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richard19840706

Private Needs

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Richard,in the next version, do you plan on adding selectable time for bathing animations (by making them loop) and also auto equiping wet/sweaty textures when bathing/getting out of water? (estrus also does that,the wet effect textures, that is)!


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Richard,in the next version, do you plan on adding selectable time for bathing animations (by making them loop) and also auto equiping wet/sweaty textures when bathing/getting out of water? (estrus also does that,the wet effect textures, that is)!

 

I've tried before to make the bathing animations loop and have not succeeded. Unless I suddenly figure out a way to do so. It is very unlikely that I will add a option to change bathing time. Auto equipping wet/sweaty textures when bathing is definitely doable, so I probably will add them.

 

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Richard,in the next version, do you plan on adding selectable time for bathing animations (by making them loop) and also auto equiping wet/sweaty textures when bathing/getting out of water? (estrus also does that,the wet effect textures, that is)!

 

I've tried before to make the bathing animations loop and have not succeeded. Unless I suddenly figure out a way to do so. It is very unlikely that I will add a option to change bathing time. Auto equipping wet/sweaty textures when bathing is definitely doable, so I probably will add them.

 

 

 

Is the SexLab framework open enough that you could tear into that and see how they did it?

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Richard,in the next version, do you plan on adding selectable time for bathing animations (by making them loop) and also auto equiping wet/sweaty textures when bathing/getting out of water? (estrus also does that,the wet effect textures, that is)!

 

I've tried before to make the bathing animations loop and have not succeeded. Unless I suddenly figure out a way to do so. It is very unlikely that I will add a option to change bathing time. Auto equipping wet/sweaty textures when bathing is definitely doable, so I probably will add them.

 

 

 

Is the SexLab framework open enough that you could tear into that and see how they did it?

 

Perhaps, but my priority is to finish the new Private Needs framework first.

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Is the SexLab framework open enough that you could tear into that and see how they did it?

 

Perhaps, but my priority is to finish the new Private Needs framework first.

 

I don't think sexlab has auto equiping of wet textures while having sex, unless you are reffering to the ability of player to forward/rewind animations with hotkey use

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I'll lower the minimum time setting in mcm in the next version then.

 

Blood and cum cleaning doesn't always work perfectly. The sexlab addon plugin cleaned cum quite well until Sexlab 1.30 based on my own observations. Blood cleaning on the other hand is quite random. There's is a line of code that is supposed to clean blood, but I'm almost certain it either only works occasionally or doesn't work at all. In any case, these problems should be resolved in the next version.

 

edit: Make sure the excrement point per hour setting in the mcm is anything other that zero. If you have the RND addon installed. Then you need to eat something and your bowels will start to fill according to your mcm setting.

 

I suspect this is the case if you have blood texture specific mods like Battle Fatigue and Injuries and/or First Aid.  I typically have my char bath when PN says he's unkempt. And definitely by the time it says he's filthy.  So it doesn't matter if he was bloodied up from combat or not.

 

Anyhow, both of these health mods are on nexus for anyone interested.  I had no problems making the blood dissappear from these 2 health mods when bathing with PN.  But then again, I typically had my char use bandages (for minor wounds/injuries) or for more serious/grave injuries visit one of the 3 vanilla restoration healers.  Then he'd take a bath, then sleep for a day (as required by Battle field mod for the serious/potentially fatal injuries).  All of his injuries would be healed by the health mods and his bloody apearance would be gone. 

 

So I was incorrectly assuming he was getting clean from the PN mod and not the health ones.  

 

Another point of note is if you have the WATER or WATER 2 Redux mod installed.  If either of these mods are installed, you'll lose the ability to bathe in any natural water body outdoors unless you're standing right next to a water fall. 

 

Indoors bathing works as it should with mods like N. Bathouses and particularly with the bigger bath houses like in Solitude which has 2cm water with the shower room.  It also appears the script is somewhat compatible with the Showers of Skyrim mod.  I DID get the mod to work EXACTLY ONE TIME while showering in the bathtub cellar room at the Sleeping Giant Inn.  But my char was standing directly under the shower pipe in the bath tub (water was waist deep).  

