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skyrimll

SD+ (Sanguine Debauchery enhanced) (2015-12-05)

10,889 posts in this topic

Done in next version
 

 

 

SD+ Known issues

 
See a full list of known issues here:
 
- Compatibility issues with other mods: https://github.com/MinLL/SDPlus/labels/Compatibility
 
You can help by providing detailed feedback and testing, or even better, patches (you don't need to submit them through github.. you can just share them by Private Message and I will integrate the changes).
 
Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only.
 
Ideas
 
 

 
SANGUINE DEBAUCHERY CORE
 

 
Ideas of mods using SD+ API
 
- Alternate start
:: as a slave
:: as a spriggan infected
:: Add option to MCM
:: After sanguine dream sequence, wake up in random location already bound to Master / see location based slavery for ideas of scenarios
:: During enslavement, if demerits run too high, add possibility of dream sequence with another random outcome / maybe sanguine giving you a choice?
:: Option to fade to black and start as a slave in a few locations
:: location aware slavery as a DA enslavement scenario
:: Racial or story based rape and enslavement
:: Enslavement Based on completed quests (bad comments in Markarth after prison break)
 
- Customize slavery gear
:: Listen to ‘SlaveryStart’ mod event 
:: Set slavery gear / uniforms based on MCM preferences, master faction, etc...
 
- Customize certain NPCs/all NPCs as Master/Slaves
:: Set personality type, needs/goals
:: Set slavery gear
:: Add default relationship type to Alicias, Sanguine
 
- Cosmetic events
:: Add small selection of hairstyle for all races / pick from that list for scripted hair change
:: Idea canned for now. Revisit later.
:: Special add-on compatible with Slavetats / use custom mod events to types of layers to activate
:: On punishment: random scar and dirt
:: On used: random dirt
:: On passive: random change of haircut, eye shadow, dirt, war paint (tattoo?)
:: Selection of forced jewelry
:: Mark of ownership, branding
:: Add sendModEvent support for Slave Tats in a special add-on with slave tats as master (install slate tats for tests)
 


 
 

 

SANGUINE'S DREAMWORLD
 

 
- Add dialogue to imperial Alicia in Dreamworld
- Add special stories to Crassus Curio
- Add custom hello messages to slaves
 
- Customize mesh of Sanguine slavery devices
:: Find collar, cuffs with daedric feel
 
- Ideas for Sanguine in Dreamworld
:: Chance Sanguine will be passed out, not there or busy doing something else
 
- Add reference to dremora Davros from Interesting NPCs in Sanguine's dialogues
 
- Force visits to Sanguine's realm in a few ways at least:
:: too long without enslavement
:: too long since last visit
:: after certain quests when it makes sense (daedric quests mostly, or Dibella's Heart for a quiet chat with your real Master   :) ).
 
- Add sweat / sex effect to redguard slave in Dreamworld
:: Replace race by plain dremora instead of _SD_dremora
 
- Add filter for dream scene in case of capture by thugs
:: Delay first dream scene if thugs enslavement is going on
- Test Dreamworld as Werewolf / Vampire Lord
:: Probably prevent access to Dreamworld if transformed
 
- Sanguine artifact for males
:: SoS support / compatible
:: Find an alternative?
 
- Enable / disable NPCs depending on quest stage / add random Zaz torment idles to some NPCs
-  Add other human slaves / one known (easter egg?) / random activation with each visit / set slaves to kneel and follow Sanguine
 
- Once player receives teleport menu from Sanguine, add possibility of random event in Dreamworld
:: Estrus Chaurus tentacle effect if available 
:: Punishment/Bound in place
:: Sex
:: Perk
:: Gift
 
- Think about endgame quest
:: Add final quest to become an Alicia (for female players)
:: How to get from under Sanguine's spell?
:: Turn off 'No death' temporarily or permanently
 
- Sanguine as a follower.
:: In combat, walks up to his enemy and saying "either I'm drunk, or your naked...possibly both", and then poof!...their clothes are gone, and Sanguine rapes them.
:: He might need you to give him alcoholic beverages, murder, and sex (however you can...), to keep him interested to stay in the 'real world'.
:: Might have to be a separate mod
:: Maybe even give him his own fantastic weapon! (Soul Edge???).
 
