods who were bothered by dead guys with stiffies.

If your female NPCs and the PC are properly nude underneath their clothes instead of having painted on underwear then you don't need to use "Nude suit" at all.

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I think the More Devious Quest mod can cause that cover-up animation.

Edit: Looks like afa beat me to it by 1 minute.

hmm, well I don't have that mod so can't be that. Is there a way to target the npc and find out with a console command to find out what idle is playing?

 

One other thing, the idle animation isn't just like what is in the picture I posted, the npc's also slowly move their hands up/down caressing themselves.  It seems to be triggered when my character isn't wearing much and the npc's arousal is greater than 10 which is why I thought it was something to do with SexLab or SexLab Arousal.  I've been looking through my mods but still can't work out which one is causing it.

 

EDIT:

I think I have found it... I looked in "Data\Meshes\actors\character\animations\SexLabAroused"

There are 3 .hkx files in here (and 1 txt file):

• Aroused_Naked_idle.HKX

• Aroused_Sexy_idle_1.HKX

• Aroused_Sexy_idle_2.HKX

There is link in the text file: http://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/

The video on that page is the exact animation I am seeing which is causing odd 'floating' around by the npc's when the idles are playing, they don't walk just float until the idle finishes playing.

Will try removing the folder and see if that fixes the problem.

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SexLab doesn't appear in my "Mod" section but does in the "Plugin" section of my Nexus Mod Manager. is that normal?


 


FNIS generator ran fine (did say Reading SexLab...)


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Question; does Sexlab not recognize added races or non-vanilla ones?


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I want to augment SS's question there. 


 


I'm doing a sexification of the Immersive Creatures mod. In that mod, the Swamp Trolls work with SL, no problem. The Frost Giants refuse to animate. Looking in the log, I see:




SEXLAB - NOTICE: ValidateActor(Frost Giant) -- FALSE -- They are a creature that is currently not supported (_00GiantFrostRace)
...
SEXLAB - NOTICE: ValidateActor(Armored Swamp Troll) -- TRUE -- Cache MISS

But this odd because the Swamp Troll race looks to me exactly parallel to the Frost Giant race--I can't see any difference in how they are set up. The Swamp Troll race is defined as: _00DLC1SwampTrollRaceArmored "Troll" [RACE:040D2D03], where 04 indicates the IC mod I'm building on.


 


So Swamp Trolls should be unrecognized just like Frost Giants, but instead they're being animated like trolls. Why? And what can I do to make the same thing happen on giants?


 


And failing all else, is there any way to add races to SL?



 


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I want to augment SS's question there. 

 

I'm doing a sexification of the Immersive Creatures mod. In that mod, the Swamp Trolls work with SL, no problem. The Frost Giants refuse to animate. Looking in the log, I see:

SEXLAB - NOTICE: ValidateActor(Frost Giant) -- FALSE -- They are a creature that is currently not supported (_00GiantFrostRace)

...

SEXLAB - NOTICE: ValidateActor(Armored Swamp Troll) -- TRUE -- Cache MISS

But this odd because the Swamp Troll race looks to me exactly parallel to the Frost Giant race--I can't see any difference in how they are set up. The Swamp Troll race is defined as: _00DLC1SwampTrollRaceArmored "Troll" [RACE:040D2D03], where 04 indicates the IC mod I'm building on.

 

So Swamp Trolls should be unrecognized just like Frost Giants, but instead they're being animated like trolls. Why? And what can I do to make the same thing happen on giants?

 

And failing all else, is there any way to add races to SL?

 

 

The supported Skyrim Immersive Creatures races were given to me by a user, I can't say for sure why _00GiantFrostRace wasn't included, I don't have SIC myself to verify it. If you can verify for me though that _00GiantFrostRace uses the same skeleton as the vanilla GiantRace, I'll add it to be included in SexLab 1.60.

 

 

Question; does Sexlab not recognize added races or non-vanilla ones?

 

Depends on the kind of races you mean.

 

Any playable humanoid race should work with SexLab just fine if it uses the default character skeleton and isn't a child race.

Any non-vanilla or SIC creature races requires a mod to add support for them to the appropriate creature animations in SexLab. 

 

SexLab doesn't appear in my "Mod" section but does in the "Plugin" section of my Nexus Mod Manager. is that normal?

 

FNIS generator ran fine (did say Reading SexLab...)

 

Read the FAQ.

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@Ashal, yup--I went spelunking in the SL scripts and found where the creatures are registered. Swamp trolls and Ghost Frost Giants are there, but not Frost Giants. Whoever gave the races to you must have missed them. I'm sure they use the same skeleton--they use the default animations. But if you can tell me where to look, I'll double check.


 


I'm going through the whole freaking mod right now so I'll let you know if anything else is missing. But how hard is it to add a race or two to sslCreatureAnimationDefaults? Can I just do that and compile it and have it work? Can I include the compiled file in my mod and have it overwrite yours and have that work? 


