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9,109 posts in this topic

 

Ok I think I know why Surrender work only the first time, really dumb reason just forgot to stop the detection quest on a surrender attempt so the function can't detect any other potential aggressors around the player when they surrender...

 

Can someone try to add this line and tell me if it work for them?

 

DefeatPlayer script, at the end of the Surrender Function:

Function Surrender()	IsSurrender = True	Detect.Start()	SetAggressors()	TheNext = Aggressors[0]	If TheNext             ....	Else		Restored()	Endif	Detect.Stop() ; This line to add and compile the script.EndFunction
The only way to fix this for now is to take a hit that would normally knock down your char.

 

I added this line and then surrendered twice in a row and got used both times so it appears that fixed it.

 

 

I wanted to try compiling this script, but good lord I can't figure out how. pex compiler doesn't accept it, and the creation kit explodes when I try to compile it in there. How in the world do you guys even pack the scripts? Gosh I'm a papyrus noob, even with what I know. Lean more every day, though.

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I wanted to try compiling this script, but good lord I can't figure out how. pex compiler doesn't accept it, and the creation kit explodes when I try to compile it in there. How in the world do you guys even pack the scripts? Gosh I'm a papyrus noob, even with what I know. Lean more every day, though.

You have to have unpack the BSA files for that various required mods so that the script source files are available.

One super oddity about the Papyrus compiler is that it doesn't link to compiled PEX files, it always requires the source PSC file instead.

EDIT: Added compiled pex file for those who are having trouble with the CK

EDIT AGAIN: Added source psc file just for completeness, surprised Goubo hasn't released an official patch yet.

defeatplayer.pex

defeatplayer.psc

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...

 

I wanted to try compiling this script, but good lord I can't figure out how. pex compiler doesn't accept it, and the creation kit explodes when I try to compile it in there. How in the world do you guys even pack the scripts? Gosh I'm a papyrus noob, even with what I know. Lean more every day, though.

You have to have unpack the BSA files for that various required mods so that the script source files are available.

One super oddity about the Papyrus compiler is that it doesn't link to compiled PEX files, it always requires the source PSC file instead.

EDIT: Added compiled pex file for those who are having trouble with the CK

 

 

Um wait, is the pex file you've attached sufficient to fix the surrender bug, or do we need to adjust a corresponding psc file as well?

 

Thanks for kindly attaching it btw.

 

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Um wait, is the pex file you've attached sufficient to fix the surrender bug, or do we need to adjust a corresponding psc file as well?

 

Thanks for kindly attaching it btw.

 

 

 

The .pex file (the compiled script) is what is used by game.  The .psc is only for editing the script.  So no, to use the changes you only need to install the .pex file.

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I installed 5.1 over my old 5b3, and FNIS now gives me these log lines.  What do I need to manually remove?

 

First paragraph in the mod description:

/!\ READ: The last version of the mod, the v5, is a major rewrite of the mod so if you are using a previous version of the mod (v5b3.3Fixed or less) you NEED to make a clean save and use the save tool and delete any files from previous versions. (see FAQ)

 

 

I read that and willfully chose to ignore it, jackass.  Thank you!  ;)

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Um wait, is the pex file you've attached sufficient to fix the surrender bug, or do we need to adjust a corresponding psc file as well?

 

Thanks for kindly attaching it btw.

 

 

 

The .pex file (the compiled script) is what is used by game.  The .psc is only for editing the script.  So no, to use the changes you only need to install the .pex file.

 

 

Right. Thanks for that info. :D

 

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...

 

I wanted to try compiling this script, but good lord I can't figure out how. pex compiler doesn't accept it, and the creation kit explodes when I try to compile it in there. How in the world do you guys even pack the scripts? Gosh I'm a papyrus noob, even with what I know. Lean more every day, though.

You have to have unpack the BSA files for that various required mods so that the script source files are available.

One super oddity about the Papyrus compiler is that it doesn't link to compiled PEX files, it always requires the source PSC file instead.

EDIT: Added compiled pex file for those who are having trouble with the CK

 

 

Thanks!

 

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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.


 


Lose in combat and Defeat mod triggers for DA bleedout event.


 


After Defeat mod has run character enters blackout event.


 


When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.


 


Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?


 


I did try to turn off NPC comments in the Defeat menu.  Made no difference.


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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.

 

Lose in combat and Defeat mod triggers for DA bleedout event.

 

After Defeat mod has run character enters blackout event.

 

When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.

 

Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?

 

I did try to turn off NPC comments in the Defeat menu.  Made no difference.

That text is not from Defeat so it must be SD or some other mod.

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Hi,


thx for mod but there is one bug in followers command: i marked follower and victim and... nothing... nothing happened, in options i dot have rape with player option either.


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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.

 

Lose in combat and Defeat mod triggers for DA bleedout event.

 

After Defeat mod has run character enters blackout event.

 

When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.

 

Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?

 

I did try to turn off NPC comments in the Defeat menu.  Made no difference.

That text is not from Defeat so it must be SD or some other mod.

 

 

Thanks, Waxen.  After I shut down last night I was thinking about the problem/conflict with my mods and it occurred to me that the problem may be with a different one.  I don't think it's SD+, maybe Deviously Helpless.  Anyway I'm going to try and systematically track it down.

 

Again, thanks for letting me know it's not in Defeat.

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The only option that is not bugged is playing as victim is NO transition mode. The rest cause problem where aggressor just won't assault you. i have not find out the reasons why, I do not have followers. No transition mode works smoothly, I do know you need to reset expession in sexlab. It seems expression has a lot to do with aggressor handling


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Good mod,thanks a lot,I'll try it.


