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9,109 posts in this topic

I believe I'm having the same issue with followers getting "frozen".

 

I dismissed a follower, she ran off, then soon as she's out and about, she's raped by a frost troll.

We quickly dispatched of the giant before he could finish (I figured that was info was relevant), but now it seems the dismissed follower won't move. She won't move even if I re-recruit her. She just... sits there. She does nothing.

 

I've seen Defeat do this to Serana as well, but took it for a hiccup to just ignore. Now it's repeating with someone else. In this case, it's Tania. A mod follower.

 

I'm not too sure this is follower-only, either. If this happens in NPC vs NPC, it has a chance to affect vanilla quests negatively.

 

EDIT: Seems in my case, I had an essential follower, I used the kill command (in hopes to resurrect and see if it reset her AI package). All it did was trigger a knockdown state, used Defeat to "Revive" and she's all better, following and whatnot.

 

I wouldn't suggest doing this liberally, though. I'm not sure what the "kill" command will do to other followers and possible quests related to them. I suggest making a backup save before you try.

 

This also worked for me aswell, so we probably have the same bug. Please if you ever find a work arround to make it function normally let me know

Thanks :D

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Tried the 'put in a sack' feature on my custom follower:


>https://youtu.be/_Blijk4j34M


 


Works like a charm


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I believe I'm having the same issue with followers getting "frozen".

 

I dismissed a follower, she ran off, then soon as she's out and about, she's raped by a frost troll.

We quickly dispatched of the giant before he could finish (I figured that was info was relevant), but now it seems the dismissed follower won't move. She won't move even if I re-recruit her. She just... sits there. She does nothing.

 

I've seen Defeat do this to Serana as well, but took it for a hiccup to just ignore. Now it's repeating with someone else. In this case, it's Tania. A mod follower.

 

I'm not too sure this is follower-only, either. If this happens in NPC vs NPC, it has a chance to affect vanilla quests negatively.

 

EDIT: Seems in my case, I had an essential follower, I used the kill command (in hopes to resurrect and see if it reset her AI package). All it did was trigger a knockdown state, used Defeat to "Revive" and she's all better, following and whatnot.

 

I wouldn't suggest doing this liberally, though. I'm not sure what the "kill" command will do to other followers and possible quests related to them. I suggest making a backup save before you try.

 

This also worked for me aswell, so we probably have the same bug. Please if you ever find a work arround to make it function normally let me know

Thanks :D

 

 

Glad it worked. Trust me, I tried searching for workarounds. Not even sure cleaning up or deactivating Defeat helped since I had a reliable save for it. But I got tired of testing since I also have an issue where it seems my game crashes randomly on Load.

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I believe I'm having the same issue with followers getting "frozen".

 

I dismissed a follower, she ran off, then soon as she's out and about, she's raped by a frost troll.

We quickly dispatched of the giant before he could finish (I figured that was info was relevant), but now it seems the dismissed follower won't move. She won't move even if I re-recruit her. She just... sits there. She does nothing.

 

I've seen Defeat do this to Serana as well, but took it for a hiccup to just ignore. Now it's repeating with someone else. In this case, it's Tania. A mod follower.

 

I'm not too sure this is follower-only, either. If this happens in NPC vs NPC, it has a chance to affect vanilla quests negatively.

 

EDIT: Seems in my case, I had an essential follower, I used the kill command (in hopes to resurrect and see if it reset her AI package). All it did was trigger a knockdown state, used Defeat to "Revive" and she's all better, following and whatnot.

 

I wouldn't suggest doing this liberally, though. I'm not sure what the "kill" command will do to other followers and possible quests related to them. I suggest making a backup save before you try.

 

This also worked for me aswell, so we probably have the same bug. Please if you ever find a work arround to make it function normally let me know

Thanks :D

 

 

Glad it worked. Trust me, I tried searching for workarounds. Not even sure cleaning up or deactivating Defeat helped since I had a reliable save for it. But I got tired of testing since I also have an issue where it seems my game crashes randomly on Load.

