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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
9,109 posts in this topic

 

I'm having the same issue.  I now have two followers who were raped and now they are just standing naked at the location of their assault. They won't follow me or fast travel with me.

I can use the "wait there" command to get them to move a little bit. But their days of adventuring seem to be over.   :)

 

I have defeat at the end of my load order.

I did not have this issue with the previous version. 5.3b or what ever it was.

This is the only mod I've changed since my last game.

This was a brand new "start a new game" - so I'm not that worried.

I'm using Amazing Follower Tweaks.

 

Thanks!

I just fixed my "brain dead" follower issue by putting my cross-hair on the follower and pressing the number "0" key. This brought up the options menu and then I selected "clean." All is well now. Hope it works for you as well. :)

 

I believe that knocking down your follower and reviving them will fix the problem of them being stuck too.

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"I installed this mod yesterday and worked fine when my char was fighting against a thug. But when she fought three at the same time she was knocked down but the thugs still attacked her to death. Even if I surrender, she kneels but she is still attacked to death. Any thoughts?

Oh and I must add that when she surrenders the enemies sheath their weapons and do nothing for 20 seconds and then they start to attack her again."

 

 

Shit will somebody help me or not? What the fuck?

It isn't a fix but when I reloaded the save, I managed to kill one of the thugs and the remaining two finally raped my character. Maybe three or more enemies are causing issues.

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Since i installed 5.10 i can get assaulted once after That when i surrender they just walk away

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"I installed this mod yesterday and worked fine when my char was fighting against a thug. But when she fought three at the same time she was knocked down but the thugs still attacked her to death. Even if I surrender, she kneels but she is still attacked to death. Any thoughts?

Oh and I must add that when she surrenders the enemies sheath their weapons and do nothing for 20 seconds and then they start to attack her again."

 

 

Shit will somebody help me or not? What the fuck?

It isn't a fix but when I reloaded the save, I managed to kill one of the thugs and the remaining two finally raped my character. Maybe three or more enemies are causing issues.

 

Just asking [ what do you have threesoms chance set too ? are your threesome animations set as aggressive animation in the FRAMEWORK ?

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Run into a problem with the Robbed quest.


 


When I get to the marker there is no NPC to kill to get my gear back, just a marker on the ground (there's nothing underground I checked with tcl).


 


The id is defeatparobber which I can force to complete through the console but it doesn't give me back my gear. Is there a way to complete and revocer my stuff or does it mean going back to an earlier save?


 


I suspect the NPC may have been killed and removed from the game


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Is there anyway to assault followers now?


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Hm for NPC vs NPC I think I added a mistake that do not run the sexlab end event after a scene... I'll try to release a little update soon

 

I have this weird bug where when I try to do a weapon sheathed sneak choke on a npc, my character gets knocked down after the animation as well. Also if I do the same thing with death alternative disabled, I just die straight away and auto load save.

That's indeed very odd and clearly it shouldn't happen, I don't know what to say to this really. :/

 

I'm not sure how Defeat works, but make sure the first thing you mentioned in this post works with followers, too. I believe it was happening for Serana while she was still my follower. Maybe I'm stupid and followers use some NPC vs NPC stuff where one fix fixes both. But wanted to make sure you knew I swear it happened with one follower still in my employ.

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i have a strange problem. my character gets knocked down, gets stripped, aggressors get into position and initiate rape, but only for a fracture of a second and are immediately finished after this fracture of a second - so the sex lasts for about 0.1 seconds. there is cum on characters face/ass and i have got the "raped" condition (moving slowly and no helth regen) - so the only thing that is missing is the actual animation of the rape. - this is strange, cause the animations themselves work. if i use the irresistibly attractive self/other spells everything works fine.


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Hello! I have problem instaling defeat. I used latest beta (5.3.3) and latest stable 5.1.0 - when I hit "install" and exit to gamemode nothing happens.


 


Here is my papyrus log.


Papyrus.0.log


 


 


Here is load order


post-187071-0-13135100-1434402363_thumb.


 


 


I read a couple of pages ago that someon else had this problem and he was adviced to use LOOT. I used LOOT and it didn't help.