Eventually, I want to do things like do random tasks for Sanguine 
:: I tell you what,,, I will keep your stuff safely here until you fetch me some (skooma, other things)
- torment his slaves
- run errands / come back with something (special kind of drink) / punished if not in inventory next time
- do something on his behalf before coming back
- easter eggs (compatibility with Alicia, Dibella, comments about other quests)
 
- Sanguine stealing stuff. Even money (i think it would easier to implement). They have no meaning for him. But he knows they mean a lot to you.
 
- add also the possibility to beg him for a bonus (of course in exchange of some particularly deviant sex perversion) ? why don't ask him for help. Like a power boost. Or even a temporary powerful follower daedra to give you an help. 
 
- Check frequency of deaths and offer help instead
 
- Some of the NPC's you kill to start showing up in Dreamworld (like calixo from windhelm when the blood on the streets quest is totally finished and he's been killed)
- A check to see if you've been doing stuff for other deadra (like the molag bol one where you get a mace) could trigger sanguine calling you back to the dreamworld once the other deadra's quest is done and react to the quest.
 
- marked by sanguine
:: similar to werewolf
:: bound cuffs, collar at night/ jewelry
:: bound marks appear when naked comment with duration after event done
:: only clothing allowed at night / indoors 
:: moon phases ? Red moon only? No moon?
:: disable if werewolf
:: perk if sex while wearing bound cuffs
:: perk if drunk
 

 

 

 

FLOWERING SPRIGGAN

- Bug: Summoned spriggan with Alicia voice??!!
 
- Spriggan quest: Add custom dialogues with relevant NPCs (ask for help, ask for knowledge) / possibility of temporary relief from some NPCs
 
- Expand on Kyne's grove 
- Expand on spriggan enslavement
:: become addicted to the essence or sap and end up becoming a permanent part of there life cycle
:: Chance of infection during combat
:: Multi stage infection : sweaty, sap covered, swarm, armor (gradual coverage? mask last)
:: Later stages like werewolf, using spriggans outfit instead (or transformation into full spriggan?)
:: once fertilized, turn into matron (chance of temporary transformation into matron instead of spriggan)
:: after delivery , drop armor outfit as dead roots / wearable (or place them in the fertilized husk)
:: perks and curses while infected (random transformation into spriggan/matron, no dialogues and possible of fear from spriggan shape, animals friendly)
:: flare ups, yellow vision effect, red swarm, temporary transformation as gradual effects during transformation stages
 
 

 

 

ENSLAVED
 

 
 
Currently planned slavery sets:
 
- Default outfit - Zaz slave items - done
- Wealthy outfit - Devious slave items - In progress
- Very Wealthy outfit - 'Princess Leia' type of slave - In progress
- Primitive outfit - Ropes only (Forsworn, Giants, Hagravens) - In progress
- Spider outfit - Zaz spider web
- Falmer outfit - Chaurus textured Zaz spider web
- Animal outfit - Dirt and scratches textures Zaz spider web
- Spriggan Host outfit - Vegetal armor - In progress
- Tentacle outfit -  Biological armor
- Queen of Chaurus outfit - Based on Brood Mother
- Sanguine Artefacts - Spectral bondage devices - In progress
 
- Explore impact of master personality type on selection of slavery gear outfit
 
- add chance of racial enslavement or change of ownership after begging / coveted event
  
- DA scenarios
:: sexlab version of default scenarios
:: lair - beast rape
:: slave pen 
:: generic new master + chores for release
:: slave trade / belethor 
:: arena in forts/caves
:: bestiality show in caves
 
- A bleedout scenario that forces you to surrender if you have certain devices on, like the armbinder/cuffs. Sometimes players would be captured the moment they go down, they shouldn't be able to use DA blackout scenarios to "escape" to a friendly inn, spawn a friendly adventurer, etc. 
 
