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skyrimll

SD+ (Sanguine Debauchery enhanced) (2015-12-05)

10,889 posts in this topic

I have a problem where in combat I go down to zero health and it's as if I'm just plain immortal. Nothing happens, just the low health effect and heart beat. Now, this problem only occurs when I install SD. With just DA and Defeat I go down to one knee just fine. When I tried surrendering (first and only battle with it installed this run) the game did nothing for a minute then crashed.


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amazing mod, i have a request if is possible, if u get defeated by a bandit on the road, instead the master stays in the place he/she got u better get teleported inside the nearest bandit camp, if by a necromancer into a necro keep or tower and so on with the different scenarios, sometimes the toon gets ensaved in the middle of nowhere and well, i think that the master standing there waiting for a lighting is kinda unnimersive, hope u consider this request, thnx for the awesome work!


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That line about being a good pet is coming from bears and wolves now, as well as those spriggans that do not normally interact.

I have not found Any human spriggans at all.

Some spriggan matrons, some normal spriggans,

And I've checked most of the old haunts.

I hope someone knows which mod is preventing the human spriggans from spawning.

I just fixed a bug with Dialogues with missing filters on npc comments.

The missing human spriggans are not caused by a mod. I got complaints that normal spriggans were too rare so I moved the human spriggans into a different leveled list (spriggan companions like bears or wolves).

 

 

I love the line about being a good pet, except when it comes from a chicken and a skeleton, it sort of degrades the phrase.

I understand that the human spriggans are on a different leveled list, I think I've seen leveled lists in the past using "creation kit".

So my only non-technical question is, will the human spriggans be somewhere in a future update, or am I just looking in the wrong places?

 

 

I am looking into how to add more of them without removing regular spriggans.

 

Does SD+ use it's own animation list from the ones registered in SL?

If so could there be a toggle option for the animations, similar to SL?

 

I seem to be getting a lot of consensual animations (not to mention lesbian ones with MF interactions) for what I would consider aggressive scenarios.

 

SD+ uses SexLab animations.. it includes a couple of its own animations, like dances, but nothing on the sex side.

 

The animations are filtered by Devious Devices mostly, so you may end up with some mismatches. 

 

You could make it to where if you are a member of some sort of faction, that a rescue party from that faction will save you.

 

I know its a bit much to ask, but i think it could add alot of immersion to your mod. Do you think the dark brotherhood would their leader rot in some bandit castle being whipped. 

 

Thanks for your time.

 

I have some improvements in mind for factions management but what you are suggesting would take more work than I can afford right now.

 

The good news though is that your idea doesn't have to be part of SD.

 

Someone could build an add-on for Death Alternative with radiant quests based on your enslavement status and your factions.

 

Then, from SD, you could just pray to the gods and hope one of these radiant quests will trigger.

 

I have a problem where in combat I go down to zero health and it's as if I'm just plain immortal. Nothing happens, just the low health effect and heart beat. Now, this problem only occurs when I install SD. With just DA and Defeat I go down to one knee just fine. When I tried surrendering (first and only battle with it installed this run) the game did nothing for a minute then crashed.

 

Looks like something didn't register right with DA when you installed SD.

 

You could try to manually register the quests in DA and see if that helps.

 

amazing mod, i have a request if is possible, if u get defeated by a bandit on the road, instead the master stays in the place he/she got u better get teleported inside the nearest bandit camp, if by a necromancer into a necro keep or tower and so on with the different scenarios, sometimes the toon gets ensaved in the middle of nowhere and well, i think that the master standing there waiting for a lighting is kinda unnimersive, hope u consider this request, thnx for the awesome work!

 

That would be too complicated but you can already nudge your master ... at a cost.

 

If you are enslaved in the middle of nowhere, you can try to run away and hope you will end up in a different cell (or run away into a cave or something).

The collar will cause a blackout and your master will come to your new location... and punish you.

 

If you repeat that a few times, you can end up far from your enslavement location... and with a few punishments on you for the effort.

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When the owner is adding a punishment of plugs, they get added to PC's inventory but not equipped (belt was equipped upon enslavement).


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When the owner is adding a punishment of plugs, they get added to PC's inventory but not equipped (belt was equipped upon enslavement).

 

I listed it as a bug.