 

 

I have already suggested that in a previous post, but didnt say about using the command console, but what you say confirmed what i was suspecting, knocking out the character seems to un-freeze it.

 

Because I play as an assassin , sort of, it easy for me to one-shot just about anyone with a dagger in the back, did that to serana when she was frozen, and that fixed her.

 

Protected NPCs like Lydia for example, are more problematic, because they will get instantly killed by a stealth attack like that, thats why I suggested to use the shout FUS RO DAH, and see if it fixes your follower, if not, then you should find a way to reduce your companions health until they get to the knockdown state.

 

Cant say I know many good ways to do that, aside than getting some random enemies to attack your companion...if You attack your follower too much, they will turn hostile on you...but im pretty sure you can fix that with mind-bending shout..or calm spells something like that..

 

Careful though, if you have dragonborn dlc, and you get that ability from the book, which mitigates all the damage your companion takes from you..that wont work any more, So you will have to resort to the Kill command for essential npcs...and nothing I know of..for protected npcs.

 

 

Glad it worked. Trust me, I tried searching for workarounds. Not even sure cleaning up or deactivating Defeat helped since I had a reliable save for it. But I got tired of testing since I also have an issue where it seems my game crashes randomly on Load.

 

 

Regarding this..it would be help if you post your papyrus log, to see what mod might be the cause of your crashes.

 

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I have already suggested that in a previous post, but didnt say about using the command console, but what you say confirmed what i was suspecting, knocking out the character seems to un-freeze it.

 

 

 

 

Because I play as an assassin , sort of, it easy for me to one-shot just about anyone with a dagger in the back, did that to serana when she was frozen, and that fixed her.

 

Protected NPCs like Lydia for example, are more problematic, because they will get instantly killed by a stealth attack like that, thats why I suggested to use the shout FUS RO DAH, and see if it fixes your follower, if not, then you should find a way to reduce your companions health until they get to the knockdown state.

 

Cant say I know many good ways to do that, aside than getting some random enemies to attack your companion...if You attack your follower too much, they will turn hostile on you...but im pretty sure you can fix that with mind-bending shout..or calm spells something like that..

 

 

 

 

EFF enables all followers as essensials so you can do it to any follower 

 

 

Well, yes, usually, in your documents folder -:my games-:skyrim, there should be a file called, skyrim.ini, open it, and make sure it has these lines

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

bWarnOnFillAliasFailure=0

bShowEventHandlingOutput=0

 

save and close it, run the game, play a bit with it, and then, in the same folder as skyrim.ini there will appear a folder called logs, that folder has some files called papyrus log..always post the papyrus0 cause taht one is the most recent one.

If you open that file its almost impossible to read it, but there is a tool called papyrus log viewer on the nexus pretty sure, download it, and it will help you read it, still, its a bit hard to understand what it means without a bit of expertise, but there are also online documents detailing how to interpet the log, and tells you whats wrong with the game.

 

 

 

This is my log

Got both my followers raped and then used kill comand on both and revived them

 

 

The log seems to be filled with other issues tho :s

 

Papyrus.0.log

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I have already suggested that in a previous post, but didnt say about using the command console, but what you say confirmed what i was suspecting, knocking out the character seems to un-freeze it.

 

 

 

 

Because I play as an assassin , sort of, it easy for me to one-shot just about anyone with a dagger in the back, did that to serana when she was frozen, and that fixed her.

 

Protected NPCs like Lydia for example, are more problematic, because they will get instantly killed by a stealth attack like that, thats why I suggested to use the shout FUS RO DAH, and see if it fixes your follower, if not, then you should find a way to reduce your companions health until they get to the knockdown state.

 

Cant say I know many good ways to do that, aside than getting some random enemies to attack your companion...if You attack your follower too much, they will turn hostile on you...but im pretty sure you can fix that with mind-bending shout..or calm spells something like that..

