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Monsto Brukes

Old HDT Support Thread.

1,918 posts in this topic

HDT Body Physics Customization and Documentation
Other documentation will be posted here as it is created.
 

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Customizing the Physics of the Jiggiggle
Compilation of info about the XML file that accompanies the plugin and how to customize it to your tastes. Tutorial on hdt.monsto.com.

XML Notepad: for editing the XML file. Better for XML than any straight text editor.

 

If you figure out anything new about this file, please reply to this message in the thread (so I get notified) with the info.

 

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Joy of Perspective
Enabling HDT Body Physics (thanks kharlynak and Vioxsis)

Full details in a tutorial on hdt.monsto.com

 
  • Get and install The Joy of Perspective.
  • Install this skeleton.  (I downloaded the zip then manually added it to NMM and enabled it like normal).
  • Follow Vioxsis' directions for the body and all armor meshes (the first person versions) that you want to enable. That means 1 for the body and 1 for each outfit where you want the Joy of Perspective. (Yes, it's tedius).

On step 3, make sure you increment the NiNode's ExtraData count, and reference the ID of your StringExtraData in it. It should result in NiNode again being the only thing in the list, with StringExtraData under it (when you expand it).
 
Use the XML that comes with the latest HDT Body Physics. You can name it whatever you want, just make sure that it's named correctly in the path in your StringExtraData.

 

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xp32 Mods
v2.0 (November 12 2013) Latest download Link

It is a work in progress. If you have problems, post in the thread.

 

HDTPhysX-Havok Ponytail Hair

A hair mod taking advantage of the framework provided by HDT Physics.

 

Physics Enabled Outfit

An outfit HDT Physics enabled on the fringes.

 
Gameplay videos


xp32 original video both hair and outfit.
http://www.youtube.com/watch?v=J3dXod5QidYhttp://www.youtube.com/watch?v=YwklMDS0QRw


 


A li'l HORSING around by Crowzer (Nov 6 version)
http://youtu.be/R0TrN8Jh0R0
 
First dragon at western watchtower by Nshell
http://youtu.be/WJKqDj4Rw14

 

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Breast Collision Setup Guide
Thanks Eu4orick (from this post)


You'll need:

Using nifscope picture tutorial via s666: http://www.loverslab...-body/?p=566933
 
Another way shorted explained here from ballsy::
"To elaborate, you'll need to open femalebody_0 and femalebody_1.nif in nifskope, right click the body, select block -> insert -> Nis... -> NiStringExtraData. Note that it is not NiStringsExtraData.
 
Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking -> block -> remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode.
 
Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path
 
Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml.  (eg Data\SKSE\Plugins\hdt.xml)
 
Click Save As... in nifskope and replace the original femalebody nif file. Same stuff goes for armors.

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2(a). A TBBP/BBP- compatible skeleton. (Kinda goes without saying, even though the TBBP/BPP mods may replace vanilla skeletons with their own skeletons, but some users forget to make sure they have this and getting CTD on load--body/skeleton compatibility issue, not a physics mod issue.)


 


FNIS is not required but it's optional, usually for custom animations (BBP or otherwise, as users just turn them off and on while setting the physics mod but don't realize)--I had the first and second versions working fine with and without executing FNIS (theoretically the questionable update one too--the "2013 07 16  update"--in respects to FNIS, but not when fast traveling due to that causing CTD).


 


Do note that results will vary from user to user based on hardware specs.


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I'll give a try.


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As I understand it, this mod add a true bone jiggle to breasts bones? Does other bones affect boob movements? Like if they touch them, they react on it?


 


I'm starting work on BBP animation pack, and if this HDT mod will become a musthave, then there is no point in creating BBP animations anymore =)


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Yeah, a bit of info of what this does would be nice :) I've heard of it but I've got no idea what it actually does.


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hi monsto!
how can I use this mod without use of SKSE?
or it is not possible!

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hi monsto!

how can I use this mod without use of SKSE?

or it is not possible!

 

It is an SKSE plugin, so naturally it isn't possible to use it without SKSE.

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As I understand it, this mod add a true bone jiggle to breasts bones? Does other bones affect boob movements? Like if they touch them, they react on it?

