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kosukosu1

Animation: porting motion capture (bvh) to oblivion

This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here:


 


http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph


 


The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful :)


 


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Hah I was able to read the Japanese explanation, and although it's slightly more clear, it didn't help me that much :/ Thanks for that link, though.


 


I tried the motion capture tools blender add-on, and although it seemed promising, it doesn't retarget the animations on to the oblivion skeleton correctly.


 


Here's a blend file (for use in Blender 2.68) with a bvh animation loaded onto an armature, along with the oblivion body. I tried to retarget the bones from the bvh animation onto the oblivion skeleton, but couldn't do it. Feel free to play around with it, if anyone's interested.


 


oblivbvhtest.zip


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This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here:

 

http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph

 

The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful :)

http://www.maikcg.com/oblivion-l.html

skeleton01.png

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