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Min

Devious Devices - Integration. (10/9/2015)

6,942 posts in this topic

 

Makes sense. You're probably wearing one of the harnesses that utilizes slot 32. To avoid conflicting terribly with HDT-enabled armors, the script responsible for compressing your breasts releases it's hold while wearing armor.

Hmm, is it possible to change which slot it uses then? I wonder if theres an option for it. Is there anyway around it so it will work? Since well, those harnesses prevent the possibility of wearing armor in the first place... so there wouldnt be a conflict with hdt enabled armors, no?

 

 

Not really.

 

The only way to block armour is to occupy it's armour slot (32), but the way Skyrim works is that if anything is put into Slot-32, it turns the body invisible and only renders what has been placed in the slot, so i had to load something in there to prevent the body from vanishing into thin air.

What gets loaded in is whatever female body replacer you have installed, but DDi's scripts are apparently not updating it with the breastnode management function.

 

 

Maybe Min's test-patch there will solve it (can't really test it myself as i don't use HDT) :)

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Makes sense. You're probably wearing one of the harnesses that utilizes slot 32. To avoid conflicting terribly with HDT-enabled armors, the script responsible for compressing your breasts releases it's hold while wearing armor.

Hmm, is it possible to change which slot it uses then? I wonder if theres an option for it. Is there anyway around it so it will work? Since well, those harnesses prevent the possibility of wearing armor in the first place... so there wouldnt be a conflict with hdt enabled armors, no?

 

 

Try this (Mostly untested) patch.

 

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Makes sense. You're probably wearing one of the harnesses that utilizes slot 32. To avoid conflicting terribly with HDT-enabled armors, the script responsible for compressing your breasts releases it's hold while wearing armor.

Hmm, is it possible to change which slot it uses then? I wonder if theres an option for it. Is there anyway around it so it will work? Since well, those harnesses prevent the possibility of wearing armor in the first place... so there wouldnt be a conflict with hdt enabled armors, no?

 

 

Try this (Mostly untested) patch.

 

Okee, I'll try out the patch then. Just overwrite where it asks right? *crosses fingers and hopes nothing explodes* :P

Yup. Let me know if that solves that issue for you.

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I have a problem where the armbinder doesn't seem to be playing the normal animation and when I use the struggle option, the animation just keeps constantly looping and doesn't stop.  Has anyone else come across this?  I ran FNIS and have all the requirements so I have no idea whats wrong.


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I can't start Urags quest at all, all that happens is I get the book and he does jack shit, there isn't any dialogue option either... help?


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I can't start Urags quest at all, all that happens is I get the book and he does jack shit, there isn't any dialogue option either... help?

 

Is your pc wearing a chastity belt as the mission wont start if s/he is (I'm assuming you mean the Forbidden Tome quest)

 

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Hi Folks,


 


been new to this forum. I am using the Devious Devices Integration 2.8.3. mod (also the DDA 2.8.3.), sexlab 1.5.9


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Yup. Let me know if that solves that issue for you.

It seems like it works! I havent tried all of the custom harnesses yet, like I said the red and white leather custom/blocking harnesses were acting like chastity harnesses the last time I checked them, But I assume this was just a fix to the blocking script they use and it seems to properly shrink the breasts again. :P To be super sure I even went into the show race menu and increased the breast sizes to 1.5, so they were actually much bigger than the bra, and when I left the menu they shrunk again so, seems like it works to me. :D

 

Only small thing I noticed is when I tried equipping armor it made the sound like it equipped, and the breasts got bigger, but after a second or two they shrunk again and no armor was actually worn. That and the custom leather harness is still trying to do the double input thing, like when I equip it it acts immediately as if I tried clicking it again and asks me if I wanna struggle out, or if I try forcing it open two menus pop up one after the other. But, still, it works so whatever workaround you implemented made me happy.

 

Thanks again :)

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my patience ended that quest. al someone know how can I cancel the quest or remove the chastity belt? In attempts to try to cancel it I entered the MCM and deactivated the quest Sergius Pervert, and walked by the college of wizards and ended up saving the game, loaded the game again and now I can not get the belt and the mission crashed. There is no more dialogue with Sergius even though I reactivated the quest. (Note: my saves are too far back to them)


 

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my patience ended that quest. al someone know how can I cancel the quest or remove the chastity belt? In attempts to try to cancel it I entered the MCM and deactivated the quest Sergius Pervert, and walked by the college of wizards and ended up saving the game, loaded the game again and now I can not get the belt and the mission crashed. There is no more dialogue with Sergius even though I reactivated the quest. (Note: my saves are too far back to them)


 

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Can remove the chastity belt with a chastity key. If you dont have a mod that drops keys or has a debug function to free yourself if needed [Cursed Loot does both, its good~ :) ] can always open up the console with ~ and type help "chastity key" to get the code you need for the key, then give yourself one by typing player.additem chastitykeycode 1


 


Hope that helps.