- Capture counts of Submit vs Resist answers in Rape dialogues
:: Influence available answers to player
 
- Followers support
:: Add rumors about abducted followers whereabouts.
:: Add dialogue to release follower (lock pick , ask someone for help)
:: Follower idle not reset if bondage gear removed 
:: If follower is non human (dog), dismiss immediately when PC enslaved
:: Prevent followers from going in Dreamworld or strip them and bind them
- Better support for followers
:: Capture
:: Dialogues
:: Comments from Master
:: "Once you are enslaved, your follower(s) disappear. However, once you get free somehow, there should be someone you could talk to that starts a quest, similar to the "citizen has been kidnapped" quest that the Companions give you. Basically, follower gets dumped as a captive in a random dungeon and you gotta go save 'em if you want 'em back."
:: Followers go home / mount a rescue?
 
- Equipment / inventory / constraints
:: Master removes items as needed
:: All weapons, clothing at first
 
- Add slavery level variable to follower behavior of Master
:: If in training, Master doesn't follow but Every hour/few hours, send Master close to player 
 
- Add backstory to collar, slave items
:: Book - mention Sisters of Pain as origin of enchanted slave gear
 
- Trigger thugs on escape
:: random chance based on goal reached
 
- Master routine
:: chance of whipping if slave asks for food outside of meals
:: if master vampire, feed from slave / cast life drain / turn PC into a vampire on join 
:: add chores, sweep floor
:: Special routines (test subject for spells with side effects, target practice, master hunts slave)
 
- Capture date of last enslavement start / end / duration
:: Use duration to calculate rest period before next forced dream to Sanguine
:: Maybe enable dream abduction randomly later? after too long without sex or enslavement?
 
- Add regular checks on what player is wearing during enslavement
 
- Issues
:: Training dummies interfere with ‘please’ dialog
:: Shout and spells still possible when hands not bound? 
 
- Find solution to get access to master's food, drinks and bed during enslavement
:: Any way to get shared ownership? set relationship? teammate?
- Test faction issues with Master
:: Make joined faction temporary - expires after a few weeks
 
- More variations with food / drinks behavior
:: Fix food force feeding to include potions, more than one item at a time
:: Access option at certain levels only
:: If high demerits, force feed multiple items (sick, poison, drugs mixed with food)
:: If low demerits, force feed single items (useful)
 
- To balance easy escapes
:: have the Master hunt you down for a while across Skyrim after enslavement ends.
:: trigger Thugs to bring you back to Master
:: Make sure Master is hostile during hunt / allow multiple hunters over a period of time
 
- Add penalties for nagging your Master once we finally have a more stable version.
:: It would make sense to track time of last request and frequency of requests so that your Master can be annoyed, furious or happy with you.
 
- Investigate other special enslavement options 
:: Vampire lords
:: Werewolves
:: Draugr
:: Giants
 
- add support for vampire player characters in the future.  Even when the pc is obedient they still starve. Keeping a blood starved vampire as a free roaming pet seems like keeping a rabid tiger. Doubt you would want such a creature working out in your farm or sitting by you wile you sleep when all it can think about is that thick crimson liquid throbbing in your neck. The only logical thing to do with a creature like that would be to feed it, lock it up, tie it up, or put it down. I have a couple ideas to propose, if you are interested.
 
*Master will occasionally bring you a radiant npc(farmer, solder, etc) to kill and feed off of.
 Or blood potions would work too, that would probably be easier.
 
*Master will lock you up or bind you when you are blood starved(blood starved vampires are supposedly blood-crazed and insane.)
 
*Maybe you are automatically equipped with a muzzle or gag to keep you from biting without permission.
 
*Maybe when you are really bad, your master will force feed you garlic.
 
*Maybe your master could ask you to turn him if you are good, as an alternate method of freedom.
 
