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skyrimll

SD+ (Sanguine Debauchery enhanced) (2015-12-05)

10,889 posts in this topic

 

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

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So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

 

 

Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?

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So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

 

 

Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?

 

 

Well... yes :D

I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods :(

 

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after a couple of monts not updating my mods, I just sat through it and updated all of them.

 

After everythings said and done, one issue is left:

SD is no longer compatible with (one? some? all of?) my mods...

Whenever I activate the mod, the game will crash on start.

 

any way to find out what the problem is?

 

 

EDIT:

 

Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed...

when dd updated, the pre-requisites updated, that means dd integration updates and dd assets

 

 

 

 

 

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

 

 

Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?

 

 

Well... yes :D

I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods :(

 

 

depending on your pc, that might be ok to play with on a new game/ clean save

number of mods isn't the only cause for script delay, too many papyrus bugs is more common and more serious cause for it

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Hello there, I have a small problem with the spriggan quest. I have almost reached the end of the quest, just found the grove. When I intered the grove, the husk was flying above me in the air, and was empty. I then lost my spriggan body and face armour, and my char started masturbating. After that, nothing else happens, no spriggan did appear for me at all. I also have my hand and feet spriggan armor still attached to me, and when i want to unequip it, I get an option to touch it, which then ends up with the armor staying.


 


My question is, how does this spriggan quest end properly, or what should i do?


 


PS: Also I found a dead spriggan matron next to the husk


Edited by Tehguymon
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after a couple of monts not updating my mods, I just sat through it and updated all of them.

 

After everythings said and done, one issue is left:

SD is no longer compatible with (one? some? all of?) my mods...

Whenever I activate the mod, the game will crash on start.

 

any way to find out what the problem is?

 

 

EDIT:

 

Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed...

when dd updated, the pre-requisites updated, that means dd integration updates and dd assets

 

 

 

 

 

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

 

 

Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?

 

 

Well... yes :D

I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods :(

 

 

depending on your pc, that might be ok to play with on a new game/ clean save

number of mods isn't the only cause for script delay, too many papyrus bugs is more common and more serious cause for it

 

 

Thank you very much, I guess I'm gonna have to try that.

Or do you by chance know any console comand that kinda forces the script to run immediately? That would at least allow me to struggle through slavery with my main character once. Having to use the console isn't very immersive, but neither is getting killed because the bad guys won't take advantage of you.

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Hello there, I have a small problem with the spriggan quest. I have almost reached the end of the quest, just found the grove. When I intered the grove, the husk was flying above me in the air, and was empty. I then lost my spriggan body and face armour, and my char started masturbating. After that, nothing else happens, no spriggan did appear for me at all. I also have my hand and feet spriggan armor still attached to me, and when i want to unequip it, I get an option to touch it, which then ends up with the armor staying.

 

My question is, how does this spriggan quest end properly, or what should i do?

 

PS: Also I found a dead spriggan matron next to the husk

 

It all looks normal except for the empty husk... it should contain what you were carrying when you were infected.

 

The husk is up in the air because it is using a map marker that is often up in the air as well. I haven't found a good alternative yet.

 

The hands and feet are leftovers from the infection. They should vanish after a while (sleep for a few hours or a full day if you can, to wait it off).

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Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors.


 


I take they weren't intended to be capable of enslaving the pc?


Something to do with falmer faction, perhaps?


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Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors.

 

I take they weren't intended to be capable of enslaving the pc?

Something to do with falmer faction, perhaps?

 

Good catch,,, I will add that to the list.

 

I will try to fit it in the next update if there is an easy fix.

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Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors.

 

I take they weren't intended to be capable of enslaving the pc?

Something to do with falmer faction, perhaps?

 

Good catch,,, I will add that to the list.

 

I will try to fit it in the next update if there is an easy fix.

 

 

Maybe it was just some ancient Dwemer programmer's idea of a funny easter egg in the centurion AI program?  :P

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Do you plan any changes to the requirements or versions thereof?


