• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Min

Devious Devices - Integration. (10/9/2015)

6,942 posts in this topic

Odd but simple bug I got:

I do not have any plugs equipped or in my inventory but i cant equip any other plugs and a message tell me that I cannot equip multiple plugs a t the same time.I think this come from a bug previously in SD+ that didnt unequip correctly a plug. So is there a quick way to fix this?

Thanks!

0

Share this post


Link to post

Min,
What is permitRestrictive actually do in

Function StartThirdPersonAnimation(actor akActor, idle animation, bool permitRestrictive=false).

In SD+ I am trying to idle the Slave overnight in a furniture pose, but she gets kicked out/overridden by a climax animation when wearing plugs.
Thanks,

0

Share this post


Link to post

That parameter isn't relevant for your purposes (It's internal usage mostly).

 

If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 

So that will stop any and all DD animations, correct?

Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? 

 

0

Share this post


Link to post

 

That parameter isn't relevant for your purposes (It's internal usage mostly).

 

If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 

So that will stop any and all DD animations, correct?

Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? 

 

 

Those effects will not be stopped. Only animations will be.

0

Share this post


Link to post

 

I posted this in the Captured Dreams quest as that's where the plugs came from, but Veladarius suggested I try here instead.

 

I had gotten equipped with two CD plugs through Cursed Loot and sometimes when they tried to fire Vibration events, the game just crashed to desktop. I'm not sure if it's a specific event or several of them as it seems to CtD before doing much. The weird part is that sometimes the event goes smoothly, other times it starts and quickly CtDs.

 

If it helps, I think the last time it did it I was in first-person. After going back to third-person and staying there, I didn't have any issues.

Logs:

 

You crashed at the same place both times - Looks like you're crashing during a call to one of the functions in the Zaz animation pack. What version of ZAP are you running?

0

Share this post


Link to post

 

 

That parameter isn't relevant for your purposes (It's internal usage mostly).

 

If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 

So that will stop any and all DD animations, correct?

Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? 

 

 

Those effects will not be stopped. Only animations will be.

 

 

Tried it and it works perfectly, thanks Min you're awesome.

There is no escape for the Slave now... muhahaha!

 

0

Share this post


Link to post

Mandatory compatibility question - that you likely already saw coming. ;)


 


DDi has a support for SkyRe. For that, I have been very grateful.


Now that Perkus Maximus is out, can we still use the SkyRe-option for DDi?


Do we need to wait for an update - or even more importantly: can we ask for an update, if it is needed?


 


I don't expect you to answer right away. PerMa got out today, so what is what is likely still a bit haizy.


But, if it it would be possible to use DDi with PerMa as well, then I would - again - be very grateful.


0

Share this post


Link to post

Mandatory compatibility question - that you likely already saw coming. ;)

 

DDi has a support for SkyRe. For that, I have been very grateful.

Now that Perkus Maximus is out, can we still use the SkyRe-option for DDi?

Do we need to wait for an update - or even more importantly: can we ask for an update, if it is needed?

 

I don't expect you to answer right away. PerMa got out today, so what is what is likely still a bit haizy.

But, if it it would be possible to use DDi with PerMa as well, then I would - again - be very grateful.

 

Minor compatibility issue at the most; Lockpicking devices may use the wrong skill, depending on how perkus maximus changes things.

0

Share this post


Link to post

Have some problem with the different Chastity Bra: Sometimes, when I try to equip them, it covering my character's breasts in the right way but seems to be not equipped in the inventory (there's no little cursor at the left of the name). When I try to remove it ( or equipp it) after that, it says me "It is impossible to wear multiple Chastity Bras simultaneously". Also I tried to leave it on the floor with 'R' and the item rolled over the grass... but the breasts still be stuck on a bra which don't appears on my inventory.


I'm stuck with this...


0

Share this post


Link to post

Some of the cuffs are purple, does that meant that I'm missing meshes from Devious Assets?


0

Share this post


Link to post

Some of the cuffs are purple, does that meant that I'm missing meshes from Devious Assets?

 

It means you are missing textures, not meshes. You could try reinstalling DDa and make sure the textures get moved over, but in truth, i suspect the actual problem is that you are trying on some of the ZAP cuffs (one of DD's requirements). ZAP recently started distributing it's textures in a sepparate file (avalible on it's download page), and you would not be the first person to not have noticed this ;)

0

Share this post


Link to post

 

 

 

That parameter isn't relevant for your purposes (It's internal usage mostly).

 

If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 

So that will stop any and all DD animations, correct?

Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? 

 

 

Those effects will not be stopped. Only animations will be.

 

 

Tried it and it works perfectly, thanks Min you're awesome.

There is no escape for the Slave now... muhahaha!

 

 

 

No problem! :D.

 

Don't forget to SetAnimating(playerRef, false) when your scene is done!

 

0

Share this post


Link to post

 

 

 

 

 

That parameter isn't relevant for your purposes (It's internal usage mostly).

 

If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 

So that will stop any and all DD animations, correct?

Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? 