 

I'm starting work on BBP animation pack, and if this HDT mod will become a musthave, then there is no point in creating BBP animations anymore =)

 

From what I've seen, the breast bones react to how the rest of the skeleton moves, but not per se react to other objects. This means that breasts may still clip through a colliding object, but, if the whole character is being flung away, they will jiggle a lot due to the skeleton moving. I can imagine that the breast bones do react to other objects once the character is in ragdoll mode(I.E. when Fus Roh Dah'd), but haven't tested this. I may be completely wrong tho, I dunno...x]

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....  Your link to version 3, is the same file as version 2, the diff dates, is from when it was repacked by Clp2011


The actual version 3 link is in the op here http://www.loverslab.com/topic/19150-hdt-physics-extensions-developer-preview-2013-07-16-update/  (have a look at the file sizes between the 2 and you'll see the difference)


Which isn't posted by    HydrogensaysHDT   hence half the conversation taking place in that thread.


  HydrogensaysHDT  (the actual mod author) didn't even know about the post/thread here, and the 3dm thread is still on update 2.  So  we don't even really know if update 3 is even a legit file, since just about everybody who tries to use it, ctd's on load.


 


Maybe putting up a link to the authors thread on 3dm in the op, might be a good idea?  http://bbs.3dmgame.com/thread-3925940-1-1.html


 


 


The dll is using the havoc engine to calc out animations for more than just boobs and butt, I'd really suggest reading through both threads (the one on LL and 3dm).


If you watch the video on 3dm, you might notice that the clothes are animated the same way too >.>


There is a wip skeleton there (on 3dm) for those who want to try fiddling with clothes aswell.  Although, the Skel isn't finalized and is expecting changes in Hydrogens next update.


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Well, this will be cool to use, when you don't need any "teasing" animations. But since a good erotic require boob teasing and touching... I think there should be some solution for this. For example, if an animator can add a tag into a file to disable HDT dynamics in some animations, or smth like it.


 


Actually, I think that the perfect dynamics mod for skyrim should work like this:


 


- Add cloth dynamics, using bones jiggle or real Havok cloth simulation


- Add boob dynamics on ragdoll


- Leave boob animation in animators' hands OR add the ability to disable HDT in some animations OR be able to multiply\add HDT animation to keyframe animation


 


The only problem we'll still have - transitions between boob animations, it is impossible to make them look natural without dynamics.


 


Thoughts?


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Well, this will be cool to use, when you don't need any "teasing" animations. But since a good erotic require boob teasing and touching... I think there should be some solution for this. For example, if an animator can add a tag into a file to disable HDT dynamics in some animations, or smth like it.

 

Actually, I think that the perfect dynamics mod for skyrim should work like this:

 

- Add cloth dynamics, using bones jiggle or real Havok cloth simulation

- Add boob dynamics on ragdoll

- Leave boob animation in animators' hands OR add the ability to disable HDT in some animations OR be able to multiply\add HDT animation to keyframe animation

 

The only problem we'll still have - transitions between boob animations, it is impossible to make them look natural without dynamics.

 

Thoughts?

My initial thought is " why do you want to disable HDT dynamics ?"

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My initial thought is " why do you want to disable HDT dynamics ?"

 


Maybe because if you create breast grabbing animations due to the HDT fingers /hand will clip with the breast when the physics kicks in.


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New 3dm Pre-Alpha thread : http://bbs.3dmgame.com/thread-3939772-1-1.html

New dll file available : http://pan.baidu.com/share/link?shareid=4170803520&uk=2619899231

Sample garment : http://pan.baidu.com/share/link?shareid=4166734708&uk=2619899231

 

Installation is the same before, as far as I can tell.

 

Is this the true version 3 or do we know?

 

Unless it's marked somewhere as a specific version, I'll prob just call it v4 to save confusion. . . "no not the old v3 that was really just v2... this is the real v3"

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Tried the new version and its causing some heavy disorder for males. Their Legarmormesh is somehow complete stiffen out. If he crouches or lays down his legarmor keep seperated from his legs.


You could say the legarmor keeps his standinganimation while the Character sitdown or crouches.


 


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New 3dm Pre-Alpha thread : http://bbs.3dmgame.com/thread-3939772-1-1.html

New dll file available : http://pan.baidu.com/share/link?shareid=4170803520&uk=2619899231

Sample garment : http://pan.baidu.com/share/link?shareid=4166734708&uk=2619899231

 

Installation is the same before, as far as I can tell.

 

Is this the true version 3 or do we know?

 

Unless it's marked somewhere as a specific version, I'll prob just call it v4 to save confusion. . . "no not the old v3 that was really just v2... this is the real v3"

 

 

It is for sure a legit update; it was posted by HydrogensaysHDT, as to what version it actually is....  your guess is as good as mine.