I am sure someone else can come up with ideas far better. Even the most basic vampire support would be very appreciated. thanks in advance
 
- Test compatibility of enslavement with
:: Kaijit caravans
:: Dawnguard factions
:: Solstheim factions (including rieklings)
- Test Thamor enslavement.
:: If the character gets to -50 and joins their Owner, the owner immediately begins to attack
- Test vampire enslavement
:: owner feeding on their thrall, and the 'sent for blood' indentured servitude doesn't seem to actually check if you feed or not.
 
- Chance of being sold to deviants if fully decked with devices and gag when enslaved
:: Morale booster - garrison, soldier camps (bindings removed)
:: The Collector - on display inside house with other prized possessions
:: The Cellar - in basement of creepy guy with other victims and skeletons
:: Cattle - vampire coven, sold for food
:: Breeder - remote farm house, other naked women around, some pregnant, creepy guy they call Daddy, locked room with hidden lockpicks and way out
:: The Ritual - necromancer, altar and random summon (dremora, atronarch, skeletons)
 
- Optional slavery menu on bleedout
:: DA Bleeout scenario
:: popup menu with options: enslavement, left for dead, sex, other DA scenarios.
:: Chance of trigger of Radiant quest
 
- Failed pickpocket should trigger punishment
 
- More options on anger 
:: forced radius even indoor 
:: forced to stagger for a while
 
- More options to improve master trust
:: kill enemies
 
- Timed errands
:: travel to new master
:: fetch item
:: make money
:: sell item 
 
After joined, option to turn friendly faction NPC into limited follower with benefits 
 
- Diverse 'happy’ ending
:: sent to named vendor, jarl to be sold
:: banished (Get out of my sight)
:: released (You have done good)- Find a replacement slave
 
- More events on sleep (or chance of fade to black if high demerits or anger)
:: wake in jail
:: wake in safe place, farm or kajit caravan , rescued (rare)
:: animal or creature attacks master
:: brawl with other wannabe master
:: hero tries to save slave
:: Random adventurer sent from other faction player is member of (legion, stormcloak, guard from hold where player is thane)
 
- Location based enslavement with specific dialogues and options 
:: guards / confined to barracks 
:: legion, storm cloak / confined to camp 
:: hunters, forsworn / confined to camp (radius around marker) / cut wood / fetch water
:: farmer / confined to farm and field / work the field / cut wood
:: inns / confined to inn / fetch supplies
:: jarl / sit next to throne / spend night in chambers / fetch food from kitchen
:: vampire / cattle - give blood to faction members until turned into vampire
:: falmers / add exception to enslavement test / bug breeder if female and Estrus Chaurus on
 
- Check conditions for release from chains when escaping / linked to location based slavery
:: more diverse release scenarios (simple payment, indentured release, occasional slavery, abducted in basement, special task) 
 
- Slaver traps / fall into the trap and wake up chained to a new master
 
- Option for My master sent me
:: new task? New owner?
 
- More diverse discussion topics with master/clients
:: Insult / taunt with chance of being kicked out of faction
:: suggestion / persuasion to attack master
:: beg for sleep
:: beg for more
 
- Option to marry Master / follower when joining a faction
- Option to kill Master after joining anyway
- Music when dancing
- Keep scars / blood / dirt after punishment
 
- More options to role play
:: Extend range before Master pulls back
:: Timed permissions to extend range (gather firewood, food, find clients)
 
- More tasks depending of faction
:: dance for thalmore
:: steal or kill for marauders
:: hunt for forsowrn
:: find blood for vampires 
 
- More clothing options depending of faction
:: Slave for noble better dressed than farmer slave
:: Optional slave clothing provided by master (inn, noble, army)
:: For chores, uniform forced on player depending on faction (rags, sexy outfit, tavern clothes)
 
