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skyrimll

SD+ (Sanguine Debauchery enhanced) (2015-12-05)

10,889 posts in this topic

 

I'm trying this mod out, and my character was just enslaved. When she tries to talk to her owner, nothing happens. I can see his mouth moving, but the usual conversation UI never appears. I've double-checked that SexLab Dialogues is loading first. Any ideas what I've done wrong?

 

I ran into this a couple of times.

 

That seems to be because the master is still in the middle of a scene, either from SD+ or for another mod.

 

Wait for a while (T key), sleep if you can, wait for the scene to time out and your master should eventually have a dialogue back.

 

 

That didn't work, so I loaded a save from before my character was enslaved, and lost the same fight to get enslaved again. That time I was able to talk to the owner.

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I've hit a bit of a problem, but I can't find a mention of it anywhere else in this thread. Here is a brief summary:


 


1) My character randomly kneels as though she has been knocked down. (Not in combat or anything, just out of nowhere)


2) Nothing happens, no matter how long I wait. If I jump, she stands back up again and the screen fades to black. A moment later, a loading screen occurs and I end up in Sanguine's Grove. The problem is that I still can't see anything. I basically get a black screen with only my HUD visible. Sometimes a sex scene occurs (I can hear/see the Apropos messages), but the blindness never goes away.


 


At first I thought it was the blindfold effect from Devious Devices, but changing the blindness intensity in the MCM menu had no effect. I'm going to try a few things in the meantime, but if anyone else has encountered this I could use a push in the right direction! :D


 


---------------------------


 


Edit: Using the "teofis" console command clears the blackscreen. I spoke to Sanguine, got the introduction dialogue, and then he sent me back to where I was, but as soon as I entered "teofis" again the blackscreen came back. I waited for the 'Bound" magic effect to clear, escaped from Sanguine's bondage stuff, neither got rid of the blackscreen.


 


Apparently this bug is similar to one that used to occur in the quest Speaking with Silence (Thieves guild quest). You get shot with that poisoned arrow, and there's a fade to black screen. But sometimes, the fade never goes away. It was fixed by the unofficial patch. For now, I'm just going to avoid this issue by disabling anything that pulls me into Sanguine's Grove. ._.


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In order to play animations of the falmer and others do i need by force the More nasty critters mod or there is another way to have the animal scenes? ty in advance


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I've hit a bit of a problem, but I can't find a mention of it anywhere else in this thread. Here is a brief summary:

 

1) My character randomly kneels as though she has been knocked down. (Not in combat or anything, just out of nowhere)

2) Nothing happens, no matter how long I wait. If I jump, she stands back up again and the screen fades to black. A moment later, a loading screen occurs and I end up in Sanguine's Grove. The problem is that I still can't see anything. I basically get a black screen with only my HUD visible. Sometimes a sex scene occurs (I can hear/see the Apropos messages), but the blindness never goes away.

 

At first I thought it was the blindfold effect from Devious Devices, but changing the blindness intensity in the MCM menu had no effect. I'm going to try a few things in the meantime, but if anyone else has encountered this I could use a push in the right direction! :D

 

---------------------------

 

Edit: Using the "teofis" console command clears the blackscreen. I spoke to Sanguine, got the introduction dialogue, and then he sent me back to where I was, but as soon as I entered "teofis" again the blackscreen came back. I waited for the 'Bound" magic effect to clear, escaped from Sanguine's bondage stuff, neither got rid of the blackscreen.

 

Apparently this bug is similar to one that used to occur in the quest Speaking with Silence (Thieves guild quest). You get shot with that poisoned arrow, and there's a fade to black screen. But sometimes, the fade never goes away. It was fixed by the unofficial patch. For now, I'm just going to avoid this issue by disabling anything that pulls me into Sanguine's Grove. ._.

Sounds like it still thinks you're in bleedout. try resetting DA's functions.

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In order to play animations of the falmer and others do i need by force the More nasty critters mod or there is another way to have the animal scenes? ty in advance

no you don't need that mod for falmer, sexlab nude creatures was originally made without it, and was quite stable without it:

SexLab NudeCreatures v2.2.0

http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v323-220115/page-1

with creature features

http://www.loverslab.com/files/file/1018-creature-features-52014/

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Hey everyone!


