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Dreamer102

1-week access to professional Blender Training FIRST COME FIRST SERVE!!

I have a 1-week pass to all the blender training you can shake a stick at (or download).

The topics available are as follows...


lynda.com » Online Training Library® » Open Source » Blender Essential Training

viewedduration 12m 05s

Introduction
Welcome 01m 16s
Using the exercise files 00m 58s
Using Blender's full capabilities 04m 16s
Getting and installing Blender 03m 08s
Mouse and keyboard differences on the Mac 02m 27s
01h 06m
1. The Blender Interface
Blender oddities 07m 38s
Introducing the User Interface, Console, and Render windows 03m 08s
Configuring the desktop for an efficient workflow 06m 27s
Using the mouse and tablet on a PC or a Mac 05m 07s
Acquiring keyboard skills 07m 38s
Window panes and types 07m 53s
Exploring the default scene 05m 53s
Setting themes, UI colors, and user preferences 04m 00s
Understanding how to safeguard your data with autosave and backups 06m 52s
Appending and linking assets 07m 27s
Using the open-source movies and assets 04m 18s
02h 07m
2. Modeling
Working with objects in 3D space 06m 24s
Navigating 3D views 04m 23s
Understanding Blender modes 01m 51s
Understanding meshes 02m 08s
Editing a mesh 03m 28s
Using the Mirror modifier 02m 55s
Working with Vertex groups 02m 35s
Using Bézier curves 03m 52s
Working with text objects 05m 23s
Using reference images 03m 38s
Modeling boots by extruding circles and joining meshes 08m 59s
Applying the Mirror modifier to duplicate the boot and rotate 01m 58s
Modeling a helmet with NURBS and the Boolean modifier 07m 14s
Modeling a belt and pants by making a compound object from multiple primitive objects 03m 51s
Modeling legs by using edge loops and the Knife tool 06m 09s
Modeling a chest and arms using edge loops 05m 30s
Stitching the shoulders and neck 05m 13s
Modeling hands with the Proportional Editing tool 09m 04s
Linking vertices to create knuckle joints 04m 07s
Reinforcing modeling basics to create the face, eyes, nose, and ears 13m 06s
Appending and linking assets 03m 54s
Sculpting basics 03m 03s
Using the Subsurf modifier to smooth 02m 34s
Parenting 02m 07s
Working with groups 02m 01s
Understanding the endless possibilities for editing mesh with modifiers 02m 37s
Duplicating objects using the Array modifier 01m 54s
Modeling a set 07m 52s
39m 41s
3. Lighting
Lighting overview 04m 25s
Using the Omni lamp 04m 50s
Working with the Area lamp 02m 57s
Using the Spot lamp 04m 09s
Using the Sun, Sky, and Atmosphere lamps 04m 51s
Using the Hemisphere lamp 02m 03s
Working with Ambient and Radiosity lighting 07m 34s
Lighting with three-point and other multipoint lighting rigs 05m 30s
Understanding shadows 03m 22s
01h 21m
4. Shading
Realism overview 02m 56s
Creating a world in less than seven days 06m 36s
Applying ambient occlusion 03m 47s
Working with basic materials 03m 24s
Working with node materials 04m 27s
Applying Pipeline options 02m 51s
Painting vertices 03m 13s
Using shaders 07m 59s
Using mirrors 04m 41s
Working with transparency 04m 28s
Using halos 02m 40s
Simulating with Subsurface Scattering (SSS) 04m 26s
Applying textures 09m 34s
Mapping image textures to an object to create a decal 04m 19s
UV unwrapping 04m 54s
Applying multiple materials to a single object 03m 31s
Painting in 3D 04m 14s
Using bump maps 03m 14s
01h 25m
5. Animation
Understanding animation 04m 14s
Keyframing objects 06m 15s
Keyframing materials 03m 14s
Creating Shape keys 02m 28s
Creating Facial Shape key animation using reference video 02m 12s
Animating by combining Shape keys 02m 53s
Working with lattices 03m 37s
Using hooks 01m 30s
Working with Vertex groups 02m 33s
Creating armature objects 03m 44s
Mirroring armatures for bilateral creatures 03m 43s
Attaching mesh to the armature by way of skinning 05m 07s
Posing a character 04m 43s
Using inverse kinematics 04m 29s
Creating a walk cycle with inverse kinematics 06m 34s
Completing the walk cycle 03m 49s
Limiting range of motion and degrees of freedom 03m 47s
Managing actions using the Action Editor 03m 52s
Blending actions together using the Non-Linear Animation Editor 04m 34s
Tracking 03m 02s
Following a path 02m 21s
Mimicking an existing animation 03m 47s
Using the grease pencil 02m 56s
50m 43s
6. Simulation
Understanding particle systems 02m 20s
Working with game engine physics 03m 52s
Spewing particles 07m 25s
Guiding particles 03m 43s
Creating reactions and collisions with particle systems 03m 15s
Creating hair and fur 04m 25s
Grooming hair and fur 03m 26s
Jiggling and squishing soft bodies 03m 43s
Simulating cloth 06m 10s
Simulating fluids 05m 47s
Using boids to simulate swarms, schools, and flocks 06m 37s
21m 29s
7. Rendering
Using Render controls 06m 18s
Radiosity 03m 31s
Stamping text on video 02m 32s
Setting up test renders 04m 43s
Rendering image sequences 04m 25s
01h 05m
8. Compositing
Viewing node thumbnail images on certain Macs 01m 31s
Overview and integration 02m 12s
Render passes and layers 04m 27s
Using Input nodes 06m 22s
Using Output nodes 03m 54s
Working with Color nodes 04m 29s
Color mixing and layering 03m 27s
Using Distort nodes individually and in combination 07m 15s
Using Vector nodes 06m 46s
Creating effects with Filter nodes 08m 49s
Using Converter nodes 06m 07s
Chroma keying with Matte nodes 06m 15s
Understanding node groups and reuse 04m 17s
38m 43s
9. Sequencing
The Video Sequence Editor (VSE) 11m 47s
Integrating audio 03m 31s
Using VSE Greenscreen and other plug-ins 05m 40s
Integrating the Compositor with the VSE 07m 50s
Layering and splicing video 06m 18s
Speeding up and slowing down sequences 03m 37s
05m 26s
Conclusion
Putting it all together: Captain Knowledge visits

If someone wants to DL and rehost for the good of the site...it's available.

If you have interest post here or PM me and I will send you the account info.

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Ok, guess no one wants to learn blender.

Waste of time...

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Ok' date=' guess no one wants to learn blender.

Waste of time...

[/quote']

nope...

People on here would rather ask someone else to do it:P

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Not just here, that is everywhere. Doing the hard work is very time consuming in the end not very rewarding, why do it if others will do it for you ?

Learning blender alone is very time consuming. The only thing i was interested in was animating, but every tutorial always try to get you to learn other parts, and when i finally got to the chapter of animating it was not explained well enough what a waste of time that was. Then i just refused learning any tutorials at all and started to do it my own way, that worked much better.

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I really really like too, but damn, mt school choose me for out foundation day as an MC to the cosplay event.

I hope someday a free one week tutorial comes again.

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I'd be interested in making my own mods and thus would be interested in learning about Blender -- not to mention GIMP and Nifskope as well -- but I'm leery of biting off more than I can chew...

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Sorry, I only had one pass leftover for access to Lynda.com's training database. First come first serve.

Gregathit was the first responder.

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