- Replace generic prostitution dialogue with SD specific options
:: service (bring food, cook, firewood, mining, sweep floor idle)
:: Hunt (master might let you have a bow or something, maybe just a dagger if he's particularly sadistic) to bring back X number of Y type of meat.
:: Gather herbs (again, could lead un(der)-equipped player into danger).
:: Steal something (a la thieves' guild quests. Potential run-ins with the law and jail time!)
:: Murder someone? (best would be if insignificant NPCs could just be generated for this, but dunno if that's even possible)
:: Humiliate yourself (find certain type of Sexlab-valid animal/creature and submit to it)
 
 

 

 

MASTER AS DOMINANT FOLLOWER
 

- He / she would tag along and let you do things, with constraints that would reduce over time.. starting with heavy things like being naked and chained, and gradually earning more privileges until your master lets you travel, complete quests and from time to time, beat you for doing something they don't like.
 
Master as follower tasks
 
- Takes what he/she wants from you
- when followed by master he would keep you bound, gagged etc.
- when in combat he will enable combat controls
- when out of combat he will disable combat controls
- after combat if player is on low heath he will punnish player for beying such stupid slave etc.
 
Master as follower
 
 
 
- When entering a town your master may decide to "sell" you to the town barracks for the night while they get their rest at the Inn.

 

 

THUGS SLAVE
 

 
 
- Instead of Master hunting down PC after escape, see if Thugs can be triggered.
:: if low demerits, option to let player go
:: alternate buyers (location based slavery) - move mistwatch into location based slavery quest / just one of other options
 
- Issue with Thug master (maybe others too?)
:: If Master gets into a fight with another NPC (threats of a fight), Master dialogue options vanish once Master walks away
 
- Thugs travel option
:: Walk to nearest carriage then teleport to destination
- Check missing items from recovery chest in thugs quests
- Test Thugs slave quest timer (stuck in place should trigger automatic teleport eventually - 1 h time out)
 
Forced fights could be a variation on the Thugs slave idea.
 
Instead of Mistwatch, they could sell you to that cave with underground wolf fights, where enslavement would include a daily fight against a surprise beast.
 
- Re-engineer Thugs quest to be boss independant
- Plan for other bosses assigned in randomly selected quest stages
:: select based on nearest boss from enslavement point
:: Wolf fights owner near Riften
:: Mistwatch boss
:: Pirate near solitude
:: Port south of Falkreath
:: Large fort with arena south of Dawnstar
:: Underground bandit den near Darkwater pass
 


 

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Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them!


 


You are my hero.


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Hi. I've read the description. 


It seems the zaz punishments have been removed to keep only the whipping, for stability sake. Hope it's not the case!  :(


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Hi. I've read the description. 

It seems the zaz punishments have been removed to keep only the whipping, for stability sake. Hope it's not the case!  :(

 

It is temporary until I figure out why some props did not appear (PC hanging up in mid air) and why they would lock up the game in some instances.

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Oh my god, if you pull this of this thing could easily be SD 1.5! Most of the things you posted are things I been wanting for a long time. 


"

- Chance of enslavement when sleeping in wilderness
- Chance of No Death Mod effect as alternatives to enslavement / fade to black and...

:: Wake up in nearby temple

:: If killed by bandits or animals, Left for dead

:: If killed by falmers or droids, wake in falmer pen

:: Player's stuff / remove all non unique items / move all in a locked bag / add to random vendor in save hold as where killed "

 


 

More tasks depending of faction

- dance for thalmore

- steal or kill for marauders

- hunt for forsowrn

- find blood for vampires 



 


If you do all of this, you will have my eternal gratitude!!


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Downloading at the moment... very interesting ideas there!  Thanks for this :)


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Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them!

 

You are my hero.

 

Don't get your hopes up too high :)

 

The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master).

 

At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus :)

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I really hope that the the one where different things happen depending on the faction.


 


If I may be so bold as to make a suggestion, it would be pretty cool if when a volkihar vampire knocked you out you would end up waking up in the volkihar castle as one of the cattle. 


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The infamous Caveat "if you install SD you won't be able to run SD2 in the same save" is still valid?