 


I've got some problems with the mod. I know it is stated that when members of the same faction of your owned does not recognise you as a slave could be because another mod that changes factions, but i have no such mods installed. When i got captured by a bandit, he stayed non-hostile, but all his mates considered me still an enemy and started/continnued attacking me. The other thing is, whenever my owner attempts to have sex, the animation start but then immediatelly changes into both my owner and my character masturbating. However the console shows that a Sexlab animation is actually playing/played, but as i sad, it never actually is happening, just the masturbation. Other than these, everything works fine, i double checked all requirements and load order, and it seems that everything is installed properly ingame when i check MCM. Please if anyone has ideas what could have gone wrong then give me the hint! Would be so awesome to enjoy this already great mod without these inconviniences. Thanks in advance!


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I managed to get pulled into Sanguine's Grove after an on-death event (fell into the water in Apocrypha), and that didn't cause the permanent fade-to-black to happen. I guess it was something with the on-bleedout or on-knockout events. Anyway, I've disabled those to avoid that irritating bug! Problem successfully bandaged! :D


 


Now I have a new problem. Well, I don't know if it's a "problem". It might be a feature. When I left Sanguine's Grove, I found that enemies were no longer hostile to me; Attacking them resulted in their health bar diminishing, and then immediately healing back to full health. They didn't attack me no matter how many arrows I plugged into them. :|


 


I went back and disabled all the events that could pull me into Sanguine's Grove, just to make sure that it was a thing with SD and not a bug related to Apocrypha. The bandits reacted normally to my attacks, so I'm fairly sure this is an SD thing! Has anyone else seen/fixed this phenomenon?


 


--------------------


 


Note: This isn't an issue of becoming friendly with a faction as a result of enslavement. I wasn't captured by anyone prior to the issue -- I just went through the scene in the Dreamworld.


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I managed to get pulled into Sanguine's Grove after an on-death event (fell into the water in Apocrypha), and that didn't cause the permanent fade-to-black to happen. I guess it was something with the on-bleedout or on-knockout events. Anyway, I've disabled those to avoid that irritating bug! Problem successfully bandaged! :D

Now I have a new problem. Well, I don't know if it's a "problem". It might be a feature. When I left Sanguine's Grove, I found that enemies were no longer hostile to me; Attacking them resulted in their health bar diminishing, and then immediately healing back to full health. They didn't attack me no matter how many arrows I plugged into them. :|

I went back and disabled all the events that could pull me into Sanguine's Grove, just to make sure that it was a thing with SD and not a bug related to Apocrypha. The bandits reacted normally to my attacks, so I'm fairly sure this is an SD thing! Has anyone else seen/fixed this phenomenon?

--------------------

Note: This isn't an issue of becoming friendly with a faction as a result of enslavement. I wasn't captured by anyone prior to the issue -- I just went through the scene in the Dreamworld.

try resetting DA's workings in its mcm.
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try resetting DA's workings in its mcm.

 

 

If I encounter the problem again, I shall try that. :3 Thanks!

 

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try resetting DA's workings in its mcm.

 

 

If I encounter the problem again, I shall try that. :3 Thanks!

 

 

 

There are two causes I know of for immunity from all hostile NPCs - DA and Defeat.

 

Both can get stuck sometimes but they both provide ways to clear up the effect in their menu.

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Is this mod working perfectly for anybody cuz i have many bugs or problems with the mod right now. First thing first when a bandit enslave my pc and when i want to talk to him after "asking what did u need ?" he just allways say  "to get off", also the owner dosnt give any task just 2 things work when he want to go out for a walk and when he cages the pc nothing else, and somtimes happen when he want to go out for a whak he walking a mile befere he sad "ok we can stop now" 1 times he walk frome voltheim tower to whiterun. I try do evrything to get the mod, work downloaded all the mods this mod needs trying different loadoader but nothing changes. I also try to change my master, sometimes this dialog option work sometimes not. Firstly i tought that the sexlab dialog mod was wrong and i try to upgrade to the leates one, also try with the older ones but still nothing. I hope maybe someone has an idea to solve this, or any idea what can be wrong... THX


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Hey everyone!

 

I've got some problems with the mod. I know it is stated that when members of the same faction of your owned does not recognise you as a slave could be because another mod that changes factions, but i have no such mods installed. When i got captured by a bandit, he stayed non-hostile, but all his mates considered me still an enemy and started/continnued attacking me. The other thing is, whenever my owner attempts to have sex, the animation start but then immediatelly changes into both my owner and my character masturbating. However the console shows that a Sexlab animation is actually playing/played, but as i sad, it never actually is happening, just the masturbation. Other than these, everything works fine, i double checked all requirements and load order, and it seems that everything is installed properly ingame when i check MCM. Please if anyone has ideas what could have gone wrong then give me the hint! Would be so awesome to enjoy this already great mod without these inconviniences. Thanks in advance!