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Hi i have tried installing Devious Devices - Integration and playing but its the one mod in this whole setup that crashes my game after the Bethesda logo. I have found it to be this mod specifically too for some reason. I even uninstalled all except it and the others that go with it. I hope I put this papyrus.0.log file right since I finally figured our how to get it.


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You didn't post the log, but I'm guessing, since you're crashing before the menu, that you're missing a requirement of this mod.

 

Are you sure you installed Devious Devices Assets and all of the other requirements, and put them in the right load order? You have to install all requirements of those mods as well.

 

From the front page:

Devious Devices - Assets v2.7+ -

http://www.loverslab...devices-assets/
Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/
SexLab 1.58+ - http://www.loverslab...4-updated-1230/
SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/
FNIS - http://www.nexusmods...im/mods/11811/?

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Hi i have tried installing Devious Devices - Integration and playing but its the one mod in this whole setup that crashes my game after the Bethesda logo. I have found it to be this mod specifically too for some reason. I even uninstalled all except it and the others that go with it. I hope I put this papyrus.0.log file right since I finally figured our how to get it.

 

If you're crashing after the bethesda logo, you're missing a dependency. Use tes5edit to figure out which.

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i got it working. I guess the order was messed up. I used Boss Mod Organizer and it worked after. now I just gotta figure out why my sex animations aren't working.


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Copy pasting bug from DDx thread here

 

I'm not sure if this is a DDi or DDx bug, but I'm posting here because it doesn't seem to affect the regular DDi armbinder. Nvm, bug still persists with last stable official version of DDx

 

When equiping armbinder on self, appears for a second then disappears, leaving arms tied behind back.  Armbinder is still equipped in inventory, so far SD+ can't seem to remove it properly for master/slave sex events, arm textures are missing for the duration of the sexlab event, like the armbinders are supposed to be there. Jumping breaks the animation, and you get your hands back until you attempt to unequip the armbinder where it goes through some dance and you end up back where you started from.

 

I'm using DDi commit 4dca5bccd8 and DDx commit 04005677, both the latest on their repositories.

 

Two screenshots, one on new game and one from old save, and two logs to match. Log 0 is new game, probably full of init garbage from other mods.

 

https://imgur.com/a/rFEBB

 

Logs are here:

http://www.loverslab.com/topic/35569-devious-devices-expansion-v116/?p=1057293

I don't think it's relevant, but load order anyway

# This file was automatically generated by Mod Organizer.


Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHairFemales.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
daymoyl.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Skyrim_Strap_Ons.esp
Aradia Devious Expansion.esp
Better Vampires.esp
Aradia Devious Rogue Armor.esp
Devious Devices - For the Masses II.esp
Headtracking.esp
SkyUI.esp
Hothtrooper44_Armor_Ecksstra.esp
EstrusChaurus.esp
MoreNastyCritters.esp
Immersive Weapons.esp
Schlongs of Skyrim.esp
display-model.esp
SOS - VectorPlexus Muscular Addon.esp
JaxonzEnhGrab.esp
GattiBondage0.esp
Gatti14Yumiko.esp
AradiaDDintegrated.esp
Perks Unbound.esp
LiFEv1.1.esp
NonSexLabAnimationPack.esp
PeacefulMudcrabs.esp
balanceddestructionv4.esp
Deviously Enslaved.esp
Perks Unbound - Dragonborn.esp
Perks Unbound - Dawnguard.esp
SOS - Smurf Average Addon.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOS - VectorPlexus Regular Addon.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SexLab_Dialogues.esp
SlaveTats.esp
Strap.esp
LovelyHairstylesCE.esp
Weather Spell.esp
SSv2.esp
When Vampires Attack.esp
dD - Realistic Ragdoll Force - Realistic.esp
Captured Dreams.esp
Hothtrooper44_ArmorCompilation.esp
wolfclub.esp
HentaiCreatures.esp
Immersive Whiterun.esp
PetCollar.esp
Immersive Dawnstar.esp
Cloaks.esp
Devious Deviants.esp
DD FtM - Cloaks patch.esp
UFO - Ultimate Follower Overhaul.esp
Immersive Riverwood.esp
xazPrisonOverhaul.esp
Immersive Orc Strongholds.esp
zdd.esp
Immersive Falkreath.esp
Immersive Rorikstead.esp
DeviousRegulations.esp
Immersive Morthal.esp
Immersive Ivarstead.esp
Immersive Dragon Bridge.esp
Immersive Shors stone.esp
Immersive Karthwasten.esp
SexLabSkoomaWhore.esp
sextoys-calyps-2.esp
Immersive Darkwater crossing.esp
Immersive Stonehills.esp
Immersive Kynesgrove.esp
Deviously Cursed Loot.esp
R18pn - lingerie Set.esp
FNISspells.esp
AngrimApprentice.esp
Sweet&Sexy Lingerie.esp
SexLabDefeat.esp
Stynja.esp
SexLab_MindControl.esp
Aradia Living Parasite Armor.esp
mslDeviousCaptures.esp
Apocalypse - The Spell Package.esp
leashplugtest.esp
zzEstrus.esp
Alternate Start - Live Another Life.esp
ImmerSlave.esp
slaverun.esp
SlaverunEnforcer.esp
TS_FetishWardrobe.esp
TS_FetishWardrobe_Uncut.esp
Maria.esp
SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp
dcpack1.esp
sanguinesDebauchery.esp