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My version list


11.07.2013 by HydrogensaysHDT @ 3DM; MD5: 61B3B7F70286028443115FE8568E22F9


13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE


16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C


20.07.2013 by HydrogensaysHDT @ 3DM; MD5: 6174C5800A075BE40B22A0824512D707


 


Convient downloading everything^^ Also you see that the file from v3 on LL is not v2 on 3DM


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My version list

11.07.2013 by HydrogensaysHDT @ 3DM; MD5: 61B3B7F70286028443115FE8568E22F9

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

20.07.2013 by HydrogensaysHDT @ 3DM; MD5: 6174C5800A075BE40B22A0824512D707

 

Convient downloading everything^^ Also you see that the file from v3 on LL is not v2 on 3DM

 

An old link that was up pointed to v2, instead of the LL V3

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My version list

11.07.2013 by HydrogensaysHDT @ 3DM; MD5: 61B3B7F70286028443115FE8568E22F9

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

20.07.2013 by HydrogensaysHDT @ 3DM; MD5: 6174C5800A075BE40B22A0824512D707

 

Convient downloading everything^^ Also you see that the file from v3 on LL is not v2 on 3DM

 

An old link that was up pointed to v2, instead of the LL V3

 

 

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

 

v3 (16.07.2013) is the file I downloaded also yesterday and is the same version everyone had problems with, the MD5 is correct and is different from v2 on 3DM that was also up till yesterday on 3DM.

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My version list

11.07.2013 by HydrogensaysHDT @ 3DM; MD5: 61B3B7F70286028443115FE8568E22F9

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

20.07.2013 by HydrogensaysHDT @ 3DM; MD5: 6174C5800A075BE40B22A0824512D707

 

Convient downloading everything^^ Also you see that the file from v3 on LL is not v2 on 3DM

 

An old link that was up pointed to v2, instead of the LL V3

 

 

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

 

v3 (16.07.2013) is the file I downloaded also yesterday and is the same version everyone had problems with, the MD5 is correct and is different from v2 on 3DM that was also up till yesterday on 3DM.

 

 

If you want me to add an entry and link in the historical files, let me know what it should be.

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My version list

11.07.2013 by HydrogensaysHDT @ 3DM; MD5: 61B3B7F70286028443115FE8568E22F9

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

20.07.2013 by HydrogensaysHDT @ 3DM; MD5: 6174C5800A075BE40B22A0824512D707

 

Convient downloading everything^^ Also you see that the file from v3 on LL is not v2 on 3DM

 

An old link that was up pointed to v2, instead of the LL V3

 

 

13.07.2013 by HydrogensaysHDT @ 3DM; MD5: AB379991EC9A5B3C953C2317792AC2EE

16.07.2013 by unknown (LL only); MD5: B1CF2B918DA61FF661CFD99CF9D7CF5C

 

v3 (16.07.2013) is the file I downloaded also yesterday and is the same version everyone had problems with, the MD5 is correct and is different from v2 on 3DM that was also up till yesterday on 3DM.

 

 

If you want me to add an entry and link in the historical files, let me know what it should be.

 

Nah don't need to, just want to order the version chaos with the MD5s, they are something you can add so people know what the version is they have and what versions are from the author.^^

 

Edit: MD5s are always the dll not the archive!

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the demo garment is throwing me off. 


 


It's just a nif and an .xml file... no texture, no skeleton. It's a chinese-style dress, long to the ankles, slit up the side from ankle to the waist. Without a texture, it's blue in-game. The body appears to be based on a regular cbbe or unp (i don't use either so I can't tell). Breasts move, dress doesn't.


 


I got this far by replacing the archmage robes in my outfit mod (ADEC Vanilla Collection). I put the .nif in the dir (\meshes\clothes\archmage\f\), delete the archmage, then named the china dress as the archmagerobes name. I then copied it to a _1 version.


 


Looking at the .nif, there's an entry for NiStringExtraData. It's a path that points to the xml file. I can't change the path tho.


 


Thoughts?


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I noticed something else. . . 


 


I do most of my viewing using Review Studio, in studio4, which is a solid black room. Since it's completely devoid of anything, I get some 140fps or something. My normal FPS is ~30.


 


When changing to the blue room, studio3, I only get ~15fps because of the way the 2 rooms are designed. It's like studio3 doesn't have any occlusion going on and you can see the entire void... therefore framerate suffers.


 


BUT. . . and this is the point of the post:


With the slower framerate, came slower bouncing. anyone else see that?


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