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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?


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been trying to reinstall this after a while, bout to give up. I can't get NMM to recognize anything from the new file download. i get 4 folders in a rar that give nothing that NMM can load. anyone have a .7z link i can try?


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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?

Sounds like a failure to run the FNIS program OR you missed an error condition when you ran it and it didn't run to completion.

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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?

Sounds like a failure to run the FNIS program OR you missed an error condition when you ran it and it didn't run to completion.

 

 

i dont know... im not seeing a single error on it. The thing is it only started happening when i updated to the current version i mean everything else works right. The Npc's get the animations (i tested it) just the pc ones that aren't working....

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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?

Sounds like a failure to run the FNIS program OR you missed an error condition when you ran it and it didn't run to completion.

 

i dont know... im not seeing a single error on it. The thing is it only started happening when i updated to the current version i mean everything else works right. The Npc's get the animations (i tested it) just the pc ones that aren't working....

Copy the text from the output box in the FNIS program and paste it into a message, perhaps we can see the problem you don't or we can at least confirm you have no errors.

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tested the mod for long...


can't say how it happens but seems after some time the mod stops working.


First the surrender menu stops working...


Then even Death alternative after a long time.


 


What's weird is cleaning save and reinstalling make it works again for some time....


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I'd say that the idea to be able to actually capture ennemies instead of just killing them is excellent !

(if skyrim was a realistic game, somthing should have been done about bandits to stop the slaughter, something like that, capturing them instead !)

 

Suggestion : being able to do something else with the bag, like transfering it to a follower or to horse bags to be able to capture more than only 1 person. Too bad the function to deliver them to guards is not yet added !

Excellent idea anyway ! :)

 

Without wishing to sound at all ungrateful for what Goubo has done - which is absolutely first class! - can I second that, both suggestion and Goubo's  proposed update?  The 'bag' feature is probably the best bit of the mod!  To be able to take NPCs to the Paradise Halls Fellglow Slave Trader (Nexus add-on mod) in the bag, without them getting killed by some baddie on the way, train them and sell them, is great fun... :rolleyes:

 

Three other possible suggestions to as to captives' fates?:

 

1: An increase in the 'Permananetly Tied' Pose options would be much appreciated, especially for providing additional decorative options at one's player homes.  I know that you can do some of that via the 'I'll take the Display Model' and. presumably, its promised update, but it's a bit clumsy going back and forward between mods as it could possibly be all integrated here

 

2: Be able to 'sell' captured NPCs to other NPCs.  No, I don't really have any clue how to mod that, but if it could be done, and they were to be able to packaged to even just run around after a new owner, wearing whatever restraints and clothing you had added to, and left in, their inventory, it would be fun  LOL

 

3: The ability not just to 'kill' the NPC, but also to have it 'executed', as an example to others who stray from the true path...  After all, when you are fighting the Imperials, the Stormcloaks, bandits or whatever other bad guys that you are protecting the rest of the innocent people of Skyrim from, some examples should be made of those who stray from the true and righteous path.   So if it were possible to carry the miscreant, in the bag, to a suitable place at which one might then erect a gibbet, or similar, from which to carry out a public execution for the education of all, that could be an interesting add on to gameplay.  I think that there are suitable models and scripts available for the hardware and mechanics to be found on Nexus, if their use were a practicable way of doing something like this...  :blush:   And first to feel the rope on their necks should be those, hated by all, Talos denying, damnable Thalmor Elves...... LOL    

 

;)

 

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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?

Sounds like a failure to run the FNIS program OR you missed an error condition when you ran it and it didn't run to completion.

 

 

i dont know... im not seeing a single error on it. The thing is it only started happening when i updated to the current version i mean everything else works right. The Npc's get the animations (i tested it) just the pc ones that aren't working....

 

Copy the text from the output box in the FNIS program and paste it into a message, perhaps we can see the problem you don't or we can at least confirm you have no errors.

 

I have no problem with that, but it wont help anything, my FNIS can't read it because i can't get NMM to load the mod at all, i try to load the mod directly from the source but it can't read anything in the files, and as i said before when i download it, i get 4 folders, one labeled 01 Defeat English

with a single esp, 00 defeat base with some meshes and .nif files. one labeled 99 docs w/ the description and one labeled fomod with some pictures. but my main problem is that I can't get Nexus to recognize the esp file in the folder. am i just supposed to put the mod in w/ data or is there something else i need to do?