 

 

 

 

EFF enables all followers as essensials so you can do it to any follower 

 

 

Well, yes, usually, in your documents folder -:my games-:skyrim, there should be a file called, skyrim.ini, open it, and make sure it has these lines

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

bWarnOnFillAliasFailure=0

bShowEventHandlingOutput=0

 

save and close it, run the game, play a bit with it, and then, in the same folder as skyrim.ini there will appear a folder called logs, that folder has some files called papyrus log..always post the papyrus0 cause taht one is the most recent one.

If you open that file its almost impossible to read it, but there is a tool called papyrus log viewer on the nexus pretty sure, download it, and it will help you read it, still, its a bit hard to understand what it means without a bit of expertise, but there are also online documents detailing how to interpet the log, and tells you whats wrong with the game.

 

 

 

This is my log

Got both my followers raped and then used kill comand on both and revived them

 

 

The log seems to be filled with other issues tho :s

 

 

 

Well about 90% of all those logs are from More nasty creatures (which includes Creature framework, Nude creatures and Hentai creatures) Im not sure if it should be spamming like that, so I had it removed and cleaned my save, but  mainly because I was experiencing some CTDs, so after I removed whole More Nasty critters, I had no CTDs on loading.

 

Wherever you see in the log [slnc] it means sexlab nude creatures in short, CF is creature framework, note that, not everything in the log should be regarded as a problem, Mainly where you see WARNING signs, or ERRORs, note that those errors you have are completely normal, means that, the mod checks for other mods if are present, and if they are not, they skip it. Im not sure about the last few entries in the log about Touch of Calamity.

 

If you are using SkyRe, or Perkus Maximus, be VERY mindful of Game-changing mods like those, because once you install them, you can never remove them on your current save without repercussions and you might screw up your save altogheter.

 

I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

 

Aside from that, you do have some binding erros..the last few lines, you get from Creature framework, I can't say for sure if CF is the problem, But since I had it removed, I stopped having problems at all with my followers...

 

I have to ask, do your followers get frozen after every sexual act? are they getting frozen when raped by npcs, or by the player?

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I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

I am playing the game with SkyRe. I reinstalled Defeat after latest update. So far I have not experinced any problems and my character is already running around Solstheim. Defeat, SL animations have kicked in several times.

 

SkyRe patches are also less of a mess now than they were before. Xathra collected pretty much everything you need. Only CCOR requires additional patch.

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I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

I am playing the game with SkyRe. I reinstalled Defeat after latest update. So far I have not experinced any problems and my character is already running around Solstheim. Defeat, SL animations have kicked in several times.

 

SkyRe patches are also less of a mess now than they were before. Xathra collected pretty much everything you need. Only CCOR requires additional patch.

 

 

That is good, if skyre is installed correctly, we can exclude it, as a potential problem, for those character freezes, im still suspecting creature framework to be a problem, since I had it removed, I have no problem with freezing npcs anymore.

 

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I've noticed that when the PC or an NPC successfully resists a rape attempt, they'll yell a more specific "Pickpocket!" reaction rather than the previously more generic "Hands off!" reaction. Any chance of this getting reverted? I think getting your pocket picked is the least of your worries in this situation...


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How and when are you meant to get robbed, because I can no longer get it to trigger. Everything else works as expected, except robery. In V5b3.3fixed (or whatever it was exactly) if I set robbery to 100% I would get robbed an assault and the quest would start. Now that just doesn't seem to be the case. I get assaulted and then end, finish (either instant or trauma depending on setting).


 


 


If I set the "left for dead" to 100% then that always triggers, but robbery just never does (even at 100%). I've tried it with everything I've come across and it just doesn't seem to work. I've tried surrendering, getting kocked down. I'm carrying 100 gold ingots + 30,000 gold (set to value or gold only does nothing).


 


It's a fresh save as well.


 


It's just odd because V5b3.3fixed worked but this latest one doesn't. Any known incompatabilities?


 


Here's the last few lines of a bandit assault. The rest is just progression through animations. There were 2 of them.


