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skyrimll

SD+ (Sanguine Debauchery enhanced) (2015-12-05)

10,889 posts in this topic

I know you have alot on your plate bus there any chance you are working on your own version of death alternative? Or a non da required version of this mod?

 

As Clifton explained, that will not happen.

 

I switched to DA precisely so I wouldn't have to create my own death alternative system.

 

Creating my own system would make it incompatible with anything relying on a defeat/death system out there. That means Submit, Defeat and several other mods that work correctly together right now.

 

If you have issues with Death Alternative, you can try to:

 

- disable the Ragdoll effect

- increase the % health buffer (10% at least)

- increase the slider for large hits (600x at least)

- set the Follower settings to 'Nothing'

- disable any scenario in DA that you don't care for

 

That's about what I do and I don't have any issue with DA except the occasional pacifying effect that persists long after blackout (easily fixable in the menu).

How can I do that?

 

 

In the menu for Zaz animation pack, in the SexLab section, you can Register new animations.

 

What I recommend to do is :

 

- Register sexlab animations in Zaz animation pack

- Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene)

- Enable Bound animation filter in Devious Devices

(personally, I disable both Zaz and DD animation filters but that's only my preference).

 

Also remember to run 'generate FNIS for users' before playing the game.

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Hey, how do I enable the slavetat integration?


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Hey, how do I enable the slavetat integration?

 

You need to enable slavetats of course, and install this little mod:

 

http://www.loverslab.com/files/file/2126-slavetats-events-bridge/

 

SD+ will automatically apply the tats when appropriate.

 

Aha!, I wondered why i had to apply them manually lol. Answered my question before i had a chance to ask it. Cheers  :P

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How can I do that?

 

 

In the menu for Zaz animation pack, in the SexLab section, you can Register new animations.

 

What I recommend to do is :

 

- Register sexlab animations in Zaz animation pack

- Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene)

- Enable Bound animation filter in Devious Devices

(personally, I disable both Zaz and DD animation filters but that's only my preference).

 

Also remember to run 'generate FNIS for users' before playing the game.

 

 

it offen crash with animation at 3 people (me included)

 

I did all of this. still ctd. here's my log files.

 

 

Papyrus.0.log

Papyrus.0.log

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I am getting a weird message suddenly [sd] player ref has changed anyone know what's going on?


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I am getting a weird message suddenly [sd] player ref has changed anyone know what's going on?

 

It is just a bit of a leftover, which we do not need to worry about.

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I think I may have encountered a bug when I use the built in surrender function nothing happens now it just keeps saying "you surrender to your aggressor" on screen loads of times and that's it 


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How can I do that?

 

 

In the menu for Zaz animation pack, in the SexLab section, you can Register new animations.

 

What I recommend to do is :

 

- Register sexlab animations in Zaz animation pack

- Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene)

- Enable Bound animation filter in Devious Devices

(personally, I disable both Zaz and DD animation filters but that's only my preference).

 

Also remember to run 'generate FNIS for users' before playing the game.

 

 

it offen crash with animation at 3 people (me included)

 

I did all of this. still ctd. here's my log files.

 

 

still seeing some huge logs there, i'll take a look at it tomorrow

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With FNIS 6, can you make the crawling animation replace movement as well?


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Hello!


 


Great mod, you must've really put in a great deal of work with this!


 


I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself.


 


When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". 


 


How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand.


 


Thanks!


 


 


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Its been awhile since I tried SD+ but is the player supposed go above level 3? I played over 4 day in gametime but lvl doesn't go above 3


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Hello!

 

Great mod, you must've really put in a great deal of work with this!

 

I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself.

 

When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". 

 

How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand.

 

Thanks!

couple things, if it only happened with the female imperial i'd say it might be related to devious regulations, but with regards to the bandit the issue comes back to the player - what is the player bound in at the time this happens

if you don't know you can post a log of the event - might be best do leave the log either way

 

next regardless of the above have you tried disabling the sex animations filter in zaz, also while the above will tell us why you're only getting masturbation scenes it may stillresult that the best way to achieve what you're asking is to disable the dd filter as well from devious devices menu - bound animations filter

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How can I do that?

 

 

In the menu for Zaz animation pack, in the SexLab section, you can Register new animations.

 

What I recommend to do is :

 

- Register sexlab animations in Zaz animation pack

- Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene)

- Enable Bound animation filter in Devious Devices

(personally, I disable both Zaz and DD animation filters but that's only my preference).

 

Also remember to run 'generate FNIS for users' before playing the game.

 

 

it offen crash with animation at 3 people (me included)

 

I did all of this. still ctd. here's my log files.

 

 

you've got some broken mods in that log stopping up the papyrus engine

 

first bug I can't identify the mod from, you can try posting the load order and hope somebody else notices it

[10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 89

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 89

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 90

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 90

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 91

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 91

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] Error: Cannot call AddSlotToMask() on a None object, aborting function call

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 92

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 92

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82

[mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18

[alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

next something modifying helgen, i'd guess helgen reborn is sending random calls for a sound file that seems to be missing

[10/13/2015 - 01:45:42PM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (000B78FE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 107

[10/13/2015 - 01:45:42PM] warning: Assigning None to a non-object variable named "::temp8"

stack:

[ (000B78FE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 107

that bug seems to repeat thru out the log

a lot of failures to apply on npc's from creature framework

aroused redux would help as well

also try disabling all sex animations filters in dd as there doesn't appear to be any thing blocking the player from having sex with the npc's when the anims are called, but the zad filter does Not have group sex of 3 or more

 

Those suggestions will help with your current save, but a lot of this might also be fixed with the updates to the latest versions of dialogues and sd - would try this after you're free from slavery again, unless you'd like to try on a new save that might work even better....