 

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tested the mod for long...

can't say how it happens but seems after some time the mod stops working.

First the surrender menu stops working...

Then even Death alternative after a long time.

 

What's weird is cleaning save and reinstalling make it works again for some time....

I posted a patched file for one of the scripts within the last few pages (based on the author's suggestion) that fixes a problem with Surrendering more than once.

Have you installed that?

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...

I have no problem with that, but it wont help anything, my FNIS can't read it because i can't get NMM to load the mod at all, i try to load the mod directly from the source but it can't read anything in the files, and as i said before when i download it, i get 4 folders, one labeled 01 Defeat English

with a single esp, 00 defeat base with some meshes and .nif files. one labeled 99 docs w/ the description and one labeled fomod with some pictures. but my main problem is that I can't get Nexus to recognize the esp file in the folder. am i just supposed to put the mod in w/ data or is there something else i need to do?

Your post has absolutely nothing to do with the conversion you hijacked.

Sounds like you have the right file but for some reason NMM (a second rate, second tier mod manager) is failing to use the FOMOD installation or you have somehow disabled it.

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no idea what this "conversion i hijacked" is considering I'm speaking entirely about defeat not being recognized by my NMM. also NMM is set up to recognize the fomods. regardless, i'm just gonna do yet another complete reinstall and try MO from the get-go. and tbh I didn't really even know about MO until i started looking back into playing skyrim again after a year or so. thanks anyway for the help that everyone has at least tried to explain for me.


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When attempting to rape npc, pc just stand and do nothing infinite time until i opened console. Then string "playing animation ******" appears and after closing console scene starts correctly. What am i doing wrong?

 

Tried it on a completely clean save with no mods except defeat and sexlab active, all still the same. Sex scene starts only after opening console or main menu for a second, otherwise players stand still and can't move.

 

 

Bump to the problem. I don't know what to do, it happens for me both in 1.59 and 1.6 alpha 3 sexlab versions. Any other mods that uses sexlab framework starts sex scenes normally.

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I've got a curious bug.


 


Short version : my follower will no longer walk anywhere, or talk to me.


 


 


Started a new game, added a npc follower. Started testing out defeat right away. Got raped many many times. Funny thing was hired goons came after me in the middle of a beat down and killed the bandits for me, then attacked me. After every attacker was killed my follower no longer walks after me. 


 


She is not in trauma. Talking to her only produces ".." for dialogue.  She will not follow when I fast travel, or move into an interior cell. She will move and manipulate objects if I hold down the E button and point elsewhere. RECYCLEACTOR does not fix the issue. I can only move her from cell to cell by using the console and the moveto command. It's not a huge issue with a new game (because I can erase her and add her again) I just dont want it repeated on another game.


 


I'm using UFO and from the MCM I was able to tell her to relax and that got her moving but I still can't speak to her. only ".."


 


 


If someone does know what is going on, please quote this so I can get the notification.


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So im having a weird bug whenever my pc gets raped she doesnt do any starting animations like raise hands, Lie on the ground beaten or even when everything ends she doenst sit on the ground. All she does is jsut stand there any ideas?


Sounds like a failure to run the FNIS program OR you missed an error condition when you ran it and it didn't run to completion.

 

 
i dont know... im not seeing a single error on it. The thing is it only started happening when i updated to the current version i mean everything else works right. The Npc's get the animations (i tested it) just the pc ones that aren't working....

 


Copy the text from the output box in the FNIS program and paste it into a message, perhaps we can see the problem you don't or we can at least confirm you have no errors.

 

 

 

Right this is a bit late but here it is.

 

FNIS Behavior V5.4.2   2015-06-25 11:46:36 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "New Animation for Running with Bow"
Patch: * xp32's "New Animation for 1H Weapon"
Patch: * rongphale's "Horsemen Mounted Combat Enh."