 

 

Those effects will not be stopped. Only animations will be.

 

 

Tried it and it works perfectly, thanks Min you're awesome.

There is no escape for the Slave now... muhahaha!
 

 

 

No problem! :D.

 

Don't forget to SetAnimating(playerRef, false) when your scene is done!
 

 

 

Tried it again and at the end of a "thunderous" climax she gets pulled out of the furniture pose, just sits there though no horny idle like before.  :(

Any other ideas? Or, can I change the vibration setting on the plugs just for when she is in the furniture? Say, change it to tease so no more climax animations?

 

0

Share this post


Link to post

 

 

 

 

 

 

That parameter isn't relevant for your purposes (It's internal usage mostly).
 
If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.

 
So that will stop any and all DD animations, correct?
Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that?

 

 
Those effects will not be stopped. Only animations will be.

 

 
Tried it and it works perfectly, thanks Min you're awesome.
There is no escape for the Slave now... muhahaha!

 

 
No problem! :D.
 
Don't forget to SetAnimating(playerRef, false) when your scene is done!

 

 
Tried it again and at the end of a "thunderous" climax she gets pulled out of the furniture pose, just sits there though no horny idle like before.  :(
Any other ideas? Or, can I change the vibration setting on the plugs just for when she is in the furniture? Say, change it to tease so no more climax animations?

 

 

Ok I found the culprit, in this function

Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1)	SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName())	if setArousalTo < 0		setArousalTo = Utility.RandomInt(0, 75)	EndIf	if akActor == PlayerRef		Game.ShakeCamera(akActor, 1, 5)	EndIf	int sID = OrgasmSound.Play(akActor)	Sound.SetInstanceVolume(sid, Config.VolumeOrgasm)	Aroused.SetActorExposure(akActor, setArousalTo)	bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true)	int i = 0	while i < 20		i+= 1		if !IsVibrating(akActor) && vsID != -1			Sound.StopInstance(vsID)			vsID=-1		EndIf		Utility.Wait(1)	EndWhile	EndThirdPersonAnimation(akActor, cameraState, true)EndFunction

the last function EndThirdPersonAnimation(akActor, cameraState, true)  is the one that ends my furniture pose because it is unconditioned, but I see it is a bit of "catch 22" situation since actor is already in an animation from the armbinder struggle , any ideas?

 

Oh wait, if you check if an armbinder is equipped before calling that last function, that might work because the Slave is not wearing one while in the furniture pose.

 

 

0

Share this post


Link to post

Ok, I found a solution that works. Been testing it for more than one hour. The armbinder/struggle animation works like before, and it will not end the furniture pose animation anymore.
If you think this is good enough you may want to add it to a patch or update so all the slaves out there won't run wild and free because of defective furniture.
 

Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1)	SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName())	if setArousalTo < 0		setArousalTo = Utility.RandomInt(0, 75)	EndIf	if akActor == PlayerRef		Game.ShakeCamera(akActor, 1, 5)	EndIf	int sID = OrgasmSound.Play(akActor)	Sound.SetInstanceVolume(sid, Config.VolumeOrgasm)	Aroused.SetActorExposure(akActor, setArousalTo)	If (!IsAnimating(akActor))		bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true)		int i = 0		while i < 20			i+= 1			if !IsVibrating(akActor) && vsID != -1				Sound.StopInstance(vsID)				vsID=-1			EndIf			Utility.Wait(1)		EndWhile		EndThirdPersonAnimation(akActor, cameraState, true)	EndIfEndFunction
0

Share this post


Link to post

Is there any way to not have the quest from the forbidden bookshelf go to solstheim? It meant going into Nchardak for me... which is the quest area for the Dragonborn DLC main story. To even get there I had to fight and run away from mobs many times my level, dying a whole lot in the process. Then when I FINALLY got to Nchardak, the local bandits there kept killing the wizard contact I had to get the book from. He's essential... but because they were so high a level from me, I waited like an hour for him to slowly punch them to death.


 


Finally when he dealt with enough of them for me to do the quest... he had me gather 3 things. The first two in Skyrim were easy enough, just kill a few bandits. But the third was actually inside of Nchardak... which requires starting the main story (up until after you get to the throat of the world) and finishing a good portion of the Dragonborn DLC to even open the front door. I haven't even made it to Helgen yet (live another life)! So... unless I cheat, I'm basically going to start a new game now instead of spending a few hours on the main story and dlc that I wasn't planning on doing this play through.


0

Share this post


Link to post

Heya! Big fan of the mod! Started my first full Devious Playthrough a week ago (Deviously Helpless, Defeat, Devious Captures, Deviously Cursed Loot, Captured Dreams etc.) and it's great fun! Thank you!


 


One little suggestion though: Is it possible to add a feature so that you gain skill in lockpicking when trying to pick the locks on the devices?


Also, any new features planned?


 


Thanks again! You rock!


0

Share this post


Link to post

Is there any way to not have the quest from the forbidden bookshelf go to solstheim?