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Thanks, Waxen.  After I shut down last night I was thinking about the problem/conflict with my mods and it occurred to me that the problem may be with a different one.  I don't think it's SD+, maybe Deviously Helpless.  Anyway I'm going to try and systematically track it down.

 

Again, thanks for letting me know it's not in Defeat.

I just opened Defeat in TESVEDIT and scanned through the speech part to see if that line was in there, it wasn't.

You can do that with the other mods you suspect.

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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.

 

Lose in combat and Defeat mod triggers for DA bleedout event.

 

After Defeat mod has run character enters blackout event.

 

When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.

 

Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?

 

I did try to turn off NPC comments in the Defeat menu.  Made no difference.

 

 

Do you have this mod installed ?? http://www.loverslab.com/topic/39870-sexlab-dialogues-2015-06-13/

Sexlab dialog is an add-on to sexlab SD

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Hi thanks for all your hard work on this mod.


 


I got it into game it was found and a new McM Menu was installed, everything going well until I tried to activate the mod I started Defeat from it's menu closed menu and waited for it to install... I am still waiting :(.


 


any idea what is wrong ?


 


There is a workaround using older version then installing 5.1 and it is installed in game BUT the function keys G and H do nothing at all otherwise the rape assault etc work fine .


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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.

 

Lose in combat and Defeat mod triggers for DA bleedout event.

 

After Defeat mod has run character enters blackout event.

 

When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.

 

Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?

 

I did try to turn off NPC comments in the Defeat menu.  Made no difference.

 

 

Do you have this mod installed ?? http://www.loverslab.com/topic/39870-sexlab-dialogues-2015-06-13/

Sexlab dialog is an add-on to sexlab SD

 

 

Yes.  Thanks, D_Man.  That was just confirmed over at the SD+ support topic.  I'll see if they have a solution to the problem.  Thanks again.

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EDIT: nevermind, didn't realize I wasn't on the last page of the thread, didn't see Goubos post about it.

Thanks for all the hard work!
 

 

 

 


 

Um wait, is the pex file you've attached sufficient to fix the surrender bug, or do we need to adjust a corresponding psc file as well?

 

Thanks for kindly attaching it btw.
 

 

 

The .pex file (the compiled script) is what is used by game.  The .psc is only for editing the script.  So no, to use the changes you only need to install the .pex file.

 

 

Is this for people compiling stuff only?  Or can we mere mortals use this to fix the surrender bug?

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Hi everyone, just got back into Skyrim this week after a couple months' hiatus, found that my (old) version of Defeat was no longer functioning correctly, so I installed the latest versions of FNIS, SKSE, Sexlab, and Defeat, updated my FNIS behaviors etc, started a new game, and set out on my way.

I very quickly discovered that while creature animations and behaviors seem to work just fine, NPCs are behaving in several undesirable manners. In some cases, they knock my character down, strip my gear and walk away or stand around, dropping aggro and talking idle chatter. More commonly they refuse to stop whaling on my character with their weapons. More commonly still, and this happens most of the time, everything will begin as it should, with my gear being stripped , but when it should be starting animations, I get an instant CTD.

Since I'm extra-inexperienced and uneducated in terms of modding, I don't really know where to begin to find my problem.

Help please?

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Hello. Not sure if the answer is somewhere else already, I've looked, but can't figure it out. Sorry if this isn't the case. Anyway, I'm having an annoying issue with the mod that I can't solve. After any and and every rape scene with me being the victim Skyrim CTDs. I have no load order issues, FNIS ran fine, I installed it correctly, and took all the measures of uninstalling/reinstalling/new save update and nothing seems to fix it. The mod words fine in every other aspect, and nothing else is causing crashes. If anybody could help me out that'd be great. Thanks.


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I seem to have an issue or a conflict with SD+ and Defeat.  I run both through Death Alternative.  Here is a typical sequence.

 

Lose in combat and Defeat mod triggers for DA bleedout event.

 

After Defeat mod has run character enters blackout event.

 

When SD+ triggers from blackout event and the character is enslaved by bandits the only dialogue I get is, "What? What do you want now?" from the bandits.  There is no reply available and  all other dialogue from SD+ is unavailable.  SD+ is running, sort of.  Everything beside character communication seems to work.  Although SD+ is mostly driven by character communication so it's pretty useless.

 

Is that text, "What?  What do you want now?" from Defeat?  Am I getting it because the bandits are passive during an SD+ enslavement?

 

I did try to turn off NPC comments in the Defeat menu.  Made no difference.

 

Death Alternative Captured which is an addon for death alternative over at the nexus has some sort of compatibility issue with SD dialogues, since it overrides the vanilla dialog trees while SD dialogues only adds to it. Just remove Death Alternative Captured and SD+ should work fine.

 

I had the exact "What?  What do you want now?" issue you described.

http://www.loverslab.com/topic/39870-sexlab-dialogues-2015-06-13/?p=1167771

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I've used the 5b version before, and have update it to 5.1.0 and I'm just using it right now, but somehow the surrender button doesn't make the dialogue pop up. I've followed your guide to clean the save files. Could you tell me how to fix it? Thx before.


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If you play a female character, how to untie the hands after the rape?


All the characters scatter. The player is lying on the ground and can't do anything.


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If you play a female character, how to untie the hands after the rape?

All the characters scatter. The player is lying on the ground and can't do anything.

 

Depending where you are in scripts, there are the struggle keys, the same as the initial resist, to get up post rape.

 

Once you're up, and your hands are still bound, try jumping.  Not sure if it's still an issue with Defeat but that bound animation (without actually being bound with a device) is a common bug.

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Not sure ths has been answered or not but how do you rape a NPC as a werewolf/vampire lord?

 

I don't know about vampire lord, but you can use this for werewolves.

 

 

Thank you very much.

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