 


Papyrus Log:





[06/11/2015 - 03:52:00PM] Devious Captures: akVictim = Test; akRef = bandit
[06/11/2015 - 03:52:00PM] Devious Captures: assault event detected but not triggered
[06/11/2015 - 03:52:04PM] SEXLAB - Thread[0] Event Hook: OrgasmEnd
[06/11/2015 - 03:52:04PM] JN01 StopDevice NAME=SexLabOrgasm2, STOPDELAY=0;
[06/11/2015 - 03:52:04PM] JN01 UpdateDevice NAME=SexLabOrgasm1, TYPE=Down, TIME=1, STRENGTH=100, INTERVAL=0, STARTDELAY=0, AMOUNT=-1, UPDATEDELAY=0;
[06/11/2015 - 03:52:04PM] JN01 UpdateDevice NAME=SexLabOrgasm1, TYPE=Sinus, TIME=1, STRENGTH=5, INTERVAL=0, STARTDELAY=0, AMOUNT=6, UPDATEDELAY=1;
[06/11/2015 - 03:52:04PM] SEXLAB - Thread[0] Event Hook: AnimationEnding
[06/11/2015 - 03:52:04PM] JN01 StopDevice NAME=SexLabAnimation1, STOPDELAY=0;
[06/11/2015 - 03:52:04PM] JN01 StopDevice NAME=SexLabAnimation2, STOPDELAY=0;
[06/11/2015 - 03:52:04PM] [slainternalscr <sla_Internal (0A083137)>]: Test got -20 exposure for being rape victim
[06/11/2015 - 03:52:05PM] [slainternalscr <sla_Internal (0A083137)>]: Test had orgasm date updated
[06/11/2015 - 03:52:05PM] SEXLAB - bandit: -- Resetting! --
[06/11/2015 - 03:52:05PM] SEXLAB - Test: -- Resetting! --
[06/11/2015 - 03:52:05PM] [slainternalscr <sla_Internal (0A083137)>]: Test got -42 exposure for having orgasm
[06/11/2015 - 03:52:05PM] [slainternalscr <sla_Internal (0A083137)>]: bandit had orgasm date updated
[06/11/2015 - 03:52:05PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got -42 exposure for having orgasm
[06/11/2015 - 03:52:06PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 4 exposure for seeing naked Test
[06/11/2015 - 03:52:06PM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -43.248047
[06/11/2015 - 03:52:06PM] SEXLAB - Thread[0] AliasEvent: Reset
[06/11/2015 - 03:52:08PM] SEXLAB - Thread[0] Event Hook: AnimationEnd
[06/11/2015 - 03:52:08PM] [Zad]: OnAnimationEnd()
[06/11/2015 - 03:52:09PM] Defeat: StillBusy Aggressors[i] - [Actor < (FF000E0E)>] / FactionRank AggFaction - 0 / HasKeywordString SexLabActive - False / HasKeywordString DefeatCollateral - False
[06/11/2015 - 03:52:10PM] Defeat: StillBusy Aggressors[i] - [Actor < (FF000E0E)>] / FactionRank AggFaction - 0 / HasKeywordString SexLabActive - False / HasKeywordString DefeatCollateral - False
[06/11/2015 - 03:52:10PM] Defeat: PostAssault Marker Found - [ObjectReference < (00016273)>] / BaseObject [Form < (00000010)>]
[06/11/2015 - 03:52:11PM] [DCUR] Periodical update starts
[06/11/2015 - 03:52:11PM] Defeat: Outcome // Defeat.TheEvilFaction - / Raped - TRUE / Robbed - False
[06/11/2015 - 03:52:11PM] Defeat: Events array // 1 - None / 2 - None / 3 - None / 4 - None / 5 - None / 6 - None / 7 - None / 8 - None / 9 - None / 10 - None


 


Potential earlier errors are:



[06/11/2015 - 03:50:54PM] Error: Method GetFactions not found on Actor. Aborting call and returning None
stack:
[DefeatRessourcesQst (3A04B8D1)].defeatconfig.IsEvilFaction() - "defeatconfig.psc" Line 1213
[alias PlayerRef on quest DefeatPlayerQST (3A000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ?