I can't tel you why your game has hostile bandits during slavery,but the masturbation feature during sex is a known issue of being belted --devious devices chastity belt

 

I managed to get pulled into Sanguine's Grove after an on-death event (fell into the water in Apocrypha), and that didn't cause the permanent fade-to-black to happen. I guess it was something with the on-bleedout or on-knockout events. Anyway, I've disabled those to avoid that irritating bug! Problem successfully bandaged! :D

 

Now I have a new problem. Well, I don't know if it's a "problem". It might be a feature. When I left Sanguine's Grove, I found that enemies were no longer hostile to me; Attacking them resulted in their health bar diminishing, and then immediately healing back to full health. They didn't attack me no matter how many arrows I plugged into them. :|

 

I went back and disabled all the events that could pull me into Sanguine's Grove, just to make sure that it was a thing with SD and not a bug related to Apocrypha. The bandits reacted normally to my attacks, so I'm fairly sure this is an SD thing! Has anyone else seen/fixed this phenomenon?

 

--------------------

 

Note: This isn't an issue of becoming friendly with a faction as a result of enslavement. I wasn't captured by anyone prior to the issue -- I just went through the scene in the Dreamworld.

check your death alternative settings while you wait rather than resetting it next time - there's a setting on the main screen called "immunity"--immunity duration or something to that effect, minimum is 1 hour

 

Is this mod working perfectly for anybody cuz i have many bugs or problems with the mod right now. First thing first when a bandit enslave my pc and when i want to talk to him after "asking what did u need ?" he just allways say  "to get off", also the owner dosnt give any task just 2 things work when he want to go out for a walk and when he cages the pc nothing else, and somtimes happen when he want to go out for a whak he walking a mile befere he sad "ok we can stop now" 1 times he walk frome voltheim tower to whiterun. I try do evrything to get the mod, work downloaded all the mods this mod needs trying different loadoader but nothing changes. I also try to change my master, sometimes this dialog option work sometimes not. Firstly i tought that the sexlab dialog mod was wrong and i try to upgrade to the leates one, also try with the older ones but still nothing. I hope maybe someone has an idea to solve this, or any idea what can be wrong... THX

stick with the latest updates for dialogues and sd is your best bet, but as for what the master actually wants from the player I think that's mostly on the to-do-list at the moment  or for a while as he's always got other more game breaking bugs than that so for the most part I just work towards escape

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Does this mod work without SL Dialogues?  I know it's a requirement, but is it 'fatal' to omit it?  The front page implies it might not be, but I'm not certain what would no longer work


 


Reason for asking is that I'm setting up a new playthrough and a number of the other mods I want to use say that Dialogues conflicts/breaks their mods (if memory serves me right, maybe Cursed Loot? - I thought I saw the author there say that next version would state that SL Dialogues was incompatible)


 


Also there is the odd comment in various threads that there seems to be some sort of conflict arises with SD+ restraint application and removal ignoring existing DD devices applied by other mods and breaking parts of those too,


 


Ideally I wanted to use, inter alia, Cursed Loot, and SD+, especially as SD+ is one of the key hooks from Simple Slavery which I also plan to include, but I don't want to set up a MO profile with inbuilt conflicts from the outset


 


I don't want this query to start any flamewars - I'll be annoyed if anyone tries to do that - and I understand that each mod author has to do the best for their mod, but it would be helpful to understand


 


- if there are real conflicting restraints problems with DD based mods, and if anyone knows of a way round those?


 


- if  Dialogues really is absolutely essential here?   


 


If there are issues that are insurmountable, this time I may have to, sadly, pass by on SD+ and a couple of other Dialogue linked mods, as I'd probably lose too many other mod options.  It would be a shame, as I've used SD variants for a long time, and it really is THE benchmark here for all similarly themed mods


 


Anyone able to help me, please?


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Just don't use SL Dialogue's removal option if your character has quest based devices from DCL equipped, as it doesn't check if the item is a quest item, and will break quest progression for other mods.


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Dialogues is necessary for SD+ to play properly.


