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Veladarius

Devious Devices - Captured Dreams Shop (Updated 2-5-2015)

10,939 posts in this topic

 

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

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One of the smartest mods, nicest people in the threads.


Things are going swimmingly in the shop,


but generally a framework-type mod has made some serious jerkiness in my video (I'm paranoid already about my video-card).


Lastest-mod I added was "Skooma whore" because "Milk mod" said to.


 


OK I know the withdrawal symptoms make Peaches' vision blurry and such,


and that's ok (It's almost immersive).


It's the pauses I'm worried about.


So knowing the biggie-est mod (sexlab) was updated a few days ago,


has anyone else gotten any visual side-effects?


And if you did not, if you're going to say "No problems here", I knew that.


The rare person who DOES have problems, and maybe how they fixed it, is why I'm writing this.


 


I retrieved deliveries, waited three days, retrieved more deliveries, and I'm officially "reliable" and ready to start my first quest.


I'm assuming "getdistance->34028234663852886(etc)000000000000000"


ten times over isn't meaningful (Even though I haven't seen it before).


The bound animations are busted but they always were, I'm not worried(?!)


So that's it, and I hope your nerve surgery works.


 


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Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

 

 

That's got to mean something coming from one of the Loa :D

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One of the smartest mods, nicest people in the threads.

Things are going swimmingly in the shop,

but generally a framework-type mod has made some serious jerkiness in my video (I'm paranoid already about my video-card).

Lastest-mod I added was "Skooma whore" because "Milk mod" said to.

 

OK I know the withdrawal symptoms make Peaches' vision blurry and such,

and that's ok (It's almost immersive).

It's the pauses I'm worried about.

So knowing the biggie-est mod (sexlab) was updated a few days ago,

has anyone else gotten any visual side-effects?

And if you did not, if you're going to say "No problems here", I knew that.

The rare person who DOES have problems, and maybe how they fixed it, is why I'm writing this.

 

I retrieved deliveries, waited three days, retrieved more deliveries, and I'm officially "reliable" and ready to start my first quest.

I'm assuming "getdistance->34028234663852886(etc)000000000000000"

ten times over isn't meaningful (Even though I haven't seen it before).

The bound animations are busted but they always were, I'm not worried(?!)

So that's it, and I hope your nerve surgery works.

 

I used Skooma Whore with DCL a while back, I didn't see any issues with it but it got annoying after a while.

 

As for SexLab's update I updated yesterday along with a number of other mods (including ZAZ Animation) and have not seen any issues as of yet. All the commands I use are basic and did not change from what I have seen.

 

 

 

 

 

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

 

 

That's got to mean something coming from one of the Loa :D

 

 

I can use all I can get at this point.

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@Veladarius


Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.


The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.


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A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

Plug choices for Delivery & Try-it-on Quests

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

- Some sort of severity progression would be nice to have here.

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

Task for Master: Siddgeir & Nenya

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

- An open belt would seem more appropriate in this case.

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

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@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

 

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

 

 

A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

Plug choices for Delivery & Try-it-on Quests

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

- Some sort of severity progression would be nice to have here.

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

Task for Master: Siddgeir & Nenya

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

- An open belt would seem more appropriate in this case.

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

 

I can see what I can come up with for the plug selections. I can see about having an option to use plugs based on the player's performance and rank with Master. Poor would get Little Devil Plugs, Average would get standard, maybe the Tormentor if they have done a number of deliveries, Good would get the Little Helper plugs (vibrate on cast has been removed from all of these).

 

As for belts, I am adding an option to select a preferred belt type as well as finish for items.

 

For the plugs and long term use it is stated in the 3rd expansion quest when Elisif asks about wearing them she is told that they use a dwemer enchantment that handles some 'bodily functions'. Something that I will explore later is the use of the belts long term (permanent in some cases) by the dwemer on the Snow Elves.

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@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

 

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

 

 

A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

Plug choices for Delivery & Try-it-on Quests

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

- Some sort of severity progression would be nice to have here.

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

Task for Master: Siddgeir & Nenya

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

- An open belt would seem more appropriate in this case.

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

 

I can see what I can come up with for the plug selections. I can see about having an option to use plugs based on the player's performance and rank with Master. Poor would get Little Devil Plugs, Average would get standard, maybe the Tormentor if they have done a number of deliveries, Good would get the Little Helper plugs (vibrate on cast has been removed from all of these).

 

As for belts, I am adding an option to select a preferred belt type as well as finish for items.

 

For the plugs and long term use it is stated in the 3rd expansion quest when Elisif asks about wearing them she is told that they use a dwemer enchantment that handles some 'bodily functions'. Something that I will explore later is the use of the belts long term (permanent in some cases) by the dwemer on the Snow Elves.

 

Yes, but i mean i like the options for the Full Set but the szene to become all the items is too long every time for MY OWN opinion.

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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.


 


As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s


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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

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@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

Emphasis mine.

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

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@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

Emphasis mine.

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

 

 

There should be a cooldown period between when it is removed and when it is offered again, it may not be setting it when getting the belt for a delivery.

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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

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[...]

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

 

There should be a cooldown period between when it is removed and when it is offered again, it may not be setting it when getting the belt for a delivery.

If it tracks from removal til offer, it arguably should not.

... You probably mean the right thing, but just in case.

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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

 

 

So my solution to that is to update Sexlab then? Sounds like a plan.

 

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Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

 

 

So my solution to that is to update Sexlab then? Sounds like a plan.

 

 

 

Check this post as well for a possible fix: http://www.loverslab.com/topic/51760-sex-with-armbinder-causes-ctd/

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Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:


 


However, no crashes, so that part is a good thing.


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Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:

 

However, no crashes, so that part is a good thing.

 

Initially it won't, you should get a letter on reaching level 3 (or a new level if above that) and reading it will mark its location (near Half Moon Mill).

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Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:

However, no crashes, so that part is a good thing.

Initially it won't, you should get a letter on reaching level 3 (or a new level if above that) and reading it will mark its location (near Half Moon Mill).

Aye, I found it, but thank you for the replies. Now I am trying to figure out how to make on of my slaves use the wooden horse XD

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Ok, I have a few issues here.


 


I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.


 


Here is where the problems begin.


 


Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.


 


Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.


 


So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.


 


The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.


 


So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...


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Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

 

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

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Ok, I have a few issues here.

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

Here is where the problems begin.

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.
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Also, I am now having an issue where in the Thallmor embassy, at the guard party portion, the scene hangs and will not progress right after Ellenwen comes in and catches Ailes. Does anyone know the questID/name so I can forgo that part and move on, seeing as this entire ordeal is like 30 minutes worth of scening that I would rather not sit here and repeat?

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I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

 

 

Captured Dreams is indeed a store. Master is a merchant and so are other two peoples wandering freely around the store.

 

I am using this with my both gameplays. My other character is a submissive female and takes up jobs from Master, occasionally getting in to trouble. My second character is a dominant male, who only uses store features to sell gear he picks up from bandits on the road, or to buy stuff to keep his female followers from keeping him up all night. ;)

 

You can just use all store features, without accepting any jobs that would get you locked in submissive content.

 

Edit: Typos. I need more coffee.

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