Any idea what I'm doing wrong?


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I installed this mod yesterday and worked fine when my char was fighting against a thug. But when she fought three at the same time she was knocked down but the thugs still attacked her to death. Even if I surrender, she kneels but she is still attacked to death. Any thoughts?

Oh and I must add that when she surrenders the enemies sheath their weapons and do nothing for 20 seconds and then they start to attack her again.

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Hey sorry if this was asked before (on my way to work so can't read 300+ pages =P). But the NPC I put in a sack just vanishes when released later (no tested time frame yet) even if they where permanently tied up.. I thought it might have to do with temporary and re-spawning NPCs like bandits and random encounter actors as I have not had the chance to try it on a persistent actor yet... Any ideas if that is the case?


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Well about 90% of all those logs are from More nasty creatures (which includes Creature framework, Nude creatures and Hentai creatures) Im not sure if it should be spamming like that, so I had it removed and cleaned my save, but  mainly because I was experiencing some CTDs, so after I removed whole More Nasty critters, I had no CTDs on loading.

 

Wherever you see in the log [slnc] it means sexlab nude creatures in short, CF is creature framework, note that, not everything in the log should be regarded as a problem, Mainly where you see WARNING signs, or ERRORs, note that those errors you have are completely normal, means that, the mod checks for other mods if are present, and if they are not, they skip it. Im not sure about the last few entries in the log about Touch of Calamity.

 

If you are using SkyRe, or Perkus Maximus, be VERY mindful of Game-changing mods like those, because once you install them, you can never remove them on your current save without repercussions and you might screw up your save altogheter.

 

I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

 

Aside from that, you do have some binding erros..the last few lines, you get from Creature framework, I can't say for sure if CF is the problem, But since I had it removed, I stopped having problems at all with my followers...

 

I have to ask, do your followers get frozen after every sexual act? are they getting frozen when raped by npcs, or by the player?

 

 

Thank you very much for your input. I never experienced any problems with SkyRe untill this new release of Defeat, but just in case i will test a new fresh game without it and see what happens.

 

Followers can get raped by me, or get involved in sex with match maker and wont freeze. It appears that the bug only happens when raped by another npc. I didnt test it with other mods like submit (for concensual sex) or random sex attack tho, but since this only happens with defeat 5.1 (if i roll back to defeat 5b3 this doesnt happen) my guess is that there it must be some conflict with this mod.

 

How do i solve the more nasty creature issue that you suggest? i belive that if i remove that mod i will no longer be able to play bestiality animations, am i right? I ask this because there are so many mods that got old / outdated / replaced that it might me using something that i am not suppossed anymore.

 