Without it, you will have no useful interaction with your master once enslaved.


 


I made it a separate mod for two reasons - 1) to bring shared dialogues to other mods and 2) to allow another mod to handle its own slavery dialogues if needed.


 


I am happy to say the random issue that made Dialogues block topics from other mods will be resolved in the next version.


 


I try to make SD+ respect other devices if they are already there when enslaved, If it is still an issue, I would like to know more about it,


In other words, issues with other DD mods and SD+ should not be happening.


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Dialogues is necessary for SD+ to play properly.

Without it, you will have no useful interaction with your master once enslaved.

 

I made it a separate mod for two reasons - 1) to bring shared dialogues to other mods and 2) to allow another mod to handle its own slavery dialogues if needed.

 

I am happy to say the random issue that made Dialogues block topics from other mods will be resolved in the next version.

 

I try to make SD+ respect other devices if they are already there when enslaved, If it is still an issue, I would like to know more about it,

In other words, issues with other DD mods and SD+ should not be happening.

 

Thank you very much for the taking the trouble to respond so quickly.  It's good to hear that these issues are being dealt with.
 
Thanks also to .....
 
--------------------------------------
Posted Today, 01:44 AM
 

Just don't use SL Dialogue's removal option if your character has quest based devices from DCL equipped, as it doesn't check if the item is a quest item, and will break quest progression for other mods.

---------------------------------------

 

....for setting out much more clearly what one of the problems with Cursed Loot etc seems to be, and pointing out that the problem seems to be with Dialogues rather than SD+

 

Is that also something that will be dealt with in the next version of Dialogues?  I'll be very very happy to wait for the update if it is  :) 

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kali19861319, on 17 Sept 2015 - 01:14 AM, said:snapback.png




Is this mod working perfectly for anybody cuz i have many bugs or problems with the mod right now. First thing first when a bandit enslave my pc and when i want to talk to him after "asking what did u need ?" he just allways say  "to get off", also the owner dosnt give any task just 2 things work when he want to go out for a walk and when he cages the pc nothing else, and somtimes happen when he want to go out for a whak he walking a mile befere he sad "ok we can stop now" 1 times he walk frome voltheim tower to whiterun. I try do evrything to get the mod, work downloaded all the mods this mod needs trying different loadoader but nothing changes. I also try to change my master, sometimes this dialog option work sometimes not. Firstly i tought that the sexlab dialog mod was wrong and i try to upgrade to the leates one, also try with the older ones but still nothing. I hope maybe someone has an idea to solve this, or any idea what can be wrong... THX




"stick with the latest updates for dialogues and sd is your best bet, but as for what the master actually wants from the player I think that's mostly on the to-do-list at the moment  or for a while as he's always got other more game breaking bugs than that so for the most part I just work towards escape"


 


If i remember right the older sd+ was working corretly in the dialog way, the task list also like gold for the wicked working corretly when ure pc start to dance but now simply nothing happens, just going out for a walk, and owner cages u if u use sd cages like i. And i wanna know it these options work for others right now or evrybody got the same dialog options currently like i do, becuz if i have only problem here, i wanna solve it.


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I'm getting CTD's and my Papyrus log always ends with:


 


[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90


 


I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.


 


Papyrus.0.log


 


Edit: I noticed the Addons pack has the frostfall items, which I have installed, I assume this is the problem? If so, what is the safe way to uninstall the Addons pack?


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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

 

 

Yeah i edited my post and came to the same conclusion, I assume it's just safe to uninstall the Addons pack and keep playing or is a save game clean required or recommended?

 

Thanks for your reply

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

 

 

Yeah i edited my post and came to the same conclusion, I assume it's just safe to uninstall the Addons pack and keep playing or is a save game clean required or recommended?

 

Thanks for your reply

 

Um...I'm not sure if the addons pack is still necessary for DLC compatibility. But you can just remove or disable the Frostfall part. You will get the "missing content" warning, presumably, but it's probably fine. That said, a clean install is always recommended when changing anything mid-game.

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Please put long lists like that in spoiler tags for the sake of mobile users. :)


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Sry if im a f king idiot but i dont know how to do spoiler tags for my list :D


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Sry if im a f king idiot but i dont know how to do spoiler tags for my list :D

You're not an idiot. There is a button to create spoilers on the taskbar when making a post, or you can just type [ spoiler ] your list here [ \spoiler ] (without the spaces)

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