Reading Bathing in Skyrim V?.? ...
Reading Defeat V5  ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 alternate animations) ...
Reading FNISBase V5.4.2 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.6 ...
Reading SexLab V1.59b ...
Reading SexLabCreature V1.59b ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
 16 GENDER modifications for Animations\male\
 56 GENDER modifications for Animations\female\
Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.59b ...
mt_behavior usage: 20.2 %   ( 0 furniture, 31 offset, 0 alternate animations)
0_master usage: 4.2 %   ( 10 paired, 1 kill animations)

 2637 animations for 10 mods successfully included (character)
 544 animations for 2 mods and 22 creatures successfully included.



 

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If i use Defeat, how do I rape my follower?


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tested the mod for long...

can't say how it happens but seems after some time the mod stops working.

First the surrender menu stops working...

Then even Death alternative after a long time.

 

What's weird is cleaning save and reinstalling make it works again for some time....

I posted a patched file for one of the scripts within the last few pages (based on the author's suggestion) that fixes a problem with Surrendering more than once.

Have you installed that?

 

 

No and can't seem to find it ;(

 

Is it the pex? if so how do i install it? should just i add it with nmm?

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tested the mod for long...

can't say how it happens but seems after some time the mod stops working.

First the surrender menu stops working...

Then even Death alternative after a long time.

 

What's weird is cleaning save and reinstalling make it works again for some time....

I posted a patched file for one of the scripts within the last few pages (based on the author's suggestion) that fixes a problem with Surrendering more than once.

Have you installed that?

 

 

No and can't seem to find it ;(

 

Is it the pex? if so how do i install it? should just i add it with nmm?

 

 

Just throw it in the scripts folder.

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no idea what this "conversion i hijacked" is considering I'm speaking entirely about defeat not being recognized by my NMM. also NMM is set up to recognize the fomods. regardless, i'm just gonna do yet another complete reinstall and try MO from the get-go. and tbh I didn't really even know about MO until i started looking back into playing skyrim again after a year or so. thanks anyway for the help that everyone has at least tried to explain for me.

LOL, that was supposed to be "conversation".

NMM should have recognized the FOMOD setup of that file but as I stopped using it long ago I can say less and less about what it can or can not do other than I know it still lacks the true elegance that Mod Organizer provides. Some people are put off by the second list of mods in MO and think it's too complicated but that is really one of it's best features since it allows you to designate which mod wins when they have a conflict of files they update.

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Lol banned from PayPal because of sexual content (well frozen account but it's the same thing), I didn't even know this was possible, what a joke, ah, whatever...

 

 

Edit: Sorry, asked the above while annoyed. Kludged a fix of sorts by disabling defeats transition to DA, and vice versa. Defeat kicks in at higher thresholds. Set DA to kick in independently at lower thresholds. Not as good a situation as I had with 5.3b but best I can manage at present. I still don't know why DA and defeat have such difficulty transitioning between each other though. DA --> defeat tends to freeze skyrim, defeat --> DA leads straight to blackout. Huh. Also, yes, ragdoll was disabled.

The two mods have difficult transitions between them because they basically do the same thing with their own mechanics, I can't do much more on my side to improve the compatibility.

 

 

 

I've seen the Knocked Down and Trauma animations on my followers. I can always interact with the followers using the activate key, and then I can select "revive" (or "rape" if feeling evil...).  That's not what is happening here. They are facedown, unmoving, and there is no activate option.

 

 

What I have seen is if an enemy hits them, they will go down from fighting to instantly facedown. it happens instantaneously.

 

That's a weird behavior, I use the vanilla bleedout animation and if it works for the player I don't see why it shouldn't with followers.

I'm not sure it's related to Defeat since you can't interact with them, you should be able to revive them even if the animation is not playing right because the code checks for a spell effect

 

 

You could then pose the NPC using those, but on applying a 'permanent tie' again, it reverted to the same 'chained to the ground' option, and the options available from the POSE menu again became those at the start of the alphabet up to APCA3014

This is normal, poses selection depend of the device they have on them, animations with Wri are tied wrist zaz animations, yoke are for yoke etc.

When permanently tied they have no more devices and the animations selection change for chained to floor or ceiling animations, I might add more animation later on though.

 

 

 

Btw for those who have problem with menu option slections not doing what they should, you should uninstall the mod, clean save then reinstall the mod, there is no index errors in the code it's just that for some reason the messages in Skyrim do not refresh correctly when changed in a save, apparently...