 

Plugs are handled differently ... something I missed.

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story:


I placeatme'd a flowering spriggan in those ruins where a normal spriggan is. The new spriggan killed the old one, giving me the opportunity I needed to get roots.


I was instantly enslaved to either a spriggan spirit or to the new spriggan, I'm still not sure.


Then just as quickly, I was freed.


So if you're following along, spriggan-slave tied to a pole, ex-slave with a new friend.


I needed to restart, I was busy taking pictures and my UI got stuck, I have to go back now to see if I'm really free and able to go to bed and dream.


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I'd have a request and few questions:


 


REQ:


In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar?


 


Questions:


how do i manage to have armbinder/shackles removed?


I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant.


And i also had trust to 9 (what is trust for?)


 


I could have the leash removed, i could stand and such but i didn t have the shackles removed.


 


 


Also is the slavery level visible anywhere?


 


 


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i cant find the message box for the upper left Corner in the ck. also,  where in ck can the distance to master before pulled back be made longer ?


 


 


edit : next error on a fresh game.: all that can be.  safeword does not remove devices that were taken on her at the beginning of this enslavement..  hardcore mode is disabled in mcm.


plus if ended by safeword struggle Animation is broken.


 


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I have a problem where in combat I go down to zero health and it's as if I'm just plain immortal. Nothing happens, just the low health effect and heart beat. Now, this problem only occurs when I install SD. With just DA and Defeat I go down to one knee just fine. When I tried surrendering (first and only battle with it installed this run) the game did nothing for a minute then crashed.

 

Looks like something didn't register right with DA when you installed SD.

 

You could try to manually register the quests in DA and see if that helps.

 

 

 

 

 

I tried manually registering last night, that didn't fix it. I mucked about with some settings and found that SD bleedout even wasn't checked in DA MCM but didn't have time to test it. Today I learned turning off "player is essential" in DA just kills me. Further testing needs to be done, but the first fight setting that back on so far I've gone down but not enslaved or anything, follower and summon kept the fight going.

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i cant find the message box for the upper left Corner in the ck. also,  where in ck can the distance to master before pulled back make longer ?

 

Did you try the MCM option 'Escape radius'?

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i cant find the message box for the upper left Corner in the ck. also,  where in ck can the distance to master before pulled back make longer ?

 

Did you try the MCM option 'Escape radius'?

 

 

that is already at Maximum.

 

ok, more important is what i edited above. safeword leaves devices at pc and breaks struggle Animation.

not so if i kill master by console. then everything is ok.

it never did all the 130 hour game before.

 

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Hm, SD+ still doesn't want to work for me. YMOYL will trigger anything before SD+, and just give up if it has no other choice.


 


With one exception. Falmer enslavement works. I'm not actually tied to my master and I can't see any restraints (I have all of DD up to date and installed) but the basic enslavement framework works. But bandits, thalmor, forsworn, no. They'll just beat on me forever. :/


 


Also, SD+ 3.x seems to be incompatible with AFT, which may be unavoidable. It broke completely when I upgraded SD+ and a clean reinstall didn't fix it, so I took it out.


 


EDIT: Wait, hm, may have found the issue after another close read of the first page. I had scripts in my scripts folder starting with "_sd" which is apparently a red flag... not sure where they came from though. Is that "dd-sd1-compat...".esp?


 


EDIT2 ELECTRIC BOOGALOO: Found it. had SDPatches 0.54 installed. That'd be the problem. Man, I can't even remember installing half these mods... really I'm lucky the game loads at all.


 


EDIT3: removing this doesn't seem to have fixed my issue, but probably having it borked my whole set of scripts. Level 1, here I come again! ^_^


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I'd have a request and few questions:

 

REQ:

In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar?

 

Questions:

how do i manage to have armbinder/shackles removed?

I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant.

And i also had trust to 9 (what is trust for?)

 

I could have the leash removed, i could stand and such but i didn t have the shackles removed.

 

 

Also is the slavery level visible anywhere?

I have the same question ^^ 

 

The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-)

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I'd have a request and few questions:

 

REQ:

In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar?

 

Questions:

how do i manage to have armbinder/shackles removed?

I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant.

And i also had trust to 9 (what is trust for?)

 

I could have the leash removed, i could stand and such but i didn t have the shackles removed.