 


Sorry to sound demanding... I'm too really excited about this


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The infamous Caveat "if you install SD you won't be able to run SD2 in the same save" is still valid?

 

Sorry to sound demanding... I'm too really excited about this

 

This is just speculation at this point.

 

jbezorg would have to confirm if he is planning on keeping SD1 and SD2 compatible or if it is going to be a completely separate thing.

 

Personally, I am hoping for a completely separate thing with a possibility of a compatibility bridge between the two.

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Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option.


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Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them!

 

You are my hero.

 

Don't get your hopes up too high :)

 

The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master).

 

At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus :)

 

 

Just the basic stuff you have already changed is huge to me! All that text spelling out what you'd like to do in the future, well... I'll admit it makes me squirm, but I will try keep my expectations in check to see what you can pull off. I have high hopes, I must admit.

 

You were already becoming my hero for mentioning that you were going to add more Succubus/sex vampire into your Hormones mod. You've a lot on your plate but I might have to build a temple to you if you pull it off. ;)

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Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option.

 

I thought about that before and I agree, I would like to be able to decide as a slave, if I want to be angry or passive :)

 

I forgot to add that one to the ideas but I just corrected that. Thanks.

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Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option.

 

I thought about that before and I agree, I would like to be able to decide as a slave, if I want to be angry or passive :)

 

I forgot to add that one to the ideas but I just corrected that. Thanks.

 

 

Oh man this keeps getting better and better :D!

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Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them!

 

You are my hero.

 

Don't get your hopes up too high :)

 

The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master).

 

At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus :)

 

 

Just the basic stuff you have already changed is huge to me! All that text spelling out what you'd like to do in the future, well... I'll admit it makes me squirm, but I will try keep my expectations in check to see what you can pull off. I have high hopes, I must admit.

 

You were already becoming my hero for mentioning that you were going to add more Succubus/sex vampire into your Hormones mod. You've a lot on your plate but I might have to build a temple to you if you pull it off. ;)

 

 

I don't know about the temple thing :)

 

I am working on this patch in parallel with my other mods, with the main priority being reminded about issues as I test work on my other mods. For example, if I try body changes in Hormones and something from SD+ gets in the way of my testing, I will fix that before I progress on Hormones.

 

I found that working on multiple mods is a good way to find and reuse pieces of code from one into the other. 

 

For example, I got some ideas to follow a dominant NPC in Mind Control. I may bring some of those dialogues into SD+ and in turn, make Mind Control more compatible for enslavement by SD+.

 

Same thing with body changes in Hormones. That code will hopefully allow me to have a master force hair cut and warpaint changes on you to get you to their liking. I found that having a different look imposed on me was a nice reminder of my period of enslavement once I eventually escape. Right now, that part requires a bit of role playing through the race menu. That same code will also make it in the Sisterhood of Dibella to request cosmetic changes from the sisters.

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THAT IS SO COOL


 


*ahem*


 


Composure.


 


I really dig the idea of a master making changes to my character and leaving his/her mark on me ever after. Really all the stuff you've put in the 'Enslavement' changes are friggin' awesome beyond words if they are do-able, as they'd make being a slave more than just watching NPCs sandbox and grinding dialogue to try and raise my relationship so I can eventually move on.


 


I am so very, very happy.


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And how will the tattoo system work? Cause I would love to have a system where I can place tattoos in pc's skin without changing the CBBE body texture.


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Hi


I like to hear that you took over support for SD. It was gradually nessessary. Keep it up, your ideas sound good! :D


 


A question to SD at this point, I didn´t play with SD for some time and my last information was that the spriggan animation don´t work since SL 1.24, is it still the case or is it already fixed? Or will your patch provide a solution?


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THAT IS SO COOL

 

*ahem*

 

Composure.

 

I really dig the idea of a master making changes to my character and leaving his/her mark on me ever after. Really all the stuff you've put in the 'Enslavement' changes are friggin' awesome beyond words if they are do-able, as they'd make being a slave more than just watching NPCs sandbox and grinding dialogue to try and raise my relationship so I can eventually move on.