 

Edit: Crap, this is a wild goose chase, Using DDi 2cf2a9bed, the last official DDi, gives me the same bug, I'm guessing this is one of my other mods trying to remove the armbinder during the time when it is still being put on, but no clue which one is to blame... and now I've exhausted all of the mods that are newer than two weeks, what the heck... No wait, we're back, I didn't actually switch the unofficial DDi for the official version I only thought I did, the unreleased DDi was the source of the issue after all.

 

 

i got it working. I guess the order was messed up. I used Boss Mod Organizer and it worked after. now I just gotta figure out why my sex animations aren't working.

 

FNIS is not a normal mod, you have to run it as an application so that it can generate animations for all of your other mods. You have to run it every time you install or remove a mod that uses FNIS.

 

FNIS is often found in */Skyrim/Data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe

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Have trouble with Sergius experiment quest. What I should do to complete it? And is there any "safeword" button for it?


Used setstage in console, then player.removeitem. Quest completed.


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Copy pasting bug from DDx thread here

 

I'm not sure if this is a DDi or DDx bug, but I'm posting here because it doesn't seem to affect the regular DDi armbinder. Nvm, bug still persists with last stable official version of DDx

 

When equiping armbinder on self, appears for a second then disappears, leaving arms tied behind back.  Armbinder is still equipped in inventory, so far SD+ can't seem to remove it properly for master/slave sex events, arm textures are missing for the duration of the sexlab event, like the armbinders are supposed to be there. Jumping breaks the animation, and you get your hands back until you attempt to unequip the armbinder where it goes through some dance and you end up back where you started from.

 

I'm using DDi commit 4dca5bccd8 and DDx commit 04005677, both the latest on their repositories.

 

Two screenshots, one on new game and one from old save, and two logs to match. Log 0 is new game, probably full of init garbage from other mods.

 

https://imgur.com/a/rFEBB

 

Logs are here:

http://www.loverslab.com/topic/35569-devious-devices-expansion-v116/?p=1057293

I don't think it's relevant, but load order anyway

 

Edit: Crap, this is a wild goose chase, Using DDi 2cf2a9bed, the last official DDi, gives me the same bug, I'm guessing this is one of my other mods trying to remove the armbinder during the time when it is still being put on, but no clue which one is to blame... and now I've exhausted all of the mods that are newer than two weeks, what the heck... No wait, we're back, I didn't actually switch the unofficial DDi for the official version I only thought I did, the unreleased DDi was the source of the issue after all.

You hit a bug that we're still working on resolving in our dev copy, actually.

 

https://github.com/DeviousDevices/DDi/issues/97

http://www.loverslab.com/topic/42177-odd-unequip-issue-during-sexlab-scenes/?p=1056285

 

For future reference, if you intend to use the beta versions, here's a list of all of the currently known issues (bugs, or just general "things to do") associated with the current beta:

https://github.com/DeviousDevices/DDi/milestones/2.9.0

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i got it working. I guess the order was messed up. I used Boss Mod Organizer and it worked after. now I just gotta figure out why my sex animations aren't working.