 

However, after exiting that cell and re-entering it later, the bathing animation function stopped working :\

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*snip*

I've seen countless "Cannot call xxxx() on None object" errors before in my log without any causing crashes. Regardless, I'll look into this.

 

Well the call itself doesn't crash games, but there is always the possibility that the script in question was written poorly and can't handle 'none' values. The three most notorious scripts that can't handle 'none' are the critter scripts, FXDustDrop, and LvlPredator. However iirc the change in how cum effects in sexlab are handled have caused several CTD's with PN in the past. Perhaps you missed the waterfall script?

 

 

@richard19840706:  I was wondering if it wouldn't be easier to eliminate the need for the bathing script which checks for the existence of a waterfall before the bathing animantion will happen? Also wouldn't it be easier to allow the animation to play regardless of how deep the water is?  Or where the water body is located ie. if it was inoors (like in a bath tub, or at a sink), or outdoors?

 

For example, like at Whiterun rapids, the fountain area at Dragon's Reach, on beach coastal areas like SOG, Castle Volkhair, at the volcanic hot springs neear Dark Water Crossing, on shorelines of stream and lake water bodies like at Riften, inside caves, city sewers etc etc.

 

This lack of restriction would lower the need for excessive script checks and make the game that much more immersive IMO.  From an RPG perspecitive, it technically shouldn't matter WHERE the Dovahkin can bathe, as long as the script check validates the existence of water.  So he should be able to do a simple sponge bath at any sink object in an inn (regardless of whether that sink or bath object is vanilla or from a mod).  Or he should be able to bathe anywhere in the wilderness when away from a bath house or inn.  It also shouldn't matter if that natural water body is 2cm deep or not.

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Another change of plans for 3.0. I'm discarding RND and creating an entirely new system to handle food, water, and sleep.

 

I've really want to create a realistic system that mimics a living person as good as the game can handle. I'm not very good at describing, or rather, there is just too much I want to do that I can't fully describe everything at once, so I'll announce things as they come along.

 

So the first announcement should be that I have overhauled how the existing scripts work which should run more efficiently.

I've also finished planning how to begin my replacement for RND.(Already have alot of pseudo-code ready to be turned into real code)

My replacement for RND should have nearly all it's features as well as some new ones.

 

edit: I can make nude suits after I finish the complete overhaul is done for 3.0.

 

Could you PLEEEAASEEEEE add a option to DISABLE the eat, food, sleep and water requirements from the urinating/defacting parts of the mod?  There are a lot of us who DON"T use RND but use other mods like IMCN which handles the eating/metabolic requirements just fine.  So that would pose a potential conflict with a global and popular mod like IMCN.

 

Also mods like Realistic Room Rentals and ETaC may have scripts which might end up being incompatible with any sleep scripts you're adding.  I personally use both these mods and getting them to work together (since they alter tavern interiors) was a challenge. RRR in particular, alters the bed ownership requirements by randomizing which bed your char will sleep in each time they visit a tavern or inn.  So that's just something to consider in future.

 

One final note: realism RPG mods like Watch you Sleep will definitely create incompatibilities with a sleep feature in the future.  So that would eliminate ppl who're using mods like that.  

 

So please consider making a separate, independent esp for only the peeing/defacting and bathing functions.  This would really help out those of us who have many global RPG mods.   Because to date, the way these function in the mod now (minus the hiccups some folks have posted here) are practically perfect.  I haven't had any issues with direct CTD caused by mods like IMCN, N. Bath houses, ETaC, RRR, Showers of Skyrim, getting dirty with Battle Fatigue & Injuries (other than the broken water script issues & other wierd error msgs I'm getting from waterfall scripts). 