 


Please help. =)


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I'm not sure if this is supposed to happen, but, when the 'rescue' even procs after my pc has been raped, she'll suddenly have like a LARGE list of items stuck in her inventory out of nowhere, like a full suit of leather armor, a suit of guard armor, ect. Is that supposed to happen? And the only way to get up afterward is jumping.


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Just posting to say player as aggressor works perfectly. The only issue is when I transport an npc in a sack for long distances they are not there any more when I release them but thats not a big deal. Other than that it's perfect. I don't even use this fpr the H part of this as I can finally capture bandits when they yield and leave them tied up, I'm sick of killing people all the time and this is a mod that lets me do something different for once. I love clearing a fort, heaping the bodies out front and leaving those who surrendered tied up. If only I could escort them to a guard who imprisons them and they remain in jail for a period of time before de spawning.


 


Follower commands also work perfectly. Kudos to an amazing mod.


 


  


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The vampires attacked Whiterun. A Nightmaster vampire got killed but I didn't see any other enemy. The next day I exited Whiterun and there were 2 Death hounds fighting the horses and the two guys working at the stable, they started fucking them, Vilija killed the hounds while they were fucking but after that the two guys just stood there never moving even after I attacked them. I could still talk to them fine. I left and waited for 7 days (I have cell reset after 5 days), went back, the horses respawned but the guys were still there in the same state.


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Hello! I have problem instaling defeat. I used latest beta (5.3.3) and latest stable 5.1.0 - when I hit "install" and exit to gamemode nothing happens.

 

Here is my papyrus log.

attachicon.gifPapyrus.0.log

 

 

Here is load order

attachicon.gifloadOrderSk.jpg

 

 

I read a couple of pages ago that someon else had this problem and he was adviced to use LOOT. I used LOOT and it didn't help.

 

Please help. =)

 

Part of the original post has a FAQ, follow the instructions there for a Clean Save.  Then install ONLY Defeat 5.1.0, the beta version was for Defeat 5.0.0 it was version 3.3 of that beta and is now obsolete and should not be used.

 

 

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the sex menu controller on the PC doesnt seems to work during the sexlab scene whenever i press the 0 button all i get is the defeat option menu even if i hold shift and press 0.


last time the 0 function use to work whenever i click it during sexlab scene it. this problem happen when i use some of the mods  


 