 


Much better for it all to be in your mod, of course. I'm just considering options.


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@Ashal, yup--I went spelunking in the SL scripts and found where the creatures are registered. Swamp trolls and Ghost Frost Giants are there, but not Frost Giants. Whoever gave the races to you must have missed them. I'm sure they use the same skeleton--they use the default animations. But if you can tell me where to look, I'll double check.

 

I'm going through the whole freaking mod right now so I'll let you know if anything else is missing. But how hard is it to add a race or two to sslCreatureAnimationDefaults? Can I just do that and compile it and have it work? Can I include the compiled file in my mod and have it overwrite yours and have that work? 

 

Much better for it all to be in your mod, of course. I'm just considering options.

 

I'd prefer people not overwrite default SexLab scripts, it just causes headaches with upgrading to newer versions. If it's just for your own personal use, go ahead, all you need to do is add it to the Giants array and reset the animation registry

 

I'd suggest just waiting for SexLab 1.60 though, the method for adding creatures to animations has completely changed, and I'll include the frost giants by default.

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So after a month (give and take) of experimenting with modding with the help i got from you guys, i finally got all the mods i've downloaded to work! im so excited. THANK YOU, guys! :D


 


now that i've expressed my joy and gratitude, i have some questions. should i be updating FNIS everytime i installed & activated a mod? cause that's what i do


 


also, i've realized that sometimes the two characters that are having sex don't allign. i tried the hotkeys (L), (;), and (') but the only go in one direction. how do i get them to allign?


 


how do i get the BJ givers to open their mouth when they give one?


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So after a month (give and take) of experimenting with modding with the help i got from you guys, i finally got all the mods i've downloaded to work! im so excited. THANK YOU, guys! :D

 

now that i've expressed my joy and gratitude, i have some questions. should i be updating FNIS everytime i installed & activated a mod? cause that's what i do

 

also, i've realized that sometimes the two characters that are having sex don't allign. i tried the hotkeys (L), ( ;), and (') but the only go in one direction. how do i get them to allign?

 

how do i get the BJ givers to open their mouth when they give one?

 

Should i be updating FNIS everytime i installed & activated a mod? if it uses animations yep your doing good, most mods will tell you if its needed.

 

i've realized that sometimes the two characters that are having sex don't allign. i tried the hotkeys, they should be working as mine are check your hot-keys in sexlab make sure your using the right ones for the right effect.

 

How do i get the BJ givers to open their mouth when they give one? best i remember select use facial expressions in sexlab settings.

 

Hope this helps you out.

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So after a month (give and take) of experimenting with modding with the help i got from you guys, i finally got all the mods i've downloaded to work! im so excited. THANK YOU, guys! :D

 

now that i've expressed my joy and gratitude, i have some questions. should i be updating FNIS everytime i installed & activated a mod? cause that's what i do

 

also, i've realized that sometimes the two characters that are having sex don't allign. i tried the hotkeys (L), ( ;), and (') but the only go in one direction. how do i get them to allign?

 

how do i get the BJ givers to open their mouth when they give one?

 

Sorry that it took a month, it really should be easier than that.

 

If the MOD installed or removed has FNIS listed as a requirement then run FNIS again, simple rule.

 

The hotkeys work in both directions, the Shift key determines which direction each hotkey will shift the actor so adding the Shift key to the "L" key is how you would shift the actor the other way.   Add the CTRL key if you want to make that adjustment specific to that stage of the sex act, otherwise the alteration is applied to all stages of the sex act.

 

Make sure Facial Expressions are ON and Lip Sync is OFF.  It still may fail with some custom face mods that update the facial files.

 

 

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I'd prefer people not overwrite default SexLab scripts, it just causes headaches with upgrading to newer versions. If it's just for your own personal use, go ahead, all you need to do is add it to the Giants array and reset the animation registry

 

 

I believe you, and I'm not fiddling with this now. It would be cool if SL could read the arrays from json files the way SNLC does--then any mod built on known skeletons could add their creatures on the fly. 

 

There may be more missing creatures to come... I know I saw one other at least tho I've lost track of it now.

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I have always experienced a very annoying bug in regards to the facial expressions, the happy expression is almost always the one used for my character in every scene. I have tried turning happy all together, tried changing the way the happy expression looks so that its not "happy", but it still almost always uses that one expression over and over again and I can't seem to fix it. Any ideas?


 


 


And while I am here, Id like to suggest some things for the next update. Being able to cycle through expressions/voices like you can with animations, being able to adjust the timing of individual actors (some animations look like one actor is lagging a split second after the other) and being able to have more control over the heights of actors, like being able to normalize heights for some animations but not on others and being able to make it so that all men in the animations are resized to X while all the women are resized to Y.


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A question. I was able to play/preview male and female masturbation animation through Sexlab Animation editor -> play animation. Is there any way to play/preview other animations, such as missionary/cowgirl/etc through same manner? It did not seem to work when I tried to 'change' animation through animation editor while PC and NPC was having sex...


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