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@SkyrimFreak and others who this may concern

Private Needs 3.0's own eating, drinking, bathing and sleeping features will be completely optional and toggleable(maybe as an addon esp maybe not, but it will not be required to use the urinate and defecate features), and will be built in a way such that it will be relatively easy to make it compatible with other needs mods. This is also why it is going to take a long time to complete it since it is almost a complete rebuild rather than and update.

The reason why I'm creating a new basic needs mod is that I find that Realistic Needs and Diseases and Imps More Complex Needs aren't releastic enough in my opinion. The extent of how realistic my mod will be is to simulate, as well as the game engine will allow, the entire digestive system and possibly more. To accomplish this, I've gathered some real life data and extarpolated from it a entire set of new data that allows me to model physical bodily processes such as digestion and metabolisim. Unit values in Private Needs 3.0's basic needs systems will directly corrispond to actual real life units such as calories, grams and litres. The primary adjustable setting, as in adjustable by the user in MCM, will the player's weight in kilograms(or pounds) which will determine how much food you body needs, how fast your body digests food, how metabolizes energy and water(basically how fast your body uses up energy and produces waste material such as urine and feces), how much urine your bladder can hold, how much fecal matter your bowels can hold.

Also, specically about SkyrimFreaks question about the bathing script. Due to the nature of how Skyrim handles normal water(as in water from lakes, rivers, ponds and the ocean), there is no scripting function that can actually detect whether or not the player is in normal water. The workaround is to set all water types to dangerous water, which is water that can do damage, but setting the actually damage done to 0, and use a condition function set in the magic effect "isindangerouswaters" to detect whether or not the player is in water. However, by doing so, the script, or rather the magic effect that uses the script, will only run if the player is in water; the magic effect cannot detect any other type of water. This is why there is two scripts that take care of bathing. One takes care of bathing the player when the player is in normal water, and the other takes care of, currently only waterfalls, but realistically can be, everything else.

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It's good to hear that the eat, drink and sleep part of the mod will be optional. Not that I don't want it (personally I like the idea of the immersion you're going for), but rather my game is already heavily loaded with scripts and a simple timer like what RND has is good enough for me. In addition, RND also has compatibility patches out the yinyang - the biggest of which for me is for Hunterborn.


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Is the SexLab framework open enough that you could tear into that and see how they did it?

 

Perhaps, but my priority is to finish the new Private Needs framework first.

 

I don't think sexlab has auto equiping of wet textures while having sex, unless you are reffering to the ability of player to forward/rewind animations with hotkey use

 

 

Neither of the above.  I was referencing SexLab's animation looping.

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@richard: sounds like you've got a monster project going on. Now we have modders on LL who incorporate scientific facts of human biology into their mod. Skyrim will turn into a real-life simulation soon (with dragons, walking dead, orcs, etc). :P


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How about a werewolf support? Because what dog doesn't mark his territory? :)


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@SkyrimFreak and others who this may concern

Private Needs 3.0's own eating, drinking, bathing and sleeping features will be completely optional and toggleable(maybe as an addon esp maybe not, but it will not be required to use the urinate and defecate features), and will be built in a way such that it will be relatively easy to make it compatible with other needs mods. This is also why it is going to take a long time to complete it since it is almost a complete rebuild rather than and update.

The reason why I'm creating a new basic needs mod is that I find that Realistic Needs and Diseases and Imps More Complex Needs aren't releastic enough in my opinion. The extent of how realistic my mod will be is to simulate, as well as the game engine will allow, the entire digestive system and possibly more. To accomplish this, I've gathered some real life data and extarpolated from it a entire set of new data that allows me to model physical bodily processes such as digestion and metabolisim. Unit values in Private Needs 3.0's basic needs systems will directly corrispond to actual real life units such as calories, grams and litres. The primary adjustable setting, as in adjustable by the user in MCM, will the player's weight in kilograms(or pounds) which will determine how much food you body needs, how fast your body digests food, how metabolizes energy and water(basically how fast your body uses up energy and produces waste material such as urine and feces), how much urine your bladder can hold, how much fecal matter your bowels can hold.