here are my mod order 


im using Mod organizer


Skyrim.esm


Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - Full Version.esm

ETaC - RESOURCES.esm

Schlongs of Skyrim - Core.esm

Lanterns Of Skyrim - All In One - Main.esm

SGHairPackBase.esm

SexLab.esm

SexLabAroused.esm

hdtHighHeel.esm

ZaZAnimationPack.esm

-Stickier_Arrows- Fix.esp

HHairstyles.esp

Schlongs of Skyrim.esp

Bishu Osafune-ju Morikage.esp

TreestumpConversions.esp

UFO - Dragonborn AddOn.esp

DaedricCrownCraftable.esp

S7B Mavari.esp

KJ Tattoos 2K.esp

Eyes of Aber.esp

BS-TheHag_Overlays.esp

Chesko_WearableLantern.esp

Better Stealth AI for Followers.esp

AMatterOfTime.esp

Brows.esp

Improved Eyes Skyrim.esp

DragonPlateCrownCraftable.esp

SkyUI.esp

Dual Sheath Redux.esp

EbonyCrownCraftable.esp

Convenient Horses.esp

7Base Remodeled Armor - Replacer - Dawnguard.esp

UIExtensions.esp

DYNAVISION Dynamic Depth of Field.esp

EnhancedLightsandFX.esp

ETaC - Complete.esp

ELFX - Exteriors.esp

HitStop.esp

SGHairPackAIO.esp

DragonCrownCraftable.esp

DreamBurrowsSkullRibbon.esp

CopyArmor.esp

Facelight.esp

Fantasy Music Overhaul Redone.esp

Kat Outfit.esp

LadyJewel.esp

LadyMask.esp

LyPlayerVoice.esp

KS Hairdo's.esp

NonSexLabAnimationPack.esp

[KijikoHair_MalePack].esp

Auto Unequip Ammo.esp

Tempestarmor7b.esp

Proper Aiming.esp

RaceMenu.esp

RaceMenuOverlayCompilation - UNP.esp

RaceMenu - Norse Tattoos.esp

RaceMenuPlugin.esp

GlassCrownCraftable.esp

Weapons & Armor Fixes_Remade.esp

ElvenCrownCraftable.esp

7Base Remodeled Armor - Replacer - Dragonborn.esp

SkyRe_EnemyScaling.esp

Weapons & Armor_TrueOrcishWeapons.esp

RaceMenuPluginXPMSE.esp

VioLens.esp

RealisticRoomRental.esp

ETaC - Complete ELFX Patch.esp

ETaC - Dragon Bridge South.esp

Immersive Orc Strongholds.esp

NPCs Protected Redux.esp

7Base Remodeled Armor - Replacer.esp

ETaC - Complete NPCs Protected Patch.esp

RealShelter.esp

RealShelter_ETAC13.esp

ETaC - Complete LoS Patch.esp

Immersive Whiterun.esp

Immersive Solstheim.esp

Immersive Settlements - NPCs Protected Patch.esp

Immersive Whiterun - NPCs Protected Patch.esp

Immersive Solstheim - NPCs Protected Patch.esp

RRR_ELFX-Patch.esp

Immersive Orc Strongholds - NPCs Protected Patch.esp

Rebirth Monster.esp

Combat Evolved.esp

SexLabDefeat.esp

SkyRe_EncounterZones.esp

Weapons & Armor_FasterArrows.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLab Warmbodies.esp

SexLab_SOS-Stapon.esp

SkyrimURWL.esp

SSv2.esp

ArcheryDummyXP.esp

Merta Assassin Armor.esp

Convenient Bridges.esp

PerkusMaximus_Master.esp

PerkusMaximus_Warrior.esp

PerMa Headless.esp

PerkusMaximus_Thief.esp

Duel - Combat Realism.esp

PerMa Expansion 1 - Wintermyst.esp

PerkusMaximus_Mage.esp

Weapons & Armor_DragonPriestMasks.esp

PerMa_USKP master patch.esp

PerMa Fixes.esp

Cloaks.esp

ShreddedTrissMash.esp

StaticMeshImprovementMod-DragonbornTernFix.esp

StaticMeshImprovementMod.esp

Sun Glasses OE.esp

Tropicalpack.esp

UFO - Dawnguard AddOn.esp

UFO - Ultimate Follower Overhaul.esp

UFO - Heartfire AddOn.esp

SkyRe_StandingStones.esp

Chesko_Frostfall.esp

Bound Armory.esp

Pre PaMa Bound Armory Patch.esp

CUYC_CleanUpYourCorpses.esp

PerMa_Survivalism.esp

RealShelterFF.esp

SkyRe_Races.esp

SBF Brelyna.esp

SBF Iona.esp

SBF Jenassa.esp

SBF Jordis.esp

SBF Lydia.esp

SBF Mjoll.esp

SBF Iona CBBE.esp

SBF Jenassa CBBE.esp

SBF Jordis CBBE.esp

SBF Lydia CBBE.esp

SBF Mjoll CBBE.esp

SkyRe_EnemyAI.esp

ETaC - Whiterun Ext ELFX Patch.esp

SpousesEnhanced.esp

ETaC - Whiterun Ext LoS Patch.esp

JaxonzEnhGrab.esp

SSLToys.esp

UltimateCombat.esp

dD-No Spinning Death Animation.esp

Undiveyes.esp

Unique Uniques.esp

Weapons & Armor_TrueWeaponsLvlLists.esp

WetandCold.esp

dD - Realistic Ragdoll Force - Realistic.esp

iHUD.esp

iNeed.esp

Soul Collector.esp

EdhildilsHelgenrogue.esp

Akavari Katana Re_borne.esp

iNeed - Dangerous Diseases.esp

kuzak-bodyandstockings.esp

wgwarpaint2p0.esp

Alternate Start - Live Another Life.esp

Pre PaMa WAFR Patch.esp

SexLabSolutions_LAL_Patch.esp

ASIS-Dependency.esp

PatchusMaximus.esp

ASIS.esp

Dual Sheath Redux Patch.esp

WTF.esp

 


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Hm for NPC vs NPC I think I added a mistake that do not run the sexlab end event after a scene... I'll try to release a little update soon

 

I have this weird bug where when I try to do a weapon sheathed sneak choke on a npc, my character gets knocked down after the animation as well. Also if I do the same thing with death alternative disabled, I just die straight away and auto load save.