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Hello!

 

Great mod, you must've really put in a great deal of work with this!

 

I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself.

 

When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". 

 

How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand.

 

Thanks!

couple things, if it only happened with the female imperial i'd say it might be related to devious regulations, but with regards to the bandit the issue comes back to the player - what is the player bound in at the time this happens

if you don't know you can post a log of the event - might be best do leave the log either way

 

next regardless of the above have you tried disabling the sex animations filter in zaz, also while the above will tell us why you're only getting masturbation scenes it may stillresult that the best way to achieve what you're asking is to disable the dd filter as well from devious devices menu - bound animations filter

 

 

 

 

Well I actually found the problem: I missed the hotfix for ZaZ. I couldnt access ZaZ MCM, but after the hotfix I got access, and changed all that you mentioned above. No more mastrubation, and a lot of other bugs and hang-ups got fixed as well!

 

The only problem I have now is that sometimes the males (which uses  a nude suit for all scenes) turn pitch black. Its like getting raped by a blackish cosmic horror or something! I heard a rumor that its supposedly a vram issue? Although my card is pretty old (HD5980) I've never encountered this bug outside of SD+.

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I have been trying to set up a purely SD profile in MO, and it kept blowing up.  I discovered that when I got rid of "Immersive citizens - AI overhaul" it worked great.  I don't understand what makes some mods incompatible with others, so I thought to pass this along, in case someone who does understand these things might find it useful.  I just got lucky I think.. hehe


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Its been awhile since I tried SD+ but is the player supposed go above level 3? I played over 4 day in gametime but lvl doesn't go above 3

 

You totally should be able to go up to level 6. You can check that by going in the Mcm menu and set a minimum slave level of 4, 5 or 6.

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Whenever I turn off Bandit Enslavement and SD Enslavement and get blacked out, the game will instantly crash when the blackout event triggers. I would post the log, but I'm not allowed to post links. (This also means I cannot use smilies) I'll attempt to upload it however.


 


Using latest files for Live Another Life and DD, etc.


 


Using latest CBBE (Not BBP nor HDT Bodies) is causing hands to not render on certain occasions, and hands showing even though the arm locker is on the model (IE: When moving in certain ways, IE: crouched.) I recently installed HDT, but since I am using CBBE (And not bodyslide, just default) HDT won't a/effect the models. (Also using XP32 and have used FNIS and FNIS SexyMoves, and used the tool to update everything via FNIS.)


 


Also when dying to wolves (and dying a second time to the people who come for me) will put me into a non-controllable state and always have me crouched over in essential death mode, forcing me to reload the save.


 


Game also crashes when it attempts to do bleedout damage to me from thalmor, so something in SD is causing everything that isn't SD to not work properly.


Papyrus.0.log

Edited by Iyeru
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I think I may have encountered a bug when I use the built in surrender function nothing happens now it just keeps saying "you surrender to your aggressor" on screen loads of times and that's it 

 

I have the same issue, does anyone know how to solve this issue? 

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Hello,

I have a problem using sd + .  when my caracter is enslaved, there is ctd issue in animation. I check many times and i have all the recquirements. i don't have any patches.

But when there is an animation , game crash. i don't know why. Can you help me ?

 

I had the same problem, registered Zaz with SD+ and it seemed to be working, probably due to having recently updated Sexlab and needing to re-register. It pseudo-worked, I didn't crash but the animation didn't play, only noises for a second and naked, then back to normal. Not entirely sure what happened, and now it's back to crashing. Any ideas?

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So, with the latest update, (Love it, by the way), whenever I outrange my owner, I get pretty much endless spam saying something to the effect of, "Escape attempt - 20 seconds remaining," and "Escape attempt - end." And it just keeps repeating those lines until I get back in range and seemingly open a menu or start a sex scene. It doesn't actually appear to count down from 20 seconds.


 


Here's my papyrus log and load order. Rar'd to save a bit of space. The pun works on multiple levels, I think.


Log and Order Special Victims Unit.rar

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So, with the latest update, (Love it, by the way), whenever I outrange my owner, I get pretty much endless spam saying something to the effect of, "Escape attempt - 20 seconds remaining," and "Escape attempt - end." And it just keeps repeating those lines until I get back in range and seemingly open a menu or start a sex scene. It doesn't actually appear to count down from 20 seconds.

 

Here's my papyrus log and load order. Rar'd to save a bit of space. The pun works on multiple levels, I think.

 

This is another test message for the improved leash system.

I will remove it eventually.

 

The interrupted countdown means that your master started following you again as you left out of range and is either within line of sight or close enough to turn off the escape alarm.

 

If you see this message turn on and you don't get shocked or teleported after more than 20 seconds, that could be a bug.

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Just wanted to pop in and say that I love the changes you've made and thank you for adding the ability to earn freedom without joining factions.


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Just wanted to pop in and say that I love the changes you've made and thank you for adding the ability to earn freedom without joining factions.

 

Thanks.. eventually, I hope to redo the faction system altogether but in the meantime, this option should help.

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At some point Sanguine makes all enemies non-hostile towards player, is any way to avoid this situation?


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