Just in case i will post a relevant list of mods i use

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - Full Version.esm

ApachiiHairMales.esm

ApachiiHairFemales.esm

RaceCompatibility.esm

CreatureFramework.esm

ApachiiHair.esm

EFFCore.esm

OblivionHairPackAIO.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

SexLabAroused.esm

hdtHighHeel.esm

ZaZAnimationPack.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

AZS03SexLabHdtHighHeels.esp

SOS - Smurf Average Addon.esp

Auto Unequip Ammo.esp

Strap.esp

MoreNastyCritters.esp

SexLabWerewolvesMB.esp

SexLab Extra Voices.esp

ImmersiveFP.esp

SexLabWerewolves.esp

RaceMenu.esp

SexLabArousedAnimations.esp

NonSexLabAnimationPack.esp

NusbieVoices.esp

RaceMenuPlugin.esp

Schlongs of Skyrim.esp

SexLabDefeat.esp

SexLabMassMatchMaker.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

SkyUI.esp

UIExtensions.esp

Bijin Warmaidens.esp

Elisif Makeover.esp

dD - Realistic Ragdoll Force - Realistic.esp

Abigail The Maid.esp

AsharaErinFollower.esp

High Level Enemies.esp

Hikari.esp

Toccata.esp

High Level Enemies - Dragonborn.esp

HentaiCreatures.esp

Emily.esp

Kitiara.esp

Sunniva.esp

Zt_followers.esp

Lilith.esp

SexLab-AmorousAdventures.esp

Elewin Pumps 2.esp

LunariWarriors.esp

FRGirls.esp

rtZuleikaFollower.esp

Sunsakuka's Follower.esp

ZoyaFollower.esp

Handmaiden.esp

BloodMoon.esp

TheEyesOfBeauty.esp

Alternate Start - Live Another Life.esp

AliciaPainSlut.esp

Camilla.esp

Sylgja.esp

Taarie.esp

Temba.esp

Ysolda.esp

 

Skeleton: X32 Grov 2.75

Female meshes: UNPB

 

And just in case: ENB 0.272

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I've noticed that when the PC or an NPC successfully resists a rape attempt, they'll yell a more specific "Pickpocket!" reaction rather than the previously more generic "Hands off!" reaction. Any chance of this getting reverted? I think getting your pocket picked is the least of your worries in this situation...

Sure, there is some line that clearly not fit for the situation, unfortunately the great lines like "Hands off" are grouped with the pickpocket lines and I can't seperate them, it's a shame we don't have very much control over the vanilla dialogues lines with the creation kit...

I intended to remove it anyway to replace it by a yelling or something generic and making it optional.

 

How and when are you meant to get robbed, because I can no longer get it to trigger. Everything else works as expected, except robery. In V5b3.3fixed (or whatever it was exactly) if I set robbery to 100% I would get robbed an assault and the quest would start. Now that just doesn't seem to be the case. I get assaulted and then end, finish (either instant or trauma depending on setting).

 

 

If I set the "left for dead" to 100% then that always triggers, but robbery just never does (even at 100%). I've tried it with everything I've come across and it just doesn't seem to work. I've tried surrendering, getting kocked down. I'm carrying 100 gold ingots + 30,000 gold (set to value or gold only does nothing).

 

It's a fresh save as well.

 

It's just odd because V5b3.3fixed worked but this latest one doesn't. Any known incompatabilities?

 

Here's the last few lines of a bandit assault. The rest is just progression through animations. There were 2 of them.

 

 

Potential earlier errors are:

[06/11/2015 - 03:50:54PM] Error: Method GetFactions not found on Actor. Aborting call and returning Nonestack:    [DefeatRessourcesQst (3A04B8D1)].defeatconfig.IsEvilFaction() - "defeatconfig.psc" Line 1213    [alias PlayerRef on quest DefeatPlayerQST (3A000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ?

Any idea what I'm doing wrong?

Your SKSE in not up to date, since robbed event uses IsEvilFaction function it could be the problem, otherwise use clean up function.

 

Hey sorry if this was asked before (on my way to work so can't read 300+ pages =P). But the NPC I put in a sack just vanishes when released later (no tested time frame yet) even if they where permanently tied up.. I thought it might have to do with temporary and re-spawning NPCs like bandits and random encounter actors as I have not had the chance to try it on a persistent actor yet... Any ideas if that is the case?

It happened for me with an event NPC, Salonia Carvain she is from the random event "On the way to the Wedding" she was like invisible for the game I couldn't teleport to her with the console in the room that I know she was in, I tried some scripted method to teleport her to me but it never happened, so wierd, she wouldn't show up in the Tie Up slot either (I added some more controls functions for this) eventhough I know she was in it, I don't know yet why some npcs disappear and don't exist anymore like this.

 

Hi Goubo,

 

As I mentioned previously, with Defeat 5.1.0, all gangbang assaults glitch out at the 3rd enemy. The 3rd enemy will take all remaining turns (up to 7 in my instance) and will disregard all percentages for threesomes as well (even if I jack it up to 100%). Papyrus log 1 captures this behaviour in my game.