Also, specically about SkyrimFreaks question about the bathing script. Due to the nature of how Skyrim handles normal water(as in water from lakes, rivers, ponds and the ocean), there is no scripting function that can actually detect whether or not the player is in normal water. The workaround is to set all water types to dangerous water, which is water that can do damage, but setting the actually damage done to 0, and use a condition function set in the magic effect "isindangerouswaters" to detect whether or not the player is in water. However, by doing so, the script, or rather the magic effect that uses the script, will only run if the player is in water; the magic effect cannot detect any other type of water. This is why there is two scripts that take care of bathing. One takes care of bathing the player when the player is in normal water, and the other takes care of, currently only waterfalls, but realistically can be, everything else.

 

I dont mean to neglect your hard work, but its extreme overkill if u ask me.  sounds like it will be too much heavy scripts for just a simple mod.  I have enough heavily scripted mods, im not going to cause more stress on papyrus just to drop a deuce.  the only thing wrong with this mod is u cant take a dump indoors or even in parts of the sewer.  thats the only thing u really need to fix imo.

 

I hope u would include a lite version that works like the current one just with being able to relieve yourself where u want.

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For those who are concerned about script load. You can be assured that the script load will not be anymore cumbersome than most other needs mod such as RND and Imps. Also, the initial reason for 3.0 was to streamline the existing scripts for relieving the bowels and bladder which as of this post is nearly done. In 3.0 you will be prompt whether or not you want to do it indoors(excluding places like dungeons, caves, wherever appropriate) or while someone is within seeing range.


 


As for werewolves, as soon as someone makes the animations for it, I'll do it.


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Glad to see richard chugging along strong still after me just getting back to Skyrim again. So long as the next system will allow us to do our business anywhere we want to again (if a restriction system is really desired, why not use a similar system to Sexlab submit's guard detection so you are fined when you're spotted) and a bathing system that is either longer, or we can personally set. Now, some of my concerns may be already accounted or, so forgive me for any repetitions. 


 


The wet texture will also be a big bonus for the project, but not essential! Good work Richard again. 


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Fore has released the FNIS 5.0Beta1a.


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I'm unclear on exactly what it takes to trigger bathing currently.


 


Also, RND somehow detects the presence of water for filling bottles.


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Greetings,


 


I was wondering if it were possible for you to make.. if you are going to add eating and drinking and such to the mod... it compatible with this: http://www.nexusmods.com/skyrim/mods/26271/?


 


Since I rather love that mod and it works seamlessly with RND which is what I use right now. Oh.. and this: http://www.nexusmods.com/skyrim/mods/17836/?


 


Since those two mods along with this.... Ok I can't add that one cause Nexus is ... down.. of course... 


 


Oh and Osare Food which I have just discovered.. sorry if this is asking too much. I was just curious :) Thanks for your hard work!


 


-C


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@Carida


Eating will be animated definitely. I can add patches for the other two to make them work with 3.0.


 


Also, just finished overhauling the bladder, and finished the thirst system. Not fully tested it yet though. Next up will be food and bowels. There will be an alpha release after food and bowels are done along with an RND patch for the alpha.


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Could we please have an option where females can use the male animations too ?


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@Carida

Eating will be animated definitely. I can add patches for the other two to make them work with 3.0.

 

Also, just finished overhauling the bladder, and finished the thirst system. Not fully tested it yet though. Next up will be food and bowels. There will be an alpha release after food and bowels are done along with an RND patch for the alpha.

 

Sounds good! I'd be happy to try, I'm constantly starting new games anyway lol

 

 

-C

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Could we please have an option where females can use the male animations too ?

 

I could be wrong since i don't have this installed at the moment but if i remember correctly there should be "treat as male" option there somewhere in the mcm menu?

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Richard,


Not sure if I already wrote to thank you for this mod. It adds a lot to immersion to have the inconveniences of real life in the game too. This is another great addition to the many "needs" mods out there. I can't see myself ever playing without it.


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Hi Richard


 


Think I mentioned this a long way back in the thread, would it be possible to hotkey bathe rather than use the power/shout key?


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