• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Archived

This topic is now archived and is closed to further replies.

SoggyWaffle

Removing armor glossiness

I'm currently trying to remove the glow effect in darkness of an armor (currently silverlight armor). I understand that _g.nif files cause a glow effect in darkness for armors but the only one I've found for this armor is a glow that makes the gems on the armor shine, yet the metal of the armor shines too. This is the case even after I delete the _g.nif file. Anyone experienced with adding and removing armor gloss?

0

Share this post


Link to post

The gloss on that armor is caused by the texturingproperty. Under apply mode, it will be set to Apply_highlight. Set it to Apply_modulate and the shine will return to normal specular lighting.

0

Share this post


Link to post

I checked all of the parts of the armor and they are already set to apply_modulate. Any other ideas? :/

0

Share this post


Link to post

Did you delete the glow texture itself, or did you also remove the reference to it in nifskope? For some reason, mine had them referenced separately, even though the game figures that out by itself due to the filename. You may also have to check the materialproperties, and set the emissive color to 0 if there is no glowmap for that part. Otherwise it will use full white as a default glowmap and the whole object will light up in the dark. Finally, if it's an environment reflection, rename the materialproperty from envmap2 to something else.

0

Share this post


Link to post

I did delete the glow texture, I don't know how to remove the reference to it. I took your advice and set emissive to 0, but its still the same. And I can't find anything in materialproperty named envmap2. So now I'm stuck again.

Something else to note is that only the cuirass has materialproperty. The grieves only have textureproperty and the gloves and boots have neither.

0

Share this post


Link to post

If you deleted the glow texture, it will pick a full white default for the glow, like I said, so emissive has to be 0.

Parts with no materialproperty sounds like it was exported wrong from blender. Is it the original mesh, or a resized one? Might be a bad file. Maybe a screenie of what it looks like may help spot the problem.

0

Share this post


Link to post