 

I also mentioned that for creature assaults, only one creature will do all the assaulting. In my case - 2 death dogs. 100% of 2nd turn, so 4 assaults per round. One hound will always take all 4 turns. This is captured in log 0. Interestingly, I have found a few cases when the other dog got to muscle in on the action - in those cases the first hound always went aggro and would attack me in the middle of the sexlab animation with his friend. Unfortunately, I could not get this to happen tonight - I tried a few more times, totalling about 30 minutes or so and it wouldnt happen.

 

Hope this helps you understand whats going on - for all I know my logs are useless. Unfortunately, I'm seriously considering reverting back to 5.3b as it worked well for me without problems. It's a shame, I really would like to use 5.1, I love and adore the commentaries and the extra poses you put in :(.

 

Let me know if you need any other information.

Hm that's wierd ShiftLast function should work, interesting, I'll take a look.

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"I installed this mod yesterday and worked fine when my char was fighting against a thug. But when she fought three at the same time she was knocked down but the thugs still attacked her to death. Even if I surrender, she kneels but she is still attacked to death. Any thoughts?
Oh and I must add that when she surrenders the enemies sheath their weapons and do nothing for 20 seconds and then they start to attack her again."

 

I have the same problem as you :С Could anybody help us? mod works fine for 5-4 times , after that shit happens. The only thing that help is create a new hero , and again 4-5 times it works fine. sorry for my poor english

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I have everthing checked and maxed that I can find, but I can't get a threesome with human or animals. I had sexlab mass match maker and that works fine for threesome. Thought there might be a confloct, so I uninstalled match maker, but still no good. Am I missing something? I do have multiple checked and at 100 in player as victim.


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At this point, my one character save is getting a good response to being raped and the various threesomes. I saw your post and indeed, I had to go into the Sexlab tab to activate/check the threesome animations in the aggressive section. (This isn't automatically chosen for some reason.)  Was this changed in a new version of Sexlab, or did how Defeat accesses the animations change? 


 


Just wondering. 


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Hello

 

Fist of all let me say that this mod is great, is one of my favourites!

 

I am having some issues since the update (from 5b3 to 5.1 that is) after one of my followers gets assaulted:

a ) she doesnt get redressed

b ) she stays put in place and doesnt follow me anymore. You can dismiss her (she wont go away either) and recruit her again, try disable / enable, use "fix actor" on EFF but the problem continues. (and yes, it happens with any follower and yes, i did start a new game just in case)

 

The "a)" is annoying but easily solved by telling her to reequip armor or just using enable / disable

Now, the "b)" issue gets to the point i cant get into a fight and let a follower get raped if i want to keep that follower for future adventures. 

Any ideas? What information would you like me to post?

 

Again, this did not happen with previous version of defeat and, of course, one possible solution would be to roll back

 

Thank you very much

 

Bump

 

(sorry, too many posts after mine concerning another problem)

 

 

Pls, somebody? :(

 

Aditional info: after act (when followers are still) i try to talk them and the "appease" option doesnt appear (it should i think)

 

This happened to me as well. I use the mod that added "Dragon Age's" Morrigan and Leliana and during a fight against the vampire Vighar Morrigan ran off after him while I fought his vampire lady friend and some Deathhounds. After killing the lady vampire and the hounds I followed after Morrigan and Vighar the vampire. When I caught up I witnessed him raping her. I smashed his face in with a warhammer to save her, but now she just stands there. I've already tried many things like Defeat's "clean up" and using the console's disable/enable, resetai, and sneak attacking her. But, no luck. She just stands there and stares at me like the lights are on but no one's home. Defeat's "appease" option doesn't pop up either.  :( (EDIT) I just fixed my "brain dead" follower issue by putting my cross-hair on the follower and pressing the number "0" key. This brought up the options menu and then I selected "clean." All is well now. 

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I'm having the same issue.  I now have two followers who were raped and now they are just standing naked at the location of their assault. They won't follow me or fast travel with me.


