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Odessa

SexoutNG - Stable Release '95

1,378 posts in this topic

Copy the new mesh to data/meshes/characters/_male/upperbodymale-erect.nif

That's all there is to it.

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Again there wasn't a single line from sexout in the log file. All of the lines in the file are from either SCR or Spunk. Make sure you turn on sexouts debug mode in MCM before the sex scene starts. Doing it afterwards has no effect.

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It worked but you started it too late so it only caught the end. Create a new thread in the sexout "tech support" forum so this thread stops getting spammed.

Create a new log that's started before you even load the game -- you can enter the SCOF command at the main menu.

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The sexout upgrade fixed the issue. Thank you. Sorry to be such a pain.

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New CORE: 2.9.92

New DATA: 2.8.83

New BODIES: 1.0.0

- Additional logging related to undress delay.

- Fixed a logging error.

- Simplified player undress determination code.

- A smarter InUse check that can clear (most) invalid locks.

- The sound token script no longer checks InUse.

- Duplicate animation files removed, duplicate idles updated to use single file.

- All AP animation KFs are included in DATA.

- 5 animations from AP enabled. 610, 611, 715, 716, 717. None are in the random picker yet. 716 and 717 are the only ones I've been able to align properly.

- MCM option to use or not use male bodysuits returns.

The three FOMODs contain the following items:

BODIES: Just the female (T6M w/ BnB) and male (Breezes) BSAs from DATA.

CORE: Plugin files, documentation.

DATA: Everything else.

This paves the way for a few things going forward.

  • Users who do not wish to install the included bodies at all, no longer have to download them. Make sure you disable the nude male bodysuit in MCM!
  • CORE updates are much smaller. Helps the site with bandwidth issues.
  • DATA updates, infrequent as they are, are much smaller. Helps the site with bandwidth issues.
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Is any if this compatible with SexoutNG for FO3?


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Read the requirements in the OP.

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I didn't see istructions for upgrade from previous version.


I assume the right way should be deactivate everything old in fomm (custom) and then install the new version.


Am I right?


 


Second question:


I use Amra's Animation Pack. Need I still to reinstall it after the SexoutNG new version?


 


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I've had a little problem with Sexout since I first started using it, but I've kinda left it unsaid since I could work around it using a body-mod. With the new update (and the inclusion of a mod that specifically says this shouldn't be a problem) I've decided to finally ask. I'm having a problem where I can't switch between different body types even with Sexout NG Bodies installed.  I'd be more than happy to provide any information you need to help me troubleshoot this problem, but I might need a bit of directions.


 


 


Edit: I just found the post detailing how I'm supposed to get the information to help you out. I'll get everything in order then get back to you.


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Something funky is going on with animation 202; female is BJ on a prone male, male is doing a female masturbation.


Same anim # shows in both inventories. Downloaded NG here about two hours ago. I think there is another mismatch


with female getting doggy style and male doing fem masturbation, but I didn't get #'s; thought Odessa was doing something


kinky...


 


Using Amra's replacers.


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Also for animation female doing a BJ to a male. Female in doggy position (amra's animation 203 v2) and the male does exactly the same, as a mirror. (gender check failure?).


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Alright, I've uninstalled just about everything that could be messing with the feature.  Again, I'm having some trouble with the body swapper aspect of SCR... The mods I have installed are as followed:

 

-BoG (cali form)

-BnB body

-BnB extender skeleton

-NVSE extender

-SCR/Data

-SexoutNG current version (Main, bodies, and data)

-MCM

 

I also use the Raedius, but I wouldn't suspect a pipboy replacer would cause any problems with a body replacer.   Anyway, I started a fresh game and despite these changes I can't seem to swap out body types.  I've even tried it without the BoG and BnB bodies installed, and it pretty much had the same effect. There were also a few stand-alone ESM's that I couldn't really adjust from my FOMM, so I just unchecked them.  I hope this was good enough information.

 

I also have my ESM load order below.

 

[X] FalloutNV.esm


[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] TribalPack.esm
[X] MercenaryPack.esm
[X] ClassicPack.esm
[X] CaravanPack.esm
[X] Sexout.esm
[X] SexoutCommonResources.esm
[X] SexoutSlavery.esm
[X] More Perks.esm
[ ] SexoutCompanions.esp
[ ] SmallerTalk.esp
[ ] SexoutZAZ.esp
[ ] SexoutLust.esp
[X] The Mod Configuration Menu.esp
[X] SexoutSCRDebug.esp
[X] ExtraSPECIAL.esp
[X] More Perks Update.esp
[X] PerkEveryLevel.esp
[X] Readius_NV.esp
[X] FourTraitsPlus.esp

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The bodyswapping in SCR is only a NX Variable flag that Pregnancy and other mods may use if options are available

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I didn't see istructions for upgrade from previous version.

I assume the right way should be deactivate everything old in fomm (custom) and then install the new version.

Am I right?

Yes

Second question:

I use Amra's Animation Pack. Need I still to reinstall it after the SexoutNG new version?

 

 

Something funky is going on with animation 202; female is BJ on a prone male, male is doing a female masturbation.

Same anim # shows in both inventories. Downloaded NG here about two hours ago. I think there is another mismatch

with female getting doggy style and male doing fem masturbation, but I didn't get #'s; thought Odessa was doing something

kinky...

 

Using Amra's replacers.

 

 

Also for animation female doing a BJ to a male. Female in doggy position (amra's animation 203 v2) and the male does exactly the same, as a mirror. (gender check failure?).

No idea. Talk to Amra.

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 The mismatched animations only started happening after I installed SexoutNG V2.9.92b4


and the latest Tryouts today, so either Loogie is doing something evil or it's Sexout. I'll try


reinstalling Sexout and not overwriting with Amra's replacers and see if the problem is still


there.


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 The mismatched animations only started happening after I installed SexoutNG V2.9.92b4

and the latest Tryouts today, so either Loogie is doing something evil or it's Sexout. I'll try

reinstalling Sexout and not overwriting with Amra's replacers and see if the problem is still

there.

 

Everything I do is evil, but I'm not the culprit in this instance.

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Uninstall amra's for a moment and see if that fixes it. It was a common theme in all three posts and I know that he was overwriting some existing kf files, which have undergone reorganization. It shouldn't have had an effect like that, but who knows.

If that's not it, I'll take a look this week. This is why we have betas, people! ;)

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Just confirming here that 202 is actually supposed to be a 69, and it's working fine. The screwup is probably due to amra overwriting files with his mod.

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Sorry but I should ask.


 


Why you don't consider to include Amra's animations as "standard" replacers into your excellent framework?


I think they are absolutely better than the previous ones.


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Sorry but I should ask.

 

Why you don't consider to include Amra's animations as "standard" replacers into your excellent framework?

I think they are absolutely better than the previous ones.

This has been covered in detail in his thread and in another one. There are several reasons.

http://www.loverslab.com/topic/32128-nude-male-body-discussion/

Short and skinny: I will not be including them in sexout until / unless the mesh is fixed to make it align with Breezes, AND the animations are all fixed so they don't leave the weight-painted penis in odd positions/sizes after the animation is done.

I brought that up in his thread early on when it would have been realistic to expect it to be fixed and his (few) new animations edited, and nothing was done. Now, it's "too late." There's no way he's going to recreate all of his animations with a corrected mesh, realigning the existing sexout ones is even more work.

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Yeah, he seems to have stopped doing animations for NV anyway too.

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Do you know if he has released/provided his blend files? If so, someone else could volunteer to do the work required to set things right. If not, someone should ask him for them.

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