 

FNIS is not a normal mod, you have to run it as an application so that it can generate animations for all of your other mods. You have to run it every time you install or remove a mod that uses FNIS.

 

FNIS is often found in */Skyrim/Data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe

 

Yeah Thank you. I figured it out after. It was an issue with FNIS but I also just reinstalled a few of the mods that were effecting it. Thank you for the help :)

 

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The devices no longer ask for a key to be removed. They come and go as easy as boots or gloves. Anybody knows what is causing this?


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I'm running into a problem with DDi 2.8.3, where the arms-free horny animation from vibrating plugs don't play. I just get the default half-T pose instead.


 


It's only the arms-free animation (DDZazHornyA). The armbinder animation (DDZaZAPCArmBZaDS01) plays fine.


 


I know I've got FNIS set up correctly, because DDi 2.8.2 works. The output files from FNIS are identical for DDi 2.8.3 and 2.8.2.


 


I get the same problem running FNIS 5.1.1 and FNIS 5.2.


 


I've got a clean installation (I deleted the whole skyrim tree and reinstalled to be sure), and a minimal set of mods (aside from DDi and its prerequisites, just RaceMenu, a hair pack, and the bugfix patches).


 


All of this is using the ModOrganizer 1.2.17 and SKSE 1.7.2.


papyrus_logs.zip

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I'm running into a problem with DDi 2.8.3, where the arms-free horny animation from vibrating plugs don't play. I just get the default half-T pose instead.

 

It's only the arms-free animation (DDZazHornyA). The armbinder animation (DDZaZAPCArmBZaDS01) plays fine.

 

I know I've got FNIS set up correctly, because DDi 2.8.2 works. The output files from FNIS are identical for DDi 2.8.3 and 2.8.2.

 

I get the same problem running FNIS 5.1.1 and FNIS 5.2.

 

I've got a clean installation (I deleted the whole skyrim tree and reinstalled to be sure), and a minimal set of mods (aside from DDi and its prerequisites, just RaceMenu, a hair pack, and the bugfix patches).

 

All of this is using the ModOrganizer 1.2.17 and SKSE 1.7.2.

 

That doesn't really make sense to me. From a scripting point of view, nothing is failing while trying to execute the animation. I don't know why that one particular animation would give you trouble either. Post a copy of your fnis generation log?

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The devices no longer ask for a key to be removed. They come and go as easy as boots or gloves. Anybody knows what is causing this?

 

Most likely, one of two things is going on. 1) you are trying to equip/use something from DDAssets. Try something else, either crafted or bought from Captured Dreams.

 

2) the item you are using is bugged (which does happen). Try this: go to a player house, find a chest (any chest/barrel will work, but most will respawn after a time, so find one in a player house for safety reasons), open up the console (with the ` key), and click on the chest/barrel. In the bottom left, there will be a numerical code. Type "player.removeallitems [object code]" WITHOUT QUOTES, where [object code] is replaced with that numerical code you took note of earlier. Save your game and reload. Then, loot the chest, take all the items, and try to equip the devious gear again.

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I'm running into a problem with DDi 2.8.3, where the arms-free horny animation from vibrating plugs don't play. I just get the default half-T pose instead.

 

It's only the arms-free animation (DDZazHornyA). The armbinder animation (DDZaZAPCArmBZaDS01) plays fine.

 

I know I've got FNIS set up correctly, because DDi 2.8.2 works. The output files from FNIS are identical for DDi 2.8.3 and 2.8.2.

 

I get the same problem running FNIS 5.1.1 and FNIS 5.2.

 

I've got a clean installation (I deleted the whole skyrim tree and reinstalled to be sure), and a minimal set of mods (aside from DDi and its prerequisites, just RaceMenu, a hair pack, and the bugfix patches).

 

All of this is using the ModOrganizer 1.2.17 and SKSE 1.7.2.

 

That doesn't really make sense to me. From a scripting point of view, nothing is failing while trying to execute the animation. I don't know why that one particular animation would give you trouble either. Post a copy of your fnis generation log?

 

 

Here's the log from FNIS.

 

I also tried using the latest commit from github, which works with no issue.

GenerateFNIS_LogFile.txt

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The devices no longer ask for a key to be removed. They come and go as easy as boots or gloves. Anybody knows what is causing this?

Did you recently uninstall any mod that modifies the player's actor record? If you did it will break DD and probably the whole game ^^
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