I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game.


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Do you plan any changes to the requirements or versions thereof?

I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game.

 

The next update will require the upcoming update of Devious Device Integration (I am working with Min to coordinate the releases).

 

It will also require a new mod for the dialogue system - I will release it at the same time as the update to SD+.

 

Finally, I will update the versions required for all requirements. Not that they are really required but because that's the version I am using and I cannot support previous versions.

 

On the other hand, I am removing the need for both the Dawnguard and Dragondborn addon, and the Frostfall addon will have to be update as well (I had to change the name of the script). 

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When will thisupdate be ?

Two weeks from now at earliest.

More if testing uncovers bugs that need to be fixed before a release.

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I'm looking a little bit on the current version with TES5Edit, and one question is the sex_Banned Faction still in use? It looks to me like the Faction is never used anymore in a script and if the NPC Dragon forms have the Faction or not is irrelevent and such are the form edit not necessary and could be removed. Am I overseeing something, maybe a GetFormFromFile with it?


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Do you plan any changes to the requirements or versions thereof?

I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game.

 

The next update will require the upcoming update of Devious Device Integration (I am working with Min to coordinate the releases).

 

It will also require a new mod for the dialogue system - I will release it at the same time as the update to SD+.

 

Thx for that info, in this case I wont install DDI yet either and wait to install the next version instead. I hope your dialogue mod will work with an ongoing game.

 

 

On the other hand, I am removing the need for both the Dawnguard and Dragondborn addon, and the Frostfall addon will have to be update as well (I had to change the name of the script).

Don't use the official DLC's myself, but sounds useful for others in need to bring down number of installed mods.

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Hello there, I have a small problem with the spriggan quest. I have almost reached the end of the quest, just found the grove. When I intered the grove, the husk was flying above me in the air, and was empty. I then lost my spriggan body and face armour, and my char started masturbating. After that, nothing else happens, no spriggan did appear for me at all. I also have my hand and feet spriggan armor still attached to me, and when i want to unequip it, I get an option to touch it, which then ends up with the armor staying.

 

My question is, how does this spriggan quest end properly, or what should i do?

 

PS: Also I found a dead spriggan matron next to the husk

 

It all looks normal except for the empty husk... it should contain what you were carrying when you were infected.

 

The husk is up in the air because it is using a map marker that is often up in the air as well. I haven't found a good alternative yet.

 

The hands and feet are leftovers from the infection. They should vanish after a while (sleep for a few hours or a full day if you can, to wait it off).

 

Thanks for the quick response! After a while of sleeping and waiting, the Spriggan quest did end (although is still seen in my journal with "The spriggans released you"). But here is the problem :

 

My spriggan feet got removed as they were supposed to, but my gauntlets are still on me, and I cannot see them anywhere in my inventory. I think this may be a bug, as there seems to be no way of removing them. I did wait for more than an In-game week to find out if they get removed as the feet did, but considering you wrote me to wait aprox. a day, it seems that this was not supposed to happen.

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guys i have all patches (frostffall (idk if it is hearthfire),dragonborn and dawnguard but i crash in bethesda logo can anyone help?

 

You're missing a master. Run TES5Edit and it'll tell you what you're missing. Also a load order/papyrus log would help. Did you make sure you had all of SD+ requirement mods?

 

 

thanks i was missing something i didnt see (yay me) anyways this is an awesome mod just amazing

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Hey there. I'm having a small problem where my character doesn't receive any shackles or devices once enslaved. This occurrence comes and goes and I'm not sure what's causing it. I'm currently testing the mod on a fresh character, and SD+ is near the bottom of my load order. Any input would be great.


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I didn't know that I was supposed to send a PM in addition to the public message that I already sent.  I was waiting for a PM or something with a link. :(


 


* But, don't think that I'm trying to get in after you closed the door-- I just wanted you to know that I'd been willing to help (in my incompetent manner).