 

Goubo, I determined the cause (and fix) of the follower-facedown instead of bleedout animation mentioned above (by me).

 

If you run AFT, do NOT enable "Followers no combat recovery" under settings. If this is enabled then I see the inert, facedowns in game.

post-76197-0-96644200-1435332858_thumb.j

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When attempting to rape npc, pc just stand and do nothing infinite time until i opened console. Then string "playing animation ******" appears and after closing console scene starts correctly. What am i doing wrong?

 

Tried it on a completely clean save with no mods except defeat and sexlab active, all still the same. Sex scene starts only after opening console or main menu for a second, otherwise players stand still and can't move.

 

 

Bump to the problem. I don't know what to do, it happens for me both in 1.59 and 1.6 alpha 3 sexlab versions. Any other mods that uses sexlab framework starts sex scenes normally.

 

 

Here is my papyrus log from the last try. I have disabled all the mods in MO except skyui, alternatestart, sexlab and defeat, recreated ini files by launcher, and removed overwrite folder.

[06/26/2015 - 09:11:49PM] Papyrus log opened (PC)

[06/26/2015 - 09:11:49PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

[06/26/2015 - 09:11:49PM] Update budget: 800.000000ms (Extra tasklet budget: 800.000000ms, Load screen budget: 2000.000000ms)

[06/26/2015 - 09:11:49PM] Memory page: 256 (min) 512 (max) 2457600 (max total)

[06/26/2015 - 09:11:51PM] Cannot open store for class "dlc1scwispwallscript", missing file?

[06/26/2015 - 09:11:51PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?

[06/26/2015 - 09:11:51PM] Cannot open store for class "zbfbondageshell", missing file?

[06/26/2015 - 09:11:51PM] Cannot open store for class "uiwheelmenu", missing file?

[06/26/2015 - 09:11:51PM] Cannot open store for class "uimenubase", missing file?

[06/26/2015 - 09:11:51PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?

[06/26/2015 - 09:11:51PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "DefeatDALeftForDead".

[06/26/2015 - 09:11:51PM] ERROR: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (070C1173) because their base types do not match

[06/26/2015 - 09:11:51PM] Cannot open store for class "daymoyl_playervalidatequestalias", missing file?

[06/26/2015 - 09:11:51PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (07000D62) because their base types do not match

[06/26/2015 - 09:11:51PM] ERROR: Unable to bind script Defeatdadefeated to DefeatPADefeated (070C16D8) because their base types do not match

[06/26/2015 - 09:11:53PM] ERROR: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0401AAC8) because their base types do not match

[06/26/2015 - 09:11:53PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] ERROR: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (07000D62) because their base types do not match

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027115) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027114) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property DLC1VampireChangeEffect on script dlc1playervampirechangescript attached to DLC1PlayerVampireQuest (020071D0) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027117) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027116) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027112) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027113) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027111) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027110) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property MageArmor50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property SavageStrike on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property HackAndSlash60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property HackAndSlash90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property Bladesman60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property MagicResistance50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property Bladesman90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property Necromancy on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property WindWalker on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property MageArmor30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property DarkSouls on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property AugmentedFrost on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property MagicResistance30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property Axe on script DLC2DBAncientDragonbornSCRIPT attached to (0401DC33) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (0402710F) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessage on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property DLC2RRTeldrynSero on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessageCompanions on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessageWedding on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessageCompanionsMale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessageWait on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property DismissedFollower on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property FollowerDismissMessageCompanionsFemale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] warning: Property Alias_LevitationTarget on script DLC2_QF_DLC2DialogueTelMithry_02017E85 attached to DLC2DialogueTelMithryn (04017E85) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:53PM] ERROR: Cannot call HasKeywordString() on a None object, aborting function call

stack:

[DefeatSexCrimeQST (07118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line ?

[06/26/2015 - 09:11:53PM] warning: Assigning None to a non-object variable named "::temp5"

stack:

[DefeatSexCrimeQST (07118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line ?