That's indeed very odd and clearly it shouldn't happen, I don't know what to say to this really. :/

 

 

Reporting the NPC-NPC issue with 5.1 as well.  I created a small mod where a NPC will chase down and attack a follower NPC by using two custom opposing factions.   Other than the custom faction the follower is just a very basic essential follower NPC.  After the initial fight and subsequent rape, the two NPC just stand there and do nothing.  The victim/follower NPC also lost all dialog options.

 

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Somehow surrender doesn't work for me anymore, the enemies keep attacking me until black out. It worked on my older save file though. Please tell me how to make it work again. Thanks in advance.


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The vampires attacked Whiterun. A Nightmaster vampire got killed but I didn't see any other enemy. The next day I exited Whiterun and there were 2 Death hounds fighting the horses and the two guys working at the stable, they started fucking them, Vilija killed the hounds while they were fucking but after that the two guys just stood there never moving even after I attacked them. I could still talk to them fine. I left and waited for 7 days (I have cell reset after 5 days), went back, the horses respawned but the guys were still there in the same state.

 

Use a "clean" option in MCM menu under "general". That helped me many times.

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Ok I think I know why Surrender work only the first time, really dumb reason just forgot to stop the detection quest on a surrender attempt so the function can't detect any other potential aggressors around the player when they surrender...


 


Can someone try to add this line and tell me if it work for them?


 


DefeatPlayer script, at the end of the Surrender Function:



Function Surrender()
IsSurrender = True
Detect.Start()
SetAggressors()
TheNext = Aggressors[0]
If TheNext
....
Else
Restored()
Endif
Detect.Stop() ; This line to add and compile the script.
EndFunction

The only way to fix this for now is to take a hit that would normally knock down your char.


 


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Ok I think I know why Surrender work only the first time, really dumb reason just forgot to stop the detection quest on a surrender attempt so the function can't detect any other potential aggressors around the player when they surrender...

 

Can someone try to add this line and tell me if it work for them?

 

DefeatPlayer script, at the end of the Surrender Function:

Function Surrender()	IsSurrender = True	Detect.Start()	SetAggressors()	TheNext = Aggressors[0]	If TheNext             ....	Else		Restored()	Endif	Detect.Stop() ; This line to add and compile the script.EndFunction
The only way to fix this for now is to take a hit that would normally knock down your char.

I added this line and then surrendered twice in a row and got used both times so it appears that fixed it.

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Bug Report:

 

Once agian, defeat is not working for me. Now, with version 5.1, I surrender once, and it works. Or I get raped once, and it works. Unless I completely reinstall the mod (with a clean save), any time I surrender, the enemy puts their weapon away, then goes hostile again and hits me, without any ability to move on my part. RIGHT after a failed surrender, I dug into my papyrus log and found this defeat-related error.

 