 

The only way round this at the moment is to take a save just before opening the Forbidden Bookcase. The locations are randomised each time so you can keep restarting it until you get all three locations in Skyrim

 

0

Share this post


Link to post

 

Some of the cuffs are purple, does that meant that I'm missing meshes from Devious Assets?

 

It means you are missing textures, not meshes. You could try reinstalling DDa and make sure the textures get moved over, but in truth, i suspect the actual problem is that you are trying on some of the ZAP cuffs (one of DD's requirements). ZAP recently started distributing it's textures in a sepparate file (avalible on it's download page), and you would not be the first person to not have noticed this ;)

 

 

Thank you! That was exactly the problem:)

0

Share this post


Link to post

 

Ok, I found a solution that works. Been testing it for more than one hour. The armbinder/struggle animation works like before, and it will not end the furniture pose animation anymore.

If you think this is good enough you may want to add it to a patch or update so all the slaves out there won't run wild and free because of defective furniture.

 

Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1)	SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName())	if setArousalTo < 0		setArousalTo = Utility.RandomInt(0, 75)	EndIf	if akActor == PlayerRef		Game.ShakeCamera(akActor, 1, 5)	EndIf	int sID = OrgasmSound.Play(akActor)	Sound.SetInstanceVolume(sid, Config.VolumeOrgasm)	Aroused.SetActorExposure(akActor, setArousalTo)	If (!IsAnimating(akActor))		bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true)		int i = 0		while i < 20			i+= 1			if !IsVibrating(akActor) && vsID != -1				Sound.StopInstance(vsID)				vsID=-1			EndIf			Utility.Wait(1)		EndWhile		EndThirdPersonAnimation(akActor, cameraState, true)	EndIfEndFunction

 

That fix isn't perfect, though a similar implementation would suffice. I'll fix this bug for 2.8.3.

0

Share this post


Link to post

Heya! Big fan of the mod! Started my first full Devious Playthrough a week ago (Deviously Helpless, Defeat, Devious Captures, Deviously Cursed Loot, Captured Dreams etc.) and it's great fun! Thank you!

 

One little suggestion though: Is it possible to add a feature so that you gain skill in lockpicking when trying to pick the locks on the devices?

Also, any new features planned?

 

Thanks again! You rock!

 

New features are indeed planned. You can see the list at https://github.com/DeviousDevices/DDi/issues/

1

Share this post


Link to post

 

Heya! Big fan of the mod! Started my first full Devious Playthrough a week ago (Deviously Helpless, Defeat, Devious Captures, Deviously Cursed Loot, Captured Dreams etc.) and it's great fun! Thank you!

 

One little suggestion though: Is it possible to add a feature so that you gain skill in lockpicking when trying to pick the locks on the devices?

Also, any new features planned?

 

Thanks again! You rock!

 

New features are indeed planned. You can see the list at https://github.com/DeviousDevices/DDi/issues/

 

Awesome! Thanks!

0

Share this post


Link to post

 

 

Ok, I found a solution that works. Been testing it for more than one hour. The armbinder/struggle animation works like before, and it will not end the furniture pose animation anymore.

If you think this is good enough you may want to add it to a patch or update so all the slaves out there won't run wild and free because of defective furniture.

 

Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1)	SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName())	if setArousalTo < 0		setArousalTo = Utility.RandomInt(0, 75)	EndIf	if akActor == PlayerRef		Game.ShakeCamera(akActor, 1, 5)	EndIf	int sID = OrgasmSound.Play(akActor)	Sound.SetInstanceVolume(sid, Config.VolumeOrgasm)	Aroused.SetActorExposure(akActor, setArousalTo)	If (!IsAnimating(akActor))		bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true)		int i = 0		while i < 20			i+= 1			if !IsVibrating(akActor) && vsID != -1				Sound.StopInstance(vsID)				vsID=-1			EndIf			Utility.Wait(1)		EndWhile		EndThirdPersonAnimation(akActor, cameraState, true)	EndIfEndFunction

 

That fix isn't perfect, though a similar implementation would suffice. I'll fix this bug for 2.8.3.

 

 

Any ideas on release date for 2.8.3? Too many slaves are getting away from their masters in the dark of night.

 

0

Share this post


Link to post

I'm not sure if I should post this as an "issue" on the DDi Github, but a request:

 

I think it would be really nice if Devious Devices weren't mostly "you must remove this before you do anything else"

Related pictures:

post-173801-0-31397100-1415909201_thumb.post-173801-0-86760300-1415909206_thumb.post-173801-0-59880600-1415909212_thumb.post-173801-0-24878600-1415909221_thumb.

So:

  • Armbinders and such shouldn't stop you from accessing the menu, they should just limit the actions you can take in the menu (e.g., can't use equipment)
  • Spellcasting while bound (with a different animation). Obviously, the menu must be enabled to make this work
  • Shouting unless gagged (not sure if this is already in, but since you can't access the menu while the armbinder is on, it might as well not be)
  • Kicking attack with arms bound (Shaydow's Vampire Lord replacer V2 has something that might work as one of its power attacks)
1

Share this post


Link to post