 

 

Also is the slavery level visible anywhere?

I have the same question ^^ 

 

The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-)

 

Same here:  good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING.  In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS".  It was easier to role play captivity without the bindings, not to mention more enjoyable.  Could you at least make it an option?

 

Also, the non-working train has been mentioned twice that I know of but no response - that I know of.  If this is a problem on my end, I need a solution.  If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. 

 

On a more pleasant note;  SD was one of my most favorite mods and SD+ surpassed that mark.  Thanks for all your hard work and excellence way above my expectations.  And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us.  THANKS!

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I'd have a request and few questions:

 

REQ:

In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar?

 

Questions:

how do i manage to have armbinder/shackles removed?

I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant.

And i also had trust to 9 (what is trust for?)

 

I could have the leash removed, i could stand and such but i didn t have the shackles removed.

 

 

Also is the slavery level visible anywhere?

I have the same question ^^ 

 

The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-)

 

Same here:  good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING.  In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS".  It was easier to role play captivity without the bindings, not to mention more enjoyable.  Could you at least make it an option?

 

Also, the non-working train has been mentioned twice that I know of but no response - that I know of.  If this is a problem on my end, I need a solution.  If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. 

 

On a more pleasant note;  SD was one of my most favorite mods and SD+ surpassed that mark.  Thanks for all your hard work and excellence way above my expectations.  And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us.  THANKS!

 

 

What do you mean cooking, chopping wood, mine in version 2?

 

Version 2 of SD was even more restrictive with what you could equip or do.

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I guess I had a buggy version then. My PC did do those things.  But what could be more restrictive than in cuffs day after day after day?  Unfortunately I deleted that version when v3 came out.


Still not response to the "train" issue? 


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I guess I had a buggy version then. My PC did do those things.  But what could be more restrictive than in cuffs day after day after day?  Unfortunately I deleted that version when v3 came out.

Still not response to the "train" issue? 

 

I worked on improving the train issue in this last update.

 

It is working well in my tests.

 

What issue are you seeing with it now?

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On one hand you should always be having fun while playing a game you enjoy. On the other I feel like its meant to be a punishment for losing a fight. The problem is trying to mix the two.  


 


I agree there could be more fun in a version without cuffs (or MCM option to not get them equipped) if possible.


 


~edit~ no cuffs would be too easy and defeat the spirit of this mod. Mayyyybee you could convince master to take them off but keep the leash effect ~end edit~


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On one hand you should always be having fun while playing a game you enjoy. On the other I feel like its meant to be a punishment for losing a fight. The problem is trying to mix the two.  

 

I agree there could be more fun in a version without cuffs (or MCM option to not get them equipped) if possible.

 

That's what I am trying to achieve with the disposition / trust system.

 

You start with cuffs and no trust and you work your way up to more privileges, no cuffs and more trust.

 

I still have to better tweak the system but it was designed precisely to reach that kind of balance.

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ahh you read my mind as i was editing my post!   Nice i like that


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I'd have a request and few questions:

 

REQ:

In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar?

 

Questions:

how do i manage to have armbinder/shackles removed?

I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant.

And i also had trust to 9 (what is trust for?)

 

I could have the leash removed, i could stand and such but i didn t have the shackles removed.

 

 

Also is the slavery level visible anywhere?

I have the same question ^^ 

 

The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-)

 

Same here:  good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING.  In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS".  It was easier to role play captivity without the bindings, not to mention more enjoyable.  Could you at least make it an option?

 

Also, the non-working train has been mentioned twice that I know of but no response - that I know of.  If this is a problem on my end, I need a solution.  If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. 

 

On a more pleasant note;  SD was one of my most favorite mods and SD+ surpassed that mark.  Thanks for all your hard work and excellence way above my expectations.  And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us.  THANKS!

 

 

What do you mean cooking, chopping wood, mine in version 2?

 

Version 2 of SD was even more restrictive with what you could equip or do.

 

If I remember well... in one of the versions, the slave have his arms free after a while, only the legs remained shackled... I may be wrong, hmm :scratchhead: But unlike JasReit ... my character can use the forge, the cookpit, the tanning rack, etc as long as the master is nearby.