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessage on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property DLC2RRTeldrynSero on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessageCompanions on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessageWedding on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessageCompanionsMale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessageWait on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property DismissedFollower on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] warning: Property FollowerDismissMessageCompanionsFemale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property

[06/26/2015 - 09:11:56PM] ERROR: Cannot call SetOpen() on a None object, aborting function call

stack:

[DLC1VCController (0201A428)].dlc1vampirecastlecontrollerscript.SetGateClosed() - "DLC1VampireCastleControllerScript.psc" Line ?

[DLC1VQCastleGuard (0201A415)].DLC1_QF_DLC1VQCastleGuard_0101A415.Fragment_5() - "DLC1_QF_DLC1VQCastleGuard_0101A415.psc" Line ?

[06/26/2015 - 09:11:56PM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[06/26/2015 - 09:11:56PM] ERROR: File "teg_returntohelgen.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[06/26/2015 - 09:11:56PM] ERROR: File "Keld-Nar.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[06/26/2015 - 09:11:56PM] ERROR: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[ARTHLALVersionTracking (08049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ?

[06/26/2015 - 09:11:57PM] ERROR: Cannot add a None inventory event filter to this reference alias

stack:

[alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "" Line ?

[bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line ?

[06/26/2015 - 09:12:02PM] VM is freezing...

[06/26/2015 - 09:12:02PM] VM is frozen

[06/26/2015 - 09:12:03PM] Saving game...

[06/26/2015 - 09:12:03PM] VM is thawing...

[06/26/2015 - 09:12:17PM] Info: *Achievement 1 awarded - a winnar is you!*

[06/26/2015 - 09:12:20PM] ERROR: (00102AEC): cannot disable an object with an enable state parent.

stack:

[ (00102AEC)].MannequinActivatorSCRIPT.Disable() - "" Line ?

[ (00102AEC)].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line ?

[ (00102AEC)].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line ?

[06/26/2015 - 09:12:20PM] ERROR: (00102AE9): cannot disable an object with an enable state parent.

stack:

[ (00102AE9)].MannequinActivatorSCRIPT.Disable() - "" Line ?

[ (00102AE9)].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line ?

[ (00102AE9)].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line ?

[06/26/2015 - 09:12:20PM] ERROR: (00102AEC): cannot enable an object with an enable state parent.

stack:

[ (00102AEC)].MannequinActivatorSCRIPT.Enable() - "" Line ?

[ (00102AEC)].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line ?

[ (00102AEC)].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line ?

[06/26/2015 - 09:12:20PM] ERROR: (00102AE9): cannot enable an object with an enable state parent.

stack:

[ (00102AE9)].MannequinActivatorSCRIPT.Enable() - "" Line ?

[ (00102AE9)].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line ?

[ (00102AE9)].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line ?

[06/26/2015 - 09:12:20PM] VM is freezing...

[06/26/2015 - 09:12:20PM] VM is frozen

[06/26/2015 - 09:12:21PM] Saving game...

[06/26/2015 - 09:12:21PM] VM is thawing...

[06/26/2015 - 09:12:48PM] VM is freezing...

[06/26/2015 - 09:12:48PM] VM is frozen

[06/26/2015 - 09:12:49PM] Saving game...

[06/26/2015 - 09:12:49PM] VM is thawing...

[06/26/2015 - 09:13:22PM] VM is freezing...

[06/26/2015 - 09:13:22PM] VM is frozen

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Goubo, I determined the cause (and fix) of the follower-facedown instead of bleedout animation mentioned above (by me).

 

If you run AFT, do NOT enable "Followers no combat recovery" under settings. If this is enabled then I see the inert, facedowns in game.

 

Oh ok thanks, simple weird incompatibility that I can't do much about then. ^^

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I cant do Put them in a Sack after i Tie Up and i got no Tie up Options. Why ?


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If i use Defeat, how do I rape my follower?

 

i was looking for an answer to this question as well.  on a previous version of Defeat i was able too like normal (sneak behind them, hit action key, chance for success or failure).  in this version it only seems to work if i attempt to attack them at home when they are dismissed from my service.

 

is there a setting you need to turn on to be able to attack them while they are in your service (following you)?

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Sorry for my poor english.


I noticed an issue with some enemies. When pc is knocked down, they ignore him/her if they were sitting before the attack. For example it happened during the quest "The Man Who Cried Wolf", in "Wolfskull Cave", with enemies sitting next to the first door.


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