 

I am so very, very happy.

 

The next version coming up is doing away with most AI controlled / frozen in place situations.

 

This means it is easier for you to escape a dull NPC if you want, so it is up to you to role play what to do with your master.

 

I am experimenting right now with having the master follow you temporarily if you stray away (using a follower AI package). That makes sense to me your Master you want to keep an eye on you.

 

One of my last tests in a Forsworn camp went something like this:

 

- I attacked Forsworns outside their camp (Red Eagler Redoubt I think)

- One of them enslaved me

- I walked around the camp with bound hands for a while. Master followed me when I went too far. I had a warning I was about to escape and went back to the Master to stop the warning because I didn't want to have to come back and get my gear again.

- I went up the hill to the altar and picked up a sword. After a couple attempts, that cut my bounds and triggered an attack from the guards there.

- I was enslaved by another Forsworn and things cooled down a little

- I was able to spend time at a nearby fire (Frostfall) and pick up some food (needs). 

- After sex with my Master, I found my hands were free

- I went back to my first master (the one with my gear) and found she had also a brawling package when I talked to her. I engaged in combat with her and managed to subdue her using the grapple from Defeat. I was about to tie her up for later when I noticed the escape countdown being triggered (maybe my new master was wandering away on her patrol?).

- I decided to kill my first Master since she was subdued and grabbed all my gear before running down the hill, still naked and dodging arrows from now hostile Forsworn.

- That was a quick escape and I thought I was out of trouble when I was able to sleep on my own bedroll from Frostfall.

- When I woke up, I found my new master was still following me and was standing above me ready to bring me back to the camp.

- I ran back to Markarth and lost her just before meeting the guards there.

 

This was nearly flawless and a lot of fun :)

 

I am now testing the 'master following you' behavior to see if it was a glitch or see if I can keep it as a feature.

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Really nice that you improve SD. I loved SD back in the 1.15 Sexlab time, but now there are too many mods i would miss if i went back to 1.15. And as others said what you plan to add is an amazing read.


 


One little request: Can you make the change your face/hair etc. an MCM option? Also in your great other mods. While i like the idea i have the problem that my weak pc often crashes during the racechange menu. But i don't want to miss apachi hair etc. either. When the dibella sisters try to change my look it crashes about 50% of the time.


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Thank you for taking on this mod and continuing the naughtiness great work, My favorite part is the spriggan, I wondered if you were going to expland this section, at the moment in simple terms it is, find spriggan, impregnated by spriggan, release spriggan and then go on your way, how hard would it be to have an optional "hard" mode where as soon as you have "seeded" the root a chance of being impregnated again instantly or to put it in a more lore friendly way you become addicted to the essence or sap and end up becoming a permanent part of there life cycle, then it goes in to the more complicated idea of "infecting" those you sleep with while within the host but that I would expect would cause complications :)


 


 


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And how will the tattoo system work? Cause I would love to have a system where I can place tattoos in pc's skin without changing the CBBE body texture.

 

It is possible to set tattoo layers over the skin using SKSE. 

The RaceMenu plugin shows that at work.

 

I am hoping to use the same system to add dirt and warpaint selected by the Master (aka... randomly :) ).

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Hi

I like to hear that you took over support for SD. It was gradually nessessary. Keep it up, your ideas sound good! :D

 

A question to SD at this point, I didn´t play with SD for some time and my last information was that the spriggan animation don´t work since SL 1.24, is it still the case or is it already fixed? Or will your patch provide a solution?

 

The spriggan quest is already much improved. 

 

I replaced the sex animations with the spriggan with masturbation scenes. Personally, it wasn't such a great loss to have to get rid of yet another rape sequence :)

 

I didn't really take over support for SD. jzeborg needed to drop support for SD at some point to focus on SD2, and I had these changes made for my own game, so it was a good time to release them.

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