 

I saw on the wiki that after a while the slave was allowed to carry a weapon to defend his master. In this regard, I wandered the master of a bandit camp to another to fight ... I often check the option * May I *, but nothing about weapons. We have to be more patient? I read that the master-follower is not fully implemented yet, but I understand that the ability to carry a weapon was effective. :ph34r:

 

As I mentioned, English is not my native language. So I'm sorry if my words seem harsh, it is not intentional ... Google translate :P  I really like and enjoy this mod and I thank you for what you do   :)

 

Some smyleys smoothe the things  :lol:  :heart:  :wub:  ^_^

 

 

*Edit: Mdr ... You have written 5 post while I was struggling to write this tiny paragraph ... outch ... Okay so for the moment the slave always keeps his chains around his wrists if as I understand well ^^*

 

I can say that the master memory works fine. On one save, I agreed to join the cause, thus slavery ends, collar and restraints removed. Wishing to play the slave, I took the old master as a follower and put the collar. The shock ... it's go again, punishment, chains and all :P  ... I will let my grumpy old master at home and test some of the bandits. So enslavement following a fight  defeat  :lol:

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The quest mod "Wheels of Lull" has conflicting entries in the Form ID List. Depending on load order one overwrites the other mods entries. For example _SD_DremoraRace "Dremora" gets overwritten or overwrites SnowElfRace "High Elf". Is this something to worry about?


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Hey folks!


 


Been a member for a while and a lurker for much of that duration, I've recently taken to updating a lot of the sexlab mods I have, like SD+, Devious Devices etc.


 


I recently ran afoul of bandits and they enslaved me after a long drawn out fight for survival, and during certain sex animations, I get an animation playing off DD_ZAP_boobjob/doggy/skullfuck, yet when I look at the sexlab animations no such animations are there.


 


Combined with this, these animations do not seem to work properly [for me], the bandit does what he is suppose to but my character for some odd reason immediately just stands straight up and is unmoving until the animation actually ends.


 


On a side-note, during three-way animations, the males also seem to be getting a lot more intimate with each other than my previous game before the update, now if these guys swing that way.. err.. good for them, but that's not my cup of tea [hilarious given the subject matter, i know], I tried to look for gender restriction tabs or some such but I wasn't entirely sure where to look to stop the guys making out with each other instead of focusing on their new slave. :s


 


I found this thread via google when i typed dd_zap and Min looked like he was able to troubleshoot... I'm hoping I could get some assistance as well please though this 'Papyrus.0.log' that was mentioned is an unknown to me. What is it and how do I access the necessary information for it to be useful? lol


 


Thanks in advance for any assistance! :}


 


EDIT: I had PM'd this to Min as he was the one that first responded to the last guy I saw that had this issue, I had initially tried to post it here but was getting an Error saying I wasn't allowed to post images or links or what have you but after responding to another person in another thread and coming back here for another try... well... ermm... here's the post. lol


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i have a question ! i killed a Spriggan and got a Spriggan root Armour from it , when i wear it vision changes for a bit a spirit like spriggan Appears and bonds with my pc and i loose the armour except the boots and braces of the armour and everything in my inventory is gone and except those two things and the quest start , and the pc masturbates after this i get the controls back  and the quest can progress


 


i want to know , does the spriggan armour comes back or is this a bug , i tried to wait in game to see but no progress on that and some how i got a Chasity belt quest ( i dont remember the name of the quest ) one time and when that happened the armour was still on me and the vision stayed as it was when i wore the armour ! , was this some bug or some other mod conflicted with it


 


Thankx


 


Edit: forget that i got it , it progresses after days i guess , but now i have another Question , i transformed comletely and got the Chasisty Belt Quest i dont know what happened because i was trying to run away from the Grove because i got  beaten all the time by the Spriggan an some how i go the armour off by killing the spriggan ouside the place but i still cant get the mask off and when i equip the armour back i gets stuck again !! XD


 


I think i Just broke the Quest !!!! the quest Flowering spriggan was completed tho ! I am pretty sure i broke it !


Edited by hellzaid
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The "Night to Remember Quest" is abruptly ending after the drinking contest, and nothing happens afterwards. When i re-enter the inn, the dialogue is available again, and I repeat the drinking contest with no result. Not sure if this is supposed to happen or if I did something wrong.


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