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patzy

Looking for Textures

Hi, I adapted a mesh and messed the texture, now I have a complete adaption and don't want to throw it away, so I would like to apply new textures, but I have no idea on how to create those textures, also I don't have a professional graphics software. Is there someone who knows how to do it and wants to make a texture for the mesh? ( can give him the nif or the blend file or both)

Here is a picture of the mesh:

oa55r9.png

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Hi' date=' I adapted a mesh and messed the texture, now I have a complete adaption and don't want to throw it away, so I would like to apply new textures, but I have no idea on how to create those textures, also I don't have a professional graphics software. Is there someone who knows how to do it and wants to make a texture for the mesh? ( can give him the nif or the blend file or both)

Here is a picture of the mesh:

[spoiler']

oa55r9.png

here is it ^^

http://anvilbay.ru/files/hgec-stylish-outfit/

or here ^^

http://www.tesnexus.com/downloads/file.php?id=39341

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Hi' date=' I adapted a mesh and messed the texture, now I have a complete adaption and don't want to throw it away, so I would like to apply new textures, but I have no idea on how to create those textures, also I don't have a professional graphics software. Is there someone who knows how to do it and wants to make a texture for the mesh? ( can give him the nif or the blend file or both)

Here is a picture of the mesh:

[spoiler']

oa55r9.png

here is it ^^

http://anvilbay.ru/files/hgec-stylish-outfit/

or here ^^

http://www.tesnexus.com/downloads/file.php?id=39341

Well, I'm not looking for the original texture, the problem is that I adapted the armor to another body type, and now the texture in the rear region is not fitting, right, because there are shadows on the textures for overlaying meshes and those shadows are now far away from the meshes, I can't pull is back onto the UV map as I smoothed and subdivided the section too much, so there are curves, but those curves were not transformed into the UV editing window, the result is a sinusoid texture that doesn't match at all, what I need is a new texture with ..._n.dds without those shadows on it to at least release the mesh with custom textures when the originals do not work.

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My girlfriend says she wouldn't mind trying. It's a nice mesh, would be a shame to toss it away. Often with CB meshes very detailed textures aren't nescesary, because the meshes have enough detail.

If you want her to try, PM me a link.

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I'll upload it in the evening. Does she need a nif or a .blend file of it?

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If you open it with nifskope>right click on node>attach property>NiTexturingProperty

you'll get the block to choose the texture again :)

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Ok, I hope she'll find something nice to save the mesh from dying on my hard drive, I had to reduce the verticles from 105.000 to 70.000 in order to export it, it's still an insane number.

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