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mechpl

Animations not working after reinstall

Hi!

I reccently did full reinstall becuse of how crash happy my game was.

But now the animations stoped working for player character(they work fine for npcs). This includes both lovers and other pose mods( so everything that uses idle anims I quess). Both characters involed(if one of them is player character) in animation just stand there

My load order:

Oblivion.esm

Beautiful People 2ch-Ed.esm

Lovers with PK.esm

BreakUndies.esm

LoversCreature.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

HGEC_Draconic_Armor.esp

Hip-huggers.esp

Sophitia_BKS.esp

yangyang_hhshoes.esp

Dynasty.esp

LoversFSE.esp

LoversRaperSGalgat.esp

ZMCPlayerSlave.esp

Lovers with PK.esp

LoversCreature.esp

LoversCreatureExtender.esp

LoversTrueCrime.esp

LoversTrueCrimeEx.esp

77_Umpa_Sexy_walk.esp

Chain it!.esp

FFXIII_Race.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

I tried:

Making new character

Loading without any mods, saving then reloading with mods

Not using Chain it/Umpa walk ( Igot them just to see if its only lovers animations not working)

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77_Umpa_Sexy_walk.esp ?

Just disable them all and try, then re-enable half of them etc.

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77_Umpa_Sexy_walk.esp ?

Just disable them all and try' date=' then re-enable half of them etc.

[/quote']

Tried that.

Anyway it just started to work after uninstalling UOP(I mean uninstalling, not disabling). any ideas why?

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Yes, disabling the esp may not remove .kf files that will overwrite logical behaviour.

Hence any mod not using esp+bsa should simply be avoided... It takes 5 minutes max to create a bsa you have no excuse... (talking to modders here, not you!).

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