[06/17/2015 - 04:49:11PM] Defeat: SetAggressors Aggressor / Slot filled - 0 // Aggressor -> [lvlpredatorscript < (00085CE3)>]
[06/17/2015 - 04:49:11PM] Defeat: SetAggressors Aggressor / Slot filled - 1 // Aggressor -> [lvlpredatorscript < (000D1F29)>]
[06/17/2015 - 04:49:11PM] Defeat: SetAggressors Aggressor / Slot filled - 2 // Aggressor -> [lvlpredatorscript < (00085CE1)>]
[06/17/2015 - 04:49:11PM] Defeat: SetAggressors / Aggressors slots - [[lvlpredatorscript < (00085CE3)>], [lvlpredatorscript < (000D1F29)>], [lvlpredatorscript < (00085CE1)>], None, None]
[06/17/2015 - 04:49:11PM] Defeat: SetAggressors / Accomplices slots - [None, None, None, None, None]
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086AD1)>]]; already active
[06/17/2015 - 04:49:12PM] Defeat: SetFollowers / Scenario - $Original // Followers slots - [None, None, None, None, None]
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (000B71BD)>]]; already active
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["draugr" [Actor < (0001A0FD)>]]; already active
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086AD9)>]]; already active
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["Restless Draugr" [Actor < (0001A10E)>]]; already active
[06/17/2015 - 04:49:12PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086ACA)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["Restless Draugr" [masterambushscript < (00086AC2)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["Restless Draugr" [Actor < (0001A10A)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [Actor < (0001A0F8)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086ADA)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["Restless Draugr" [Actor < (0001A101)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [Actor < (0001A105)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086ADF)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086ADC)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086AD6)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086ACD)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["Restless Draugr" [masterambushscript < (000B71BF)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (000B71C2)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [Actor < (00085285)>]]; already active
[06/17/2015 - 04:49:13PM] [CF][Framework] Didn't add active actor ["draugr" [masterambushscript < (00086AC8)>]]; already active
[06/17/2015 - 04:49:13PM] Defeat: Player victim - End scene, Restored.
[06/17/2015 - 04:49:18PM] Defeat: SetAggressors Aggressor / Slot filled - 0 // Aggressor -> [lvlpredatorscript < (00085CE3)>]
[06/17/2015 - 04:49:18PM] Defeat: SetAggressors Aggressor / Slot filled - 1 // Aggressor -> [lvlpredatorscript < (000D1F29)>]
[06/17/2015 - 04:49:18PM] Defeat: SetAggressors Aggressor / Slot filled - 2 // Aggressor -> [lvlpredatorscript < (00085CE1)>]
[06/17/2015 - 04:49:18PM] Defeat: SetAggressors / Aggressors slots - [[lvlpredatorscript < (00085CE3)>], [lvlpredatorscript < (000D1F29)>], [lvlpredatorscript < (00085CE1)>], None, None]
[06/17/2015 - 04:49:18PM] Defeat: SetAggressors / Accomplices slots - [None, None, None, None, None]
[06/17/2015 - 04:49:19PM] Defeat: SetFollowers / Scenario - $Original // Followers slots - [None, None, None, None, None]

 

Anyone have any idea what is going on? "Cleaning up" defeat doesn't help. Resetting animation registry doesn't help.

 

Edit: Reading the thread shows people up above are having the same problem I am. Apparently this is already being looked at. I hope more data helps.

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I installed 5.1 over my old 5b3, and FNIS now gives me these log lines.  What do I need to manually remove?

 

Duplicate AnimEvent DefeatPickUp for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatStripAnim for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatTieUpEnter for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatTieUpExit for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatTieUpIdle for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatTyingUpAnim for character, mods Defeat and SexLabDefeat
Duplicate AnimEvent DefeatWounded02exit for character, mods Defeat and SexLabDefeat
7 possible consistence issues

 

 

EDIT:   I removed "<Installation Directory>\Skyrim\Data\meshes\actors\character\animations\Defeat", and the messages went away.  As a suggestion, consider keeping the folder and file names the same between versions, even in the case of a full rewrite, so that those who are upgrading from an older version have a cleaner upgrade path and issues like the above can be avoided more readily.

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I like this mod.  How soon can you fix the script error and upload the fix?


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I installed 5.1 over my old 5b3, and FNIS now gives me these log lines.  What do I need to manually remove?

 

First paragraph in the mod description:

/!\ READ: The last version of the mod, the v5, is a major rewrite of the mod so if you are using a previous version of the mod (v5b3.3Fixed or less) you NEED to make a clean save and use the save tool and delete any files from previous versions. (see FAQ)

 

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I'm not sure if this is supposed to happen, but, when the 'rescue' even procs after my pc has been raped, she'll suddenly have like a LARGE list of items stuck in her inventory out of nowhere, like a full suit of leather armor, a suit of guard armor, ect. Is that supposed to happen? And the only way to get up afterward is jumping.

 

I still haven't gotten my question answered yet...is this supposed to happen or am I experiencing a glitch or something?

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