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I have a problem. When i started the game its crashes on the loading screen without any report. I have all requiered mods, SKSE and SkyUI . I disable all mods (excpet requirerd) but it dont helped.


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I have a problem. When i started the game its crashes on the loading screen without any report. I have all requiered mods, SKSE and SkyUI . I disable all mods (excpet requirerd) but it dont helped.

 

The usual reason for a crash on startup is that you are still missing a required master file.

 

Install and run TES5edit. It will tell you right away what you are missing.

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after a couple of monts not updating my mods, I just sat through it and updated all of them.

 

After everythings said and done, one issue is left:

SD is no longer compatible with (one? some? all of?) my mods...

Whenever I activate the mod, the game will crash on start.

 

any way to find out what the problem is?

 

 

EDIT:

 

Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed...

when dd updated, the pre-requisites updated, that means dd integration updates and dd assets

 

 

 

 

 

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

 

Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want.

But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.

 

 

Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?

 

 

Well... yes :D

I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods :(

 

 

depending on your pc, that might be ok to play with on a new game/ clean save

number of mods isn't the only cause for script delay, too many papyrus bugs is more common and more serious cause for it

 

 

Thank you very much, I guess I'm gonna have to try that.

Or do you by chance know any console comand that kinda forces the script to run immediately? That would at least allow me to struggle through slavery with my main character once. Having to use the console isn't very immersive, but neither is getting killed because the bad guys won't take advantage of you.

 

if you're looking for a way to start slavery on game start use alternate start from nexus with immerslave from LL

if you do get this working there's something between sd+ and immerslave that causes bugs in dd scripts (something to do with the rewards system attempting to release the devices)

-before attempting to remove Any locked dd items you will need to reset the scripts from a barrel (put all dd items into the barrel and locked items return to the character), with that in mind be prepared with a restraints key or the dd_restrained mod or captured dreams, -  next you'll be gagged again

 

Hey there. I'm having a small problem where my character doesn't receive any shackles or devices once enslaved. This occurrence comes and goes and I'm not sure what's causing it. I'm currently testing the mod on a fresh character, and SD+ is near the bottom of my load order. Any input would be great.

you might need to check papyrus logs for any issues with Devious devices

when you do recieve the shackles are they locked or can they be placed in a barrel and left there

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Hello sky2,


actually i try to get some mod authors to build in skooma in their mods to spread it around for use with skooma whore. skooma whoore changes the Standard skooma, so every mod who uses it and is loaded before skooma whore will get the effect.


i think Sanguine appeals to that. drug a sexslave seems normal in that business. you could use it against the slaves will during enslavement as well as a gift from sanguine in dreamworld.


this might be Standard in SD or an additional patch. what do you think ?


 


edit :  i would like to see skooma in these mods : sanguines debouchery, captured dreams, animal mansion and mias lair. the author of skooma whore gauffel seems to be absent and is not working for any updates since quite a time. he is not necessary to simply add skooma as reward and punishment in other mods. the only Problem might be animal mansion, because this author is absent too.


if i would know how to do it i would do it by myself. for you it is a matter of five minutes, i guess.


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Hello sky2,

actually i try to get some mod authors to build in skooma in their mods to spread it around for use with skooma whore. skooma whoore changes the Standard skooma, so every mod who uses it and is loaded before skooma whore will get the effect.

i think Sanguine appeals to that. drug a sexslave seems normal in that business. you could use it against the slaves will during enslavement as well as a gift from sanguine in dreamworld.

this might be Standard in SD or an additional patch. what do you think ?

edit : i would like to see skooma in these mods : sanguines debouchery, captured dreams, animal mansion and mias lair. the author of skooma whore gauffel seems to be absent and is not working for any updates since quite a time. he is not necessary to simply add skooma as reward and punishment in other mods. the only Problem might be animal mansion, because this author is absent too.

if i would know how to do it i would do it by myself. for you it is a matter of five minutes, i guess.

Force feeding skooma is in SD by default.

The main issue I have is that the force feeding part doesn't always work.

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