I can use the "wait there" command to get them to move a little bit. But their days of adventuring seem to be over.  :)


 


I have defeat at the end of my load order.


I did not have this issue with the previous version. 5.3b or what ever it was.


This is the only mod I've changed since my last game.


This was a brand new "start a new game" - so I'm not that worried.


I'm using Amazing Follower Tweaks.


 


Thanks!


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I'm having the same issue.  I now have two followers who were raped and now they are just standing naked at the location of their assault. They won't follow me or fast travel with me.

I can use the "wait there" command to get them to move a little bit. But their days of adventuring seem to be over.   :)

 

I have defeat at the end of my load order.

I did not have this issue with the previous version. 5.3b or what ever it was.

This is the only mod I've changed since my last game.

This was a brand new "start a new game" - so I'm not that worried.

I'm using Amazing Follower Tweaks.

 

Thanks!

I just fixed my "brain dead" follower issue by putting my cross-hair on the follower and pressing the number "0" key. This brought up the options menu and then I selected "clean." All is well now. Hope it works for you as well. :)

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I have this weird bug where when I try to do a weapon sheathed sneak choke on a npc, my character gets knocked down after the animation as well. Also if I do the same thing with death alternative disabled, I just die straight away and auto load save.


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Hm for NPC vs NPC I think I added a mistake that do not run the sexlab end event after a scene... I'll try to release a little update soon

 

I have this weird bug where when I try to do a weapon sheathed sneak choke on a npc, my character gets knocked down after the animation as well. Also if I do the same thing with death alternative disabled, I just die straight away and auto load save.

That's indeed very odd and clearly it shouldn't happen, I don't know what to say to this really. :/


 

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"I installed this mod yesterday and worked fine when my char was fighting against a thug. But when she fought three at the same time she was knocked down but the thugs still attacked her to death. Even if I surrender, she kneels but she is still attacked to death. Any thoughts?
Oh and I must add that when she surrenders the enemies sheath their weapons and do nothing for 20 seconds and then they start to attack her again."

 

 

Shit will somebody help me or not? What the fuck?

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Hey, I need some help. It's playing consensual animations whenever my (female) character rapes an NPC.


Restraining  NPCs with pillories play aggressive animations, but not Zaz's animations. 


Any ideas? I've tried fiddling with SexLab's settings, but I'm really not sure what to do.


 


Nevermind. I'm retarded


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How and when are you meant to get robbed, because I can no longer get it to trigger. Everything else works as expected, except robery. In V5b3.3fixed (or whatever it was exactly) if I set robbery to 100% I would get robbed an assault and the quest would start. Now that just doesn't seem to be the case. I get assaulted and then end, finish (either instant or trauma depending on setting).

 

 

If I set the "left for dead" to 100% then that always triggers, but robbery just never does (even at 100%). I've tried it with everything I've come across and it just doesn't seem to work. I've tried surrendering, getting kocked down. I'm carrying 100 gold ingots + 30,000 gold (set to value or gold only does nothing).

 

It's a fresh save as well.

 

It's just odd because V5b3.3fixed worked but this latest one doesn't. Any known incompatabilities?

 

Here's the last few lines of a bandit assault. The rest is just progression through animations. There were 2 of them.

 

 

Potential earlier errors are:

[06/11/2015 - 03:50:54PM] Error: Method GetFactions not found on Actor. Aborting call and returning Nonestack:    [DefeatRessourcesQst (3A04B8D1)].defeatconfig.IsEvilFaction() - "defeatconfig.psc" Line 1213    [alias PlayerRef on quest DefeatPlayerQST (3A000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ?

Any idea what I'm doing wrong?

Your SKSE in not up to date, since robbed event uses IsEvilFaction function it could be the problem, otherwise use clean up function.

 

Ok, updated to 1.7.2 and it all now seems to be working. You may want to update the requirements because I was on 1.7.1 when it wasn't working.

 

Thanks for the speed help!

 

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